Remove redundant headers using `./source/tools/utils_maintenance/code_clean.py` Reviewed By: jmonteath Ref D10364
126 lines
4.2 KiB
C
126 lines
4.2 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spaction
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*/
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#include <math.h>
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#include <stdlib.h>
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#include "DNA_space_types.h"
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#include "ED_anim_api.h"
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#include "ED_transform.h"
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#include "action_intern.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* ************************** registration - operator types **********************************/
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void action_operatortypes(void)
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{
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/* keyframes */
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/* selection */
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WM_operatortype_append(ACTION_OT_clickselect);
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WM_operatortype_append(ACTION_OT_select_all);
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WM_operatortype_append(ACTION_OT_select_box);
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WM_operatortype_append(ACTION_OT_select_lasso);
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WM_operatortype_append(ACTION_OT_select_circle);
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WM_operatortype_append(ACTION_OT_select_column);
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WM_operatortype_append(ACTION_OT_select_linked);
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WM_operatortype_append(ACTION_OT_select_more);
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WM_operatortype_append(ACTION_OT_select_less);
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WM_operatortype_append(ACTION_OT_select_leftright);
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/* editing */
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WM_operatortype_append(ACTION_OT_snap);
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WM_operatortype_append(ACTION_OT_mirror);
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WM_operatortype_append(ACTION_OT_frame_jump);
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WM_operatortype_append(ACTION_OT_handle_type);
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WM_operatortype_append(ACTION_OT_interpolation_type);
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WM_operatortype_append(ACTION_OT_extrapolation_type);
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WM_operatortype_append(ACTION_OT_easing_type);
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WM_operatortype_append(ACTION_OT_keyframe_type);
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WM_operatortype_append(ACTION_OT_sample);
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WM_operatortype_append(ACTION_OT_clean);
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WM_operatortype_append(ACTION_OT_delete);
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WM_operatortype_append(ACTION_OT_duplicate);
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WM_operatortype_append(ACTION_OT_keyframe_insert);
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WM_operatortype_append(ACTION_OT_copy);
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WM_operatortype_append(ACTION_OT_paste);
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WM_operatortype_append(ACTION_OT_new);
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WM_operatortype_append(ACTION_OT_unlink);
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WM_operatortype_append(ACTION_OT_push_down);
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WM_operatortype_append(ACTION_OT_stash);
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WM_operatortype_append(ACTION_OT_stash_and_create);
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WM_operatortype_append(ACTION_OT_layer_next);
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WM_operatortype_append(ACTION_OT_layer_prev);
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WM_operatortype_append(ACTION_OT_previewrange_set);
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WM_operatortype_append(ACTION_OT_view_all);
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WM_operatortype_append(ACTION_OT_view_selected);
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WM_operatortype_append(ACTION_OT_view_frame);
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WM_operatortype_append(ACTION_OT_markers_make_local);
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}
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void ED_operatormacros_action(void)
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{
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wmOperatorType *ot;
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wmOperatorTypeMacro *otmacro;
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ot = WM_operatortype_append_macro("ACTION_OT_duplicate_move",
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"Duplicate",
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"Make a copy of all selected keyframes and move them",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "ACTION_OT_duplicate");
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otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_transform");
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RNA_enum_set(otmacro->ptr, "mode", TFM_TIME_DUPLICATE);
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RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
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}
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/* ************************** registration - keymaps **********************************/
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/* --------------- */
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void action_keymap(wmKeyConfig *keyconf)
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{
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/* keymap for all regions */
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WM_keymap_ensure(keyconf, "Dopesheet Generic", SPACE_ACTION, 0);
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/* channels */
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/* Channels are not directly handled by the Action Editor module,
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* but are inherited from the Animation module.
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* All the relevant operations, keymaps, drawing, etc.
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* can therefore all be found in that module instead, as these
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* are all used for the Graph-Editor too.
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*/
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/* keyframes */
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WM_keymap_ensure(keyconf, "Dopesheet", SPACE_ACTION, 0);
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}
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