206 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_GLOBAL_H__
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#define __BKE_GLOBAL_H__
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/** \file BKE_global.h
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 *  \ingroup bke
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 *  \since March 2001
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 *  \author nzc
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 *  \section aboutglobal Global settings
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 *   Global settings, handles, pointers. This is the root for finding
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 *   any data in Blender. This block is not serialized, but built anew
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 *   for every fresh Blender run.
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 */
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* forwards */
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struct Main;
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struct Object;
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typedef struct Global {
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	/* active pointers */
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	struct Main *main;
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	/* strings: lastsaved */
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	char ima[1024], lib[1024]; /* 1024 = FILE_MAX */
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	/* when set: G.main->name contains valid relative base path */
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	bool relbase_valid;
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	bool file_loaded;
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	bool save_over;
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	/* strings of recent opened files */
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	struct ListBase recent_files;
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	/* has escape been pressed or Ctrl+C pressed in background mode, used for render quit */
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	bool is_break;
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	bool background;
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	bool factory_startup;
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	short moving;
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	short winpos, displaymode;  /* used to be in Render */
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	/* to indicate render is busy, prevent renderwindow events etc */
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	bool is_rendering;
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	/* debug value, can be set from the UI and python, used for testing nonstandard features */
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	short debug_value;
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	/* saved to the blend file as FileGlobal.globalf,
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	 * however this is now only used for runtime options */
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	int f;
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	/* debug flag, G_DEBUG, G_DEBUG_PYTHON & friends, set python or command line args */
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	int debug;
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	bool have_quicktime;
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	/* this variable is written to / read from FileGlobal->fileflags */
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	int fileflags;
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	/* save the allowed windowstate of blender when using -W or -w (GHOST_TWindowState) */
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	int windowstate;
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	/* message to use when autoexec fails */
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	char autoexec_fail[200];
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} Global;
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/* **************** GLOBAL ********************* */
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/* G.f */
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#define G_RENDER_OGL    (1 <<  0)
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#define G_SWAP_EXCHANGE (1 <<  1)
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/* also uses G_FILE_AUTOPLAY */
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/* #define G_RENDER_SHADOW	(1 <<  3) */ /* temp flag, removed */
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#define G_BACKBUFSEL    (1 <<  4)
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#define G_PICKSEL       (1 <<  5)
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/* #define G_FACESELECT	(1 <<  8) use (mesh->editflag & ME_EDIT_PAINT_FACE_SEL) */
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#define G_SCRIPT_AUTOEXEC (1 << 13)
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#define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */
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#define G_SCRIPT_AUTOEXEC_FAIL (1 << 15)
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#define G_SCRIPT_AUTOEXEC_FAIL_QUIET (1 << 16)
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/* #define G_NOFROZEN	(1 << 17) also removed */
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/* #define G_GREASEPENCIL   (1 << 17)   also removed */
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/* #define G_AUTOMATKEYS	(1 << 30)   also removed */
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/* G.debug */
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enum {
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	G_DEBUG =           (1 << 0), /* general debug flag, print more info in unexpected cases */
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	G_DEBUG_FFMPEG =    (1 << 1),
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	G_DEBUG_PYTHON =    (1 << 2), /* extra python info */
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	G_DEBUG_EVENTS =    (1 << 3), /* input/window/screen events */
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	G_DEBUG_HANDLERS =  (1 << 4), /* events handling */
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	G_DEBUG_WM =        (1 << 5), /* operator, undo */
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	G_DEBUG_JOBS =      (1 << 6), /* jobs time profiling */
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	G_DEBUG_FREESTYLE = (1 << 7), /* freestyle messages */
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	G_DEBUG_DEPSGRAPH = (1 << 8), /* depsgraph messages */
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};
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#define G_DEBUG_ALL  (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \
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                      G_DEBUG_FREESTYLE | G_DEBUG_DEPSGRAPH)
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/* G.fileflags */
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#define G_AUTOPACK               (1 << 0)
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#define G_FILE_COMPRESS          (1 << 1)
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#define G_FILE_AUTOPLAY          (1 << 2)
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#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)               /* deprecated */
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#define G_FILE_SHOW_DEBUG_PROPS  (1 << 4)               /* deprecated */
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#define G_FILE_SHOW_FRAMERATE    (1 << 5)               /* deprecated */
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/* #define G_FILE_SHOW_PROFILE   (1 << 6) */            /* deprecated */
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#define G_FILE_LOCK              (1 << 7)
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#define G_FILE_SIGN              (1 << 8)
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#define G_FILE_USERPREFS         (1 << 9)
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#define G_FILE_NO_UI             (1 << 10)
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/* #define G_FILE_GAME_TO_IPO    (1 << 11) */           /* deprecated */
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#define G_FILE_GAME_MAT          (1 << 12)              /* deprecated */
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/* #define G_FILE_DISPLAY_LISTS  (1 << 13) */           /* deprecated */
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#define G_FILE_SHOW_PHYSICS      (1 << 14)              /* deprecated */
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#define G_FILE_GAME_MAT_GLSL     (1 << 15)              /* deprecated */
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/* #define G_FILE_GLSL_NO_LIGHTS     (1 << 16) */       /* deprecated */
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#define G_FILE_GLSL_NO_SHADERS   (1 << 17)              /* deprecated */
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#define G_FILE_GLSL_NO_SHADOWS   (1 << 18)              /* deprecated */
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#define G_FILE_GLSL_NO_RAMPS     (1 << 19)              /* deprecated */
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#define G_FILE_GLSL_NO_NODES     (1 << 20)              /* deprecated */
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#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)              /* deprecated */
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#define G_FILE_IGNORE_DEPRECATION_WARNINGS  (1 << 22)   /* deprecated */
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#define G_FILE_RECOVER           (1 << 23)
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#define G_FILE_RELATIVE_REMAP    (1 << 24)
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#define G_FILE_HISTORY           (1 << 25)
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#define G_FILE_MESH_COMPAT       (1 << 26)              /* BMesh option to save as older mesh format */
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#define G_FILE_SAVE_COPY         (1 << 27)              /* restore paths after editing them */
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#define G_FILE_FLAGS_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_MESH_COMPAT | G_FILE_SAVE_COPY)
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/* ENDIAN_ORDER: indicates what endianness the platform where the file was
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 * written had. */
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#if !defined(__BIG_ENDIAN__) && !defined(__LITTLE_ENDIAN__)
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#  error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined.
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#endif
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/* there is really no good place for this */
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#if defined(FREE_WINDOWS) && ((__GNUC__ < 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)))
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#  error "Mingw requires GCC 4.6 minimum"
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#endif
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#define L_ENDIAN    1
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#define B_ENDIAN    0
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#ifdef __BIG_ENDIAN__
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#  define ENDIAN_ORDER B_ENDIAN
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#else
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#  define ENDIAN_ORDER L_ENDIAN
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#endif
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/* G.moving, signals drawing in (3d) window to denote transform */
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#define G_TRANSFORM_OBJ         1
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#define G_TRANSFORM_EDIT        2
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#define G_TRANSFORM_SEQ         4
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#define G_TRANSFORM_FCURVES     8
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/* Memory is allocated where? blender.c */
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extern Global G;
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#ifdef __cplusplus
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}
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#endif
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#endif
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