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blender-archive/source/blender/modifiers/intern/MOD_triangulate.c
Bastien Montagne ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00

152 lines
4.5 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_modifier.h"
#include "BKE_mesh.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "MOD_modifiertypes.h"
static Mesh *triangulate_mesh(Mesh *mesh, const int quad_method, const int ngon_method, const int flag)
{
Mesh *result;
BMesh *bm;
int total_edges, i;
MEdge *me;
CustomData_MeshMasks cddata_masks = {.vmask=CD_MASK_ORIGINDEX, .emask=CD_MASK_ORIGINDEX, .pmask=CD_MASK_ORIGINDEX};
bool keep_clnors = (flag & MOD_TRIANGULATE_KEEP_CUSTOMLOOP_NORMALS) != 0;
if (keep_clnors) {
BKE_mesh_calc_normals_split(mesh);
/* We need that one to 'survive' to/from BMesh conversions. */
CustomData_clear_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
cddata_masks.lmask |= CD_MASK_NORMAL;
}
bm = BKE_mesh_to_bmesh_ex(
mesh,
&((struct BMeshCreateParams){0}),
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
.cd_mask_extra = cddata_masks,
}));
BM_mesh_triangulate(bm, quad_method, ngon_method, false, NULL, NULL, NULL);
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, &cddata_masks);
BM_mesh_free(bm);
if (keep_clnors) {
float (*lnors)[3] = CustomData_get_layer(&result->ldata, CD_NORMAL);
BLI_assert(lnors != NULL);
BKE_mesh_set_custom_normals(result, lnors);
/* Do some cleanup, we do not want those temp data to stay around. */
CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
CustomData_set_layer_flag(&result->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
}
total_edges = result->totedge;
me = result->medge;
/* force drawing of all edges (seems to be omitted in CDDM_from_bmesh) */
for (i = 0; i < total_edges; i++, me++) {
me->flag |= ME_EDGEDRAW | ME_EDGERENDER;
}
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
return result;
}
static void initData(ModifierData *md)
{
TriangulateModifierData *tmd = (TriangulateModifierData *)md;
/* Enable in editmode by default */
md->mode |= eModifierMode_Editmode;
tmd->quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE;
tmd->ngon_method = MOD_TRIANGULATE_NGON_BEAUTY;
}
static Mesh *applyModifier(
ModifierData *md,
const ModifierEvalContext *UNUSED(ctx),
Mesh *mesh)
{
TriangulateModifierData *tmd = (TriangulateModifierData *)md;
Mesh *result;
if (!(result = triangulate_mesh(mesh, tmd->quad_method, tmd->ngon_method, tmd->flag))) {
return mesh;
}
return result;
}
ModifierTypeInfo modifierType_Triangulate = {
/* name */ "Triangulate",
/* structName */ "TriangulateModifierData",
/* structSize */ sizeof(TriangulateModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_EnableInEditmode |
eModifierTypeFlag_AcceptsCVs,
/* copyData */ modifier_copyData_generic,
/* deformVerts_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ initData,
/* requiredDataMask */ NULL, //requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
};