Alt+V will fill the area inbetween the ripped faces - a bit like extrude. faces are flipped to match existing geometry and customdata (uv, vcols etc) is copied from surrounding geometry too.
Alt+V will fill the area inbetween the ripped faces - a bit like extrude. faces are flipped to match existing geometry and customdata (uv, vcols etc) is copied from surrounding geometry too.