This should give the overall direction to whom wants to finish it. - Renamed EDIT mode engine to EDIT_MESH mode engine - Introduce EDIT_ARMATURE mode engine - Started to port legacy drawarmature.c to draw_armature.c
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file DRW_engine.h
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* \ingroup draw
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*/
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#ifndef __DRW_ENGINE_H__
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#define __DRW_ENGINE_H__
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struct CollectionEngineSettings;
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struct DRWPass;
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struct Material;
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struct Scene;
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void DRW_engines_init(void);
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void DRW_engines_free(void);
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/* This is here because GPUViewport needs it */
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void DRW_pass_free(struct DRWPass *pass);
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/* Settings */
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void *DRW_material_settings_get(struct Material *ma, const char *engine_name);
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void *DRW_render_settings_get(struct Scene *scene, const char *engine_name);
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/* Mode engines initialization */
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void OBJECT_collection_settings_create(struct CollectionEngineSettings *ces);
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void EDIT_MESH_collection_settings_create(struct CollectionEngineSettings *ces);
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void EDIT_ARMATURE_collection_settings_create(struct CollectionEngineSettings *ces);
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#endif /* __DRW_ENGINE_H__ */
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