Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
19 lines
296 B
GLSL
19 lines
296 B
GLSL
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uniform vec4 color1;
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uniform vec4 color2;
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uniform int size;
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out vec4 fragColor;
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void main()
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{
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vec2 phase = mod(gl_FragCoord.xy, (size * 2));
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if ((phase.x > size && phase.y < size) || (phase.x < size && phase.y > size)) {
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fragColor = color1;
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}
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else {
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fragColor = color2;
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}
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}
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