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blender-archive/source/blender/blenkernel/intern/attribute_access_intern.hh
Hans Goudey d1ccc5b969 Geometry Nodes: Add initializer for attribute creation
Previously we always had to set attribute values after creating
the attribute. This patch adds an initializer argument to
`attribute_try_create` which can fill it in a few ways, which
are explained in code comments.

This fixes T87597.

Differential Revision: https://developer.blender.org/D11045
2021-04-22 09:20:03 -05:00

343 lines
14 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_map.hh"
#include "BLI_span.hh"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "BLI_vector_set.hh"
#include "BKE_geometry_set.hh"
namespace blender::bke {
using fn::GVArrayPtr;
using fn::GVMutableArrayPtr;
/**
* Utility to group together multiple functions that are used to access custom data on geometry
* components in a generic way.
*/
struct CustomDataAccessInfo {
using CustomDataGetter = CustomData *(*)(GeometryComponent &component);
using ConstCustomDataGetter = const CustomData *(*)(const GeometryComponent &component);
using UpdateCustomDataPointers = void (*)(GeometryComponent &component);
CustomDataGetter get_custom_data;
ConstCustomDataGetter get_const_custom_data;
UpdateCustomDataPointers update_custom_data_pointers;
};
/**
* A #BuiltinAttributeProvider is responsible for exactly one attribute on a geometry component.
* The attribute is identified by its name and has a fixed domain and type. Builtin attributes do
* not follow the same loose rules as other attributes, because they are mapped to internal
* "legacy" data structures. For example, some builtin attributes cannot be deleted. */
class BuiltinAttributeProvider {
public:
/* Some utility enums to avoid hard to read booleans in function calls. */
enum CreatableEnum {
Creatable,
NonCreatable,
};
enum WritableEnum {
Writable,
Readonly,
};
enum DeletableEnum {
Deletable,
NonDeletable,
};
protected:
const std::string name_;
const AttributeDomain domain_;
const CustomDataType data_type_;
const CreatableEnum createable_;
const WritableEnum writable_;
const DeletableEnum deletable_;
public:
BuiltinAttributeProvider(std::string name,
const AttributeDomain domain,
const CustomDataType data_type,
const CreatableEnum createable,
const WritableEnum writable,
const DeletableEnum deletable)
: name_(std::move(name)),
domain_(domain),
data_type_(data_type),
createable_(createable),
writable_(writable),
deletable_(deletable)
{
}
virtual GVArrayPtr try_get_for_read(const GeometryComponent &component) const = 0;
virtual GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const = 0;
virtual bool try_delete(GeometryComponent &component) const = 0;
virtual bool try_create(GeometryComponent &UNUSED(component),
const AttributeInit &UNUSED(initializer)) const = 0;
virtual bool exists(const GeometryComponent &component) const = 0;
StringRefNull name() const
{
return name_;
}
AttributeDomain domain() const
{
return domain_;
}
CustomDataType data_type() const
{
return data_type_;
}
};
/**
* A #DynamicAttributesProvider manages a set of named attributes on a geometry component. Each
* attribute has a name, domain and type.
*/
class DynamicAttributesProvider {
public:
virtual ReadAttributeLookup try_get_for_read(const GeometryComponent &component,
const StringRef attribute_name) const = 0;
virtual WriteAttributeLookup try_get_for_write(GeometryComponent &component,
const StringRef attribute_name) const = 0;
virtual bool try_delete(GeometryComponent &component, const StringRef attribute_name) const = 0;
virtual bool try_create(GeometryComponent &UNUSED(component),
const StringRef UNUSED(attribute_name),
const AttributeDomain UNUSED(domain),
const CustomDataType UNUSED(data_type),
const AttributeInit &UNUSED(initializer)) const
{
/* Some providers should not create new attributes. */
return false;
};
virtual bool foreach_attribute(const GeometryComponent &component,
const AttributeForeachCallback callback) const = 0;
virtual void foreach_domain(const FunctionRef<void(AttributeDomain)> callback) const = 0;
};
/**
* This is the attribute provider for most user generated attributes.
*/
class CustomDataAttributeProvider final : public DynamicAttributesProvider {
private:
static constexpr uint64_t supported_types_mask = CD_MASK_PROP_FLOAT | CD_MASK_PROP_FLOAT2 |
CD_MASK_PROP_FLOAT3 | CD_MASK_PROP_INT32 |
CD_MASK_PROP_COLOR | CD_MASK_PROP_BOOL;
const AttributeDomain domain_;
const CustomDataAccessInfo custom_data_access_;
public:
CustomDataAttributeProvider(const AttributeDomain domain,
const CustomDataAccessInfo custom_data_access)
: domain_(domain), custom_data_access_(custom_data_access)
{
}
ReadAttributeLookup try_get_for_read(const GeometryComponent &component,
const StringRef attribute_name) const final;
WriteAttributeLookup try_get_for_write(GeometryComponent &component,
const StringRef attribute_name) const final;
bool try_delete(GeometryComponent &component, const StringRef attribute_name) const final;
bool try_create(GeometryComponent &component,
const StringRef attribute_name,
const AttributeDomain domain,
const CustomDataType data_type,
const AttributeInit &initializer) const final;
bool foreach_attribute(const GeometryComponent &component,
const AttributeForeachCallback callback) const final;
void foreach_domain(const FunctionRef<void(AttributeDomain)> callback) const final
{
callback(domain_);
}
private:
template<typename T>
ReadAttributeLookup layer_to_read_attribute(const CustomDataLayer &layer,
const int domain_size) const
{
return {std::make_unique<fn::GVArray_For_Span<T>>(
Span(static_cast<const T *>(layer.data), domain_size)),
domain_};
}
template<typename T>
WriteAttributeLookup layer_to_write_attribute(CustomDataLayer &layer,
const int domain_size) const
{
return {std::make_unique<fn::GVMutableArray_For_MutableSpan<T>>(
MutableSpan(static_cast<T *>(layer.data), domain_size)),
domain_};
}
bool type_is_supported(CustomDataType data_type) const
{
return ((1ULL << data_type) & supported_types_mask) != 0;
}
};
/**
* This attribute provider is used for uv maps and vertex colors.
*/
class NamedLegacyCustomDataProvider final : public DynamicAttributesProvider {
private:
using AsReadAttribute = GVArrayPtr (*)(const void *data, const int domain_size);
using AsWriteAttribute = GVMutableArrayPtr (*)(void *data, const int domain_size);
const AttributeDomain domain_;
const CustomDataType attribute_type_;
const CustomDataType stored_type_;
const CustomDataAccessInfo custom_data_access_;
const AsReadAttribute as_read_attribute_;
const AsWriteAttribute as_write_attribute_;
public:
NamedLegacyCustomDataProvider(const AttributeDomain domain,
const CustomDataType attribute_type,
const CustomDataType stored_type,
const CustomDataAccessInfo custom_data_access,
const AsReadAttribute as_read_attribute,
const AsWriteAttribute as_write_attribute)
: domain_(domain),
attribute_type_(attribute_type),
stored_type_(stored_type),
custom_data_access_(custom_data_access),
as_read_attribute_(as_read_attribute),
as_write_attribute_(as_write_attribute)
{
}
ReadAttributeLookup try_get_for_read(const GeometryComponent &component,
const StringRef attribute_name) const final;
WriteAttributeLookup try_get_for_write(GeometryComponent &component,
const StringRef attribute_name) const final;
bool try_delete(GeometryComponent &component, const StringRef attribute_name) const final;
bool foreach_attribute(const GeometryComponent &component,
const AttributeForeachCallback callback) const final;
void foreach_domain(const FunctionRef<void(AttributeDomain)> callback) const final;
};
/**
* This provider is used to provide access to builtin attributes. It supports making internal types
* available as different types. For example, the vertex position attribute is stored as part of
* the #MVert struct, but is exposed as float3 attribute.
*/
class BuiltinCustomDataLayerProvider final : public BuiltinAttributeProvider {
using AsReadAttribute = GVArrayPtr (*)(const void *data, const int domain_size);
using AsWriteAttribute = GVMutableArrayPtr (*)(void *data, const int domain_size);
using UpdateOnRead = void (*)(const GeometryComponent &component);
using UpdateOnWrite = void (*)(GeometryComponent &component);
const CustomDataType stored_type_;
const CustomDataAccessInfo custom_data_access_;
const AsReadAttribute as_read_attribute_;
const AsWriteAttribute as_write_attribute_;
const UpdateOnWrite update_on_write_;
public:
BuiltinCustomDataLayerProvider(std::string attribute_name,
const AttributeDomain domain,
const CustomDataType attribute_type,
const CustomDataType stored_type,
const CreatableEnum creatable,
const WritableEnum writable,
const DeletableEnum deletable,
const CustomDataAccessInfo custom_data_access,
const AsReadAttribute as_read_attribute,
const AsWriteAttribute as_write_attribute,
const UpdateOnWrite update_on_write)
: BuiltinAttributeProvider(
std::move(attribute_name), domain, attribute_type, creatable, writable, deletable),
stored_type_(stored_type),
custom_data_access_(custom_data_access),
as_read_attribute_(as_read_attribute),
as_write_attribute_(as_write_attribute),
update_on_write_(update_on_write)
{
}
GVArrayPtr try_get_for_read(const GeometryComponent &component) const final;
GVMutableArrayPtr try_get_for_write(GeometryComponent &component) const final;
bool try_delete(GeometryComponent &component) const final;
bool try_create(GeometryComponent &component, const AttributeInit &initializer) const final;
bool exists(const GeometryComponent &component) const final;
};
/**
* This is a container for multiple attribute providers that are used by one geometry component
* type (e.g. there is a set of attribute providers for mesh components).
*/
class ComponentAttributeProviders {
private:
/**
* Builtin attribute providers are identified by their name. Attribute names that are in this
* map will only be accessed using builtin attribute providers. Therefore, these providers have
* higher priority when an attribute name is looked up. Usually, that means that builtin
* providers are checked before dynamic ones.
*/
Map<std::string, const BuiltinAttributeProvider *> builtin_attribute_providers_;
/**
* An ordered list of dynamic attribute providers. The order is important because that is order
* in which they are checked when an attribute is looked up.
*/
Vector<const DynamicAttributesProvider *> dynamic_attribute_providers_;
/**
* All the domains that are supported by at least one of the providers above.
*/
VectorSet<AttributeDomain> supported_domains_;
public:
ComponentAttributeProviders(Span<const BuiltinAttributeProvider *> builtin_attribute_providers,
Span<const DynamicAttributesProvider *> dynamic_attribute_providers)
: dynamic_attribute_providers_(dynamic_attribute_providers)
{
for (const BuiltinAttributeProvider *provider : builtin_attribute_providers) {
/* Use #add_new to make sure that no two builtin attributes have the same name. */
builtin_attribute_providers_.add_new(provider->name(), provider);
supported_domains_.add(provider->domain());
}
for (const DynamicAttributesProvider *provider : dynamic_attribute_providers) {
provider->foreach_domain([&](AttributeDomain domain) { supported_domains_.add(domain); });
}
}
const Map<std::string, const BuiltinAttributeProvider *> &builtin_attribute_providers() const
{
return builtin_attribute_providers_;
}
Span<const DynamicAttributesProvider *> dynamic_attribute_providers() const
{
return dynamic_attribute_providers_;
}
Span<AttributeDomain> supported_domains() const
{
return supported_domains_;
}
};
} // namespace blender::bke