353 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			353 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * Copyright 2016, Blender Foundation.
 | 
						|
 */
 | 
						|
 | 
						|
/** \file
 | 
						|
 * \ingroup draw
 | 
						|
 */
 | 
						|
 | 
						|
#include "DRW_render.h"
 | 
						|
 | 
						|
/* If builtin shaders are needed */
 | 
						|
#include "GPU_shader.h"
 | 
						|
 | 
						|
#include "draw_common.h"
 | 
						|
#include "draw_mode_engines.h"
 | 
						|
 | 
						|
#include "DNA_mesh_types.h"
 | 
						|
#include "DNA_view3d_types.h"
 | 
						|
 | 
						|
#include "DEG_depsgraph_query.h"
 | 
						|
 | 
						|
extern char datatoc_paint_face_vert_glsl[];
 | 
						|
extern char datatoc_paint_weight_vert_glsl[];
 | 
						|
extern char datatoc_paint_weight_frag_glsl[];
 | 
						|
extern char datatoc_paint_vertex_vert_glsl[];
 | 
						|
extern char datatoc_paint_vertex_frag_glsl[];
 | 
						|
extern char datatoc_paint_wire_vert_glsl[];
 | 
						|
extern char datatoc_paint_wire_frag_glsl[];
 | 
						|
extern char datatoc_paint_vert_frag_glsl[];
 | 
						|
extern char datatoc_common_globals_lib_glsl[];
 | 
						|
 | 
						|
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
 | 
						|
 | 
						|
/* *********** LISTS *********** */
 | 
						|
 | 
						|
enum {
 | 
						|
	VERTEX_MODE = 0,
 | 
						|
	WEIGHT_MODE = 1,
 | 
						|
};
 | 
						|
#define MODE_LEN (WEIGHT_MODE + 1)
 | 
						|
 | 
						|
typedef struct PAINT_VERTEX_PassList {
 | 
						|
	struct {
 | 
						|
		struct DRWPass *color_faces;
 | 
						|
	} by_mode[MODE_LEN];
 | 
						|
	struct DRWPass *wire_overlay;
 | 
						|
	struct DRWPass *wire_select_overlay;
 | 
						|
	struct DRWPass *face_select_overlay;
 | 
						|
	struct DRWPass *vert_select_overlay;
 | 
						|
} PAINT_VERTEX_PassList;
 | 
						|
 | 
						|
typedef struct PAINT_VERTEX_StorageList {
 | 
						|
	struct PAINT_VERTEX_PrivateData *g_data;
 | 
						|
} PAINT_VERTEX_StorageList;
 | 
						|
 | 
						|
typedef struct PAINT_VERTEX_Data {
 | 
						|
	void *engine_type; /* Required */
 | 
						|
	DRWViewportEmptyList *fbl;
 | 
						|
	DRWViewportEmptyList *txl;
 | 
						|
	PAINT_VERTEX_PassList *psl;
 | 
						|
	PAINT_VERTEX_StorageList *stl;
 | 
						|
} PAINT_VERTEX_Data;
 | 
						|
 | 
						|
typedef struct PAINT_VERTEX_Shaders {
 | 
						|
	struct {
 | 
						|
		struct GPUShader *color_face;
 | 
						|
		struct GPUShader *wire_overlay;
 | 
						|
		struct GPUShader *wire_select_overlay;
 | 
						|
	} by_mode[MODE_LEN];
 | 
						|
	struct GPUShader *face_select_overlay;
 | 
						|
	struct GPUShader *vert_select_overlay;
 | 
						|
} PAINT_VERTEX_Shaders;
 | 
						|
 | 
						|
/* *********** STATIC *********** */
 | 
						|
 | 
						|
static struct {
 | 
						|
	PAINT_VERTEX_Shaders sh_data[GPU_SHADER_CFG_LEN];
 | 
						|
} e_data = {{{{{NULL}}}}}; /* Engine data */
 | 
						|
 | 
						|
typedef struct PAINT_VERTEX_PrivateData {
 | 
						|
	struct {
 | 
						|
		DRWShadingGroup *color_shgrp;
 | 
						|
		DRWShadingGroup *lwire_shgrp;
 | 
						|
		DRWShadingGroup *lwire_select_shgrp;
 | 
						|
	} by_mode[MODE_LEN];
 | 
						|
	DRWShadingGroup *face_select_shgrp;
 | 
						|
	DRWShadingGroup *vert_select_shgrp;
 | 
						|
} PAINT_VERTEX_PrivateData; /* Transient data */
 | 
						|
 | 
						|
/* *********** FUNCTIONS *********** */
 | 
						|
 | 
						|
static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
 | 
						|
{
 | 
						|
	const DRWContextState *draw_ctx = DRW_context_state_get();
 | 
						|
	PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
 | 
						|
 | 
						|
	if (draw_ctx->sh_cfg) {
 | 
						|
		DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
 | 
						|
	}
 | 
						|
	const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
 | 
						|
 | 
						|
	if (!sh_data->face_select_overlay) {
 | 
						|
		sh_data->by_mode[VERTEX_MODE].color_face = GPU_shader_create_from_arrays({
 | 
						|
		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_paint_vertex_vert_glsl, NULL},
 | 
						|
		        .frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
 | 
						|
		        .defs = (const char *[]){sh_cfg_data->def, NULL},
 | 
						|
		});
 | 
						|
		sh_data->by_mode[WEIGHT_MODE].color_face = GPU_shader_create_from_arrays({
 | 
						|
		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
 | 
						|
		        .frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
 | 
						|
		        .defs = (const char *[]){sh_cfg_data->def, NULL},
 | 
						|
		});
 | 
						|
 | 
						|
		sh_data->face_select_overlay = GPU_shader_create_from_arrays({
 | 
						|
		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_paint_face_vert_glsl, NULL},
 | 
						|
		        .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
 | 
						|
		        .defs = (const char *[]){sh_cfg_data->def, NULL},
 | 
						|
		});
 | 
						|
		sh_data->vert_select_overlay = GPU_shader_create_from_arrays({
 | 
						|
		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
 | 
						|
		        .frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
 | 
						|
		        .defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL},
 | 
						|
		});
 | 
						|
 | 
						|
		const char *mode_defs[MODE_LEN] = {
 | 
						|
			"#define VERTEX_MODE\n",
 | 
						|
			"#define WEIGHT_MODE\n",
 | 
						|
		};
 | 
						|
		for (int i = 0; i < MODE_LEN; i++) {
 | 
						|
			sh_data->by_mode[i].wire_overlay = GPU_shader_create_from_arrays({
 | 
						|
			        .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
 | 
						|
			        .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
 | 
						|
			        .defs = (const char *[]){sh_cfg_data->def, mode_defs[i], NULL},
 | 
						|
			});
 | 
						|
			sh_data->by_mode[i].wire_select_overlay = GPU_shader_create_from_arrays({
 | 
						|
			        .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
 | 
						|
			        .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
 | 
						|
			        .defs = (const char *[]){sh_cfg_data->def, mode_defs[i], "#define USE_SELECT\n", NULL},
 | 
						|
			});
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void PAINT_VERTEX_cache_init(void *vedata)
 | 
						|
{
 | 
						|
	PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl;
 | 
						|
	PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
 | 
						|
	const DRWContextState *draw_ctx = DRW_context_state_get();
 | 
						|
	const View3D *v3d = draw_ctx->v3d;
 | 
						|
	const RegionView3D *rv3d = draw_ctx->rv3d;
 | 
						|
	PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
 | 
						|
 | 
						|
	if (!stl->g_data) {
 | 
						|
		/* Alloc transient pointers */
 | 
						|
		stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Vertex color pass */
 | 
						|
	{
 | 
						|
		DRWPass *pass = DRW_pass_create(
 | 
						|
		        "Vert Color Pass",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
 | 
						|
		DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[VERTEX_MODE].color_face, pass);
 | 
						|
		DRW_shgroup_uniform_float_copy(shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity);
 | 
						|
		if (rv3d->rflag & RV3D_CLIPPING) {
 | 
						|
			DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
 | 
						|
		}
 | 
						|
		psl->by_mode[VERTEX_MODE].color_faces = pass;
 | 
						|
		stl->g_data->by_mode[VERTEX_MODE].color_shgrp = shgrp;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Weight color pass */
 | 
						|
	{
 | 
						|
		DRWPass *pass = DRW_pass_create(
 | 
						|
		        "Weight Pass",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
 | 
						|
		DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[WEIGHT_MODE].color_face, pass);
 | 
						|
		DRW_shgroup_uniform_bool_copy(shgrp, "drawContours", (v3d->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0);
 | 
						|
		DRW_shgroup_uniform_float(shgrp, "opacity", &v3d->overlay.weight_paint_mode_opacity, 1);
 | 
						|
		DRW_shgroup_uniform_texture(shgrp, "colorramp", G_draw.weight_ramp);
 | 
						|
		DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
 | 
						|
		if (rv3d->rflag & RV3D_CLIPPING) {
 | 
						|
			DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
 | 
						|
		}
 | 
						|
		psl->by_mode[WEIGHT_MODE].color_faces = pass;
 | 
						|
		stl->g_data->by_mode[WEIGHT_MODE].color_shgrp = shgrp;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		DRWPass *pass = DRW_pass_create(
 | 
						|
		        "Wire Pass",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
 | 
						|
		for (int i = 0; i < MODE_LEN; i++) {
 | 
						|
			DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_overlay, pass);
 | 
						|
			DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
 | 
						|
			if (rv3d->rflag & RV3D_CLIPPING) {
 | 
						|
				DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
 | 
						|
			}
 | 
						|
			stl->g_data->by_mode[i].lwire_shgrp = shgrp;
 | 
						|
		}
 | 
						|
		psl->wire_overlay = pass;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	{
 | 
						|
		DRWPass *pass = DRW_pass_create(
 | 
						|
		        "Wire Mask Pass",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
 | 
						|
		for (int i = 0; i < MODE_LEN; i++) {
 | 
						|
			DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_select_overlay, pass);
 | 
						|
			DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
 | 
						|
			if (rv3d->rflag & RV3D_CLIPPING) {
 | 
						|
				DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
 | 
						|
			}
 | 
						|
			stl->g_data->by_mode[i].lwire_select_shgrp = shgrp;
 | 
						|
		}
 | 
						|
		psl->wire_select_overlay = pass;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
 | 
						|
		DRWPass *pass = DRW_pass_create(
 | 
						|
		        "Face Mask Pass",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
 | 
						|
		DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->face_select_overlay, pass);
 | 
						|
		DRW_shgroup_uniform_vec4(shgrp, "color", col, 1);
 | 
						|
		if (rv3d->rflag & RV3D_CLIPPING) {
 | 
						|
			DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
 | 
						|
		}
 | 
						|
		psl->face_select_overlay = pass;
 | 
						|
		stl->g_data->face_select_shgrp = shgrp;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		DRWPass *pass = DRW_pass_create(
 | 
						|
		        "Vert Mask Pass",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
 | 
						|
		DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->vert_select_overlay, pass);
 | 
						|
		DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
 | 
						|
		if (rv3d->rflag & RV3D_CLIPPING) {
 | 
						|
			DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
 | 
						|
		}
 | 
						|
		psl->vert_select_overlay = pass;
 | 
						|
		stl->g_data->vert_select_shgrp = shgrp;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
 | 
						|
{
 | 
						|
	PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
 | 
						|
	const DRWContextState *draw_ctx = DRW_context_state_get();
 | 
						|
	const View3D *v3d = draw_ctx->v3d;
 | 
						|
 | 
						|
	if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
 | 
						|
		const int draw_mode = (ob->mode == OB_MODE_VERTEX_PAINT) ? VERTEX_MODE : WEIGHT_MODE;
 | 
						|
		const Mesh *me = ob->data;
 | 
						|
		const Mesh *me_orig = DEG_get_original_object(ob)->data;
 | 
						|
		const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
 | 
						|
		const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
 | 
						|
		const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
 | 
						|
 | 
						|
		struct GPUBatch *geom = NULL;
 | 
						|
		if (draw_mode == VERTEX_MODE) {
 | 
						|
			if (me->mloopcol == NULL) {
 | 
						|
				return;
 | 
						|
			}
 | 
						|
			if (v3d->overlay.vertex_paint_mode_opacity != 0.0f) {
 | 
						|
				geom = DRW_cache_mesh_surface_vertpaint_get(ob);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			if (v3d->overlay.weight_paint_mode_opacity != 0.0f) {
 | 
						|
				geom = DRW_cache_mesh_surface_weights_get(ob);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (geom != NULL) {
 | 
						|
			DRW_shgroup_call_add(stl->g_data->by_mode[draw_mode].color_shgrp, geom, ob->obmat);
 | 
						|
		}
 | 
						|
 | 
						|
		if (use_face_sel || use_wire) {
 | 
						|
			DRWShadingGroup *shgrp = use_face_sel ?
 | 
						|
				stl->g_data->by_mode[draw_mode].lwire_select_shgrp :
 | 
						|
				stl->g_data->by_mode[draw_mode].lwire_shgrp;
 | 
						|
			geom = DRW_cache_mesh_surface_edges_get(ob);
 | 
						|
			DRW_shgroup_call_add(shgrp, geom, ob->obmat);
 | 
						|
		}
 | 
						|
 | 
						|
		if (use_face_sel) {
 | 
						|
			geom = DRW_cache_mesh_surface_get(ob);
 | 
						|
			DRW_shgroup_call_add(stl->g_data->face_select_shgrp, geom, ob->obmat);
 | 
						|
		}
 | 
						|
 | 
						|
		if (use_vert_sel) {
 | 
						|
			geom = DRW_cache_mesh_all_verts_get(ob);
 | 
						|
			DRW_shgroup_call_add(stl->g_data->vert_select_shgrp, geom, ob->obmat);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void PAINT_VERTEX_draw_scene(void *vedata)
 | 
						|
{
 | 
						|
	PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl;
 | 
						|
	for (int i = 0; i < MODE_LEN; i++) {
 | 
						|
		DRW_draw_pass(psl->by_mode[i].color_faces);
 | 
						|
	}
 | 
						|
	DRW_draw_pass(psl->wire_overlay);
 | 
						|
	DRW_draw_pass(psl->wire_select_overlay);
 | 
						|
	DRW_draw_pass(psl->vert_select_overlay);
 | 
						|
	DRW_draw_pass(psl->face_select_overlay);
 | 
						|
}
 | 
						|
 | 
						|
static void PAINT_VERTEX_engine_free(void)
 | 
						|
{
 | 
						|
	for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
 | 
						|
		PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[sh_data_index];
 | 
						|
		GPUShader **sh_data_as_array = (GPUShader **)sh_data;
 | 
						|
		for (int i = 0; i < (sizeof(PAINT_VERTEX_Shaders) / sizeof(GPUShader *)); i++) {
 | 
						|
			DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data);
 | 
						|
 | 
						|
DrawEngineType draw_engine_paint_vertex_type = {
 | 
						|
	NULL, NULL,
 | 
						|
	N_("PaintVertexMode"),
 | 
						|
	&PAINT_VERTEX_data_size,
 | 
						|
	&PAINT_VERTEX_engine_init,
 | 
						|
	&PAINT_VERTEX_engine_free,
 | 
						|
	&PAINT_VERTEX_cache_init,
 | 
						|
	&PAINT_VERTEX_cache_populate,
 | 
						|
	NULL,
 | 
						|
	NULL,
 | 
						|
	&PAINT_VERTEX_draw_scene,
 | 
						|
	NULL,
 | 
						|
	NULL,
 | 
						|
};
 |