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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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aa92e3e37f2f8bc71adb51b867a703c23aad273f
blender-archive/source/gameengine/Physics
History
Kester Maddock 46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-22 10:19:19 +00:00
..
BlOde
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
common
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
Dummy
Fix for MSVC (thanks Simon)
2004-11-08 11:30:41 +00:00
Sumo
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
Makefile
We don't use ODE anymore, so I commented out some lines that make it
2004-08-26 22:42:44 +00:00
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