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blender-archive/source/blender/sequencer/SEQ_edit.h
Richard Antalik 1a5fa2b319 VSE: Improve animation evaluation performance
Use lookup string callback function for `sequences_all` RNA property
`rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups.

When names are changed or strips are added/removed the lookup is tagged invalid.
The next time the lookup is used it will rebuild it.

Reviewed By: sergey, jbakker

Differential Revision: https://developer.blender.org/D11544
2021-06-16 00:29:17 +02:00

66 lines
2.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Main;
struct Scene;
struct Sequence;
int SEQ_edit_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
bool SEQ_edit_move_strip_to_meta(struct Scene *scene,
struct Sequence *src_seq,
struct Sequence *dst_seqm,
const char **error_str);
void SEQ_edit_flag_for_removal(struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq);
void SEQ_edit_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
void SEQ_edit_update_muting(struct Editing *ed);
typedef enum eSeqSplitMethod {
SEQ_SPLIT_SOFT,
SEQ_SPLIT_HARD,
} eSeqSplitMethod;
struct Sequence *SEQ_edit_strip_split(struct Main *bmain,
struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq,
const int timeline_frame,
const eSeqSplitMethod method);
bool SEQ_edit_remove_gaps(struct Scene *scene,
struct ListBase *seqbase,
const int initial_frame,
const bool remove_all_gaps);
void SEQ_edit_sequence_name_set(struct Scene *scene, struct Sequence *seq, const char *new_name);
#ifdef __cplusplus
}
#endif