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blender-archive/source/blender/blenkernel/intern/preferences.c
Julian Eisel 68e4a90240 Assets: Better path for the default asset library
In D9722 we agreed on using `[home-directory]/Documents/Blender/Assets` for
the default asset library. I just forgot to do the change before committing.

(The default repository is just a named path, it's *not* a default library with
bundled assets.)
2020-12-15 17:03:48 +01:00

120 lines
3.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*
* User defined asset library API.
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_string_utils.h"
#include "BKE_appdir.h"
#include "BKE_preferences.h"
#include "BLT_translation.h"
#include "DNA_userdef_types.h"
#define U BLI_STATIC_ASSERT(false, "Global 'U' not allowed, only use arguments passed in!")
/* -------------------------------------------------------------------- */
/** \name Asset Libraries
* \{ */
bUserAssetLibrary *BKE_preferences_asset_library_add(UserDef *userdef,
const char *name,
const char *path)
{
bUserAssetLibrary *library = MEM_callocN(sizeof(*library), "bUserAssetLibrary");
BLI_addtail(&userdef->asset_libraries, library);
if (name) {
BKE_preferences_asset_library_name_set(userdef, library, name);
}
if (path) {
BLI_strncpy(library->path, path, sizeof(library->path));
}
return library;
}
void BKE_preferences_asset_library_name_set(UserDef *userdef,
bUserAssetLibrary *library,
const char *name)
{
BLI_strncpy_utf8(library->name, name, sizeof(library->name));
BLI_uniquename(&userdef->asset_libraries,
library,
name,
'.',
offsetof(bUserAssetLibrary, name),
sizeof(library->name));
}
/**
* Unlink and free a library preference member.
* \note Free's \a library itself.
*/
void BKE_preferences_asset_library_remove(UserDef *userdef, bUserAssetLibrary *library)
{
BLI_freelinkN(&userdef->asset_libraries, library);
}
bUserAssetLibrary *BKE_preferences_asset_library_find_from_index(const UserDef *userdef, int index)
{
return BLI_findlink(&userdef->asset_libraries, index);
}
bUserAssetLibrary *BKE_preferences_asset_library_find_from_name(const UserDef *userdef,
const char *name)
{
return BLI_findstring(&userdef->asset_libraries, name, offsetof(bUserAssetLibrary, name));
}
int BKE_preferences_asset_library_get_index(const UserDef *userdef,
const bUserAssetLibrary *library)
{
return BLI_findindex(&userdef->asset_libraries, library);
}
void BKE_preferences_asset_library_default_add(UserDef *userdef)
{
char documents_path[FILE_MAXDIR];
/* No home or documents path found, not much we can do. */
if (!BKE_appdir_folder_documents(documents_path) || !documents_path[0]) {
return;
}
bUserAssetLibrary *library = BKE_preferences_asset_library_add(userdef, DATA_("Default"), NULL);
/* Add new "Default" library under '[doc_path]/Blender/Assets'. */
BLI_path_join(
library->path, sizeof(library->path), documents_path, N_("Blender"), N_("Assets"), NULL);
}
/** \} */