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blender-archive/source/blender/editors/object/object_edit.c
Campbell Barton 8a1860bd9a BMesh: support face-normal calculation in normal & looptri functions
Support calculating face normals when tessellating. When this is done
before updating vertex normals it gives ~20% performance improvement.

Now vertex normal calculation only needs to perform a single pass on the
mesh vertices when called after tessellation.

Extended versions of normal & looptri update functions have been added:

- BM_mesh_calc_tessellation_ex
- BM_mesh_normals_update_ex

Most callers don't need to be aware of this detail by using:

- BKE_editmesh_looptri_and_normals_calc
- BKE_editmesh_looptri_and_normals_calc_with_partial

- EDBM_update also takes advantage of this,
  where calling EDBM_update with calc_looptri & calc_normals
  enabled uses the faster normal updating logic.
2021-06-14 23:01:19 +10:00

2099 lines
60 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edobj
*/
#include <ctype.h>
#include <float.h>
#include <math.h>
#include <stddef.h> /* for offsetof */
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "DNA_workspace_types.h"
#include "IMB_imbuf_types.h"
#include "BKE_anim_visualization.h"
#include "BKE_armature.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_editlattice.h"
#include "BKE_editmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_softbody.h"
#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_gpencil.h"
#include "ED_image.h"
#include "ED_lattice.h"
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_outliner.h"
#include "ED_screen.h"
#include "ED_undo.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "UI_interface_icons.h"
#include "CLG_log.h"
/* for menu/popup icons etc etc*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_toolsystem.h"
#include "WM_types.h"
#include "object_intern.h" /* own include */
static CLG_LogRef LOG = {"ed.object.edit"};
/* prototypes */
typedef struct MoveToCollectionData MoveToCollectionData;
static void move_to_collection_menus_items(struct uiLayout *layout,
struct MoveToCollectionData *menu);
static ListBase selected_objects_get(bContext *C);
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
Object *ED_object_context(const bContext *C)
{
return CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
}
/* find the correct active object per context
* note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
Object *ED_object_active_context(const bContext *C)
{
Object *ob = NULL;
if (C) {
ob = ED_object_context(C);
if (!ob) {
ob = CTX_data_active_object(C);
}
}
return ob;
}
/**
* Return an array of objects:
* - When in the property space, return the pinned or active object.
* - When in edit-mode/pose-mode, return an array of objects in the mode.
* - Otherwise return selected objects,
* the callers \a filter_fn needs to check of they are editable
* (assuming they need to be modified).
*/
Object **ED_object_array_in_mode_or_selected(bContext *C,
bool (*filter_fn)(Object *ob, void *user_data),
void *filter_user_data,
uint *r_objects_len)
{
ScrArea *area = CTX_wm_area(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob_active = OBACT(view_layer);
ID *id_pin = NULL;
const bool use_objects_in_mode = (ob_active != NULL) &&
(ob_active->mode & (OB_MODE_EDIT | OB_MODE_POSE));
const char space_type = area ? area->spacetype : SPACE_EMPTY;
Object **objects;
Object *ob = NULL;
bool use_ob = true;
if (space_type == SPACE_PROPERTIES) {
SpaceProperties *sbuts = area->spacedata.first;
id_pin = sbuts->pinid;
}
if (id_pin && (GS(id_pin->name) == ID_OB)) {
/* Pinned data takes priority, in this case ignore selection & other objects in the mode. */
ob = (Object *)id_pin;
}
else if ((space_type == SPACE_PROPERTIES) && (use_objects_in_mode == false)) {
/* When using the space-properties, we don't want to use the entire selection
* as the current active object may not be selected.
*
* This is not the case when we're in a mode that supports multi-mode editing,
* since the active object and all other objects in the mode will be included
* irrespective of selection. */
ob = ob_active;
}
else if (ob_active && (ob_active->mode &
(OB_MODE_ALL_PAINT | OB_MODE_ALL_SCULPT | OB_MODE_ALL_PAINT_GPENCIL))) {
/* When painting, limit to active. */
ob = ob_active;
}
else {
/* Otherwise use full selection. */
use_ob = false;
}
if (use_ob) {
if ((ob != NULL) && !filter_fn(ob, filter_user_data)) {
ob = NULL;
}
*r_objects_len = (ob != NULL) ? 1 : 0;
objects = MEM_mallocN(sizeof(*objects) * *r_objects_len, __func__);
if (ob != NULL) {
objects[0] = ob;
}
}
else {
const View3D *v3d = (space_type == SPACE_VIEW3D) ? area->spacedata.first : NULL;
/* When in a mode that supports multiple active objects, use "objects in mode"
* instead of the object's selection. */
if (use_objects_in_mode) {
objects = BKE_view_layer_array_from_objects_in_mode(view_layer,
v3d,
r_objects_len,
{.object_mode = ob_active->mode,
.no_dup_data = true,
.filter_fn = filter_fn,
.filter_userdata = filter_user_data});
}
else {
objects = BKE_view_layer_array_selected_objects(
view_layer,
v3d,
r_objects_len,
{.no_dup_data = true, .filter_fn = filter_fn, .filter_userdata = filter_user_data});
}
}
return objects;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hide Operator
* \{ */
static bool object_hide_poll(bContext *C)
{
if (CTX_wm_space_outliner(C) != NULL) {
return ED_outliner_collections_editor_poll(C);
}
return ED_operator_view3d_active(C);
}
static int object_hide_view_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool select = RNA_boolean_get(op->ptr, "select");
bool changed = false;
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (base->flag & BASE_HIDDEN) {
base->flag &= ~BASE_HIDDEN;
changed = true;
if (select) {
/* We cannot call `ED_object_base_select` because
* base is not selectable while it is hidden. */
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);
}
}
}
if (!changed) {
return OPERATOR_CANCELLED;
}
BKE_layer_collection_sync(scene, view_layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_VISIBLE, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Show Hidden Objects";
ot->description = "Reveal temporarily hidden objects";
ot->idname = "OBJECT_OT_hide_view_clear";
/* api callbacks */
ot->exec = object_hide_view_clear_exec;
ot->poll = object_hide_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop = RNA_def_boolean(ot->srna, "select", true, "Select", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
static int object_hide_view_set_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool unselected = RNA_boolean_get(op->ptr, "unselected");
bool changed = false;
/* Hide selected or unselected objects. */
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (!(base->flag & BASE_VISIBLE_VIEWLAYER)) {
continue;
}
if (!unselected) {
if (base->flag & BASE_SELECTED) {
ED_object_base_select(base, BA_DESELECT);
base->flag |= BASE_HIDDEN;
changed = true;
}
}
else {
if (!(base->flag & BASE_SELECTED)) {
ED_object_base_select(base, BA_DESELECT);
base->flag |= BASE_HIDDEN;
changed = true;
}
}
}
if (!changed) {
return OPERATOR_CANCELLED;
}
BKE_layer_collection_sync(scene, view_layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_VISIBLE, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Objects";
ot->description = "Temporarily hide objects from the viewport";
ot->idname = "OBJECT_OT_hide_view_set";
/* api callbacks */
ot->exec = object_hide_view_set_exec;
ot->poll = object_hide_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop;
prop = RNA_def_boolean(
ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
static int object_hide_collection_exec(bContext *C, wmOperator *op)
{
wmWindow *win = CTX_wm_window(C);
View3D *v3d = CTX_wm_view3d(C);
int index = RNA_int_get(op->ptr, "collection_index");
const bool extend = (win->eventstate->shift != 0);
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
if (win->eventstate->alt != 0) {
index += 10;
}
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc = BKE_layer_collection_from_index(view_layer, index);
if (!lc) {
return OPERATOR_CANCELLED;
}
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
if (v3d->flag & V3D_LOCAL_COLLECTIONS) {
if (lc->runtime_flag & LAYER_COLLECTION_RESTRICT_VIEWPORT) {
return OPERATOR_CANCELLED;
}
if (toggle) {
lc->local_collections_bits ^= v3d->local_collections_uuid;
BKE_layer_collection_local_sync(view_layer, v3d);
}
else {
BKE_layer_collection_isolate_local(view_layer, v3d, lc, extend);
}
}
else {
BKE_layer_collection_isolate_global(scene, view_layer, lc, extend);
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
#define COLLECTION_INVALID_INDEX -1
void ED_collection_hide_menu_draw(const bContext *C, uiLayout *layout)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc_scene = view_layer->layer_collections.first;
uiLayoutSetOperatorContext(layout, WM_OP_EXEC_REGION_WIN);
LISTBASE_FOREACH (LayerCollection *, lc, &lc_scene->layer_collections) {
int index = BKE_layer_collection_findindex(view_layer, lc);
uiLayout *row = uiLayoutRow(layout, false);
if (lc->flag & LAYER_COLLECTION_EXCLUDE) {
continue;
}
if (lc->collection->flag & COLLECTION_RESTRICT_VIEWPORT) {
continue;
}
int icon = ICON_NONE;
if (BKE_layer_collection_has_selected_objects(view_layer, lc)) {
icon = ICON_LAYER_ACTIVE;
}
else if (lc->runtime_flag & LAYER_COLLECTION_HAS_OBJECTS) {
icon = ICON_LAYER_USED;
}
uiItemIntO(row,
lc->collection->id.name + 2,
icon,
"OBJECT_OT_hide_collection",
"collection_index",
index);
}
}
static int object_hide_collection_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
/* Immediately execute if collection index was specified. */
int index = RNA_int_get(op->ptr, "collection_index");
if (index != COLLECTION_INVALID_INDEX) {
return object_hide_collection_exec(C, op);
}
/* Open popup menu. */
const char *title = CTX_IFACE_(op->type->translation_context, op->type->name);
uiPopupMenu *pup = UI_popup_menu_begin(C, title, ICON_OUTLINER_COLLECTION);
uiLayout *layout = UI_popup_menu_layout(pup);
ED_collection_hide_menu_draw(C, layout);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
void OBJECT_OT_hide_collection(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Collection";
ot->description = "Show only objects in collection (Shift to extend)";
ot->idname = "OBJECT_OT_hide_collection";
/* api callbacks */
ot->exec = object_hide_collection_exec;
ot->invoke = object_hide_collection_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties. */
PropertyRNA *prop;
prop = RNA_def_int(ot->srna,
"collection_index",
COLLECTION_INVALID_INDEX,
COLLECTION_INVALID_INDEX,
INT_MAX,
"Collection Index",
"Index of the collection to change visibility",
0,
INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle visibility");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle Edit-Mode Operator
* \{ */
static bool mesh_needs_keyindex(Main *bmain, const Mesh *me)
{
if (me->key) {
return false; /* will be added */
}
LISTBASE_FOREACH (const Object *, ob, &bmain->objects) {
if ((ob->parent) && (ob->parent->data == me) && ELEM(ob->partype, PARVERT1, PARVERT3)) {
return true;
}
if (ob->data == me) {
LISTBASE_FOREACH (const ModifierData *, md, &ob->modifiers) {
if (md->type == eModifierType_Hook) {
return true;
}
}
}
}
return false;
}
/**
* Load edit-mode data back into the object.
*
* \param load_data: Flush the edit-mode data back to the object.
* \param free_data: Free the edit-mode data.
*/
static bool ED_object_editmode_load_free_ex(Main *bmain,
Object *obedit,
const bool load_data,
const bool free_data)
{
BLI_assert(load_data || free_data);
if (obedit == NULL) {
return false;
}
if (obedit->type == OB_MESH) {
Mesh *me = obedit->data;
if (me->edit_mesh == NULL) {
return false;
}
if (me->edit_mesh->bm->totvert > MESH_MAX_VERTS) {
/* This used to be warned int the UI, we could warn again although it's quite rare. */
CLOG_WARN(&LOG,
"Too many vertices for mesh '%s' (%d)",
me->id.name + 2,
me->edit_mesh->bm->totvert);
return false;
}
if (load_data) {
EDBM_mesh_load_ex(bmain, obedit, free_data);
}
if (free_data) {
EDBM_mesh_free(me->edit_mesh);
MEM_freeN(me->edit_mesh);
me->edit_mesh = NULL;
}
/* will be recalculated as needed. */
{
ED_mesh_mirror_spatial_table_end(obedit);
ED_mesh_mirror_topo_table_end(obedit);
}
}
else if (obedit->type == OB_ARMATURE) {
const bArmature *arm = obedit->data;
if (arm->edbo == NULL) {
return false;
}
if (load_data) {
ED_armature_from_edit(bmain, obedit->data);
}
if (free_data) {
ED_armature_edit_free(obedit->data);
if (load_data == false) {
/* Don't keep unused pose channels created by duplicating bones
* which may have been deleted/undone, see: T87631. */
if (obedit->pose != NULL) {
BKE_pose_channels_clear_with_null_bone(obedit->pose, true);
}
}
}
/* TODO(sergey): Pose channels might have been changed, so need
* to inform dependency graph about this. But is it really the
* best place to do this?
*/
DEG_relations_tag_update(bmain);
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
const Curve *cu = obedit->data;
if (cu->editnurb == NULL) {
return false;
}
if (load_data) {
ED_curve_editnurb_load(bmain, obedit);
}
if (free_data) {
ED_curve_editnurb_free(obedit);
}
}
else if (obedit->type == OB_FONT) {
const Curve *cu = obedit->data;
if (cu->editfont == NULL) {
return false;
}
if (load_data) {
ED_curve_editfont_load(obedit);
}
if (free_data) {
ED_curve_editfont_free(obedit);
}
}
else if (obedit->type == OB_LATTICE) {
const Lattice *lt = obedit->data;
if (lt->editlatt == NULL) {
return false;
}
if (load_data) {
BKE_editlattice_load(obedit);
}
if (free_data) {
BKE_editlattice_free(obedit);
}
}
else if (obedit->type == OB_MBALL) {
const MetaBall *mb = obedit->data;
if (mb->editelems == NULL) {
return false;
}
if (load_data) {
ED_mball_editmball_load(obedit);
}
if (free_data) {
ED_mball_editmball_free(obedit);
}
}
else {
return false;
}
if (load_data) {
char *needs_flush_ptr = BKE_object_data_editmode_flush_ptr_get(obedit->data);
if (needs_flush_ptr) {
*needs_flush_ptr = false;
}
}
return true;
}
bool ED_object_editmode_load(Main *bmain, Object *obedit)
{
return ED_object_editmode_load_free_ex(bmain, obedit, true, false);
}
/**
* \param flag:
* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
*/
bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int flag)
{
const bool free_data = (flag & EM_FREEDATA) != 0;
if (ED_object_editmode_load_free_ex(bmain, obedit, true, free_data) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set T35489. */
if (UNLIKELY(obedit && obedit->mode & OB_MODE_EDIT)) {
obedit->mode &= ~OB_MODE_EDIT;
/* Also happens when mesh is shared across multiple objects. [#T69834] */
DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
return true;
}
/* `free_data` only false now on file saves and render. */
if (free_data) {
/* flag object caches as outdated */
ListBase pidlist;
BKE_ptcache_ids_from_object(&pidlist, obedit, scene, 0);
LISTBASE_FOREACH (PTCacheID *, pid, &pidlist) {
/* particles don't need reset on geometry change */
if (pid->type != PTCACHE_TYPE_PARTICLES) {
pid->cache->flag |= PTCACHE_OUTDATED;
}
}
BLI_freelistN(&pidlist);
BKE_particlesystem_reset_all(obedit);
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
obedit->mode &= ~OB_MODE_EDIT;
}
return (obedit->mode & OB_MODE_EDIT) == 0;
}
bool ED_object_editmode_exit(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
return ED_object_editmode_exit_ex(bmain, scene, obedit, flag);
}
/**
* Support freeing edit-mode data without flushing it back to the object.
*
* \return true if data was freed.
*/
bool ED_object_editmode_free_ex(Main *bmain, Object *obedit)
{
return ED_object_editmode_load_free_ex(bmain, obedit, false, true);
}
bool ED_object_editmode_exit_multi_ex(Main *bmain, Scene *scene, ViewLayer *view_layer, int flag)
{
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit == NULL) {
return false;
}
bool changed = false;
const short obedit_type = obedit->type;
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
Object *ob = base->object;
if ((ob->type == obedit_type) && (ob->mode & OB_MODE_EDIT)) {
changed |= ED_object_editmode_exit_ex(bmain, scene, base->object, flag);
}
}
return changed;
}
bool ED_object_editmode_exit_multi(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
return ED_object_editmode_exit_multi_ex(bmain, scene, view_layer, flag);
}
bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag)
{
bool ok = false;
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob) || ID_IS_OVERRIDE_LIBRARY(ob) ||
ID_IS_OVERRIDE_LIBRARY(ob->data)) {
return false;
}
/* This checks actual `ob->data`, for cases when other scenes have it in edit-mode context.
* Currently multiple objects sharing a mesh being in edit-mode at once isn't supported,
* see: T86767. */
if (BKE_object_is_in_editmode(ob)) {
return true;
}
if (BKE_object_obdata_is_libdata(ob)) {
/* Ideally the caller should check this. */
CLOG_WARN(&LOG, "Unable to enter edit-mode on library data for object '%s'", ob->id.name + 2);
return false;
}
ob->restore_mode = ob->mode;
ob->mode = OB_MODE_EDIT;
if (ob->type == OB_MESH) {
ok = true;
const bool use_key_index = mesh_needs_keyindex(bmain, ob->data);
EDBM_mesh_make(ob, scene->toolsettings->selectmode, use_key_index);
BMEditMesh *em = BKE_editmesh_from_object(ob);
if (LIKELY(em)) {
BKE_editmesh_looptri_and_normals_calc(em);
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MESH, NULL);
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
ok = true;
ED_armature_to_edit(arm);
/* To ensure all goes in rest-position and without striding. */
arm->needs_flush_to_id = 0;
/* XXX: should this be ID_RECALC_GEOMETRY? */
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene);
}
else if (ob->type == OB_FONT) {
ok = true;
ED_curve_editfont_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene);
}
else if (ob->type == OB_MBALL) {
MetaBall *mb = ob->data;
ok = true;
ED_mball_editmball_make(ob);
mb->needs_flush_to_id = 0;
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene);
}
else if (ob->type == OB_LATTICE) {
ok = true;
BKE_editlattice_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene);
}
else if (ELEM(ob->type, OB_SURF, OB_CURVE)) {
ok = true;
ED_curve_editnurb_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene);
}
if (ok) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
else {
if ((flag & EM_NO_CONTEXT) == 0) {
ob->mode &= ~OB_MODE_EDIT;
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
}
return (ob->mode & OB_MODE_EDIT) != 0;
}
bool ED_object_editmode_enter(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
/* Active layer checked here for view3d,
* callers that don't want view context can call the extended version. */
Object *ob = CTX_data_active_object(C);
return ED_object_editmode_enter_ex(bmain, scene, ob, flag);
}
static int editmode_toggle_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obact = OBACT(view_layer);
const int mode_flag = OB_MODE_EDIT;
const bool is_mode_set = (obact->mode & mode_flag) != 0;
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, obact, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (!is_mode_set) {
ED_object_editmode_enter_ex(bmain, scene, obact, 0);
if (obact->mode & mode_flag) {
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob) {
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_enter_ex(bmain, scene, ob, EM_NO_CONTEXT);
}
}
FOREACH_SELECTED_OBJECT_END;
}
}
else {
ED_object_editmode_exit_ex(bmain, scene, obact, EM_FREEDATA);
if ((obact->mode & mode_flag) == 0) {
FOREACH_OBJECT_BEGIN (view_layer, ob) {
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
}
}
FOREACH_OBJECT_END;
}
}
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);
if (G.background == false) {
WM_toolsystem_update_from_context_view3d(C);
}
return OPERATOR_FINISHED;
}
static bool editmode_toggle_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
/* covers proxies too */
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob->data) || ID_IS_OVERRIDE_LIBRARY(ob) ||
ID_IS_OVERRIDE_LIBRARY(ob->data)) {
return false;
}
/* if hidden but in edit mode, we still display */
if ((ob->restrictflag & OB_RESTRICT_VIEWPORT) && !(ob->mode & OB_MODE_EDIT)) {
return false;
}
return OB_TYPE_SUPPORT_EDITMODE(ob->type);
}
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Edit Mode";
ot->description = "Toggle object's edit mode";
ot->idname = "OBJECT_OT_editmode_toggle";
/* api callbacks */
ot->exec = editmode_toggle_exec;
ot->poll = editmode_toggle_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle Pose-Mode Operator
* \{ */
static int posemode_exec(bContext *C, wmOperator *op)
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
struct Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base = CTX_data_active_base(C);
/* If the base is NULL it means we have an active object, but the object itself is hidden. */
if (base == NULL) {
return OPERATOR_CANCELLED;
}
Object *obact = base->object;
const int mode_flag = OB_MODE_POSE;
bool is_mode_set = (obact->mode & mode_flag) != 0;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, obact, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (obact->type != OB_ARMATURE) {
return OPERATOR_PASS_THROUGH;
}
{
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obact == obedit) {
ED_object_editmode_exit_ex(bmain, scene, obedit, EM_FREEDATA);
is_mode_set = false;
}
}
if (is_mode_set) {
bool ok = ED_object_posemode_exit(C, obact);
if (ok) {
FOREACH_OBJECT_BEGIN (view_layer, ob) {
if ((ob != obact) && (ob->type == OB_ARMATURE) && (ob->mode & mode_flag)) {
ED_object_posemode_exit_ex(bmain, ob);
}
}
FOREACH_OBJECT_END;
}
}
else {
bool ok = ED_object_posemode_enter(C, obact);
if (ok) {
const View3D *v3d = CTX_wm_view3d(C);
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob) {
if ((ob != obact) && (ob->type == OB_ARMATURE) && (ob->mode == OB_MODE_OBJECT) &&
(!ID_IS_LINKED(ob))) {
ED_object_posemode_enter_ex(bmain, ob);
}
}
FOREACH_SELECTED_OBJECT_END;
}
}
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);
if (G.background == false) {
WM_toolsystem_update_from_context_view3d(C);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Pose Mode";
ot->idname = "OBJECT_OT_posemode_toggle";
ot->description = "Enable or disable posing/selecting bones";
/* api callbacks */
ot->exec = posemode_exec;
ot->poll = ED_operator_object_active_editable;
/* flag */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Force Field Toggle Operator
* \{ */
void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object)
{
PartDeflect *pd = object->pd;
ModifierData *md = BKE_modifiers_findby_type(object, eModifierType_Surface);
/* add/remove modifier as needed */
if (!md) {
if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) &&
!ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE)) {
ED_object_modifier_add(NULL, bmain, scene, object, NULL, eModifierType_Surface);
}
}
}
else {
if (!pd || (pd->shape != PFIELD_SHAPE_SURFACE) ||
ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
ED_object_modifier_remove(NULL, bmain, scene, object, md);
}
}
}
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
if (ob->pd == NULL) {
ob->pd = BKE_partdeflect_new(PFIELD_FORCE);
}
else if (ob->pd->forcefield == 0) {
ob->pd->forcefield = PFIELD_FORCE;
}
else {
ob->pd->forcefield = 0;
}
ED_object_check_force_modifiers(CTX_data_main(C), CTX_data_scene(C), ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
return OPERATOR_FINISHED;
}
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Force Field";
ot->description = "Toggle object's force field";
ot->idname = "OBJECT_OT_forcefield_toggle";
/* api callbacks */
ot->exec = forcefield_toggle_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Calculate Motion Paths Operator
* \{ */
static eAnimvizCalcRange object_path_convert_range(eObjectPathCalcRange range)
{
switch (range) {
case OBJECT_PATH_CALC_RANGE_CURRENT_FRAME:
return ANIMVIZ_CALC_RANGE_CURRENT_FRAME;
case OBJECT_PATH_CALC_RANGE_CHANGED:
return ANIMVIZ_CALC_RANGE_CHANGED;
case OBJECT_PATH_CALC_RANGE_FULL:
return ANIMVIZ_CALC_RANGE_FULL;
}
return ANIMVIZ_CALC_RANGE_FULL;
}
/* For the objects with animation: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_objects_recalculate_paths(bContext *C, Scene *scene, eObjectPathCalcRange range)
{
/* Transform doesn't always have context available to do update. */
if (C == NULL) {
return;
}
Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ListBase targets = {NULL, NULL};
/* loop over objects in scene */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
/* set flag to force recalc, then grab path(s) from object */
ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
}
CTX_DATA_END;
Depsgraph *depsgraph;
bool free_depsgraph = false;
/* For a single frame update it's faster to re-use existing dependency graph and avoid overhead
* of building all the relations and so on for a temporary one. */
if (range == OBJECT_PATH_CALC_RANGE_CURRENT_FRAME) {
/* NOTE: Dependency graph will be evaluated at all the frames, but we first need to access some
* nested pointers, like animation data. */
depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
free_depsgraph = false;
}
else {
depsgraph = animviz_depsgraph_build(bmain, scene, view_layer, &targets);
free_depsgraph = true;
}
/* recalculate paths, then free */
animviz_calc_motionpaths(
depsgraph, bmain, scene, &targets, object_path_convert_range(range), true);
BLI_freelistN(&targets);
if (range != OBJECT_PATH_CALC_RANGE_CURRENT_FRAME) {
/* Tag objects for copy on write - so paths will draw/redraw
* For currently frame only we update evaluated object directly. */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (ob->mpath) {
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
}
CTX_DATA_END;
}
/* Free temporary depsgraph. */
if (free_depsgraph) {
DEG_graph_free(depsgraph);
}
}
/* show popup to determine settings */
static int object_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL) {
return OPERATOR_CANCELLED;
}
/* set default settings from existing/stored settings */
{
bAnimVizSettings *avs = &ob->avs;
RNA_int_set(op->ptr, "start_frame", avs->path_sf);
RNA_int_set(op->ptr, "end_frame", avs->path_ef);
}
/* show popup dialog to allow editing of range... */
/* FIXME: hard-coded dimensions here are just arbitrary. */
return WM_operator_props_dialog_popup(C, op, 200);
}
/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
static int object_calculate_paths_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int start = RNA_int_get(op->ptr, "start_frame");
int end = RNA_int_get(op->ptr, "end_frame");
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
bAnimVizSettings *avs = &ob->avs;
/* grab baking settings from operator settings */
avs->path_sf = start;
avs->path_ef = end;
/* verify that the selected object has the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
}
CTX_DATA_END;
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene, OBJECT_PATH_CALC_RANGE_FULL);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_calculate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Calculate Object Paths";
ot->idname = "OBJECT_OT_paths_calculate";
ot->description = "Calculate motion paths for the selected objects";
/* api callbacks */
ot->invoke = object_calculate_paths_invoke;
ot->exec = object_calculate_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna,
"start_frame",
1,
MINAFRAME,
MAXFRAME,
"Start",
"First frame to calculate object paths on",
MINFRAME,
MAXFRAME / 2.0);
RNA_def_int(ot->srna,
"end_frame",
250,
MINAFRAME,
MAXFRAME,
"End",
"Last frame to calculate object paths on",
MINFRAME,
MAXFRAME / 2.0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Update Motion Paths Operator
* \{ */
static bool object_update_paths_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = ED_object_active_context(C);
return (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
static int object_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
if (scene == NULL) {
return OPERATOR_CANCELLED;
}
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene, OBJECT_PATH_CALC_RANGE_FULL);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Object Paths";
ot->idname = "OBJECT_OT_paths_update";
ot->description = "Recalculate paths for selected objects";
/* api callbacks */
ot->exec = object_update_paths_exec;
ot->poll = object_update_paths_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clear Motion Paths Operator
* \{ */
/* Helper for ED_objects_clear_paths() */
static void object_clear_mpath(Object *ob)
{
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath = NULL;
ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
/* tag object for copy on write - so removed paths don't still show */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
}
/* Clear motion paths for all objects */
void ED_objects_clear_paths(bContext *C, bool only_selected)
{
if (only_selected) {
/* Loop over all selected + editable objects in scene. */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
object_clear_mpath(ob);
}
CTX_DATA_END;
}
else {
/* Loop over all editable objects in scene. */
CTX_DATA_BEGIN (C, Object *, ob, editable_objects) {
object_clear_mpath(ob);
}
CTX_DATA_END;
}
}
/* operator callback for this */
static int object_clear_paths_exec(bContext *C, wmOperator *op)
{
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
/* use the backend function for this */
ED_objects_clear_paths(C, only_selected);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
/* operator callback/wrapper */
static int object_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if ((event->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
RNA_boolean_set(op->ptr, "only_selected", true);
}
return object_clear_paths_exec(C, op);
}
void OBJECT_OT_paths_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Object Paths";
ot->idname = "OBJECT_OT_paths_clear";
ot->description = "Clear path caches for all objects, hold Shift key for selected objects only";
/* api callbacks */
ot->invoke = object_clear_paths_invoke;
ot->exec = object_clear_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(
ot->srna, "only_selected", false, "Only Selected", "Only clear paths from selected objects");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Update Motion Paths Range from Scene Operator
* \{ */
static int object_update_paths_range_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
/* Loop over all editable objects in scene. */
CTX_DATA_BEGIN (C, Object *, ob, editable_objects) {
/* use Preview Range or Full Frame Range - whichever is in use */
ob->avs.path_sf = PSFRA;
ob->avs.path_ef = PEFRA;
/* tag for updates */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_range_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Range from Scene";
ot->idname = "OBJECT_OT_paths_range_update";
ot->description = "Update frame range for motion paths from the Scene's current frame range";
/* callbacks */
ot->exec = object_update_paths_range_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Shade Smooth/Flat Operator
* \{ */
static int shade_smooth_exec(bContext *C, wmOperator *op)
{
const bool use_smooth = STREQ(op->idname, "OBJECT_OT_shade_smooth");
bool changed_multi = false;
bool has_linked_data = false;
ListBase ctx_objects = {NULL, NULL};
CollectionPointerLink ctx_ob_single_active = {NULL};
/* For modes that only use an active object, don't handle the whole selection. */
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obact = OBACT(view_layer);
if (obact && ((obact->mode & OB_MODE_ALL_PAINT))) {
ctx_ob_single_active.ptr.data = obact;
BLI_addtail(&ctx_objects, &ctx_ob_single_active);
}
}
if (ctx_objects.first != &ctx_ob_single_active) {
CTX_data_selected_editable_objects(C, &ctx_objects);
}
LISTBASE_FOREACH (CollectionPointerLink *, ctx_ob, &ctx_objects) {
Object *ob = ctx_ob->ptr.data;
ID *data = ob->data;
if (data != NULL) {
data->tag |= LIB_TAG_DOIT;
}
}
LISTBASE_FOREACH (CollectionPointerLink *, ctx_ob, &ctx_objects) {
/* Always un-tag all object data-blocks irrespective of our ability to operate on them. */
Object *ob = ctx_ob->ptr.data;
ID *data = ob->data;
if ((data == NULL) || ((data->tag & LIB_TAG_DOIT) == 0)) {
continue;
}
data->tag &= ~LIB_TAG_DOIT;
/* Finished un-tagging, continue with regular logic. */
if (data && ID_IS_LINKED(data)) {
has_linked_data = true;
continue;
}
bool changed = false;
if (ob->type == OB_MESH) {
BKE_mesh_smooth_flag_set(ob->data, use_smooth);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
changed = true;
}
else if (ELEM(ob->type, OB_SURF, OB_CURVE)) {
BKE_curve_smooth_flag_set(ob->data, use_smooth);
changed = true;
}
if (changed) {
changed_multi = true;
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
}
if (ctx_objects.first != &ctx_ob_single_active) {
BLI_freelistN(&ctx_objects);
}
if (has_linked_data) {
BKE_report(op->reports, RPT_WARNING, "Can't edit linked mesh or curve data");
}
return (changed_multi) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static bool shade_poll(bContext *C)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obact = OBACT(view_layer);
if (obact != NULL) {
/* Doesn't handle edit-data, sculpt dynamic-topology, or their undo systems. */
if (obact->mode & (OB_MODE_EDIT | OB_MODE_SCULPT) || obact->data == NULL ||
ID_IS_OVERRIDE_LIBRARY(obact) || ID_IS_OVERRIDE_LIBRARY(obact->data)) {
return false;
}
}
return true;
}
void OBJECT_OT_shade_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Flat";
ot->description = "Render and display faces uniform, using Face Normals";
ot->idname = "OBJECT_OT_shade_flat";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Smooth";
ot->description = "Render and display faces smooth, using interpolated Vertex Normals";
ot->idname = "OBJECT_OT_shade_smooth";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Mode Set Operator
* \{ */
static const EnumPropertyItem *object_mode_set_itemsf(bContext *C,
PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop),
bool *r_free)
{
const EnumPropertyItem *input = rna_enum_object_mode_items;
EnumPropertyItem *item = NULL;
int totitem = 0;
if (!C) { /* needed for docs */
return rna_enum_object_mode_items;
}
const Object *ob = CTX_data_active_object(C);
if (ob) {
while (input->identifier) {
if (ED_object_mode_compat_test(ob, input->value)) {
RNA_enum_item_add(&item, &totitem, input);
}
input++;
}
}
else {
/* We need at least this one! */
RNA_enum_items_add_value(&item, &totitem, input, OB_MODE_OBJECT);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static bool object_mode_set_poll(bContext *C)
{
/* Needed as #ED_operator_object_active_editable doesn't call use 'active_object'. */
Object *ob = CTX_data_active_object(C);
return ED_operator_object_active_editable_ex(C, ob);
}
static int object_mode_set_exec(bContext *C, wmOperator *op)
{
const bool use_submode = STREQ(op->idname, "OBJECT_OT_mode_set_with_submode");
Object *ob = CTX_data_active_object(C);
eObjectMode mode = RNA_enum_get(op->ptr, "mode");
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
/* by default the operator assume is a mesh, but if gp object change mode */
if ((ob->type == OB_GPENCIL) && (mode == OB_MODE_EDIT)) {
mode = OB_MODE_EDIT_GPENCIL;
}
if (!ED_object_mode_compat_test(ob, mode)) {
return OPERATOR_PASS_THROUGH;
}
/**
* Mode Switching Logic (internal details).
*
* Notes:
* - Code below avoids calling mode switching functions more than once,
* as this causes unnecessary calculations and undo steps to be added.
* - The previous mode (#Object.restore_mode) is object mode by default.
*
* Supported Cases:
* - Setting the mode (when the 'toggle' setting is off).
* - Toggle the mode:
* - Toggle between object mode and non-object mode property.
* - Toggle between the previous mode (#Object.restore_mode) and the mode property.
* - Toggle object mode.
* While this is similar to regular toggle,
* this operator depends on there being a previous mode set
* (this isn't bound to a key with the default key-map).
*/
if (toggle == false) {
if (ob->mode != mode) {
ED_object_mode_set_ex(C, mode, true, op->reports);
}
}
else {
const eObjectMode mode_prev = ob->mode;
/* When toggling object mode, we always use the restore mode,
* otherwise there is nothing to do. */
if (mode == OB_MODE_OBJECT) {
if (ob->mode != OB_MODE_OBJECT) {
if (ED_object_mode_set_ex(C, OB_MODE_OBJECT, true, op->reports)) {
/* Store old mode so we know what to go back to. */
ob->restore_mode = mode_prev;
}
}
else {
if (ob->restore_mode != OB_MODE_OBJECT) {
ED_object_mode_set_ex(C, ob->restore_mode, true, op->reports);
}
}
}
else {
/* Non-object modes, enter the 'mode' unless it's already set,
* in that case use restore mode. */
if (ob->mode != mode) {
if (ED_object_mode_set_ex(C, mode, true, op->reports)) {
/* Store old mode so we know what to go back to. */
ob->restore_mode = mode_prev;
}
}
else {
if (ob->restore_mode != OB_MODE_OBJECT) {
ED_object_mode_set_ex(C, ob->restore_mode, true, op->reports);
}
else {
ED_object_mode_set_ex(C, OB_MODE_OBJECT, true, op->reports);
}
}
}
}
if (use_submode) {
if (ob->type == OB_MESH) {
if (ob->mode & OB_MODE_EDIT) {
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "mesh_select_mode");
if (RNA_property_is_set(op->ptr, prop)) {
int mesh_select_mode = RNA_property_enum_get(op->ptr, prop);
if (mesh_select_mode != 0) {
EDBM_selectmode_set_multi(C, mesh_select_mode);
}
}
}
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_mode_set(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Set Object Mode";
ot->description = "Sets the object interaction mode";
ot->idname = "OBJECT_OT_mode_set";
/* api callbacks */
ot->exec = object_mode_set_exec;
ot->poll = object_mode_set_poll;
/* flags */
ot->flag = 0; /* no register/undo here, leave it to operators being called */
ot->prop = RNA_def_enum(
ot->srna, "mode", rna_enum_object_mode_items, OB_MODE_OBJECT, "Mode", "");
RNA_def_enum_funcs(ot->prop, object_mode_set_itemsf);
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
void OBJECT_OT_mode_set_with_submode(wmOperatorType *ot)
{
OBJECT_OT_mode_set(ot);
/* identifiers */
ot->name = "Set Object Mode with Submode";
ot->idname = "OBJECT_OT_mode_set_with_submode";
/* properties */
/* we could add other types - particle for eg. */
PropertyRNA *prop;
prop = RNA_def_enum_flag(
ot->srna, "mesh_select_mode", rna_enum_mesh_select_mode_items, 0, "Mesh Mode", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Link/Move to Collection Operator
* \{ */
static ListBase selected_objects_get(bContext *C)
{
ListBase objects = {NULL};
if (CTX_wm_space_outliner(C) != NULL) {
ED_outliner_selected_objects_get(C, &objects);
}
else {
CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
BLI_addtail(&objects, BLI_genericNodeN(ob));
}
CTX_DATA_END;
}
return objects;
}
static bool move_to_collection_poll(bContext *C)
{
if (CTX_wm_space_outliner(C) != NULL) {
return ED_outliner_collections_editor_poll(C);
}
View3D *v3d = CTX_wm_view3d(C);
if (v3d && v3d->localvd) {
return false;
}
return ED_operator_objectmode(C);
}
static int move_to_collection_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "collection_index");
const bool is_link = STREQ(op->idname, "OBJECT_OT_link_to_collection");
const bool is_new = RNA_boolean_get(op->ptr, "is_new");
if (!RNA_property_is_set(op->ptr, prop)) {
BKE_report(op->reports, RPT_ERROR, "No collection selected");
return OPERATOR_CANCELLED;
}
int collection_index = RNA_property_int_get(op->ptr, prop);
Collection *collection = BKE_collection_from_index(scene, collection_index);
if (collection == NULL) {
BKE_report(op->reports, RPT_ERROR, "Unexpected error, collection not found");
return OPERATOR_CANCELLED;
}
ListBase objects = selected_objects_get(C);
if (is_new) {
char new_collection_name[MAX_NAME];
RNA_string_get(op->ptr, "new_collection_name", new_collection_name);
collection = BKE_collection_add(bmain, collection, new_collection_name);
}
Object *single_object = BLI_listbase_is_single(&objects) ? ((LinkData *)objects.first)->data :
NULL;
if ((single_object != NULL) && is_link &&
BLI_findptr(&collection->gobject, single_object, offsetof(CollectionObject, ob))) {
BKE_reportf(op->reports,
RPT_ERROR,
"%s already in %s",
single_object->id.name + 2,
collection->id.name + 2);
BLI_freelistN(&objects);
return OPERATOR_CANCELLED;
}
LISTBASE_FOREACH (LinkData *, link, &objects) {
Object *ob = link->data;
if (!is_link) {
BKE_collection_object_move(bmain, scene, collection, NULL, ob);
}
else {
BKE_collection_object_add(bmain, collection, ob);
}
}
BLI_freelistN(&objects);
BKE_reportf(op->reports,
RPT_INFO,
"%s %s to %s",
(single_object != NULL) ? single_object->id.name + 2 : "Objects",
is_link ? "linked" : "moved",
collection->id.name + 2);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
struct MoveToCollectionData {
struct MoveToCollectionData *next, *prev;
int index;
struct Collection *collection;
struct ListBase submenus;
PointerRNA ptr;
struct wmOperatorType *ot;
};
static int move_to_collection_menus_create(wmOperator *op, MoveToCollectionData *menu)
{
int index = menu->index;
LISTBASE_FOREACH (CollectionChild *, child, &menu->collection->children) {
Collection *collection = child->collection;
MoveToCollectionData *submenu = MEM_callocN(sizeof(MoveToCollectionData), __func__);
BLI_addtail(&menu->submenus, submenu);
submenu->collection = collection;
submenu->index = ++index;
index = move_to_collection_menus_create(op, submenu);
submenu->ot = op->type;
}
return index;
}
static void move_to_collection_menus_free_recursive(MoveToCollectionData *menu)
{
LISTBASE_FOREACH (MoveToCollectionData *, submenu, &menu->submenus) {
move_to_collection_menus_free_recursive(submenu);
}
BLI_freelistN(&menu->submenus);
}
static void move_to_collection_menus_free(MoveToCollectionData **menu)
{
if (*menu == NULL) {
return;
}
move_to_collection_menus_free_recursive(*menu);
MEM_freeN(*menu);
*menu = NULL;
}
static void move_to_collection_menu_create(bContext *C, uiLayout *layout, void *menu_v)
{
MoveToCollectionData *menu = menu_v;
const char *name = BKE_collection_ui_name_get(menu->collection);
UI_block_flag_enable(uiLayoutGetBlock(layout), UI_BLOCK_IS_FLIP);
WM_operator_properties_create_ptr(&menu->ptr, menu->ot);
RNA_int_set(&menu->ptr, "collection_index", menu->index);
RNA_boolean_set(&menu->ptr, "is_new", true);
uiItemFullO_ptr(
layout, menu->ot, "New Collection", ICON_ADD, menu->ptr.data, WM_OP_INVOKE_DEFAULT, 0, NULL);
uiItemS(layout);
Scene *scene = CTX_data_scene(C);
const int icon = (menu->collection == scene->master_collection) ?
ICON_SCENE_DATA :
UI_icon_color_from_collection(menu->collection);
uiItemIntO(layout, name, icon, menu->ot->idname, "collection_index", menu->index);
LISTBASE_FOREACH (MoveToCollectionData *, submenu, &menu->submenus) {
move_to_collection_menus_items(layout, submenu);
}
}
static void move_to_collection_menus_items(uiLayout *layout, MoveToCollectionData *menu)
{
const int icon = UI_icon_color_from_collection(menu->collection);
if (BLI_listbase_is_empty(&menu->submenus)) {
uiItemIntO(layout,
menu->collection->id.name + 2,
icon,
menu->ot->idname,
"collection_index",
menu->index);
}
else {
uiItemMenuF(layout, menu->collection->id.name + 2, icon, move_to_collection_menu_create, menu);
}
}
/* This is allocated statically because we need this available for the menus creation callback. */
static MoveToCollectionData *master_collection_menu = NULL;
static int move_to_collection_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Scene *scene = CTX_data_scene(C);
ListBase objects = selected_objects_get(C);
if (BLI_listbase_is_empty(&objects)) {
BKE_report(op->reports, RPT_ERROR, "No objects selected");
return OPERATOR_CANCELLED;
}
BLI_freelistN(&objects);
/* Reset the menus data for the current master collection, and free previously allocated data. */
move_to_collection_menus_free(&master_collection_menu);
PropertyRNA *prop;
prop = RNA_struct_find_property(op->ptr, "collection_index");
if (RNA_property_is_set(op->ptr, prop)) {
int collection_index = RNA_property_int_get(op->ptr, prop);
if (RNA_boolean_get(op->ptr, "is_new")) {
prop = RNA_struct_find_property(op->ptr, "new_collection_name");
if (!RNA_property_is_set(op->ptr, prop)) {
char name[MAX_NAME];
Collection *collection;
collection = BKE_collection_from_index(scene, collection_index);
BKE_collection_new_name_get(collection, name);
RNA_property_string_set(op->ptr, prop, name);
return WM_operator_props_dialog_popup(C, op, 200);
}
}
return move_to_collection_exec(C, op);
}
Collection *master_collection = scene->master_collection;
/* We need the data to be allocated so it's available during menu drawing.
* Technically we could use #wmOperator.customdata. However there is no free callback
* called to an operator that exit with OPERATOR_INTERFACE to launch a menu.
*
* So we are left with a memory that will necessarily leak. It's a small leak though.*/
if (master_collection_menu == NULL) {
master_collection_menu = MEM_callocN(sizeof(MoveToCollectionData),
"MoveToCollectionData menu - expected eventual memleak");
}
master_collection_menu->collection = master_collection;
master_collection_menu->ot = op->type;
move_to_collection_menus_create(op, master_collection_menu);
uiPopupMenu *pup;
uiLayout *layout;
/* Build the menus. */
const char *title = CTX_IFACE_(op->type->translation_context, op->type->name);
pup = UI_popup_menu_begin(C, title, ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_DEFAULT);
move_to_collection_menu_create(C, layout, master_collection_menu);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
void OBJECT_OT_move_to_collection(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Move to Collection";
ot->description = "Move objects to a collection";
ot->idname = "OBJECT_OT_move_to_collection";
/* api callbacks */
ot->exec = move_to_collection_exec;
ot->invoke = move_to_collection_invoke;
ot->poll = move_to_collection_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
prop = RNA_def_int(ot->srna,
"collection_index",
COLLECTION_INVALID_INDEX,
COLLECTION_INVALID_INDEX,
INT_MAX,
"Collection Index",
"Index of the collection to move to",
0,
INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "is_new", false, "New", "Move objects to a new collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_string(ot->srna,
"new_collection_name",
NULL,
MAX_NAME,
"Name",
"Name of the newly added collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = prop;
}
void OBJECT_OT_link_to_collection(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Link to Collection";
ot->description = "Link objects to a collection";
ot->idname = "OBJECT_OT_link_to_collection";
/* api callbacks */
ot->exec = move_to_collection_exec;
ot->invoke = move_to_collection_invoke;
ot->poll = move_to_collection_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
prop = RNA_def_int(ot->srna,
"collection_index",
COLLECTION_INVALID_INDEX,
COLLECTION_INVALID_INDEX,
INT_MAX,
"Collection Index",
"Index of the collection to move to",
0,
INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "is_new", false, "New", "Move objects to a new collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_string(ot->srna,
"new_collection_name",
NULL,
MAX_NAME,
"Name",
"Name of the newly added collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = prop;
}
/** \} */