We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
305 lines
9.5 KiB
C
305 lines
9.5 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2011 by Bastien Montagne.
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* All rights reserved.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_rand.h"
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#include "DNA_color_types.h" /* CurveMapping. */
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "BKE_colortools.h" /* CurveMapping. */
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#include "BKE_deform.h"
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#include "BKE_library_query.h"
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#include "BKE_modifier.h"
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#include "BKE_texture.h" /* Texture masking. */
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "MEM_guardedalloc.h"
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#include "MOD_weightvg_util.h"
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#include "MOD_modifiertypes.h"
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/**************************************
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* Modifiers functions. *
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**************************************/
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static void initData(ModifierData *md)
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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wmd->edit_flags = 0;
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wmd->falloff_type = MOD_WVG_MAPPING_NONE;
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wmd->default_weight = 0.0f;
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wmd->cmap_curve = curvemapping_add(1, 0.0, 0.0, 1.0, 1.0);
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curvemapping_initialize(wmd->cmap_curve);
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wmd->rem_threshold = 0.01f;
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wmd->add_threshold = 0.01f;
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wmd->mask_constant = 1.0f;
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wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */
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wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL;
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}
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static void freeData(ModifierData *md)
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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curvemapping_free(wmd->cmap_curve);
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}
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static void copyData(const ModifierData *md, ModifierData *target, const int flag)
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{
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const WeightVGEditModifierData *wmd = (const WeightVGEditModifierData *) md;
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WeightVGEditModifierData *twmd = (WeightVGEditModifierData *) target;
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modifier_copyData_generic(md, target, flag);
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twmd->cmap_curve = curvemapping_copy(wmd->cmap_curve);
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}
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static void requiredDataMask(Object *UNUSED(ob), ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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/* We need vertex groups! */
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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/* Ask for UV coordinates if we need them. */
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if (wmd->mask_tex_mapping == MOD_DISP_MAP_UV) {
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r_cddata_masks->fmask |= CD_MASK_MTFACE;
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}
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/* No need to ask for CD_PREVIEW_MLOOPCOL... */
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}
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static bool dependsOnTime(ModifierData *md)
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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if (wmd->mask_texture)
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return BKE_texture_dependsOnTime(wmd->mask_texture);
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return false;
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}
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static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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walk(userData, ob, &wmd->mask_tex_map_obj, IDWALK_CB_NOP);
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER);
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foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
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}
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static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
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{
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walk(userData, ob, md, "mask_texture");
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *)md;
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if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
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DEG_add_object_relation(ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGEdit Modifier");
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DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGEdit Modifier");
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}
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else if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) {
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DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGEdit Modifier");
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}
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if (wmd->mask_texture != NULL) {
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DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGEdit Modifier");
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}
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}
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static bool isDisabled(const struct Scene *UNUSED(scene), ModifierData *md, bool UNUSED(useRenderParams))
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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/* If no vertex group, bypass. */
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return (wmd->defgrp_name[0] == '\0');
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}
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static Mesh *applyModifier(
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ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh)
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{
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BLI_assert(mesh != NULL);
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *) md;
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MDeformVert *dvert = NULL;
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MDeformWeight **dw = NULL;
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float *org_w; /* Array original weights. */
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float *new_w; /* Array new weights. */
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int i;
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/* Flags. */
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const bool do_add = (wmd->edit_flags & MOD_WVG_EDIT_ADD2VG) != 0;
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const bool do_rem = (wmd->edit_flags & MOD_WVG_EDIT_REMFVG) != 0;
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/* Only do weight-preview in Object, Sculpt and Pose modes! */
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#if 0
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const bool do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview);
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#endif
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/* Get number of verts. */
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const int numVerts = mesh->totvert;
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/* Check if we can just return the original mesh.
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* Must have verts and therefore verts assigned to vgroups to do anything useful!
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*/
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if ((numVerts == 0) || BLI_listbase_is_empty(&ctx->object->defbase)) {
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return mesh;
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}
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/* Get vgroup idx from its name. */
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const int defgrp_index = defgroup_name_index(ctx->object, wmd->defgrp_name);
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if (defgrp_index == -1) {
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return mesh;
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}
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const bool has_mdef = CustomData_has_layer(&mesh->vdata, CD_MDEFORMVERT);
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/* If no vertices were ever added to an object's vgroup, dvert might be NULL. */
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if (!has_mdef) {
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/* If this modifier is not allowed to add vertices, just return. */
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if (!do_add) {
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return mesh;
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}
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}
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if (has_mdef) {
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dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, numVerts);
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}
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else {
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/* Add a valid data layer! */
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dvert = CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, numVerts);
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}
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/* Ultimate security check. */
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if (!dvert) {
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return mesh;
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}
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mesh->dvert = dvert;
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/* Get org weights, assuming 0.0 for vertices not in given vgroup. */
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org_w = MEM_malloc_arrayN(numVerts, sizeof(float), "WeightVGEdit Modifier, org_w");
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new_w = MEM_malloc_arrayN(numVerts, sizeof(float), "WeightVGEdit Modifier, new_w");
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dw = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGEdit Modifier, dw");
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for (i = 0; i < numVerts; i++) {
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dw[i] = defvert_find_index(&dvert[i], defgrp_index);
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if (dw[i]) {
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org_w[i] = new_w[i] = dw[i]->weight;
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}
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else {
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org_w[i] = new_w[i] = wmd->default_weight;
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}
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}
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/* Do mapping. */
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if (wmd->falloff_type != MOD_WVG_MAPPING_NONE) {
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RNG *rng = NULL;
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if (wmd->falloff_type == MOD_WVG_MAPPING_RANDOM) {
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rng = BLI_rng_new_srandom(BLI_ghashutil_strhash(ctx->object->id.name + 2));
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}
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weightvg_do_map(numVerts, new_w, wmd->falloff_type, wmd->cmap_curve, rng);
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if (rng) {
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BLI_rng_free(rng);
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}
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}
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/* Do masking. */
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struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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weightvg_do_mask(ctx, numVerts, NULL, org_w, new_w, ctx->object, mesh, wmd->mask_constant,
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wmd->mask_defgrp_name, scene, wmd->mask_texture,
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wmd->mask_tex_use_channel, wmd->mask_tex_mapping,
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wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name);
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/* Update/add/remove from vgroup. */
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weightvg_update_vg(dvert, defgrp_index, dw, numVerts, NULL, org_w, do_add, wmd->add_threshold,
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do_rem, wmd->rem_threshold);
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/* If weight preview enabled... */
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#if 0 /* XXX Currently done in mod stack :/ */
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if (do_prev)
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DM_update_weight_mcol(ob, dm, 0, org_w, 0, NULL);
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#endif
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/* Freeing stuff. */
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MEM_freeN(org_w);
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MEM_freeN(new_w);
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MEM_freeN(dw);
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/* Return the vgroup-modified mesh. */
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return mesh;
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}
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ModifierTypeInfo modifierType_WeightVGEdit = {
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/* name */ "VertexWeightEdit",
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/* structName */ "WeightVGEditModifierData",
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/* structSize */ sizeof(WeightVGEditModifierData),
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/* type */ eModifierTypeType_NonGeometrical,
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/* flags */ eModifierTypeFlag_AcceptsMesh |
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eModifierTypeFlag_SupportsMapping |
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eModifierTypeFlag_SupportsEditmode |
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eModifierTypeFlag_UsesPreview,
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/* copyData */ copyData,
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/* deformVerts_DM */ NULL,
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/* deformMatrices_DM */ NULL,
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/* deformVertsEM_DM */ NULL,
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/* deformMatricesEM_DM*/NULL,
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/* applyModifier_DM */ NULL,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ applyModifier,
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/* initData */ initData,
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/* requiredDataMask */ requiredDataMask,
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/* freeData */ freeData,
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/* isDisabled */ isDisabled,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ dependsOnTime,
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/* dependsOnNormals */ NULL,
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/* foreachObjectLink */ foreachObjectLink,
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/* foreachIDLink */ foreachIDLink,
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/* foreachTexLink */ foreachTexLink,
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};
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