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blender-archive/source/blender/editors/space_action/space_action.c
Campbell Barton 2ba804d7b7 Screen: clear runtime structures on file-read & data-copy
Clear the runtime data structs instead of individual members,
this simplifies adding new runtime members as there are at least
two places they would need to be cleared.

Resolves error in D8883.
2021-06-15 12:52:59 +10:00

929 lines
27 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spaction
*/
#include <stdio.h>
#include <string.h>
#include "DNA_action_types.h"
#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_time_scrub_ui.h"
#include "action_intern.h" /* own include */
/* ******************** default callbacks for action space ***************** */
static SpaceLink *action_create(const ScrArea *area, const Scene *scene)
{
SpaceAction *saction;
ARegion *region;
saction = MEM_callocN(sizeof(SpaceAction), "initaction");
saction->spacetype = SPACE_ACTION;
saction->autosnap = SACTSNAP_FRAME;
saction->mode = SACTCONT_DOPESHEET;
saction->mode_prev = SACTCONT_DOPESHEET;
saction->flag = SACTION_SHOW_INTERPOLATION | SACTION_SHOW_MARKERS;
saction->ads.filterflag |= ADS_FILTER_SUMMARY;
/* enable all cache display */
saction->cache_display |= TIME_CACHE_DISPLAY;
saction->cache_display |= (TIME_CACHE_SOFTBODY | TIME_CACHE_PARTICLES);
saction->cache_display |= (TIME_CACHE_CLOTH | TIME_CACHE_SMOKE | TIME_CACHE_DYNAMICPAINT);
saction->cache_display |= TIME_CACHE_RIGIDBODY;
/* header */
region = MEM_callocN(sizeof(ARegion), "header for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* channel list region */
region = MEM_callocN(sizeof(ARegion), "channel region for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_CHANNELS;
region->alignment = RGN_ALIGN_LEFT;
/* only need to set scroll settings, as this will use 'listview' v2d configuration */
region->v2d.scroll = V2D_SCROLL_BOTTOM;
region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* ui buttons */
region = MEM_callocN(sizeof(ARegion), "buttons region for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_UI;
region->alignment = RGN_ALIGN_RIGHT;
region->flag = RGN_FLAG_HIDDEN;
/* main region */
region = MEM_callocN(sizeof(ARegion), "main region for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_WINDOW;
region->v2d.tot.xmin = (float)(SFRA - 10);
region->v2d.tot.ymin = (float)(-area->winy) / 3.0f;
region->v2d.tot.xmax = (float)(EFRA + 10);
region->v2d.tot.ymax = 0.0f;
region->v2d.cur = region->v2d.tot;
region->v2d.min[0] = 0.0f;
region->v2d.min[1] = 0.0f;
region->v2d.max[0] = MAXFRAMEF;
region->v2d.max[1] = FLT_MAX;
region->v2d.minzoom = 0.01f;
region->v2d.maxzoom = 50;
region->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES);
region->v2d.scroll |= V2D_SCROLL_RIGHT;
region->v2d.keepzoom = V2D_LOCKZOOM_Y;
region->v2d.keepofs = V2D_KEEPOFS_Y;
region->v2d.align = V2D_ALIGN_NO_POS_Y;
region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
return (SpaceLink *)saction;
}
/* not spacelink itself */
static void action_free(SpaceLink *UNUSED(sl))
{
// SpaceAction *saction = (SpaceAction *) sl;
}
/* spacetype; init callback */
static void action_init(struct wmWindowManager *UNUSED(wm), ScrArea *area)
{
SpaceAction *saction = area->spacedata.first;
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
}
static SpaceLink *action_duplicate(SpaceLink *sl)
{
SpaceAction *sactionn = MEM_dupallocN(sl);
memset(&sactionn->runtime, 0x0, sizeof(sactionn->runtime));
/* clear or remove stuff from old */
return (SpaceLink *)sactionn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_main_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_CUSTOM, region->winx, region->winy);
/* own keymap */
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void action_main_region_draw(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
SpaceAction *saction = CTX_wm_space_action(C);
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
bAnimContext ac;
View2D *v2d = &region->v2d;
short marker_flag = 0;
short cfra_flag = 0;
UI_view2d_view_ortho(v2d);
if (saction->flag & SACTION_DRAWTIME) {
cfra_flag |= DRAWCFRA_UNIT_SECONDS;
}
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
/* time grid */
UI_view2d_draw_lines_x__discrete_frames_or_seconds(v2d, scene, saction->flag & SACTION_DRAWTIME);
ED_region_draw_cb_draw(C, region, REGION_DRAW_PRE_VIEW);
/* start and end frame */
ANIM_draw_framerange(scene, v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_channel_strips(&ac, saction, region);
}
/* markers */
UI_view2d_view_orthoSpecial(region, v2d, 1);
marker_flag = ((ac.markers && (ac.markers != &ac.scene->markers)) ? DRAW_MARKERS_LOCAL : 0) |
DRAW_MARKERS_MARGIN;
if (saction->flag & SACTION_SHOW_MARKERS) {
ED_markers_draw(C, marker_flag);
}
/* caches */
if (saction->mode == SACTCONT_TIMELINE) {
timeline_draw_cache(saction, obact, scene);
}
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d, 0);
/* callback */
UI_view2d_view_ortho(v2d);
ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrubbing region */
ED_time_scrub_draw(region, scene, saction->flag & SACTION_DRAWTIME, true);
}
static void action_main_region_draw_overlay(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
const SpaceAction *saction = CTX_wm_space_action(C);
const Scene *scene = CTX_data_scene(C);
View2D *v2d = &region->v2d;
/* scrubbing region */
ED_time_scrub_draw_current_frame(region, scene, saction->flag & SACTION_DRAWTIME, true);
/* scrollers */
UI_view2d_scrollers_draw(v2d, NULL);
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_channel_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
/* ensure the 2d view sync works - main region has bottom scroller */
region->v2d.scroll = V2D_SCROLL_BOTTOM;
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_LIST, region->winx, region->winy);
/* own keymap */
keymap = WM_keymap_ensure(wm->defaultconf, "Animation Channels", 0, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void action_channel_region_draw(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
bAnimContext ac;
View2D *v2d = &region->v2d;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_channel_names((bContext *)C, &ac, region);
}
/* channel filter next to scrubbing area */
ED_time_scrub_channel_search_draw(C, region, ac.ads);
/* reset view matrix */
UI_view2d_view_restore(C);
/* no scrollers here */
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
{
ED_region_header_init(region);
}
static void action_header_region_draw(const bContext *C, ARegion *region)
{
/* The anim context is not actually used, but this makes sure the action being displayed is up to
* date. */
bAnimContext ac;
ANIM_animdata_get_context(C, &ac);
ED_region_header(C, region);
}
static void action_channel_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_FRAME:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(region);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
}
break;
case NC_GPENCIL:
if (ELEM(wmn->action, NA_RENAME, NA_SELECTED)) {
ED_region_tag_redraw(region);
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void saction_channel_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
struct wmMsgBus *mbus = params->message_bus;
bScreen *screen = params->screen;
ScrArea *area = params->area;
ARegion *region = params->region;
PointerRNA ptr;
RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, area->spacedata.first, &ptr);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* All dopesheet filter settings, etc. affect the drawing of this editor,
* also same applies for all animation-related datatypes that may appear here,
* so just whitelist the entire structs for updates
*/
{
wmMsgParams_RNA msg_key_params = {{0}};
StructRNA *type_array[] = {
&RNA_DopeSheet, /* dopesheet filters */
&RNA_ActionGroup, /* channel groups */
&RNA_FCurve, /* F-Curve */
&RNA_Keyframe,
&RNA_FCurveSample,
&RNA_GreasePencil, /* Grease Pencil */
&RNA_GPencilLayer,
&RNA_GPencilFrame,
};
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
msg_key_params.ptr.type = type_array[i];
WM_msg_subscribe_rna_params(
mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__);
}
}
}
static void action_main_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_FRAME_RANGE:
case ND_MARKERS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
/* moving object shouldn't need to redraw action */
break;
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_NODE:
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(region);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(region);
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void saction_main_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
struct wmMsgBus *mbus = params->message_bus;
Scene *scene = params->scene;
bScreen *screen = params->screen;
ScrArea *area = params->area;
ARegion *region = params->region;
PointerRNA ptr;
RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, area->spacedata.first, &ptr);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* Timeline depends on scene properties. */
{
bool use_preview = (scene->r.flag & SCER_PRV_RANGE);
extern PropertyRNA rna_Scene_frame_start;
extern PropertyRNA rna_Scene_frame_end;
extern PropertyRNA rna_Scene_frame_preview_start;
extern PropertyRNA rna_Scene_frame_preview_end;
extern PropertyRNA rna_Scene_use_preview_range;
extern PropertyRNA rna_Scene_frame_current;
const PropertyRNA *props[] = {
use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start,
use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end,
&rna_Scene_use_preview_range,
&rna_Scene_frame_current,
};
PointerRNA idptr;
RNA_id_pointer_create(&scene->id, &idptr);
for (int i = 0; i < ARRAY_SIZE(props); i++) {
WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__);
}
}
/* Now run the general "channels region" one - since channels and main should be in sync */
saction_channel_region_message_subscribe(params);
}
/* editor level listener */
static void action_listener(const wmSpaceTypeListenerParams *params)
{
ScrArea *area = params->area;
wmNotifier *wmn = params->notifier;
SpaceAction *saction = (SpaceAction *)area->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_GPENCIL:
/* only handle these events in GPencil mode for performance considerations */
if (saction->mode == SACTCONT_GPENCIL) {
if (wmn->action == NA_EDITED) {
ED_area_tag_redraw(area);
}
else if (wmn->action == NA_SELECTED) {
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
}
break;
case NC_ANIMATION:
/* for NLA tweakmode enter/exit, need complete refresh */
if (wmn->data == ND_NLA_ACTCHANGE) {
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
/* autocolor only really needs to change when channels are added/removed,
* or previously hidden stuff appears
* (assume for now that if just adding these works, that will be fine)
*/
else if (((wmn->data == ND_KEYFRAME) && ELEM(wmn->action, NA_ADDED, NA_REMOVED)) ||
((wmn->data == ND_ANIMCHAN) && (wmn->action != NA_SELECTED))) {
ED_area_tag_refresh(area);
}
/* for simple edits to the curve data though (or just plain selections),
* a simple redraw should work
* (see T39851 for an example of how this can go wrong)
*/
else {
ED_area_tag_redraw(area);
}
break;
case NC_SCENE:
switch (wmn->data) {
case ND_SEQUENCER:
if (wmn->action == NA_SELECTED) {
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
break;
case ND_OB_ACTIVE:
case ND_OB_SELECT:
/* Selection changed, so force refresh to flush
* (needs flag set to do syncing). */
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
break;
case ND_RENDER_RESULT:
ED_area_tag_redraw(area);
break;
case ND_FRAME_RANGE:
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
Scene *scene = wmn->reference;
region->v2d.tot.xmin = (float)(SFRA - 4);
region->v2d.tot.xmax = (float)(EFRA + 4);
break;
}
}
break;
default:
if (saction->mode != SACTCONT_TIMELINE) {
/* Just redrawing the view will do. */
ED_area_tag_redraw(area);
}
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_SELECT: /* Selection changed, so force refresh to flush
* (needs flag set to do syncing). */
case ND_BONE_ACTIVE:
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
break;
case ND_TRANSFORM:
/* moving object shouldn't need to redraw action */
break;
case ND_POINTCACHE:
case ND_MODIFIER:
case ND_PARTICLE:
/* only needed in timeline mode */
if (saction->mode == SACTCONT_TIMELINE) {
ED_area_tag_refresh(area);
ED_area_tag_redraw(area);
}
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(area);
break;
}
break;
case NC_MASK:
if (saction->mode == SACTCONT_MASK) {
switch (wmn->data) {
case ND_DATA:
ED_area_tag_refresh(area);
ED_area_tag_redraw(area);
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(area);
break;
}
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
/* selection changed, so force refresh to flush (needs flag set to do syncing) */
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
break;
case NC_SPACE:
switch (wmn->data) {
case ND_SPACE_DOPESHEET:
ED_area_tag_redraw(area);
break;
case ND_SPACE_TIME:
ED_area_tag_redraw(area);
break;
case ND_SPACE_CHANGED:
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
break;
}
break;
case NC_WINDOW:
if (saction->runtime.flag & SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC) {
/* force redraw/refresh after undo/redo, see: T28962. */
ED_area_tag_refresh(area);
}
break;
case NC_WM:
switch (wmn->data) {
case ND_FILEREAD:
ED_area_tag_refresh(area);
break;
}
break;
}
}
static void action_header_region_listener(const wmRegionListenerParams *params)
{
ScrArea *area = params->area;
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
SpaceAction *saction = (SpaceAction *)area->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCREEN:
if (saction->mode == SACTCONT_TIMELINE) {
if (wmn->data == ND_ANIMPLAY) {
ED_region_tag_redraw(region);
}
}
break;
case NC_SCENE:
if (saction->mode == SACTCONT_TIMELINE) {
switch (wmn->data) {
case ND_RENDER_RESULT:
case ND_OB_SELECT:
case ND_FRAME:
case ND_FRAME_RANGE:
case ND_KEYINGSET:
case ND_RENDER_OPTIONS:
ED_region_tag_redraw(region);
break;
}
}
else {
switch (wmn->data) {
case ND_OB_ACTIVE:
ED_region_tag_redraw(region);
break;
}
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_ANIMCHAN: /* set of visible animchannels changed */
/* NOTE: for now, this should usually just mean that the filters changed
* It may be better if we had a dedicated flag for that though
*/
ED_region_tag_redraw(region);
break;
case ND_KEYFRAME: /* new keyframed added -> active action may have changed */
// saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
ED_region_tag_redraw(region);
break;
}
break;
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_buttons_area_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, region);
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void action_buttons_area_draw(const bContext *C, ARegion *region)
{
ED_region_panels(C, region);
}
static void action_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_MARKERS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(region);
break;
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void action_refresh(const bContext *C, ScrArea *area)
{
SpaceAction *saction = (SpaceAction *)area->spacedata.first;
/* Update the state of the animchannels in response to changes from the data they represent
* NOTE: the temp flag is used to indicate when this needs to be done,
* and will be cleared once handled. */
if (saction->runtime.flag & SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC) {
ARegion *region;
/* Perform syncing of channel state incl. selection
* Active action setting also occurs here
* (as part of anim channel filtering in anim_filter.c). */
ANIM_sync_animchannels_to_data(C);
saction->runtime.flag &= ~SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
/* Tag everything for redraw
* - Regions (such as header) need to be manually tagged for redraw too
* or else they don't update T28962.
*/
ED_area_tag_redraw(area);
for (region = area->regionbase.first; region; region = region->next) {
ED_region_tag_redraw(region);
}
}
/* region updates? */
/* XXX re-sizing y-extents of tot should go here? */
}
static void action_id_remap(ScrArea *UNUSED(area), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceAction *sact = (SpaceAction *)slink;
if ((ID *)sact->action == old_id) {
sact->action = (bAction *)new_id;
}
if ((ID *)sact->ads.filter_grp == old_id) {
sact->ads.filter_grp = (Collection *)new_id;
}
if ((ID *)sact->ads.source == old_id) {
sact->ads.source = new_id;
}
}
/**
* \note Used for splitting out a subset of modes is more involved,
* The previous non-timeline mode is stored so switching back to the
* dope-sheet doesn't always reset the sub-mode.
*/
static int action_space_subtype_get(ScrArea *area)
{
SpaceAction *sact = area->spacedata.first;
return sact->mode == SACTCONT_TIMELINE ? SACTCONT_TIMELINE : SACTCONT_DOPESHEET;
}
static void action_space_subtype_set(ScrArea *area, int value)
{
SpaceAction *sact = area->spacedata.first;
if (value == SACTCONT_TIMELINE) {
if (sact->mode != SACTCONT_TIMELINE) {
sact->mode_prev = sact->mode;
}
sact->mode = value;
}
else {
sact->mode = sact->mode_prev;
}
}
static void action_space_subtype_item_extend(bContext *UNUSED(C),
EnumPropertyItem **item,
int *totitem)
{
RNA_enum_items_add(item, totitem, rna_enum_space_action_mode_items);
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_action(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype action");
ARegionType *art;
st->spaceid = SPACE_ACTION;
strncpy(st->name, "Action", BKE_ST_MAXNAME);
st->create = action_create;
st->free = action_free;
st->init = action_init;
st->duplicate = action_duplicate;
st->operatortypes = action_operatortypes;
st->keymap = action_keymap;
st->listener = action_listener;
st->refresh = action_refresh;
st->id_remap = action_id_remap;
st->space_subtype_item_extend = action_space_subtype_item_extend;
st->space_subtype_get = action_space_subtype_get;
st->space_subtype_set = action_space_subtype_set;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_WINDOW;
art->init = action_main_region_init;
art->draw = action_main_region_draw;
art->draw_overlay = action_main_region_draw_overlay;
art->listener = action_main_region_listener;
art->message_subscribe = saction_main_region_message_subscribe;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = action_header_region_init;
art->draw = action_header_region_draw;
art->listener = action_header_region_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_CHANNELS;
art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES;
art->init = action_channel_region_init;
art->draw = action_channel_region_draw;
art->listener = action_channel_region_listener;
art->message_subscribe = saction_channel_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
/* regions: UI buttons */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_UI;
art->prefsizex = UI_SIDEBAR_PANEL_WIDTH;
art->keymapflag = ED_KEYMAP_UI;
art->listener = action_region_listener;
art->init = action_buttons_area_init;
art->draw = action_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
action_buttons_register(art);
BKE_spacetype_register(st);
}