Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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import sys
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Import ('env')
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source_files = ['bmfont.cpp',
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                'GPC_Canvas.cpp',
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                'GPC_Engine.cpp',
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                'GPC_KeyboardDevice.cpp',
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                'GPC_MouseDevice.cpp',
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                'GPC_RawImage.cpp',
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                'GPC_RawLoadDotBlendArray.cpp',
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                'GPC_RawLogoArrays.cpp',
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                'GPC_RenderTools.cpp',
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                'GPC_System.cpp']
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incs = ['.',
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        '#intern/string',
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        '#intern/ghost',
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        '#intern/guardedalloc',
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        '#intern/moto/include',
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        '#intern/container',
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        '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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        '#source/gameengine/Converter',
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        '#source/gameengine/BlenderRoutines',
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        '#source/blender/imbuf',
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        '#source/gameengine/Ketsji',
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        '#source/blender/blenlib',
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        '#source/blender/blenfont',
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        '#source/blender/blenkernel',
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        '#source/blender',
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        '#source/blender/include',
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        '#source/blender/makesdna',
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        '#source/gameengine/Rasterizer',
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        '#source/gameengine/GameLogic',
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        '#source/gameengine/Expressions',
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        '#source/gameengine/Network',
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        '#source/gameengine/SceneGraph',
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        '#source/gameengine/Physics/common',
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        '#source/gameengine/Network/LoopBackNetwork',
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        '#source/gameengine/GamePlayer/ghost',
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        '#source/blender/misc',
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        '#source/blender/blenloader',
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        '#source/blender/gpu',
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        '#extern/glew/include']
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defs = [ 'GLEW_STATIC' ]
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if env['WITH_BF_PYTHON']:
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    incs += Split(env['BF_PYTHON_INC'])
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    defs.append('WITH_PYTHON')
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incs += Split(env['BF_PNG_INC'])
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incs += Split(env['BF_ZLIB_INC'])
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env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
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