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blender-archive/source/blender/blenkernel/BKE_writeavi.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

75 lines
2.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
/* generic blender movie support, could move to own module */
struct RenderData;
struct ReportList;
struct Scene;
typedef struct bMovieHandle {
int (*start_movie)(void *context_v,
const struct Scene *scene,
struct RenderData *rd,
int rectx,
int recty,
struct ReportList *reports,
bool preview,
const char *suffix);
int (*append_movie)(void *context_v,
struct RenderData *rd,
int start_frame,
int frame,
int *pixels,
int rectx,
int recty,
const char *suffix,
struct ReportList *reports);
void (*end_movie)(void *context_v);
/* Optional function. */
void (*get_movie_path)(char *string,
const struct RenderData *rd,
bool preview,
const char *suffix);
void *(*context_create)(void);
void (*context_free)(void *context_v);
} bMovieHandle;
bMovieHandle *BKE_movie_handle_get(const char imtype);
void BKE_movie_filepath_get(char *string,
const struct RenderData *rd,
bool preview,
const char *suffix);
#ifdef __cplusplus
}
#endif