This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_assert.h"
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#include "BLI_compiler_compat.h"
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#include "BKE_subdiv.h"
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BLI_INLINE void BKE_subdiv_ptex_face_uv_to_grid_uv(const float ptex_u,
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const float ptex_v,
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float *r_grid_u,
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float *r_grid_v)
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{
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*r_grid_u = 1.0f - ptex_v;
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*r_grid_v = 1.0f - ptex_u;
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}
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BLI_INLINE void BKE_subdiv_grid_uv_to_ptex_face_uv(const float grid_u,
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const float grid_v,
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float *r_ptex_u,
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float *r_ptex_v)
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{
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*r_ptex_u = 1.0f - grid_v;
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*r_ptex_v = 1.0f - grid_u;
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}
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BLI_INLINE int BKE_subdiv_grid_size_from_level(const int level)
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{
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return (1 << (level - 1)) + 1;
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}
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BLI_INLINE int BKE_subdiv_rotate_quad_to_corner(const float quad_u,
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const float quad_v,
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float *r_corner_u,
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float *r_corner_v)
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{
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int corner;
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if (quad_u <= 0.5f && quad_v <= 0.5f) {
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corner = 0;
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*r_corner_u = 2.0f * quad_u;
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*r_corner_v = 2.0f * quad_v;
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}
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else if (quad_u > 0.5f && quad_v <= 0.5f) {
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corner = 1;
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*r_corner_u = 2.0f * quad_v;
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*r_corner_v = 2.0f * (1.0f - quad_u);
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}
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else if (quad_u > 0.5f && quad_v > 0.5f) {
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corner = 2;
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*r_corner_u = 2.0f * (1.0f - quad_u);
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*r_corner_v = 2.0f * (1.0f - quad_v);
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}
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else {
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BLI_assert(quad_u <= 0.5f && quad_v >= 0.5f);
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corner = 3;
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*r_corner_u = 2.0f * (1.0f - quad_v);
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*r_corner_v = 2.0f * quad_u;
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}
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return corner;
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}
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BLI_INLINE void BKE_subdiv_rotate_grid_to_quad(
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const int corner, const float grid_u, const float grid_v, float *r_quad_u, float *r_quad_v)
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{
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if (corner == 0) {
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*r_quad_u = 0.5f - grid_v * 0.5f;
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*r_quad_v = 0.5f - grid_u * 0.5f;
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}
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else if (corner == 1) {
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*r_quad_u = 0.5f + grid_u * 0.5f;
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*r_quad_v = 0.5f - grid_v * 0.5f;
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}
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else if (corner == 2) {
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*r_quad_u = 0.5f + grid_v * 0.5f;
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*r_quad_v = 0.5f + grid_u * 0.5f;
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}
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else {
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BLI_assert(corner == 3);
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*r_quad_u = 0.5f - grid_u * 0.5f;
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*r_quad_v = 0.5f + grid_v * 0.5f;
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}
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}
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BLI_INLINE float BKE_subdiv_edge_crease_to_sharpness_f(float edge_crease)
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{
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return edge_crease * edge_crease * 10.0f;
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}
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BLI_INLINE float BKE_subdiv_edge_crease_to_sharpness_char(char edge_crease)
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{
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const float edge_crease_f = edge_crease / 255.0f;
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return BKE_subdiv_edge_crease_to_sharpness_f(edge_crease_f);
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}
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