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blender-archive/source/blender/editors/interface/interface_region_hud.c
Hans Goudey 9d28353b52 Cleanup: Make panel type flag names more clear
The overlap with the `Panel` flags that start with "PNL" was quite
confusing because wasn't clear which enum a flag was from. The
new names are a bit longer, but the clarity is worth it.
2020-11-13 13:57:20 -05:00

403 lines
11 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*
* Floating Persistent Region
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "BLT_translation.h"
#include "ED_screen.h"
#include "ED_undo.h"
#include "GPU_framebuffer.h"
#include "interface_intern.h"
/* -------------------------------------------------------------------- */
/** \name Utilities
* \{ */
struct HudRegionData {
short regionid;
};
static bool last_redo_poll(const bContext *C, short region_type)
{
wmOperator *op = WM_operator_last_redo(C);
if (op == NULL) {
return false;
}
bool success = false;
{
/* Make sure that we are using the same region type as the original
* operator call. Otherwise we would be polling the operator with the
* wrong context.
*/
ScrArea *area = CTX_wm_area(C);
ARegion *region_op = (region_type != -1) ? BKE_area_find_region_type(area, region_type) : NULL;
ARegion *region_prev = CTX_wm_region(C);
CTX_wm_region_set((bContext *)C, region_op);
if (WM_operator_repeat_check(C, op) && WM_operator_check_ui_empty(op->type) == false) {
success = WM_operator_poll((bContext *)C, op->type);
}
CTX_wm_region_set((bContext *)C, region_prev);
}
return success;
}
static void hud_region_hide(ARegion *region)
{
region->flag |= RGN_FLAG_HIDDEN;
/* Avoids setting 'AREA_FLAG_REGION_SIZE_UPDATE'
* since other regions don't depend on this. */
BLI_rcti_init(&region->winrct, 0, 0, 0, 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Redo Panel
* \{ */
static bool hud_panel_operator_redo_poll(const bContext *C, PanelType *UNUSED(pt))
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_HUD);
if (region != NULL) {
struct HudRegionData *hrd = region->regiondata;
if (hrd != NULL) {
return last_redo_poll(C, hrd->regionid);
}
}
return false;
}
static void hud_panel_operator_redo_draw_header(const bContext *C, Panel *panel)
{
wmOperator *op = WM_operator_last_redo(C);
BLI_strncpy(panel->drawname, WM_operatortype_name(op->type, op->ptr), sizeof(panel->drawname));
}
static void hud_panel_operator_redo_draw(const bContext *C, Panel *panel)
{
wmOperator *op = WM_operator_last_redo(C);
if (op == NULL) {
return;
}
if (!WM_operator_check_ui_enabled(C, op->type->name)) {
uiLayoutSetEnabled(panel->layout, false);
}
uiLayout *col = uiLayoutColumn(panel->layout, false);
uiTemplateOperatorRedoProperties(col, C);
}
static void hud_panels_register(ARegionType *art, int space_type, int region_type)
{
PanelType *pt;
pt = MEM_callocN(sizeof(PanelType), __func__);
strcpy(pt->idname, "OPERATOR_PT_redo");
strcpy(pt->label, N_("Redo"));
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw_header = hud_panel_operator_redo_draw_header;
pt->draw = hud_panel_operator_redo_draw;
pt->poll = hud_panel_operator_redo_poll;
pt->space_type = space_type;
pt->region_type = region_type;
pt->flag |= PANEL_TYPE_DEFAULT_CLOSED;
BLI_addtail(&art->paneltypes, pt);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Callbacks for Floating Region
* \{ */
static void hud_region_init(wmWindowManager *wm, ARegion *region)
{
ED_region_panels_init(wm, region);
UI_region_handlers_add(&region->handlers);
region->flag |= RGN_FLAG_TEMP_REGIONDATA;
}
static void hud_region_free(ARegion *region)
{
MEM_SAFE_FREE(region->regiondata);
}
static void hud_region_layout(const bContext *C, ARegion *region)
{
struct HudRegionData *hrd = region->regiondata;
if (hrd == NULL || !last_redo_poll(C, hrd->regionid)) {
ED_region_tag_redraw(region);
hud_region_hide(region);
return;
}
ScrArea *area = CTX_wm_area(C);
const int size_y = region->sizey;
ED_region_panels_layout(C, region);
if (region->panels.first &&
((area->flag & AREA_FLAG_REGION_SIZE_UPDATE) || (region->sizey != size_y))) {
int winx_new = UI_DPI_FAC * (region->sizex + 0.5f);
int winy_new = UI_DPI_FAC * (region->sizey + 0.5f);
View2D *v2d = &region->v2d;
if (region->flag & RGN_FLAG_SIZE_CLAMP_X) {
CLAMP_MAX(winx_new, region->winx);
}
if (region->flag & RGN_FLAG_SIZE_CLAMP_Y) {
CLAMP_MAX(winy_new, region->winy);
}
region->winx = winx_new;
region->winy = winy_new;
region->winrct.xmax = (region->winrct.xmin + region->winx) - 1;
region->winrct.ymax = (region->winrct.ymin + region->winy) - 1;
UI_view2d_region_reinit(v2d, V2D_COMMONVIEW_LIST, region->winx, region->winy);
/* Weak, but needed to avoid glitches, especially with hi-dpi
* (where resizing the view glitches often).
* Fortunately this only happens occasionally. */
ED_region_panels_layout(C, region);
}
/* restore view matrix */
UI_view2d_view_restore(C);
}
static void hud_region_draw(const bContext *C, ARegion *region)
{
UI_view2d_view_ortho(&region->v2d);
wmOrtho2_region_pixelspace(region);
GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
if ((region->flag & RGN_FLAG_HIDDEN) == 0) {
ui_draw_menu_back(NULL,
NULL,
&(rcti){
.xmax = region->winx,
.ymax = region->winy,
});
ED_region_panels_draw(C, region);
}
}
ARegionType *ED_area_type_hud(int space_type)
{
ARegionType *art = MEM_callocN(sizeof(ARegionType), __func__);
art->regionid = RGN_TYPE_HUD;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
art->layout = hud_region_layout;
art->draw = hud_region_draw;
art->init = hud_region_init;
art->free = hud_region_free;
/* We need to indicate a preferred size to avoid false `RGN_FLAG_TOO_SMALL`
* the first time the region is created. */
art->prefsizex = AREAMINX;
art->prefsizey = HEADERY;
hud_panels_register(art, space_type, art->regionid);
art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */
return art;
}
static ARegion *hud_region_add(ScrArea *area)
{
ARegion *region = MEM_callocN(sizeof(ARegion), "area region");
ARegion *region_win = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
if (region_win) {
BLI_insertlinkbefore(&area->regionbase, region_win, region);
}
else {
BLI_addtail(&area->regionbase, region);
}
region->regiontype = RGN_TYPE_HUD;
region->alignment = RGN_ALIGN_FLOAT;
region->overlap = true;
region->flag |= RGN_FLAG_DYNAMIC_SIZE;
if (region_win) {
float x, y;
UI_view2d_scroller_size_get(&region_win->v2d, &x, &y);
region->runtime.offset_x = x;
region->runtime.offset_y = y;
}
return region;
}
void ED_area_type_hud_clear(wmWindowManager *wm, ScrArea *area_keep)
{
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
bScreen *screen = WM_window_get_active_screen(win);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area != area_keep) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_HUD) {
if ((region->flag & RGN_FLAG_HIDDEN) == 0) {
hud_region_hide(region);
ED_region_tag_redraw(region);
ED_area_tag_redraw(area);
}
}
}
}
}
}
}
void ED_area_type_hud_ensure(bContext *C, ScrArea *area)
{
wmWindowManager *wm = CTX_wm_manager(C);
ED_area_type_hud_clear(wm, area);
ARegionType *art = BKE_regiontype_from_id(area->type, RGN_TYPE_HUD);
if (art == NULL) {
return;
}
ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_HUD);
if (region && (region->flag & RGN_FLAG_HIDDEN_BY_USER)) {
/* The region is intentionally hidden by the user, don't show it. */
hud_region_hide(region);
return;
}
bool init = false;
const bool was_hidden = region == NULL || region->visible == false;
ARegion *region_op = CTX_wm_region(C);
BLI_assert((region_op == NULL) || (region_op->regiontype != RGN_TYPE_HUD));
if (!last_redo_poll(C, region_op ? region_op->regiontype : -1)) {
if (region) {
ED_region_tag_redraw(region);
hud_region_hide(region);
}
return;
}
if (region == NULL) {
init = true;
region = hud_region_add(area);
region->type = art;
}
/* Let 'ED_area_update_region_sizes' do the work of placing the region.
* Otherwise we could set the 'region->winrct' & 'region->winx/winy' here. */
if (init) {
area->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
}
else {
if (region->flag & RGN_FLAG_HIDDEN) {
/* Also forces recalculating HUD size in hud_region_layout(). */
area->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
}
region->flag &= ~RGN_FLAG_HIDDEN;
}
{
struct HudRegionData *hrd = region->regiondata;
if (hrd == NULL) {
hrd = MEM_callocN(sizeof(*hrd), __func__);
region->regiondata = hrd;
}
if (region_op) {
hrd->regionid = region_op->regiontype;
}
else {
hrd->regionid = -1;
}
}
if (init) {
/* This is needed or 'winrct' will be invalid. */
wmWindow *win = CTX_wm_window(C);
ED_area_update_region_sizes(wm, win, area);
}
ED_region_floating_init(region);
ED_region_tag_redraw(region);
/* Reset zoom level (not well supported). */
region->v2d.cur = region->v2d.tot = (rctf){
.xmax = region->winx,
.ymax = region->winy,
};
region->v2d.minzoom = 1.0f;
region->v2d.maxzoom = 1.0f;
region->visible = !(region->flag & RGN_FLAG_HIDDEN);
/* We shouldn't need to do this every time :S */
/* XXX, this is evil! - it also makes the menu show on first draw. :( */
if (region->visible) {
ARegion *region_prev = CTX_wm_region(C);
CTX_wm_region_set((bContext *)C, region);
hud_region_layout(C, region);
if (was_hidden) {
region->winx = region->v2d.winx;
region->winy = region->v2d.winy;
region->v2d.cur = region->v2d.tot = (rctf){
.xmax = region->winx,
.ymax = region->winy,
};
}
CTX_wm_region_set((bContext *)C, region_prev);
}
region->visible = !((region->flag & RGN_FLAG_HIDDEN) || (region->flag & RGN_FLAG_TOO_SMALL));
}
/** \} */