Use lookup string callback function for `sequences_all` RNA property `rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups. When names are changed or strips are added/removed the lookup is tagged invalid. The next time the lookup is used it will rebuild it. Reviewed By: sergey, jbakker Differential Revision: https://developer.blender.org/D11544
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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struct Main;
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struct Scene;
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struct Sequence;
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int SEQ_edit_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
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bool SEQ_edit_move_strip_to_meta(struct Scene *scene,
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struct Sequence *src_seq,
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struct Sequence *dst_seqm,
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const char **error_str);
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void SEQ_edit_flag_for_removal(struct Scene *scene,
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struct ListBase *seqbase,
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struct Sequence *seq);
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void SEQ_edit_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
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void SEQ_edit_update_muting(struct Editing *ed);
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typedef enum eSeqSplitMethod {
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SEQ_SPLIT_SOFT,
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SEQ_SPLIT_HARD,
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} eSeqSplitMethod;
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struct Sequence *SEQ_edit_strip_split(struct Main *bmain,
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struct Scene *scene,
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struct ListBase *seqbase,
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struct Sequence *seq,
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const int timeline_frame,
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const eSeqSplitMethod method);
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bool SEQ_edit_remove_gaps(struct Scene *scene,
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struct ListBase *seqbase,
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const int initial_frame,
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const bool remove_all_gaps);
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void SEQ_edit_sequence_name_set(struct Scene *scene, struct Sequence *seq, const char *new_name);
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#ifdef __cplusplus
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}
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#endif
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