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blender-archive/source/blender/editors/mesh/mesh_navmesh.c
Dalai Felinto aeb8e81f27 Render Layers and Collections (merge from render-layers)
Design Documents
----------------

* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers

* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised

User Commit Log
---------------

* New Layer and Collection system to replace render layers and viewport layers.

* A layer is a set of collections of objects (and their drawing options) required for specific tasks.

* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.

* All Scenes have a master collection that all other collections are children of.

* New collection "context" tab (in Properties Editor)

* New temporary viewport "collections" panel to control per-collection
visibility

Missing User Features
---------------------

* Collection "Filter"
  Option to add objects based on their names

* Collection Manager operators
  The existing buttons  are placeholders

* Collection Manager drawing
  The editor main region is empty

* Collection Override

* Per-Collection engine settings
  This will come as a separate commit, as part of the clay-engine branch

Dev Commit Log
--------------

* New DNA file (DNA_layer_types.h) with the new structs
  We are replacing Base by a new extended Base while keeping it backward
  compatible with some legacy settings (i.e., lay, flag_legacy).

  Renamed all Base to BaseLegacy to make it clear the areas of code that
  still need to be converted

  Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp

* Unittesting for main syncronization requirements
  - read, write, add/copy/remove objects, copy scene, collection
  link/unlinking, context)

* New Editor: Collection Manager
  Based on patch by Julian Eisel
  This is extracted from the layer-manager branch. With the following changes:

    - Renamed references of layer manager to collections manager

    - I doesn't include the editors/space_collections/ draw and util files

    - The drawing code itself will be implemented separately by Julian

* Base / Object:
  A little note about them. Original Blender code would try to keep them
  in sync through the code, juggling flags back and forth. This will now
  be handled by Depsgraph, keeping Object and Bases more separated
  throughout the non-rendering code.

  Scene.base is being cleared in doversion, and the old viewport drawing
  code was poorly converted to use the new bases while the new viewport
  code doesn't get merged and replace the old one.

Python API Changes
------------------

```
- scene.layers
+ # no longer exists

- scene.objects
+ scene.scene_layers.active.objects

- scene.objects.active
+ scene.render_layers.active.objects.active

- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()

- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)

- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')

-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 11:11:00 +01:00

733 lines
20 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 by Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Benoit Bolsee,
* Nick Samarin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/mesh_navmesh.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_linklist.h"
#include "BKE_library.h"
#include "BKE_depsgraph.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BKE_DerivedMesh.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "recast-capi.h"
#include "mesh_intern.h" /* own include */
static void createVertsTrisData(bContext *C, LinkNode *obs,
int *nverts_r, float **verts_r, int *ntris_r, int **tris_r, unsigned int *r_lay)
{
MVert *mvert;
int nfaces = 0, *tri, i, curnverts, basenverts, curnfaces;
MFace *mface;
float co[3], wco[3];
Object *ob;
LinkNode *oblink, *dmlink;
DerivedMesh *dm;
Scene *scene = CTX_data_scene(C);
LinkNode *dms = NULL;
int nverts, ntris, *tris;
float *verts;
nverts = 0;
ntris = 0;
/* calculate number of verts and tris */
for (oblink = obs; oblink; oblink = oblink->next) {
ob = (Object *) oblink->link;
dm = mesh_create_derived_no_virtual(scene, ob, NULL, CD_MASK_MESH);
DM_ensure_tessface(dm);
BLI_linklist_prepend(&dms, dm);
nverts += dm->getNumVerts(dm);
nfaces = dm->getNumTessFaces(dm);
ntris += nfaces;
/* resolve quad faces */
mface = dm->getTessFaceArray(dm);
for (i = 0; i < nfaces; i++) {
MFace *mf = &mface[i];
if (mf->v4)
ntris += 1;
}
*r_lay |= ob->lay;
}
/* create data */
verts = MEM_mallocN(sizeof(float) * 3 * nverts, "createVertsTrisData verts");
tris = MEM_mallocN(sizeof(int) * 3 * ntris, "createVertsTrisData faces");
basenverts = 0;
tri = tris;
for (oblink = obs, dmlink = dms; oblink && dmlink;
oblink = oblink->next, dmlink = dmlink->next)
{
ob = (Object *) oblink->link;
dm = (DerivedMesh *) dmlink->link;
curnverts = dm->getNumVerts(dm);
mvert = dm->getVertArray(dm);
/* copy verts */
for (i = 0; i < curnverts; i++) {
MVert *v = &mvert[i];
copy_v3_v3(co, v->co);
mul_v3_m4v3(wco, ob->obmat, co);
verts[3 * (basenverts + i) + 0] = wco[0];
verts[3 * (basenverts + i) + 1] = wco[2];
verts[3 * (basenverts + i) + 2] = wco[1];
}
/* create tris */
curnfaces = dm->getNumTessFaces(dm);
mface = dm->getTessFaceArray(dm);
for (i = 0; i < curnfaces; i++) {
MFace *mf = &mface[i];
tri[0] = basenverts + mf->v1;
tri[1] = basenverts + mf->v3;
tri[2] = basenverts + mf->v2;
tri += 3;
if (mf->v4) {
tri[0] = basenverts + mf->v1;
tri[1] = basenverts + mf->v4;
tri[2] = basenverts + mf->v3;
tri += 3;
}
}
basenverts += curnverts;
}
/* release derived mesh */
for (dmlink = dms; dmlink; dmlink = dmlink->next) {
dm = (DerivedMesh *) dmlink->link;
dm->release(dm);
}
BLI_linklist_free(dms, NULL);
*nverts_r = nverts;
*verts_r = verts;
*ntris_r = ntris;
*tris_r = tris;
}
static bool buildNavMesh(const RecastData *recastParams, int nverts, float *verts, int ntris, int *tris,
struct recast_polyMesh **pmesh, struct recast_polyMeshDetail **dmesh,
ReportList *reports)
{
float bmin[3], bmax[3];
struct recast_heightfield *solid;
unsigned char *triflags;
struct recast_compactHeightfield *chf;
struct recast_contourSet *cset;
int width, height, walkableHeight, walkableClimb, walkableRadius;
int minRegionArea, mergeRegionArea, maxEdgeLen;
float detailSampleDist, detailSampleMaxError;
recast_calcBounds(verts, nverts, bmin, bmax);
/* ** Step 1. Initialize build config ** */
walkableHeight = (int)ceilf(recastParams->agentheight / recastParams->cellheight);
walkableClimb = (int)floorf(recastParams->agentmaxclimb / recastParams->cellheight);
walkableRadius = (int)ceilf(recastParams->agentradius / recastParams->cellsize);
minRegionArea = (int)(recastParams->regionminsize * recastParams->regionminsize);
mergeRegionArea = (int)(recastParams->regionmergesize * recastParams->regionmergesize);
maxEdgeLen = (int)(recastParams->edgemaxlen / recastParams->cellsize);
detailSampleDist = recastParams->detailsampledist < 0.9f ? 0 :
recastParams->cellsize * recastParams->detailsampledist;
detailSampleMaxError = recastParams->cellheight * recastParams->detailsamplemaxerror;
/* Set the area where the navigation will be build. */
recast_calcGridSize(bmin, bmax, recastParams->cellsize, &width, &height);
/* zero dimensions cause zero alloc later on [#33758] */
if (width <= 0 || height <= 0) {
BKE_report(reports, RPT_ERROR, "Object has a width or height of zero");
return false;
}
/* ** Step 2: Rasterize input polygon soup ** */
/* Allocate voxel heightfield where we rasterize our input data to */
solid = recast_newHeightfield();
if (!recast_createHeightfield(solid, width, height, bmin, bmax, recastParams->cellsize, recastParams->cellheight)) {
recast_destroyHeightfield(solid);
BKE_report(reports, RPT_ERROR, "Failed to create height field");
return false;
}
/* Allocate array that can hold triangle flags */
triflags = MEM_callocN(sizeof(unsigned char) * ntris, "buildNavMesh triflags");
/* Find triangles which are walkable based on their slope and rasterize them */
recast_markWalkableTriangles(RAD2DEGF(recastParams->agentmaxslope), verts, nverts, tris, ntris, triflags);
recast_rasterizeTriangles(verts, nverts, tris, triflags, ntris, solid, 1);
MEM_freeN(triflags);
/* ** Step 3: Filter walkables surfaces ** */
recast_filterLowHangingWalkableObstacles(walkableClimb, solid);
recast_filterLedgeSpans(walkableHeight, walkableClimb, solid);
recast_filterWalkableLowHeightSpans(walkableHeight, solid);
/* ** Step 4: Partition walkable surface to simple regions ** */
chf = recast_newCompactHeightfield();
if (!recast_buildCompactHeightfield(walkableHeight, walkableClimb, solid, chf)) {
recast_destroyHeightfield(solid);
recast_destroyCompactHeightfield(chf);
BKE_report(reports, RPT_ERROR, "Failed to create compact height field");
return false;
}
recast_destroyHeightfield(solid);
solid = NULL;
if (!recast_erodeWalkableArea(walkableRadius, chf)) {
recast_destroyCompactHeightfield(chf);
BKE_report(reports, RPT_ERROR, "Failed to erode walkable area");
return false;
}
if (recastParams->partitioning == RC_PARTITION_WATERSHED) {
/* Prepare for region partitioning, by calculating distance field along the walkable surface */
if (!recast_buildDistanceField(chf)) {
recast_destroyCompactHeightfield(chf);
BKE_report(reports, RPT_ERROR, "Failed to build distance field");
return false;
}
/* Partition the walkable surface into simple regions without holes */
if (!recast_buildRegions(chf, 0, minRegionArea, mergeRegionArea)) {
recast_destroyCompactHeightfield(chf);
BKE_report(reports, RPT_ERROR, "Failed to build watershed regions");
return false;
}
}
else if (recastParams->partitioning == RC_PARTITION_MONOTONE) {
/* Partition the walkable surface into simple regions without holes */
/* Monotone partitioning does not need distancefield. */
if (!recast_buildRegionsMonotone(chf, 0, minRegionArea, mergeRegionArea)) {
recast_destroyCompactHeightfield(chf);
BKE_report(reports, RPT_ERROR, "Failed to build monotone regions");
return false;
}
}
else { /* RC_PARTITION_LAYERS */
/* Partition the walkable surface into simple regions without holes */
if (!recast_buildLayerRegions(chf, 0, minRegionArea)) {
recast_destroyCompactHeightfield(chf);
BKE_report(reports, RPT_ERROR, "Failed to build layer regions");
return false;
}
}
/* ** Step 5: Trace and simplify region contours ** */
/* Create contours */
cset = recast_newContourSet();
if (!recast_buildContours(chf, recastParams->edgemaxerror, maxEdgeLen, cset, RECAST_CONTOUR_TESS_WALL_EDGES)) {
recast_destroyCompactHeightfield(chf);
recast_destroyContourSet(cset);
BKE_report(reports, RPT_ERROR, "Failed to build contours");
return false;
}
/* ** Step 6: Build polygons mesh from contours ** */
*pmesh = recast_newPolyMesh();
if (!recast_buildPolyMesh(cset, recastParams->vertsperpoly, *pmesh)) {
recast_destroyCompactHeightfield(chf);
recast_destroyContourSet(cset);
recast_destroyPolyMesh(*pmesh);
BKE_report(reports, RPT_ERROR, "Failed to build poly mesh");
return false;
}
/* ** Step 7: Create detail mesh which allows to access approximate height on each polygon ** */
*dmesh = recast_newPolyMeshDetail();
if (!recast_buildPolyMeshDetail(*pmesh, chf, detailSampleDist, detailSampleMaxError, *dmesh)) {
recast_destroyCompactHeightfield(chf);
recast_destroyContourSet(cset);
recast_destroyPolyMesh(*pmesh);
recast_destroyPolyMeshDetail(*dmesh);
BKE_report(reports, RPT_ERROR, "Failed to build poly mesh detail");
return false;
}
recast_destroyCompactHeightfield(chf);
recast_destroyContourSet(cset);
return true;
}
static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh, struct recast_polyMeshDetail *dmesh,
BaseLegacy *base, unsigned int lay)
{
float co[3], rot[3];
BMEditMesh *em;
int i, j, k;
unsigned short *v;
int face[3];
Scene *scene = CTX_data_scene(C);
Object *obedit;
int createob = base == NULL;
int nverts, nmeshes, nvp;
unsigned short *verts, *polys;
unsigned int *meshes;
float bmin[3], cs, ch, *dverts;
unsigned char *tris;
zero_v3(co);
zero_v3(rot);
if (createob) {
/* create new object */
obedit = ED_object_add_type(C, OB_MESH, "Navmesh", co, rot, false, lay);
}
else {
obedit = base->object;
BKE_scene_base_deselect_all(scene);
BKE_scene_base_select(scene, base);
copy_v3_v3(obedit->loc, co);
copy_v3_v3(obedit->rot, rot);
}
ED_object_editmode_enter(C, EM_DO_UNDO | EM_IGNORE_LAYER);
em = BKE_editmesh_from_object(obedit);
if (!createob) {
/* clear */
EDBM_mesh_clear(em);
}
/* create verts for polygon mesh */
verts = recast_polyMeshGetVerts(pmesh, &nverts);
recast_polyMeshGetBoundbox(pmesh, bmin, NULL);
recast_polyMeshGetCell(pmesh, &cs, &ch);
for (i = 0; i < nverts; i++) {
v = &verts[3 * i];
co[0] = bmin[0] + v[0] * cs;
co[1] = bmin[1] + v[1] * ch;
co[2] = bmin[2] + v[2] * cs;
SWAP(float, co[1], co[2]);
BM_vert_create(em->bm, co, NULL, BM_CREATE_NOP);
}
/* create custom data layer to save polygon idx */
CustomData_add_layer_named(&em->bm->pdata, CD_RECAST, CD_CALLOC, NULL, 0, "createRepresentation recastData");
CustomData_bmesh_init_pool(&em->bm->pdata, 0, BM_FACE);
/* create verts and faces for detailed mesh */
meshes = recast_polyMeshDetailGetMeshes(dmesh, &nmeshes);
polys = recast_polyMeshGetPolys(pmesh, NULL, &nvp);
dverts = recast_polyMeshDetailGetVerts(dmesh, NULL);
tris = recast_polyMeshDetailGetTris(dmesh, NULL);
for (i = 0; i < nmeshes; i++) {
int uniquevbase = em->bm->totvert;
unsigned int vbase = meshes[4 * i + 0];
unsigned short ndv = meshes[4 * i + 1];
unsigned short tribase = meshes[4 * i + 2];
unsigned short trinum = meshes[4 * i + 3];
const unsigned short *p = &polys[i * nvp * 2];
int nv = 0;
for (j = 0; j < nvp; ++j) {
if (p[j] == 0xffff) break;
nv++;
}
/* create unique verts */
for (j = nv; j < ndv; j++) {
copy_v3_v3(co, &dverts[3 * (vbase + j)]);
SWAP(float, co[1], co[2]);
BM_vert_create(em->bm, co, NULL, BM_CREATE_NOP);
}
/* need to rebuild entirely because array size changes */
BM_mesh_elem_table_init(em->bm, BM_VERT);
/* create faces */
for (j = 0; j < trinum; j++) {
unsigned char *tri = &tris[4 * (tribase + j)];
BMFace *newFace;
int *polygonIdx;
for (k = 0; k < 3; k++) {
if (tri[k] < nv)
face[k] = p[tri[k]]; /* shared vertex */
else
face[k] = uniquevbase + tri[k] - nv; /* unique vertex */
}
newFace = BM_face_create_quad_tri(em->bm,
BM_vert_at_index(em->bm, face[0]),
BM_vert_at_index(em->bm, face[2]),
BM_vert_at_index(em->bm, face[1]), NULL,
NULL, BM_CREATE_NOP);
/* set navigation polygon idx to the custom layer */
polygonIdx = (int *)CustomData_bmesh_get(&em->bm->pdata, newFace->head.data, CD_RECAST);
*polygonIdx = i + 1; /* add 1 to avoid zero idx */
}
}
recast_destroyPolyMesh(pmesh);
recast_destroyPolyMeshDetail(dmesh);
DAG_id_tag_update((ID *)obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
ED_object_editmode_exit(C, EM_FREEDATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
if (createob) {
obedit->gameflag &= ~OB_COLLISION;
obedit->gameflag |= OB_NAVMESH;
obedit->body_type = OB_BODY_TYPE_NAVMESH;
}
BKE_mesh_ensure_navmesh(obedit->data);
return obedit;
}
static int navmesh_create_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
LinkNode *obs = NULL;
BaseLegacy *navmeshBase = NULL;
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
if (base->object->type == OB_MESH) {
if (base->object->body_type == OB_BODY_TYPE_NAVMESH) {
if (!navmeshBase || base == sl->basact) {
navmeshBase = base;
}
}
else {
BLI_linklist_prepend(&obs, base->object);
}
}
}
CTX_DATA_END;
if (obs) {
struct recast_polyMesh *pmesh = NULL;
struct recast_polyMeshDetail *dmesh = NULL;
bool ok;
unsigned int lay = 0;
int nverts = 0, ntris = 0;
int *tris = NULL;
float *verts = NULL;
createVertsTrisData(C, obs, &nverts, &verts, &ntris, &tris, &lay);
BLI_linklist_free(obs, NULL);
if ((ok = buildNavMesh(&scene->gm.recastData, nverts, verts, ntris, tris, &pmesh, &dmesh, op->reports))) {
createRepresentation(C, pmesh, dmesh, navmeshBase, lay);
}
MEM_freeN(verts);
MEM_freeN(tris);
return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
else {
BKE_report(op->reports, RPT_ERROR, "No mesh objects found");
return OPERATOR_CANCELLED;
}
}
void MESH_OT_navmesh_make(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Create Navigation Mesh";
ot->description = "Create navigation mesh for selected objects";
ot->idname = "MESH_OT_navmesh_make";
/* api callbacks */
ot->exec = navmesh_create_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int navmesh_face_copy_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
/* do work here */
BMFace *efa_act = BM_mesh_active_face_get(em->bm, false, false);
if (efa_act) {
if (CustomData_has_layer(&em->bm->pdata, CD_RECAST)) {
BMFace *efa;
BMIter iter;
int targetPolyIdx = *(int *)CustomData_bmesh_get(&em->bm->pdata, efa_act->head.data, CD_RECAST);
targetPolyIdx = targetPolyIdx >= 0 ? targetPolyIdx : -targetPolyIdx;
if (targetPolyIdx > 0) {
/* set target poly idx to other selected faces */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT) && efa != efa_act) {
int *recastDataBlock = (int *)CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_RECAST);
*recastDataBlock = targetPolyIdx;
}
}
}
else {
BKE_report(op->reports, RPT_ERROR, "Active face has no index set");
}
}
}
DAG_id_tag_update((ID *)obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_navmesh_face_copy(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NavMesh Copy Face Index";
ot->description = "Copy the index from the active face";
ot->idname = "MESH_OT_navmesh_face_copy";
/* api callbacks */
ot->poll = ED_operator_editmesh;
ot->exec = navmesh_face_copy_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int compare(const void *a, const void *b)
{
return (*(int *)a - *(int *)b);
}
static int findFreeNavPolyIndex(BMEditMesh *em)
{
/* construct vector of indices */
int numfaces = em->bm->totface;
int *indices = MEM_callocN(sizeof(int) * numfaces, "findFreeNavPolyIndex(indices)");
BMFace *ef;
BMIter iter;
int i, idx = em->bm->totface - 1, freeIdx = 1;
/*XXX this originally went last to first, but that isn't possible anymore*/
BM_ITER_MESH (ef, &iter, em->bm, BM_FACES_OF_MESH) {
int polyIdx = *(int *)CustomData_bmesh_get(&em->bm->pdata, ef->head.data, CD_RECAST);
indices[idx] = polyIdx;
idx--;
}
qsort(indices, numfaces, sizeof(int), compare);
/* search first free index */
freeIdx = 1;
for (i = 0; i < numfaces; i++) {
if (indices[i] == freeIdx)
freeIdx++;
else if (indices[i] > freeIdx)
break;
}
MEM_freeN(indices);
return freeIdx;
}
static int navmesh_face_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *ef;
BMIter iter;
if (CustomData_has_layer(&em->bm->pdata, CD_RECAST)) {
int targetPolyIdx = findFreeNavPolyIndex(em);
if (targetPolyIdx > 0) {
/* set target poly idx to selected faces */
/*XXX this originally went last to first, but that isn't possible anymore*/
BM_ITER_MESH (ef, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(ef, BM_ELEM_SELECT)) {
int *recastDataBlock = (int *)CustomData_bmesh_get(&em->bm->pdata, ef->head.data, CD_RECAST);
*recastDataBlock = targetPolyIdx;
}
}
}
}
DAG_id_tag_update((ID *)obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_navmesh_face_add(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NavMesh New Face Index";
ot->description = "Add a new index and assign it to selected faces";
ot->idname = "MESH_OT_navmesh_face_add";
/* api callbacks */
ot->poll = ED_operator_editmesh;
ot->exec = navmesh_face_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int navmesh_obmode_data_poll(bContext *C)
{
Object *ob = ED_object_active_context(C);
if (ob && (ob->mode == OB_MODE_OBJECT) && (ob->type == OB_MESH)) {
Mesh *me = ob->data;
return CustomData_has_layer(&me->pdata, CD_RECAST);
}
return false;
}
static int navmesh_obmode_poll(bContext *C)
{
Object *ob = ED_object_active_context(C);
if (ob && (ob->mode == OB_MODE_OBJECT) && (ob->type == OB_MESH)) {
return true;
}
return false;
}
static int navmesh_reset_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_active_context(C);
Mesh *me = ob->data;
CustomData_free_layers(&me->pdata, CD_RECAST, me->totpoly);
BKE_mesh_ensure_navmesh(me);
DAG_id_tag_update(&me->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, &me->id);
return OPERATOR_FINISHED;
}
void MESH_OT_navmesh_reset(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NavMesh Reset Index Values";
ot->description = "Assign a new index to every face";
ot->idname = "MESH_OT_navmesh_reset";
/* api callbacks */
ot->poll = navmesh_obmode_poll;
ot->exec = navmesh_reset_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int navmesh_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_active_context(C);
Mesh *me = ob->data;
CustomData_free_layers(&me->pdata, CD_RECAST, me->totpoly);
DAG_id_tag_update(&me->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, &me->id);
return OPERATOR_FINISHED;
}
void MESH_OT_navmesh_clear(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NavMesh Clear Data";
ot->description = "Remove navmesh data from this mesh";
ot->idname = "MESH_OT_navmesh_clear";
/* api callbacks */
ot->poll = navmesh_obmode_data_poll;
ot->exec = navmesh_clear_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}