- Remove Full Render size from VSE preview size. Use just 100% instead. - Add Use Proxies checkbox to control whether proxies are used globally - Move preview size to top so it is most prominent - Set default to 100% preview size and use proxies Reviewed By: sergey, fsiddi Differential Revision: https://developer.blender.org/D10362
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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struct Main;
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struct Scene;
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struct Sequence;
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typedef enum eSeqTaskId {
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SEQ_TASK_MAIN_RENDER,
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SEQ_TASK_PREFETCH_RENDER,
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} eSeqTaskId;
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typedef struct SeqRenderData {
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struct Main *bmain;
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struct Depsgraph *depsgraph;
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struct Scene *scene;
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int rectx;
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int recty;
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int preview_render_size;
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bool use_proxies;
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int for_render;
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int motion_blur_samples;
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float motion_blur_shutter;
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bool skip_cache;
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bool is_proxy_render;
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bool is_prefetch_render;
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int view_id;
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/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
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eSeqTaskId task_id;
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/* special case for OpenGL render */
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struct GPUOffScreen *gpu_offscreen;
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// int gpu_samples;
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// bool gpu_full_samples;
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} SeqRenderData;
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struct ImBuf *SEQ_render_give_ibuf(const SeqRenderData *context,
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float timeline_frame,
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int chanshown);
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struct ImBuf *SEQ_render_give_ibuf_direct(const SeqRenderData *context,
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float timeline_frame,
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struct Sequence *seq);
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void SEQ_render_init_colorspace(struct Sequence *seq);
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void SEQ_render_new_render_data(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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int rectx,
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int recty,
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int preview_render_size,
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int for_render,
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SeqRenderData *r_context);
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int SEQ_render_evaluate_frame(struct ListBase *seqbase, int timeline_frame);
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struct StripElem *SEQ_render_give_stripelem(struct Sequence *seq, int timeline_frame);
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void SEQ_render_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
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void SEQ_render_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
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#ifdef __cplusplus
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}
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#endif
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