This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/intern/ocean_intern.h
Hans Goudey 3d78e98d52 Ocean Modifier: allow spray maps to be baked
In comments made by a tester on rB17b89f6dacba007bf, it seems that baking
of the spray maps would be useful. This commit adds that capability. Both
the spray map and its inverse are baked out in this change, for maximum
convenience and to avoid assuming what the user wants.

Differential Revision: https://developer.blender.org/D8470
2020-10-20 12:47:58 -05:00

136 lines
3.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
#ifdef WITH_OCEANSIM
# include "BLI_threads.h"
# include "fftw3.h"
# define GRAVITY 9.81f
typedef struct Ocean {
/* ********* input parameters to the sim ********* */
float _V;
float _l;
float _w;
float _A;
float _damp_reflections;
float _wind_alignment;
float _depth;
float _wx;
float _wz;
float _L;
/* dimensions of computational grid */
int _M;
int _N;
/* spatial size of computational grid */
float _Lx;
float _Lz;
float normalize_factor; /* init w */
float time;
short _do_disp_y;
short _do_normals;
short _do_spray;
short _do_chop;
short _do_jacobian;
/* Which spectral model we are using. */
int _spectrum;
/* JONSWAP common parameters. */
float _fetch_jonswap;
float _sharpen_peak_jonswap;
/* mutex for threaded texture access */
ThreadRWMutex oceanmutex;
/* ********* sim data arrays ********* */
/* two dimensional arrays of complex */
fftw_complex *_fft_in; /* init w sim w */
fftw_complex *_fft_in_x; /* init w sim w */
fftw_complex *_fft_in_z; /* init w sim w */
fftw_complex *_fft_in_jxx; /* init w sim w */
fftw_complex *_fft_in_jzz; /* init w sim w */
fftw_complex *_fft_in_jxz; /* init w sim w */
fftw_complex *_fft_in_nx; /* init w sim w */
fftw_complex *_fft_in_nz; /* init w sim w */
fftw_complex *_htilda; /* init w sim w (only once) */
/* fftw "plans" */
fftw_plan _disp_y_plan; /* init w sim r */
fftw_plan _disp_x_plan; /* init w sim r */
fftw_plan _disp_z_plan; /* init w sim r */
fftw_plan _N_x_plan; /* init w sim r */
fftw_plan _N_z_plan; /* init w sim r */
fftw_plan _Jxx_plan; /* init w sim r */
fftw_plan _Jxz_plan; /* init w sim r */
fftw_plan _Jzz_plan; /* init w sim r */
/* two dimensional arrays of float */
double *_disp_y; /* init w sim w via plan? */
double *_N_x; /* init w sim w via plan? */
/* all member of this array has same values,
* so convert this array to a float to reduce memory usage (MEM01). */
/*float * _N_y; */
double _N_y; /* sim w ********* can be rearranged? */
double *_N_z; /* init w sim w via plan? */
double *_disp_x; /* init w sim w via plan? */
double *_disp_z; /* init w sim w via plan? */
/* two dimensional arrays of float */
/* Jacobian and minimum eigenvalue */
double *_Jxx; /* init w sim w */
double *_Jzz; /* init w sim w */
double *_Jxz; /* init w sim w */
/* one dimensional float array */
float *_kx; /* init w sim r */
float *_kz; /* init w sim r */
/* two dimensional complex array */
fftw_complex *_h0; /* init w sim r */
fftw_complex *_h0_minus; /* init w sim r */
/* two dimensional float array */
float *_k; /* init w sim r */
} Ocean;
#else
/* stub */
typedef struct Ocean {
/* need some data here, C does not allow empty struct */
int stub;
} Ocean;
#endif
#ifdef __cplusplus
}
#endif