We don't want to clutter gpu_shader.c with engine specific code Added face's center dot Simplified loose vert shader
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file draw_cache.h
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* \ingroup draw
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*/
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#ifndef __DRAW_CACHE_H__
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#define __DRAW_CACHE_H__
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struct Batch;
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struct Object;
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void DRW_shape_cache_free(void);
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/* Common Shapes */
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struct Batch *DRW_cache_fullscreen_quad_get(void);
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struct Batch *DRW_cache_single_vert_get(void);
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struct Batch *DRW_cache_single_line_get(void);
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/* Empties */
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struct Batch *DRW_cache_plain_axes_get(void);
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struct Batch *DRW_cache_single_arrow_get(void);
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struct Batch *DRW_cache_cube_get(void);
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struct Batch *DRW_cache_circle_get(void);
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struct Batch *DRW_cache_empty_sphere_get(void);
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struct Batch *DRW_cache_empty_cone_get(void);
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struct Batch *DRW_cache_arrows_get(void);
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struct Batch *DRW_cache_axis_names_get(void);
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/* Lamps */
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struct Batch *DRW_cache_lamp_get(void);
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struct Batch *DRW_cache_lamp_sunrays_get(void);
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/* Speaker */
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struct Batch *DRW_cache_speaker_get(void);
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/* Bones */
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struct Batch *DRW_cache_bone_octahedral_get(void);
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struct Batch *DRW_cache_bone_octahedral_wire_outline_get(void);
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struct Batch *DRW_cache_bone_point_get(void);
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struct Batch *DRW_cache_bone_point_wire_outline_get(void);
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struct Batch *DRW_cache_bone_arrows_get(void);
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/* Meshes */
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void DRW_cache_wire_overlay_get(
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struct Object *ob, struct Batch **tris, struct Batch **ledges, struct Batch **lverts);
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struct Batch *DRW_cache_face_centers_get(struct Object *ob);
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struct Batch *DRW_cache_wire_outline_get(struct Object *ob);
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struct Batch *DRW_cache_surface_get(struct Object *ob);
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#endif /* __DRAW_CACHE_H__ */ |