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blender-archive/source/blender/modifiers/SConscript
Bastien Montagne ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00

65 lines
2.0 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = env.Glob('intern/*.c')
incs = '. ./intern'
incs += ' #/intern/guardedalloc #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include #/intern/opennl/extern'
incs += ' ../render/extern/include ../blenloader ../bmesh'
incs += ' ../include ../blenlib ../blenfont ../makesdna ../makesrna ../blenkernel ../blenkernel/intern'
incs += ' ../gpu'
incs += ' ' + env['BF_ZLIB_INC']
defs = []
if env ['WITH_BF_BOOLEAN']:
defs.append('WITH_MOD_BOOLEAN')
if env['WITH_BF_REMESH']:
incs += ' #/intern/dualcon'
defs.append('WITH_MOD_REMESH')
if env['WITH_BF_FLUID']:
defs.append('WITH_MOD_FLUID')
if env['WITH_BF_OCEANSIM']:
defs.append('WITH_OCEANSIM')
if env['WITH_BF_GAMEENGINE']:
incs += ' #/extern/recastnavigation'
defs.append('WITH_GAMEENGINE')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
env.BlenderLib ( libname = 'bf_modifiers', sources = sources,
includes = Split(incs), defines=defs,
libtype=['core','player'], priority = [80, 40] )