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blender-archive/source/blender/blenkernel/intern/multires_reshape_subdivide.c
Sergey Sharybin 50c475e534 Multires: Cleanup, better function naming
Hopefully it makes it more clear, and also allows to introduce
initialization from pre-created Subdiv descriptor.
2020-10-23 16:30:13 +02:00

107 lines
3.6 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subsurf.h"
#include "BLI_math_vector.h"
#include "DEG_depsgraph_query.h"
#include "multires_reshape.h"
static void multires_subdivide_create_object_space_linear_grids(Mesh *mesh)
{
MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
const int totpoly = mesh->totpoly;
for (int p = 0; p < totpoly; p++) {
MPoly *poly = &mesh->mpoly[p];
float poly_center[3];
BKE_mesh_calc_poly_center(poly, &mesh->mloop[poly->loopstart], mesh->mvert, poly_center);
for (int l = 0; l < poly->totloop; l++) {
const int loop_index = poly->loopstart + l;
float(*disps)[3] = mdisps[loop_index].disps;
mdisps[loop_index].totdisp = 4;
mdisps[loop_index].level = 1;
int prev_loop_index = l - 1 >= 0 ? loop_index - 1 : loop_index + poly->totloop - 1;
int next_loop_index = l + 1 < poly->totloop ? loop_index + 1 : poly->loopstart;
MLoop *loop = &mesh->mloop[loop_index];
MLoop *loop_next = &mesh->mloop[next_loop_index];
MLoop *loop_prev = &mesh->mloop[prev_loop_index];
copy_v3_v3(disps[0], poly_center);
mid_v3_v3v3(disps[1], mesh->mvert[loop->v].co, mesh->mvert[loop_next->v].co);
mid_v3_v3v3(disps[2], mesh->mvert[loop->v].co, mesh->mvert[loop_prev->v].co);
copy_v3_v3(disps[3], mesh->mvert[loop->v].co);
}
}
}
void multires_subdivide_create_tangent_displacement_linear_grids(Object *object,
MultiresModifierData *mmd)
{
Mesh *coarse_mesh = object->data;
multires_force_sculpt_rebuild(object);
MultiresReshapeContext reshape_context;
const int new_top_level = mmd->totlvl + 1;
const bool has_mdisps = CustomData_has_layer(&coarse_mesh->ldata, CD_MDISPS);
if (!has_mdisps) {
CustomData_add_layer(&coarse_mesh->ldata, CD_MDISPS, CD_CALLOC, NULL, coarse_mesh->totloop);
}
if (new_top_level == 1) {
/* No MDISPS. Create new grids for level 1 using the edges mid point and poly centers. */
multires_reshape_ensure_grids(coarse_mesh, 1);
multires_subdivide_create_object_space_linear_grids(coarse_mesh);
}
/* Convert the new grids to tangent displacement. */
multires_set_tot_level(object, mmd, new_top_level);
if (!multires_reshape_context_create_from_modifier(
&reshape_context, object, mmd, new_top_level)) {
return;
}
multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
multires_reshape_context_free(&reshape_context);
}