`WM_operator_properties_filesel()` allows C operators to set a display or sort type for the File Browser to use. But the File Browser would always override that because of an invalid `_is_set()` check. (The operators don't actually set the value, they only set the property's default value.) The only operator affected by this is "Recover Auto Save". It is supposed to show a vertical list ordered chronologically. It used settings from the previous File Browser usage before this patch. Operators using the File Browser should generally use `FILE_DEFAULTDISPLAY`/`FILE_SORT_DEFAULT` now, except if they have a reason not to. See comments at their definition. ---- This makes it so operators that set a different display or sort type don't change the sort or display type for the next File Browser operation. So using "Recover Auto Save" entirely isolates display and sort type from other operations. Differential Revision: https://developer.blender.org/D8598 Reviewed by: Bastien Montagne
215 lines
5.9 KiB
C
215 lines
5.9 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation
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* All rights reserved.
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*/
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/** \file
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* \ingroup editor_physics
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* \brief Rigid Body world editing operators
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "DNA_object_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#ifdef WITH_BULLET
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# include "RBI_api.h"
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#endif
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#include "BKE_context.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_rigidbody.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "physics_intern.h"
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/* ********************************************** */
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/* API */
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/* check if there is an active rigid body world */
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static bool ED_rigidbody_world_active_poll(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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return (scene && scene->rigidbody_world);
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}
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static bool ED_rigidbody_world_add_poll(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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return (scene && scene->rigidbody_world == NULL);
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}
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/* ********************************************** */
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/* OPERATORS - Management */
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/* ********** Add RigidBody World **************** */
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static int rigidbody_world_add_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw;
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rbw = BKE_rigidbody_create_world(scene);
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// BKE_rigidbody_validate_sim_world(scene, rbw, false);
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scene->rigidbody_world = rbw;
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/* Full rebuild of DEG! */
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DEG_relations_tag_update(bmain);
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DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_ANIMATION);
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return OPERATOR_FINISHED;
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}
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void RIGIDBODY_OT_world_add(wmOperatorType *ot)
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{
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/* identifiers */
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ot->idname = "RIGIDBODY_OT_world_add";
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ot->name = "Add Rigid Body World";
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ot->description = "Add Rigid Body simulation world to the current scene";
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/* callbacks */
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ot->exec = rigidbody_world_add_exec;
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ot->poll = ED_rigidbody_world_add_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ********** Remove RigidBody World ************* */
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static int rigidbody_world_remove_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = scene->rigidbody_world;
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/* sanity checks */
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if (ELEM(NULL, scene, rbw)) {
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BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to remove");
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return OPERATOR_CANCELLED;
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}
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BKE_rigidbody_free_world(scene);
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/* Full rebuild of DEG! */
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DEG_relations_tag_update(bmain);
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DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_ANIMATION);
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/* done */
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return OPERATOR_FINISHED;
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}
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void RIGIDBODY_OT_world_remove(wmOperatorType *ot)
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{
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/* identifiers */
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ot->idname = "RIGIDBODY_OT_world_remove";
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ot->name = "Remove Rigid Body World";
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ot->description = "Remove Rigid Body simulation world from the current scene";
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/* callbacks */
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ot->exec = rigidbody_world_remove_exec;
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ot->poll = ED_rigidbody_world_active_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ********************************************** */
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/* UTILITY OPERATORS */
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/* ********** Export RigidBody World ************* */
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static int rigidbody_world_export_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = scene->rigidbody_world;
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char path[FILE_MAX];
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/* sanity checks */
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if (ELEM(NULL, scene, rbw)) {
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BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to export");
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return OPERATOR_CANCELLED;
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}
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if (rbw->shared->physics_world == NULL) {
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BKE_report(
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op->reports, RPT_ERROR, "Rigid Body World has no associated physics data to export");
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return OPERATOR_CANCELLED;
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}
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RNA_string_get(op->ptr, "filepath", path);
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#ifdef WITH_BULLET
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RB_dworld_export(rbw->shared->physics_world, path);
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#endif
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return OPERATOR_FINISHED;
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}
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static int rigidbody_world_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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if (!RNA_struct_property_is_set(op->ptr, "relative_path")) {
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RNA_boolean_set(op->ptr, "relative_path", (U.flag & USER_RELPATHS) != 0);
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}
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if (RNA_struct_property_is_set(op->ptr, "filepath")) {
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return rigidbody_world_export_exec(C, op);
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}
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/* TODO: use the actual rigidbody world's name + .bullet instead of this temp crap */
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RNA_string_set(op->ptr, "filepath", "rigidbodyworld_export.bullet");
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WM_event_add_fileselect(C, op);
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return OPERATOR_RUNNING_MODAL;
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}
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void RIGIDBODY_OT_world_export(wmOperatorType *ot)
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{
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/* identifiers */
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ot->idname = "RIGIDBODY_OT_world_export";
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ot->name = "Export Rigid Body World";
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ot->description =
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"Export Rigid Body world to simulator's own fileformat (i.e. '.bullet' for Bullet Physics)";
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/* callbacks */
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ot->invoke = rigidbody_world_export_invoke;
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ot->exec = rigidbody_world_export_exec;
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ot->poll = ED_rigidbody_world_active_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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WM_operator_properties_filesel(ot,
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FILE_TYPE_FOLDER,
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FILE_SPECIAL,
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FILE_SAVE,
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FILE_RELPATH,
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FILE_DEFAULTDISPLAY,
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FILE_SORT_DEFAULT);
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}
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