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blender-archive/source/blender/python/api2_2x/matrix.h
Campbell Barton 176a4c8507 Added scalePart to mathutils matrix type object.
and made it so toEuler converts a 4x4 matrix to a 3x3 rather then raising an error.

Its not straight fwd to get an objects worldspace loc/size/rot from its 4x4 matrix.
Example from updated docs.
      import Blender
      scn = Blender.Scene.GetCurrent()
      ob = scn.getActiveObject()
      if ob:
        mat= ob.mat # Same as martixWorld
        print 'Location", mat.translationPart() # 3D Vector
        print 'Size", mat.scalePart() # 3D Vector
        print 'Rotation", mat.toEuler() # Euler object
2006-04-27 12:32:44 +00:00

80 lines
2.8 KiB
C++

/*
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef EXPP_matrix_h
#define EXPP_matrix_h
#include <Python.h>
extern PyTypeObject matrix_Type;
#define MatrixObject_Check(v) ((v)->ob_type == &matrix_Type)
typedef float **ptRow;
typedef struct _Matrix {
PyObject_VAR_HEAD
struct{
float *py_data; //python managed
float *blend_data; //blender managed
}data;
ptRow matrix; //ptr to the contigPtr (accessor)
float *contigPtr; //1D array of data (alias)
int rowSize;
int colSize;
int wrapped; //is wrapped data?
PyObject *coerced_object;
} MatrixObject;
/*coerced_object is a pointer to the object that it was
coerced from when a dummy vector needs to be created from
the coerce() function for numeric protocol operations*/
/*struct data contains a pointer to the actual data that the
object uses. It can use either PyMem allocated data (which will
be stored in py_data) or be a wrapper for data allocated through
blender (stored in blend_data). This is an either/or struct not both*/
//prototypes
PyObject *Matrix_Zero( MatrixObject * self );
PyObject *Matrix_Identity( MatrixObject * self );
PyObject *Matrix_Transpose( MatrixObject * self );
PyObject *Matrix_Determinant( MatrixObject * self );
PyObject *Matrix_Invert( MatrixObject * self );
PyObject *Matrix_TranslationPart( MatrixObject * self );
PyObject *Matrix_RotationPart( MatrixObject * self );
PyObject *Matrix_scalePart( MatrixObject * self );
PyObject *Matrix_Resize4x4( MatrixObject * self );
PyObject *Matrix_toEuler( MatrixObject * self );
PyObject *Matrix_toQuat( MatrixObject * self );
PyObject *newMatrixObject(float *mat, int rowSize, int colSize, int type);
#endif /* EXPP_matrix_H */