190 lines
5.9 KiB
C++
190 lines
5.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_RenderLayersNode.h"
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#include "COM_RenderLayersProg.h"
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#include "COM_TranslateOperation.h"
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#include "COM_RotateOperation.h"
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#include "COM_ScaleOperation.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetVectorOperation.h"
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RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void RenderLayersNode::testSocketLink(NodeConverter &converter,
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const CompositorContext &context,
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NodeOutput *output,
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RenderLayersProg *operation,
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Scene *scene,
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int layerId,
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bool is_preview) const
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{
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operation->setScene(scene);
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operation->setLayerId(layerId);
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operation->setRenderData(context.getRenderData());
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operation->setViewName(context.getViewName());
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converter.mapOutputSocket(output, operation->getOutputSocket());
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converter.addOperation(operation);
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if (is_preview) /* only for image socket */
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converter.addPreview(operation->getOutputSocket());
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}
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void RenderLayersNode::testRenderLink(NodeConverter &converter,
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const CompositorContext &context,
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Render *re) const
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{
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Scene *scene = (Scene *)this->getbNode()->id;
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const short layerId = this->getbNode()->custom1;
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RenderResult *rr = RE_AcquireResultRead(re);
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if (rr == NULL) {
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missingRenderLink(converter);
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return;
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}
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ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layerId);
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if (view_layer == NULL) {
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missingRenderLink(converter);
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return;
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}
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RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
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if (rl == NULL) {
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missingRenderLink(converter);
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return;
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}
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const int num_outputs = this->getNumberOfOutputSockets();
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for (int i = 0; i < num_outputs; i++) {
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NodeOutput *output = this->getOutputSocket(i);
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NodeImageLayer *storage = (NodeImageLayer *)output->getbNodeSocket()->storage;
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RenderPass *rpass = (RenderPass *)BLI_findstring(
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&rl->passes,
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storage->pass_name,
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offsetof(RenderPass, name));
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if (rpass == NULL) {
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missingSocketLink(converter, output);
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continue;
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}
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RenderLayersProg *operation;
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bool is_preview;
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if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
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STREQ(output->getbNodeSocket()->name, "Alpha"))
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{
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operation = new RenderLayersAlphaProg(rpass->name,
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COM_DT_VALUE,
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rpass->channels);
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is_preview = false;
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}
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else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
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operation = new RenderLayersDepthProg(rpass->name,
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COM_DT_VALUE,
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rpass->channels);
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is_preview = false;
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}
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else {
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DataType type;
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switch (rpass->channels) {
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case 4: type = COM_DT_COLOR; break;
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case 3: type = COM_DT_VECTOR; break;
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case 1: type = COM_DT_VALUE; break;
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default:
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BLI_assert(!"Unexpected number of channels for pass");
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type = COM_DT_VALUE;
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break;
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}
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operation = new RenderLayersProg(rpass->name,
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type,
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rpass->channels);
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is_preview = STREQ(output->getbNodeSocket()->name, "Image");
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}
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testSocketLink(converter,
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context,
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output,
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operation,
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scene,
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layerId,
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is_preview);
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}
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}
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void RenderLayersNode::missingSocketLink(NodeConverter &converter,
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NodeOutput *output) const
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{
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NodeOperation *operation;
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switch (output->getDataType()) {
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case COM_DT_COLOR:
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{
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const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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SetColorOperation *color_operation = new SetColorOperation();
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color_operation->setChannels(color);
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operation = color_operation;
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break;
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}
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case COM_DT_VECTOR:
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{
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const float vector[3] = {0.0f, 0.0f, 0.0f};
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SetVectorOperation *vector_operation = new SetVectorOperation();
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vector_operation->setVector(vector);
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operation = vector_operation;
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break;
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}
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case COM_DT_VALUE:
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{
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SetValueOperation *value_operation = new SetValueOperation();
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value_operation->setValue(0.0f);
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operation = value_operation;
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break;
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}
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default:
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{
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BLI_assert("!Unexpected data type");
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return;
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}
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}
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converter.mapOutputSocket(output, operation->getOutputSocket());
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converter.addOperation(operation);
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}
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void RenderLayersNode::missingRenderLink(NodeConverter &converter) const
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{
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const int num_outputs = this->getNumberOfOutputSockets();
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for (int i = 0; i < num_outputs; i++) {
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NodeOutput *output = this->getOutputSocket(i);
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missingSocketLink(converter, output);
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}
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}
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void RenderLayersNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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Scene *scene = (Scene *)this->getbNode()->id;
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Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
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if (re != NULL) {
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testRenderLink(converter, context, re);
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RE_ReleaseResult(re);
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}
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else {
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missingRenderLink(converter);
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}
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}
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