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blender-archive/source/blender/blenkernel/intern/mesh_tessellate.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*
* This file contains code for polygon tessellation
* (creating triangles from polygons).
*
* \see bmesh_mesh_tessellate.c for the #BMesh equivalent of this file.
*/
#include <limits.h>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_polyfill_2d.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_mesh.h" /* Own include. */
#include "BLI_strict_flags.h"
/** Compared against total loops. */
#define MESH_FACE_TESSELLATE_THREADED_LIMIT 4096
/* -------------------------------------------------------------------- */
/** \name MFace Tessellation
*
* #MFace is a legacy data-structure that should be avoided, use #MLoopTri instead.
* \{ */
/**
* Convert all CD layers from loop/poly to tessface data.
*
* \param loopindices: is an array of an int[4] per tessface,
* mapping tessface's verts to loops indices.
*
* \note when mface is not NULL, mface[face_index].v4
* is used to test quads, else, loopindices[face_index][3] is used.
*/
static void mesh_loops_to_tessdata(CustomData *fdata,
CustomData *ldata,
MFace *mface,
const int *polyindices,
uint (*loopindices)[4],
const int num_faces)
{
/* NOTE(mont29): performances are sub-optimal when we get a NULL #MFace,
* we could be ~25% quicker with dedicated code.
* The issue is, unless having two different functions with nearly the same code,
* there's not much ways to solve this. Better IMHO to live with it for now (sigh). */
const int numUV = CustomData_number_of_layers(ldata, CD_MLOOPUV);
const int numCol = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
const bool hasPCol = CustomData_has_layer(ldata, CD_PREVIEW_MLOOPCOL);
const bool hasOrigSpace = CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP);
const bool hasLoopNormal = CustomData_has_layer(ldata, CD_NORMAL);
const bool hasLoopTangent = CustomData_has_layer(ldata, CD_TANGENT);
int findex, i, j;
const int *pidx;
uint(*lidx)[4];
for (i = 0; i < numUV; i++) {
MTFace *texface = CustomData_get_layer_n(fdata, CD_MTFACE, i);
MLoopUV *mloopuv = CustomData_get_layer_n(ldata, CD_MLOOPUV, i);
for (findex = 0, pidx = polyindices, lidx = loopindices; findex < num_faces;
pidx++, lidx++, findex++, texface++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
copy_v2_v2(texface->uv[j], mloopuv[(*lidx)[j]].uv);
}
}
}
for (i = 0; i < numCol; i++) {
MCol(*mcol)[4] = CustomData_get_layer_n(fdata, CD_MCOL, i);
MLoopCol *mloopcol = CustomData_get_layer_n(ldata, CD_MLOOPCOL, i);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, mcol++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
MESH_MLOOPCOL_TO_MCOL(&mloopcol[(*lidx)[j]], &(*mcol)[j]);
}
}
}
if (hasPCol) {
MCol(*mcol)[4] = CustomData_get_layer(fdata, CD_PREVIEW_MCOL);
MLoopCol *mloopcol = CustomData_get_layer(ldata, CD_PREVIEW_MLOOPCOL);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, mcol++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
MESH_MLOOPCOL_TO_MCOL(&mloopcol[(*lidx)[j]], &(*mcol)[j]);
}
}
}
if (hasOrigSpace) {
OrigSpaceFace *of = CustomData_get_layer(fdata, CD_ORIGSPACE);
OrigSpaceLoop *lof = CustomData_get_layer(ldata, CD_ORIGSPACE_MLOOP);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, of++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
copy_v2_v2(of->uv[j], lof[(*lidx)[j]].uv);
}
}
}
if (hasLoopNormal) {
short(*fnors)[4][3] = CustomData_get_layer(fdata, CD_TESSLOOPNORMAL);
float(*lnors)[3] = CustomData_get_layer(ldata, CD_NORMAL);
for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, fnors++) {
for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
normal_float_to_short_v3((*fnors)[j], lnors[(*lidx)[j]]);
}
}
}
if (hasLoopTangent) {
/* Need to do for all UV maps at some point. */
float(*ftangents)[4] = CustomData_get_layer(fdata, CD_TANGENT);
float(*ltangents)[4] = CustomData_get_layer(ldata, CD_TANGENT);
for (findex = 0, pidx = polyindices, lidx = loopindices; findex < num_faces;
pidx++, lidx++, findex++) {
int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
for (j = nverts; j--;) {
copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
}
}
}
}
/**
* Recreate #MFace Tessellation.
*
* \param do_face_nor_copy: Controls whether the normals from the poly
* are copied to the tessellated faces.
*
* \return number of tessellation faces.
*
* \note This doesn't use multi-threading like #BKE_mesh_recalc_looptri since
* it's not used in many places and #MFace should be phased out.
*/
int BKE_mesh_tessface_calc_ex(CustomData *fdata,
CustomData *ldata,
CustomData *pdata,
MVert *mvert,
int totface,
int totloop,
int totpoly,
const bool do_face_nor_copy)
{
#define USE_TESSFACE_SPEEDUP
#define USE_TESSFACE_QUADS
/* We abuse #MFace.edcode to tag quad faces. See below for details. */
#define TESSFACE_IS_QUAD 1
const int looptri_num = poly_to_tri_count(totpoly, totloop);
MPoly *mp, *mpoly;
MLoop *ml, *mloop;
MFace *mface, *mf;
MemArena *arena = NULL;
int *mface_to_poly_map;
uint(*lindices)[4];
int poly_index, mface_index;
uint j;
mpoly = CustomData_get_layer(pdata, CD_MPOLY);
mloop = CustomData_get_layer(ldata, CD_MLOOP);
/* Allocate the length of `totfaces`, avoid many small reallocation's,
* if all faces are triangles it will be correct, `quads == 2x` allocations. */
/* Take care since memory is _not_ zeroed so be sure to initialize each field. */
mface_to_poly_map = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*mface_to_poly_map), __func__);
mface = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*mface), __func__);
lindices = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*lindices), __func__);
mface_index = 0;
mp = mpoly;
for (poly_index = 0; poly_index < totpoly; poly_index++, mp++) {
const uint mp_loopstart = (uint)mp->loopstart;
const uint mp_totloop = (uint)mp->totloop;
uint l1, l2, l3, l4;
uint *lidx;
if (mp_totloop < 3) {
/* Do nothing. */
}
#ifdef USE_TESSFACE_SPEEDUP
# define ML_TO_MF(i1, i2, i3) \
mface_to_poly_map[mface_index] = poly_index; \
mf = &mface[mface_index]; \
lidx = lindices[mface_index]; \
/* Set loop indices, transformed to vert indices later. */ \
l1 = mp_loopstart + i1; \
l2 = mp_loopstart + i2; \
l3 = mp_loopstart + i3; \
mf->v1 = mloop[l1].v; \
mf->v2 = mloop[l2].v; \
mf->v3 = mloop[l3].v; \
mf->v4 = 0; \
lidx[0] = l1; \
lidx[1] = l2; \
lidx[2] = l3; \
lidx[3] = 0; \
mf->mat_nr = mp->mat_nr; \
mf->flag = mp->flag; \
mf->edcode = 0; \
(void)0
/* ALMOST IDENTICAL TO DEFINE ABOVE (see EXCEPTION) */
# define ML_TO_MF_QUAD() \
mface_to_poly_map[mface_index] = poly_index; \
mf = &mface[mface_index]; \
lidx = lindices[mface_index]; \
/* Set loop indices, transformed to vert indices later. */ \
l1 = mp_loopstart + 0; /* EXCEPTION */ \
l2 = mp_loopstart + 1; /* EXCEPTION */ \
l3 = mp_loopstart + 2; /* EXCEPTION */ \
l4 = mp_loopstart + 3; /* EXCEPTION */ \
mf->v1 = mloop[l1].v; \
mf->v2 = mloop[l2].v; \
mf->v3 = mloop[l3].v; \
mf->v4 = mloop[l4].v; \
lidx[0] = l1; \
lidx[1] = l2; \
lidx[2] = l3; \
lidx[3] = l4; \
mf->mat_nr = mp->mat_nr; \
mf->flag = mp->flag; \
mf->edcode = TESSFACE_IS_QUAD; \
(void)0
else if (mp_totloop == 3) {
ML_TO_MF(0, 1, 2);
mface_index++;
}
else if (mp_totloop == 4) {
# ifdef USE_TESSFACE_QUADS
ML_TO_MF_QUAD();
mface_index++;
# else
ML_TO_MF(0, 1, 2);
mface_index++;
ML_TO_MF(0, 2, 3);
mface_index++;
# endif
}
#endif /* USE_TESSFACE_SPEEDUP */
else {
const float *co_curr, *co_prev;
float normal[3];
float axis_mat[3][3];
float(*projverts)[2];
uint(*tris)[3];
const uint totfilltri = mp_totloop - 2;
if (UNLIKELY(arena == NULL)) {
arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
tris = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)totfilltri);
projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)mp_totloop);
zero_v3(normal);
/* Calculate the normal, flipped: to get a positive 2D cross product. */
ml = mloop + mp_loopstart;
co_prev = mvert[ml[mp_totloop - 1].v].co;
for (j = 0; j < mp_totloop; j++, ml++) {
co_curr = mvert[ml->v].co;
add_newell_cross_v3_v3v3(normal, co_prev, co_curr);
co_prev = co_curr;
}
if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
normal[2] = 1.0f;
}
/* Project verts to 2D. */
axis_dominant_v3_to_m3_negate(axis_mat, normal);
ml = mloop + mp_loopstart;
for (j = 0; j < mp_totloop; j++, ml++) {
mul_v2_m3v3(projverts[j], axis_mat, mvert[ml->v].co);
}
BLI_polyfill_calc_arena(projverts, mp_totloop, 1, tris, arena);
/* Apply fill. */
for (j = 0; j < totfilltri; j++) {
uint *tri = tris[j];
lidx = lindices[mface_index];
mface_to_poly_map[mface_index] = poly_index;
mf = &mface[mface_index];
/* Set loop indices, transformed to vert indices later. */
l1 = mp_loopstart + tri[0];
l2 = mp_loopstart + tri[1];
l3 = mp_loopstart + tri[2];
mf->v1 = mloop[l1].v;
mf->v2 = mloop[l2].v;
mf->v3 = mloop[l3].v;
mf->v4 = 0;
lidx[0] = l1;
lidx[1] = l2;
lidx[2] = l3;
lidx[3] = 0;
mf->mat_nr = mp->mat_nr;
mf->flag = mp->flag;
mf->edcode = 0;
mface_index++;
}
BLI_memarena_clear(arena);
}
}
if (arena) {
BLI_memarena_free(arena);
arena = NULL;
}
CustomData_free(fdata, totface);
totface = mface_index;
BLI_assert(totface <= looptri_num);
/* Not essential but without this we store over-allocated memory in the #CustomData layers. */
if (LIKELY(looptri_num != totface)) {
mface = MEM_reallocN(mface, sizeof(*mface) * (size_t)totface);
mface_to_poly_map = MEM_reallocN(mface_to_poly_map,
sizeof(*mface_to_poly_map) * (size_t)totface);
}
CustomData_add_layer(fdata, CD_MFACE, CD_ASSIGN, mface, totface);
/* #CD_ORIGINDEX will contain an array of indices from tessellation-faces to the polygons
* they are directly tessellated from. */
CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, mface_to_poly_map, totface);
CustomData_from_bmeshpoly(fdata, ldata, totface);
if (do_face_nor_copy) {
/* If polys have a normals layer, copying that to faces can help
* avoid the need to recalculate normals later. */
if (CustomData_has_layer(pdata, CD_NORMAL)) {
float(*pnors)[3] = CustomData_get_layer(pdata, CD_NORMAL);
float(*fnors)[3] = CustomData_add_layer(fdata, CD_NORMAL, CD_CALLOC, NULL, totface);
for (mface_index = 0; mface_index < totface; mface_index++) {
copy_v3_v3(fnors[mface_index], pnors[mface_to_poly_map[mface_index]]);
}
}
}
/* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* Polygons take care of their loops ordering, hence not of their vertices ordering.
* Currently, our tfaces' fourth vertex index might be 0 even for a quad.
* However, we know our fourth loop index is never 0 for quads
* (because they are sorted for polygons, and our quads are still mere copies of their polygons).
* So we pass NULL as MFace pointer, and #mesh_loops_to_tessdata
* will use the fourth loop index as quad test. */
mesh_loops_to_tessdata(fdata, ldata, NULL, mface_to_poly_map, lindices, totface);
/* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* ...However, most TFace code uses 'MFace->v4 == 0' test to check whether it is a tri or quad.
* BKE_mesh_mface_index_validate() will check this and rotate the tessellated face if needed.
*/
#ifdef USE_TESSFACE_QUADS
mf = mface;
for (mface_index = 0; mface_index < totface; mface_index++, mf++) {
if (mf->edcode == TESSFACE_IS_QUAD) {
BKE_mesh_mface_index_validate(mf, fdata, mface_index, 4);
mf->edcode = 0;
}
}
#endif
MEM_freeN(lindices);
return totface;
#undef USE_TESSFACE_SPEEDUP
#undef USE_TESSFACE_QUADS
#undef ML_TO_MF
#undef ML_TO_MF_QUAD
}
void BKE_mesh_tessface_calc(Mesh *mesh)
{
mesh->totface = BKE_mesh_tessface_calc_ex(
&mesh->fdata,
&mesh->ldata,
&mesh->pdata,
mesh->mvert,
mesh->totface,
mesh->totloop,
mesh->totpoly,
/* Calculate normals right after, don't copy from polys here. */
false);
BKE_mesh_update_customdata_pointers(mesh, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Loop Tessellation
*
* Fill in #MLoopTri data-structure.
* \{ */
/**
* \param face_normal: This will be optimized out as a constant.
*/
BLI_INLINE void mesh_calc_tessellation_for_face_impl(const MLoop *mloop,
const MPoly *mpoly,
const MVert *mvert,
uint poly_index,
MLoopTri *mlt,
MemArena **pf_arena_p,
const bool face_normal,
const float normal_precalc[3])
{
const uint mp_loopstart = (uint)mpoly[poly_index].loopstart;
const uint mp_totloop = (uint)mpoly[poly_index].totloop;
#define ML_TO_MLT(i1, i2, i3) \
{ \
ARRAY_SET_ITEMS(mlt->tri, mp_loopstart + i1, mp_loopstart + i2, mp_loopstart + i3); \
mlt->poly = poly_index; \
} \
((void)0)
switch (mp_totloop) {
case 3: {
ML_TO_MLT(0, 1, 2);
break;
}
case 4: {
ML_TO_MLT(0, 1, 2);
MLoopTri *mlt_a = mlt++;
ML_TO_MLT(0, 2, 3);
MLoopTri *mlt_b = mlt;
if (UNLIKELY(face_normal ? is_quad_flip_v3_first_third_fast_with_normal(
/* Simpler calculation (using the normal). */
mvert[mloop[mlt_a->tri[0]].v].co,
mvert[mloop[mlt_a->tri[1]].v].co,
mvert[mloop[mlt_a->tri[2]].v].co,
mvert[mloop[mlt_b->tri[2]].v].co,
normal_precalc) :
is_quad_flip_v3_first_third_fast(
/* Expensive calculation (no normal). */
mvert[mloop[mlt_a->tri[0]].v].co,
mvert[mloop[mlt_a->tri[1]].v].co,
mvert[mloop[mlt_a->tri[2]].v].co,
mvert[mloop[mlt_b->tri[2]].v].co))) {
/* Flip out of degenerate 0-2 state. */
mlt_a->tri[2] = mlt_b->tri[2];
mlt_b->tri[0] = mlt_a->tri[1];
}
break;
}
default: {
const MLoop *ml;
float axis_mat[3][3];
/* Calculate `axis_mat` to project verts to 2D. */
if (face_normal == false) {
float normal[3];
const float *co_curr, *co_prev;
zero_v3(normal);
/* Calc normal, flipped: to get a positive 2D cross product. */
ml = mloop + mp_loopstart;
co_prev = mvert[ml[mp_totloop - 1].v].co;
for (uint j = 0; j < mp_totloop; j++, ml++) {
co_curr = mvert[ml->v].co;
add_newell_cross_v3_v3v3(normal, co_prev, co_curr);
co_prev = co_curr;
}
if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
normal[2] = 1.0f;
}
axis_dominant_v3_to_m3_negate(axis_mat, normal);
}
else {
axis_dominant_v3_to_m3_negate(axis_mat, normal_precalc);
}
const uint totfilltri = mp_totloop - 2;
MemArena *pf_arena = *pf_arena_p;
if (UNLIKELY(pf_arena == NULL)) {
pf_arena = *pf_arena_p = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
uint(*tris)[3] = tris = BLI_memarena_alloc(pf_arena, sizeof(*tris) * (size_t)totfilltri);
float(*projverts)[2] = projverts = BLI_memarena_alloc(
pf_arena, sizeof(*projverts) * (size_t)mp_totloop);
ml = mloop + mp_loopstart;
for (uint j = 0; j < mp_totloop; j++, ml++) {
mul_v2_m3v3(projverts[j], axis_mat, mvert[ml->v].co);
}
BLI_polyfill_calc_arena(projverts, mp_totloop, 1, tris, pf_arena);
/* Apply fill. */
for (uint j = 0; j < totfilltri; j++, mlt++) {
const uint *tri = tris[j];
ML_TO_MLT(tri[0], tri[1], tri[2]);
}
BLI_memarena_clear(pf_arena);
break;
}
}
#undef ML_TO_MLT
}
static void mesh_calc_tessellation_for_face(const MLoop *mloop,
const MPoly *mpoly,
const MVert *mvert,
uint poly_index,
MLoopTri *mlt,
MemArena **pf_arena_p)
{
mesh_calc_tessellation_for_face_impl(
mloop, mpoly, mvert, poly_index, mlt, pf_arena_p, false, NULL);
}
static void mesh_calc_tessellation_for_face_with_normal(const MLoop *mloop,
const MPoly *mpoly,
const MVert *mvert,
uint poly_index,
MLoopTri *mlt,
MemArena **pf_arena_p,
const float normal_precalc[3])
{
mesh_calc_tessellation_for_face_impl(
mloop, mpoly, mvert, poly_index, mlt, pf_arena_p, true, normal_precalc);
}
static void mesh_recalc_looptri__single_threaded(const MLoop *mloop,
const MPoly *mpoly,
const MVert *mvert,
int totloop,
int totpoly,
MLoopTri *mlooptri,
const float (*poly_normals)[3])
{
MemArena *pf_arena = NULL;
const MPoly *mp = mpoly;
uint tri_index = 0;
if (poly_normals != NULL) {
for (uint poly_index = 0; poly_index < (uint)totpoly; poly_index++, mp++) {
mesh_calc_tessellation_for_face_with_normal(mloop,
mpoly,
mvert,
poly_index,
&mlooptri[tri_index],
&pf_arena,
poly_normals[poly_index]);
tri_index += (uint)(mp->totloop - 2);
}
}
else {
for (uint poly_index = 0; poly_index < (uint)totpoly; poly_index++, mp++) {
mesh_calc_tessellation_for_face(
mloop, mpoly, mvert, poly_index, &mlooptri[tri_index], &pf_arena);
tri_index += (uint)(mp->totloop - 2);
}
}
if (pf_arena) {
BLI_memarena_free(pf_arena);
pf_arena = NULL;
}
BLI_assert(tri_index == (uint)poly_to_tri_count(totpoly, totloop));
UNUSED_VARS_NDEBUG(totloop);
}
struct TessellationUserData {
const MLoop *mloop;
const MPoly *mpoly;
const MVert *mvert;
/** Output array. */
MLoopTri *mlooptri;
/** Optional pre-calculated polygon normals array. */
const float (*poly_normals)[3];
};
struct TessellationUserTLS {
MemArena *pf_arena;
};
static void mesh_calc_tessellation_for_face_fn(void *__restrict userdata,
const int index,
const TaskParallelTLS *__restrict tls)
{
const struct TessellationUserData *data = userdata;
struct TessellationUserTLS *tls_data = tls->userdata_chunk;
const int tri_index = poly_to_tri_count(index, data->mpoly[index].loopstart);
mesh_calc_tessellation_for_face_impl(data->mloop,
data->mpoly,
data->mvert,
(uint)index,
&data->mlooptri[tri_index],
&tls_data->pf_arena,
false,
NULL);
}
static void mesh_calc_tessellation_for_face_with_normal_fn(void *__restrict userdata,
const int index,
const TaskParallelTLS *__restrict tls)
{
const struct TessellationUserData *data = userdata;
struct TessellationUserTLS *tls_data = tls->userdata_chunk;
const int tri_index = poly_to_tri_count(index, data->mpoly[index].loopstart);
mesh_calc_tessellation_for_face_impl(data->mloop,
data->mpoly,
data->mvert,
(uint)index,
&data->mlooptri[tri_index],
&tls_data->pf_arena,
true,
data->poly_normals[index]);
}
static void mesh_calc_tessellation_for_face_free_fn(const void *__restrict UNUSED(userdata),
void *__restrict tls_v)
{
struct TessellationUserTLS *tls_data = tls_v;
if (tls_data->pf_arena) {
BLI_memarena_free(tls_data->pf_arena);
}
}
static void mesh_recalc_looptri__multi_threaded(const MLoop *mloop,
const MPoly *mpoly,
const MVert *mvert,
int UNUSED(totloop),
int totpoly,
MLoopTri *mlooptri,
const float (*poly_normals)[3])
{
struct TessellationUserTLS tls_data_dummy = {NULL};
struct TessellationUserData data = {
.mloop = mloop,
.mpoly = mpoly,
.mvert = mvert,
.mlooptri = mlooptri,
.poly_normals = poly_normals,
};
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.userdata_chunk = &tls_data_dummy;
settings.userdata_chunk_size = sizeof(tls_data_dummy);
settings.func_free = mesh_calc_tessellation_for_face_free_fn;
BLI_task_parallel_range(0,
totpoly,
&data,
poly_normals ? mesh_calc_tessellation_for_face_with_normal_fn :
mesh_calc_tessellation_for_face_fn,
&settings);
}
/**
* Calculate tessellation into #MLoopTri which exist only for this purpose.
*/
void BKE_mesh_recalc_looptri(const MLoop *mloop,
const MPoly *mpoly,
const MVert *mvert,
int totloop,
int totpoly,
MLoopTri *mlooptri)
{
if (totloop < MESH_FACE_TESSELLATE_THREADED_LIMIT) {
mesh_recalc_looptri__single_threaded(mloop, mpoly, mvert, totloop, totpoly, mlooptri, NULL);
}
else {
mesh_recalc_looptri__multi_threaded(mloop, mpoly, mvert, totloop, totpoly, mlooptri, NULL);
}
}
/**
* A version of #BKE_mesh_recalc_looptri which takes pre-calculated polygon normals
* (used to avoid having to calculate the face normal for NGON tessellation).
*
* \note Only use this function if normals have already been calculated, there is no need
* to calculate normals just to use this function as it will cause the normals for triangles
* to be calculated which aren't needed for tessellation.
*/
void BKE_mesh_recalc_looptri_with_normals(const MLoop *mloop,
const MPoly *mpoly,
const MVert *mvert,
int totloop,
int totpoly,
MLoopTri *mlooptri,
const float (*poly_normals)[3])
{
BLI_assert(poly_normals != NULL);
if (totloop < MESH_FACE_TESSELLATE_THREADED_LIMIT) {
mesh_recalc_looptri__single_threaded(
mloop, mpoly, mvert, totloop, totpoly, mlooptri, poly_normals);
}
else {
mesh_recalc_looptri__multi_threaded(
mloop, mpoly, mvert, totloop, totpoly, mlooptri, poly_normals);
}
}
/** \} */