* Drag'n'drop translation in Outliner * "Execute" button in file window * "Labels" of spacing elements, in multi-column enums * A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places! Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
16 lines
498 B
Python
16 lines
498 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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defs = []
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incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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incs += ' ../../makesrna ../../bmesh'
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incs += ' ../../blenloader'
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if env['WITH_BF_INTERNATIONAL']:
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defs.append('WITH_INTERNATIONAL')
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env.BlenderLib ( 'bf_editors_util', sources, Split(incs), defines=defs, libtype=['core','player'], priority=[330,210] )
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