This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/sequencer/intern/strip_time.c
Richard Antalik e7003bc965 VSE: Reduce transform code complexity
Reduce complexity of sequencer transform code by removing recursivity.
This is possible by treating meta strips (mostly) as any other strip and
containing all transform code within SEQ_ functions.

Unfortunately internally meta strips still require special treatment,
but all complexity from code all over transform code seems to be
possible to contain within one function.

Functional change:
Previously adjusting handle of single image strip moved animation.
Now animation is not moved, which is behavior for all other strips.

Reviewed By: sergey, mano-wii

Differential Revision: https://developer.blender.org/D11493
2021-06-17 03:42:04 +02:00

485 lines
13 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* - Blender Foundation, 2003-2009
* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
*/
/** \file
* \ingroup bke
*/
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_movieclip.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "IMB_imbuf.h"
#include "SEQ_iterator.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "strip_time.h"
#include "utils.h"
float seq_give_frame_index(Sequence *seq, float timeline_frame)
{
float frame_index;
int sta = seq->start;
int end = seq->start + seq->len - 1;
if (seq->type & SEQ_TYPE_EFFECT) {
end = seq->enddisp;
}
if (end < sta) {
return -1;
}
if (seq->flag & SEQ_REVERSE_FRAMES) {
/*reverse frame in this sequence */
if (timeline_frame <= sta) {
frame_index = end - sta;
}
else if (timeline_frame >= end) {
frame_index = 0;
}
else {
frame_index = end - timeline_frame;
}
}
else {
if (timeline_frame <= sta) {
frame_index = 0;
}
else if (timeline_frame >= end) {
frame_index = end - sta;
}
else {
frame_index = timeline_frame - sta;
}
}
if (seq->strobe < 1.0f) {
seq->strobe = 1.0f;
}
if (seq->strobe > 1.0f) {
frame_index -= fmodf((double)frame_index, (double)seq->strobe);
}
return frame_index;
}
static int metaseq_start(Sequence *metaseq)
{
return metaseq->start + metaseq->startofs;
}
static int metaseq_end(Sequence *metaseq)
{
return metaseq->start + metaseq->len - metaseq->endofs;
}
static void seq_update_sound_bounds_recursive_impl(Scene *scene,
Sequence *metaseq,
int start,
int end)
{
Sequence *seq;
/* for sound we go over full meta tree to update bounds of the sound strips,
* since sound is played outside of evaluating the imbufs, */
for (seq = metaseq->seqbase.first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive_impl(
scene, seq, max_ii(start, metaseq_start(seq)), min_ii(end, metaseq_end(seq)));
}
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
if (seq->scene_sound) {
int startofs = seq->startofs;
int endofs = seq->endofs;
if (seq->startofs + seq->start < start) {
startofs = start - seq->start;
}
if (seq->start + seq->len - seq->endofs > end) {
endofs = seq->start + seq->len - end;
}
BKE_sound_move_scene_sound(scene,
seq->scene_sound,
seq->start + startofs,
seq->start + seq->len - endofs,
startofs + seq->anim_startofs);
}
}
}
}
void seq_update_sound_bounds_recursive(Scene *scene, Sequence *metaseq)
{
seq_update_sound_bounds_recursive_impl(
scene, metaseq, metaseq_start(metaseq), metaseq_end(metaseq));
}
void SEQ_time_update_sequence_bounds(Scene *scene, Sequence *seq)
{
if (seq->startofs && seq->startstill) {
seq->startstill = 0;
}
if (seq->endofs && seq->endstill) {
seq->endstill = 0;
}
seq->startdisp = seq->start + seq->startofs - seq->startstill;
seq->enddisp = seq->start + seq->len - seq->endofs + seq->endstill;
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive(scene, seq);
}
}
static void seq_time_update_meta_strip(Scene *scene, Sequence *seq_meta)
{
if (BLI_listbase_is_empty(&seq_meta->seqbase)) {
return;
}
int min = MAXFRAME * 2;
int max = -MAXFRAME * 2;
LISTBASE_FOREACH (Sequence *, seq, &seq_meta->seqbase) {
min = min_ii(seq->startdisp, min);
max = max_ii(seq->enddisp, max);
}
seq_meta->start = min + seq_meta->anim_startofs;
seq_meta->len = max - min;
seq_meta->len -= seq_meta->anim_startofs;
seq_meta->len -= seq_meta->anim_endofs;
seq_update_sound_bounds_recursive(scene, seq_meta);
}
void SEQ_time_update_meta_strip_range(Scene *scene, Sequence *seq_meta)
{
seq_time_update_meta_strip(scene, seq_meta);
/* Prevent meta-strip to move in timeline. */
SEQ_transform_set_left_handle_frame(seq_meta, seq_meta->startdisp);
SEQ_transform_set_right_handle_frame(seq_meta, seq_meta->enddisp);
}
void SEQ_time_update_sequence(Scene *scene, Sequence *seq)
{
Sequence *seqm;
/* Check all meta-strips recursively. */
seqm = seq->seqbase.first;
while (seqm) {
if (seqm->seqbase.first) {
SEQ_time_update_sequence(scene, seqm);
}
seqm = seqm->next;
}
/* effects and meta: automatic start and end */
if (seq->type & SEQ_TYPE_EFFECT) {
if (seq->seq1) {
seq->startofs = seq->endofs = seq->startstill = seq->endstill = 0;
if (seq->seq3) {
seq->start = seq->startdisp = max_iii(
seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp);
seq->enddisp = min_iii(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp);
}
else if (seq->seq2) {
seq->start = seq->startdisp = max_ii(seq->seq1->startdisp, seq->seq2->startdisp);
seq->enddisp = min_ii(seq->seq1->enddisp, seq->seq2->enddisp);
}
else {
seq->start = seq->startdisp = seq->seq1->startdisp;
seq->enddisp = seq->seq1->enddisp;
}
/* we cant help if strips don't overlap, it wont give useful results.
* but at least ensure 'len' is never negative which causes bad bugs elsewhere. */
if (seq->enddisp < seq->startdisp) {
/* simple start/end swap */
seq->start = seq->enddisp;
seq->enddisp = seq->startdisp;
seq->startdisp = seq->start;
seq->flag |= SEQ_INVALID_EFFECT;
}
else {
seq->flag &= ~SEQ_INVALID_EFFECT;
}
seq->len = seq->enddisp - seq->startdisp;
}
else {
SEQ_time_update_sequence_bounds(scene, seq);
}
}
else {
if (seq->type == SEQ_TYPE_META) {
seq_time_update_meta_strip(scene, seq);
}
Editing *ed = SEQ_editing_get(scene, false);
MetaStack *ms = SEQ_meta_stack_active_get(ed);
if (ms != NULL) {
SEQ_time_update_meta_strip_range(scene, ms->parseq);
}
SEQ_time_update_sequence_bounds(scene, seq);
}
}
/** Comparison function suitable to be used with BLI_listbase_sort()... */
int SEQ_time_cmp_time_startdisp(const void *a, const void *b)
{
const Sequence *seq_a = a;
const Sequence *seq_b = b;
return (seq_a->startdisp > seq_b->startdisp);
}
int SEQ_time_find_next_prev_edit(Scene *scene,
int timeline_frame,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected)
{
Editing *ed = SEQ_editing_get(scene, false);
Sequence *seq;
int dist, best_dist, best_frame = timeline_frame;
int seq_frames[2], seq_frames_tot;
/* In case where both is passed,
* frame just finds the nearest end while frame_left the nearest start. */
best_dist = MAXFRAME * 2;
if (ed == NULL) {
return timeline_frame;
}
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
int i;
if (do_skip_mute && (seq->flag & SEQ_MUTE)) {
continue;
}
if (do_unselected && (seq->flag & SELECT)) {
continue;
}
if (do_center) {
seq_frames[0] = (seq->startdisp + seq->enddisp) / 2;
seq_frames_tot = 1;
}
else {
seq_frames[0] = seq->startdisp;
seq_frames[1] = seq->enddisp;
seq_frames_tot = 2;
}
for (i = 0; i < seq_frames_tot; i++) {
const int seq_frame = seq_frames[i];
dist = MAXFRAME * 2;
switch (side) {
case SEQ_SIDE_LEFT:
if (seq_frame < timeline_frame) {
dist = timeline_frame - seq_frame;
}
break;
case SEQ_SIDE_RIGHT:
if (seq_frame > timeline_frame) {
dist = seq_frame - timeline_frame;
}
break;
case SEQ_SIDE_BOTH:
dist = abs(seq_frame - timeline_frame);
break;
}
if (dist < best_dist) {
best_frame = seq_frame;
best_dist = dist;
}
}
}
return best_frame;
}
float SEQ_time_sequence_get_fps(Scene *scene, Sequence *seq)
{
switch (seq->type) {
case SEQ_TYPE_MOVIE: {
seq_open_anim_file(scene, seq, true);
if (BLI_listbase_is_empty(&seq->anims)) {
return 0.0f;
}
StripAnim *strip_anim = seq->anims.first;
if (strip_anim->anim == NULL) {
return 0.0f;
}
short frs_sec;
float frs_sec_base;
if (IMB_anim_get_fps(strip_anim->anim, &frs_sec, &frs_sec_base, true)) {
return (float)frs_sec / frs_sec_base;
}
break;
}
case SEQ_TYPE_MOVIECLIP:
if (seq->clip != NULL) {
return BKE_movieclip_get_fps(seq->clip);
}
break;
case SEQ_TYPE_SCENE:
if (seq->scene != NULL) {
return (float)seq->scene->r.frs_sec / seq->scene->r.frs_sec_base;
}
break;
}
return 0.0f;
}
/**
* Define boundary rectangle of sequencer timeline and fill in rect data
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param rect: data structure describing rectangle, that will be filled in by this function
*/
void SEQ_timeline_boundbox(const Scene *scene, const ListBase *seqbase, rctf *rect)
{
rect->xmin = scene->r.sfra;
rect->xmax = scene->r.efra + 1;
rect->ymin = 0.0f;
rect->ymax = 8.0f;
if (seqbase == NULL) {
return;
}
LISTBASE_FOREACH (Sequence *, seq, seqbase) {
if (rect->xmin > seq->startdisp - 1) {
rect->xmin = seq->startdisp - 1;
}
if (rect->xmax < seq->enddisp + 1) {
rect->xmax = seq->enddisp + 1;
}
if (rect->ymax < seq->machine + 2) {
rect->ymax = seq->machine + 2;
}
}
}
static bool strip_exists_at_frame(SeqCollection *all_strips, const int timeline_frame)
{
Sequence *seq;
SEQ_ITERATOR_FOREACH (seq, all_strips) {
if (SEQ_time_strip_intersects_frame(seq, timeline_frame)) {
return true;
}
}
return false;
}
/**
* Find first gap between strips after initial_frame and describe it by filling data of r_gap_info
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param initial_frame: frame on timeline from where gaps are searched for
* \param r_gap_info: data structure describing gap, that will be filled in by this function
*/
void seq_time_gap_info_get(const Scene *scene,
ListBase *seqbase,
const int initial_frame,
GapInfo *r_gap_info)
{
rctf rectf;
/* Get first and last frame. */
SEQ_timeline_boundbox(scene, seqbase, &rectf);
const int sfra = (int)rectf.xmin;
const int efra = (int)rectf.xmax;
int timeline_frame = initial_frame;
r_gap_info->gap_exists = false;
SeqCollection *collection = SEQ_query_all_strips(seqbase);
if (!strip_exists_at_frame(collection, initial_frame)) {
/* Search backward for gap_start_frame. */
for (; timeline_frame >= sfra; timeline_frame--) {
if (strip_exists_at_frame(collection, timeline_frame)) {
break;
}
}
r_gap_info->gap_start_frame = timeline_frame + 1;
timeline_frame = initial_frame;
}
else {
/* Search forward for gap_start_frame. */
for (; timeline_frame <= efra; timeline_frame++) {
if (!strip_exists_at_frame(collection, timeline_frame)) {
r_gap_info->gap_start_frame = timeline_frame;
break;
}
}
}
/* Search forward for gap_end_frame. */
for (; timeline_frame <= efra; timeline_frame++) {
if (strip_exists_at_frame(collection, timeline_frame)) {
const int gap_end_frame = timeline_frame;
r_gap_info->gap_length = gap_end_frame - r_gap_info->gap_start_frame;
r_gap_info->gap_exists = true;
break;
}
}
}
/**
* Test if strip intersects with timeline frame.
* Note: This checks if strip would be rendered at this frame. For rendering it is assumed, that
* timeline frame has width of 1 frame and therefore ends at timeline_frame + 1
*
* \param seq: Sequence to be checked
* \param timeline_frame: absolute frame position
* \return true if strip intersects with timeline frame.
*/
bool SEQ_time_strip_intersects_frame(const Sequence *seq, const int timeline_frame)
{
return (seq->startdisp <= timeline_frame) && (seq->enddisp > timeline_frame);
}