The underlying issue is that the loose edge extraction cannot be threaded. This patch will extract the loose edges during initialization of the render mesh data. When working on this patch the mesh_render_data_update was split into multiple functions to identify what part was failing. These functions would also help us with debugging. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7962
5172 lines
167 KiB
C
5172 lines
167 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2017 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup draw
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*
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* \brief Extraction of Mesh data into VBO to feed to GPU.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_alloca.h"
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#include "BLI_bitmap.h"
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#include "BLI_buffer.h"
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#include "BLI_edgehash.h"
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#include "BLI_jitter_2d.h"
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#include "BLI_math_bits.h"
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#include "BLI_math_vector.h"
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#include "BLI_string.h"
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#include "BLI_task.h"
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#include "BLI_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_bvhutils.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_bvh.h"
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#include "BKE_editmesh_cache.h"
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#include "BKE_editmesh_tangent.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_mesh_tangent.h"
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#include "BKE_modifier.h"
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#include "BKE_object_deform.h"
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#include "atomic_ops.h"
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#include "bmesh.h"
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#include "GPU_batch.h"
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#include "GPU_extensions.h"
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#include "DRW_render.h"
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#include "ED_mesh.h"
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#include "ED_uvedit.h"
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#include "draw_cache_impl.h"
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#include "draw_cache_inline.h"
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#include "draw_cache_extract.h"
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// #define DEBUG_TIME
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#ifdef DEBUG_TIME
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# include "PIL_time_utildefines.h"
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#endif
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/* ---------------------------------------------------------------------- */
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/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data).
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* \{ */
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typedef struct MeshRenderData {
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eMRExtractType extract_type;
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int poly_len, edge_len, vert_len, loop_len;
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int edge_loose_len;
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int vert_loose_len;
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int loop_loose_len;
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int tri_len;
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int mat_len;
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bool use_hide;
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bool use_subsurf_fdots;
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bool use_final_mesh;
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/** Use for #MeshStatVis calculation which use world-space coords. */
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float obmat[4][4];
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const ToolSettings *toolsettings;
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/* HACK not supposed to be there but it's needed. */
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struct MeshBatchCache *cache;
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/** Edit Mesh */
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BMEditMesh *edit_bmesh;
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BMesh *bm;
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EditMeshData *edit_data;
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/* For deformed edit-mesh data. */
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/* Use for #ME_WRAPPER_TYPE_BMESH. */
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const float (*bm_vert_coords)[3];
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const float (*bm_vert_normals)[3];
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const float (*bm_poly_normals)[3];
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const float (*bm_poly_centers)[3];
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int *v_origindex, *e_origindex, *p_origindex;
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int crease_ofs;
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int bweight_ofs;
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int freestyle_edge_ofs;
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int freestyle_face_ofs;
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/** Mesh */
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Mesh *me;
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const MVert *mvert;
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const MEdge *medge;
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const MLoop *mloop;
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const MPoly *mpoly;
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BMVert *eve_act;
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BMEdge *eed_act;
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BMFace *efa_act;
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BMFace *efa_act_uv;
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/* Data created on-demand (usually not for bmesh-based data). */
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MLoopTri *mlooptri;
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float (*loop_normals)[3];
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float (*poly_normals)[3];
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int *lverts, *ledges;
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} MeshRenderData;
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static void mesh_render_data_update_loose_geom(MeshRenderData *mr,
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const eMRIterType iter_type,
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const eMRDataType UNUSED(data_flag))
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{
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if (mr->extract_type != MR_EXTRACT_BMESH) {
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/* Mesh */
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if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
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mr->vert_loose_len = 0;
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mr->edge_loose_len = 0;
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BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, "lvert map");
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mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__);
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const MEdge *medge = mr->medge;
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for (int e = 0; e < mr->edge_len; e++, medge++) {
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if (medge->flag & ME_LOOSEEDGE) {
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mr->ledges[mr->edge_loose_len++] = e;
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}
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/* Tag verts as not loose. */
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BLI_BITMAP_ENABLE(lvert_map, medge->v1);
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BLI_BITMAP_ENABLE(lvert_map, medge->v2);
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}
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if (mr->edge_loose_len < mr->edge_len) {
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mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
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}
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mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
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for (int v = 0; v < mr->vert_len; v++) {
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if (!BLI_BITMAP_TEST(lvert_map, v)) {
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mr->lverts[mr->vert_loose_len++] = v;
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}
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}
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if (mr->vert_loose_len < mr->vert_len) {
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mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
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}
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MEM_freeN(lvert_map);
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mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
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}
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}
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else {
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/* BMesh */
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BMesh *bm = mr->bm;
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if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
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int elem_id;
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BMIter iter;
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BMVert *eve;
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BMEdge *ede;
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mr->vert_loose_len = 0;
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mr->edge_loose_len = 0;
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mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
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BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) {
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if (eve->e == NULL) {
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mr->lverts[mr->vert_loose_len++] = elem_id;
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}
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}
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if (mr->vert_loose_len < mr->vert_len) {
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mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
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}
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mr->ledges = MEM_mallocN(mr->edge_len * sizeof(*mr->ledges), __func__);
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BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) {
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if (ede->l == NULL) {
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mr->ledges[mr->edge_loose_len++] = elem_id;
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}
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}
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if (mr->edge_loose_len < mr->edge_len) {
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mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
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}
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mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
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}
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}
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}
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/* Part of the creation of the MeshRenderData that happens in a thread. */
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static void mesh_render_data_update_looptris(MeshRenderData *mr,
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const eMRIterType iter_type,
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const eMRDataType data_flag)
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{
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Mesh *me = mr->me;
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if (mr->extract_type != MR_EXTRACT_BMESH) {
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/* Mesh */
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if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
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mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI");
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BKE_mesh_recalc_looptri(
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me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mr->mlooptri);
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}
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}
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else {
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/* BMesh */
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if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
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/* Edit mode ensures this is valid, no need to calculate. */
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BLI_assert((mr->bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL));
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}
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}
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}
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static void mesh_render_data_update_normals(MeshRenderData *mr,
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const eMRIterType UNUSED(iter_type),
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const eMRDataType data_flag)
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{
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Mesh *me = mr->me;
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const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
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const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
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if (mr->extract_type != MR_EXTRACT_BMESH) {
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/* Mesh */
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if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) {
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mr->poly_normals = MEM_mallocN(sizeof(*mr->poly_normals) * mr->poly_len, __func__);
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BKE_mesh_calc_normals_poly((MVert *)mr->mvert,
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NULL,
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mr->vert_len,
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mr->mloop,
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mr->mpoly,
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mr->loop_len,
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mr->poly_len,
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mr->poly_normals,
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true);
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}
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if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
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mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
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short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL);
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BKE_mesh_normals_loop_split(mr->me->mvert,
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mr->vert_len,
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mr->me->medge,
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mr->edge_len,
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mr->me->mloop,
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mr->loop_normals,
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mr->loop_len,
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mr->me->mpoly,
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mr->poly_normals,
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mr->poly_len,
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is_auto_smooth,
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split_angle,
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NULL,
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clnors,
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NULL);
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}
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}
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else {
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/* BMesh */
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if (data_flag & MR_DATA_POLY_NOR) {
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/* Use bmface->no instead. */
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}
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if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
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const float(*vert_coords)[3] = NULL;
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const float(*vert_normals)[3] = NULL;
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const float(*poly_normals)[3] = NULL;
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if (mr->edit_data && mr->edit_data->vertexCos) {
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vert_coords = mr->bm_vert_coords;
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vert_normals = mr->bm_vert_normals;
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poly_normals = mr->bm_poly_normals;
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}
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mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
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int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL);
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BM_loops_calc_normal_vcos(mr->bm,
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vert_coords,
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vert_normals,
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poly_normals,
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is_auto_smooth,
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split_angle,
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mr->loop_normals,
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NULL,
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NULL,
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clnors_offset,
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false);
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}
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}
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}
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static MeshRenderData *mesh_render_data_create(Mesh *me,
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const bool is_editmode,
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const bool is_paint_mode,
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const float obmat[4][4],
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const bool do_final,
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const bool do_uvedit,
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const DRW_MeshCDMask *UNUSED(cd_used),
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const ToolSettings *ts,
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const eMRIterType iter_type,
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const eMRDataType data_flag)
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{
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MeshRenderData *mr = MEM_callocN(sizeof(*mr), __func__);
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mr->toolsettings = ts;
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mr->mat_len = mesh_render_mat_len_get(me);
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copy_m4_m4(mr->obmat, obmat);
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if (is_editmode) {
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BLI_assert(me->edit_mesh->mesh_eval_cage && me->edit_mesh->mesh_eval_final);
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mr->bm = me->edit_mesh->bm;
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mr->edit_bmesh = me->edit_mesh;
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mr->me = (do_final) ? me->edit_mesh->mesh_eval_final : me->edit_mesh->mesh_eval_cage;
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mr->edit_data = mr->me->runtime.edit_data;
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if (mr->edit_data) {
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EditMeshData *emd = mr->edit_data;
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if (emd->vertexCos) {
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BKE_editmesh_cache_ensure_vert_normals(mr->edit_bmesh, emd);
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BKE_editmesh_cache_ensure_poly_normals(mr->edit_bmesh, emd);
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}
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mr->bm_vert_coords = mr->edit_data->vertexCos;
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mr->bm_vert_normals = mr->edit_data->vertexNos;
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mr->bm_poly_normals = mr->edit_data->polyNos;
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mr->bm_poly_centers = mr->edit_data->polyCos;
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}
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bool has_mdata = (mr->me->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA);
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bool use_mapped = has_mdata && !do_uvedit && mr->me && !mr->me->runtime.is_original;
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int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;
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BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types);
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BM_mesh_elem_table_ensure(mr->bm, bm_ensure_types & ~BM_LOOP);
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mr->efa_act_uv = EDBM_uv_active_face_get(mr->edit_bmesh, false, false);
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mr->efa_act = BM_mesh_active_face_get(mr->bm, false, true);
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mr->eed_act = BM_mesh_active_edge_get(mr->bm);
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mr->eve_act = BM_mesh_active_vert_get(mr->bm);
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mr->crease_ofs = CustomData_get_offset(&mr->bm->edata, CD_CREASE);
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mr->bweight_ofs = CustomData_get_offset(&mr->bm->edata, CD_BWEIGHT);
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#ifdef WITH_FREESTYLE
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mr->freestyle_edge_ofs = CustomData_get_offset(&mr->bm->edata, CD_FREESTYLE_EDGE);
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mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE);
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#endif
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if (use_mapped) {
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mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
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mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
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mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
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use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
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}
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mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH;
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/* Seems like the mesh_eval_final do not have the right origin indices.
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* Force not mapped in this case. */
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if (has_mdata && do_final && me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage) {
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// mr->edit_bmesh = NULL;
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mr->extract_type = MR_EXTRACT_MESH;
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}
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}
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else {
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mr->me = me;
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mr->edit_bmesh = NULL;
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bool use_mapped = is_paint_mode && mr->me && !mr->me->runtime.is_original;
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if (use_mapped) {
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mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
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mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
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mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
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use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
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}
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mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_MESH;
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}
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if (mr->extract_type != MR_EXTRACT_BMESH) {
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/* Mesh */
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mr->vert_len = mr->me->totvert;
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mr->edge_len = mr->me->totedge;
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mr->loop_len = mr->me->totloop;
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mr->poly_len = mr->me->totpoly;
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mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
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mr->mvert = CustomData_get_layer(&mr->me->vdata, CD_MVERT);
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mr->medge = CustomData_get_layer(&mr->me->edata, CD_MEDGE);
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mr->mloop = CustomData_get_layer(&mr->me->ldata, CD_MLOOP);
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mr->mpoly = CustomData_get_layer(&mr->me->pdata, CD_MPOLY);
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mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
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mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
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mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
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}
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else {
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/* BMesh */
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BMesh *bm = mr->bm;
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mr->vert_len = bm->totvert;
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mr->edge_len = bm->totedge;
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mr->loop_len = bm->totloop;
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mr->poly_len = bm->totface;
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mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
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}
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mesh_render_data_update_loose_geom(mr, iter_type, data_flag);
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return mr;
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}
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|
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static void mesh_render_data_free(MeshRenderData *mr)
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{
|
|
MEM_SAFE_FREE(mr->mlooptri);
|
|
MEM_SAFE_FREE(mr->poly_normals);
|
|
MEM_SAFE_FREE(mr->loop_normals);
|
|
|
|
MEM_SAFE_FREE(mr->lverts);
|
|
MEM_SAFE_FREE(mr->ledges);
|
|
|
|
MEM_freeN(mr);
|
|
}
|
|
|
|
BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx)
|
|
{
|
|
return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
|
|
BM_face_at_index(mr->bm, mr->p_origindex[idx]) :
|
|
NULL;
|
|
}
|
|
|
|
BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx)
|
|
{
|
|
return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
|
|
BM_edge_at_index(mr->bm, mr->e_origindex[idx]) :
|
|
NULL;
|
|
}
|
|
|
|
BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx)
|
|
{
|
|
return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
|
|
BM_vert_at_index(mr->bm, mr->v_origindex[idx]) :
|
|
NULL;
|
|
}
|
|
|
|
BLI_INLINE const float *bm_vert_co_get(const MeshRenderData *mr, const BMVert *eve)
|
|
{
|
|
const float(*vert_coords)[3] = mr->bm_vert_coords;
|
|
if (vert_coords != NULL) {
|
|
return vert_coords[BM_elem_index_get(eve)];
|
|
}
|
|
else {
|
|
UNUSED_VARS(mr);
|
|
return eve->co;
|
|
}
|
|
}
|
|
|
|
BLI_INLINE const float *bm_vert_no_get(const MeshRenderData *mr, const BMVert *eve)
|
|
{
|
|
const float(*vert_normals)[3] = mr->bm_vert_normals;
|
|
if (vert_normals != NULL) {
|
|
return vert_normals[BM_elem_index_get(eve)];
|
|
}
|
|
else {
|
|
UNUSED_VARS(mr);
|
|
return eve->co;
|
|
}
|
|
}
|
|
|
|
BLI_INLINE const float *bm_face_no_get(const MeshRenderData *mr, const BMFace *efa)
|
|
{
|
|
const float(*poly_normals)[3] = mr->bm_poly_normals;
|
|
if (poly_normals != NULL) {
|
|
return poly_normals[BM_elem_index_get(efa)];
|
|
}
|
|
else {
|
|
UNUSED_VARS(mr);
|
|
return efa->no;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Mesh Elements Extract Iter
|
|
* \{ */
|
|
|
|
typedef void *(ExtractInitFn)(const MeshRenderData *mr, void *buffer);
|
|
typedef void(ExtractEditTriFn)(const MeshRenderData *mr, int t, BMLoop **e, void *data);
|
|
typedef void(ExtractEditLoopFn)(const MeshRenderData *mr, int l, BMLoop *el, void *data);
|
|
typedef void(ExtractEditLedgeFn)(const MeshRenderData *mr, int e, BMEdge *ed, void *data);
|
|
typedef void(ExtractEditLvertFn)(const MeshRenderData *mr, int v, BMVert *ev, void *data);
|
|
typedef void(ExtractTriFn)(const MeshRenderData *mr, int t, const MLoopTri *mlt, void *data);
|
|
typedef void(ExtractLoopFn)(
|
|
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data);
|
|
typedef void(ExtractLedgeFn)(const MeshRenderData *mr, int e, const MEdge *medge, void *data);
|
|
typedef void(ExtractLvertFn)(const MeshRenderData *mr, int v, const MVert *mvert, void *data);
|
|
typedef void(ExtractFinishFn)(const MeshRenderData *mr, void *buffer, void *data);
|
|
|
|
typedef struct MeshExtract {
|
|
/** Executed on main thread and return user data for iter functions. */
|
|
ExtractInitFn *init;
|
|
/** Executed on one (or more if use_threading) worker thread(s). */
|
|
ExtractEditTriFn *iter_looptri_bm;
|
|
ExtractTriFn *iter_looptri;
|
|
ExtractEditLoopFn *iter_loop_bm;
|
|
ExtractLoopFn *iter_loop;
|
|
ExtractEditLedgeFn *iter_ledge_bm;
|
|
ExtractLedgeFn *iter_ledge;
|
|
ExtractEditLvertFn *iter_lvert_bm;
|
|
ExtractLvertFn *iter_lvert;
|
|
/** Executed on one worker thread after all elements iterations. */
|
|
ExtractFinishFn *finish;
|
|
/** Used to request common data. */
|
|
const eMRDataType data_flag;
|
|
/** Used to know if the element callbacks are threadsafe and can be parallelized. */
|
|
const bool use_threading;
|
|
} MeshExtract;
|
|
|
|
BLI_INLINE eMRIterType mesh_extract_iter_type(const MeshExtract *ext)
|
|
{
|
|
eMRIterType type = 0;
|
|
SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri), MR_ITER_LOOPTRI);
|
|
SET_FLAG_FROM_TEST(type, (ext->iter_loop_bm || ext->iter_loop), MR_ITER_LOOP);
|
|
SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge), MR_ITER_LEDGE);
|
|
SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert), MR_ITER_LVERT);
|
|
return type;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Triangles Indices
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_Tri_Data {
|
|
GPUIndexBufBuilder elb;
|
|
int *tri_mat_start;
|
|
int *tri_mat_end;
|
|
} MeshExtract_Tri_Data;
|
|
|
|
static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
|
|
{
|
|
MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
|
|
size_t mat_tri_idx_size = sizeof(int) * mr->mat_len;
|
|
data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__);
|
|
data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__);
|
|
|
|
int *mat_tri_len = data->tri_mat_start;
|
|
/* Count how many triangle for each material. */
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BMIter iter;
|
|
BMFace *efa;
|
|
BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) {
|
|
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
|
|
int mat = min_ii(efa->mat_nr, mr->mat_len - 1);
|
|
mat_tri_len[mat] += efa->len - 2;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
const MPoly *mpoly = mr->mpoly;
|
|
for (int p = 0; p < mr->poly_len; p++, mpoly++) {
|
|
if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
|
|
int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1);
|
|
mat_tri_len[mat] += mpoly->totloop - 2;
|
|
}
|
|
}
|
|
}
|
|
/* Accumulate tri len per mat to have correct offsets. */
|
|
int ofs = mat_tri_len[0];
|
|
mat_tri_len[0] = 0;
|
|
for (int i = 1; i < mr->mat_len; i++) {
|
|
int tmp = mat_tri_len[i];
|
|
mat_tri_len[i] = ofs;
|
|
ofs += tmp;
|
|
}
|
|
|
|
memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size);
|
|
|
|
int visible_tri_tot = ofs;
|
|
GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len);
|
|
|
|
return data;
|
|
}
|
|
|
|
static void extract_tris_looptri_bmesh(const MeshRenderData *mr,
|
|
int UNUSED(t),
|
|
BMLoop **elt,
|
|
void *_data)
|
|
{
|
|
if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
|
|
MeshExtract_Tri_Data *data = _data;
|
|
int *mat_tri_ofs = data->tri_mat_end;
|
|
int mat = min_ii(elt[0]->f->mat_nr, mr->mat_len - 1);
|
|
GPU_indexbuf_set_tri_verts(&data->elb,
|
|
mat_tri_ofs[mat]++,
|
|
BM_elem_index_get(elt[0]),
|
|
BM_elem_index_get(elt[1]),
|
|
BM_elem_index_get(elt[2]));
|
|
}
|
|
}
|
|
|
|
static void extract_tris_looptri_mesh(const MeshRenderData *mr,
|
|
int UNUSED(t),
|
|
const MLoopTri *mlt,
|
|
void *_data)
|
|
{
|
|
const MPoly *mpoly = &mr->mpoly[mlt->poly];
|
|
if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
|
|
MeshExtract_Tri_Data *data = _data;
|
|
int *mat_tri_ofs = data->tri_mat_end;
|
|
int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1);
|
|
GPU_indexbuf_set_tri_verts(
|
|
&data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
|
|
}
|
|
}
|
|
|
|
static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data)
|
|
{
|
|
MeshExtract_Tri_Data *data = _data;
|
|
GPU_indexbuf_build_in_place(&data->elb, ibo);
|
|
/* HACK Create ibo subranges and assign them to each GPUBatch. */
|
|
if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) {
|
|
BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo);
|
|
for (int i = 0; i < mr->mat_len; i++) {
|
|
/* Multiply by 3 because these are triangle indices. */
|
|
int start = data->tri_mat_start[i] * 3;
|
|
int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3;
|
|
GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
|
|
/* WARNING: We modify the GPUBatch here! */
|
|
GPU_batch_elembuf_set(mr->cache->surface_per_mat[i], sub_ibo, true);
|
|
}
|
|
}
|
|
MEM_freeN(data->tri_mat_start);
|
|
MEM_freeN(data->tri_mat_end);
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_tris = {
|
|
extract_tris_init,
|
|
extract_tris_looptri_bmesh,
|
|
extract_tris_looptri_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_tris_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edges Indices
|
|
* \{ */
|
|
|
|
static void *extract_lines_init(const MeshRenderData *mr, void *UNUSED(buf))
|
|
{
|
|
GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
|
|
/* Put loose edges at the end. */
|
|
GPU_indexbuf_init(
|
|
elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len);
|
|
return elb;
|
|
}
|
|
|
|
static void extract_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *elb)
|
|
{
|
|
if (!BM_elem_flag_test(loop->e, BM_ELEM_HIDDEN)) {
|
|
GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(loop->e), l, BM_elem_index_get(loop->next));
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(loop->e));
|
|
}
|
|
}
|
|
|
|
static void extract_lines_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *mpoly,
|
|
void *elb)
|
|
{
|
|
const MEdge *medge = &mr->medge[mloop->e];
|
|
if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
|
|
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
|
|
(mr->e_origindex[mloop->e] == ORIGINDEX_NONE)))) {
|
|
int loopend = mpoly->totloop + mpoly->loopstart - 1;
|
|
int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
|
|
GPU_indexbuf_set_line_verts(elb, mloop->e, l, other_loop);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_line_restart(elb, mloop->e);
|
|
}
|
|
}
|
|
|
|
static void extract_lines_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
|
|
{
|
|
int ledge_idx = mr->edge_len + e;
|
|
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
|
|
int l = mr->loop_len + e * 2;
|
|
GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_line_restart(elb, ledge_idx);
|
|
}
|
|
/* Don't render the edge twice. */
|
|
GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed));
|
|
}
|
|
|
|
static void extract_lines_ledge_mesh(const MeshRenderData *mr,
|
|
int e,
|
|
const MEdge *medge,
|
|
void *elb)
|
|
{
|
|
int ledge_idx = mr->edge_len + e;
|
|
int edge_idx = mr->ledges[e];
|
|
if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
|
|
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
|
|
(mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) {
|
|
int l = mr->loop_len + e * 2;
|
|
GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_line_restart(elb, ledge_idx);
|
|
}
|
|
/* Don't render the edge twice. */
|
|
GPU_indexbuf_set_line_restart(elb, edge_idx);
|
|
}
|
|
|
|
static void extract_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
|
|
{
|
|
GPU_indexbuf_build_in_place(elb, ibo);
|
|
MEM_freeN(elb);
|
|
}
|
|
|
|
static const MeshExtract extract_lines = {
|
|
extract_lines_init,
|
|
NULL,
|
|
NULL,
|
|
extract_lines_loop_bmesh,
|
|
extract_lines_loop_mesh,
|
|
extract_lines_ledge_bmesh,
|
|
extract_lines_ledge_mesh,
|
|
NULL,
|
|
NULL,
|
|
extract_lines_finish,
|
|
0,
|
|
false,
|
|
};
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Loose Edges Sub Buffer
|
|
* \{ */
|
|
|
|
static void extract_lines_loose_subbuffer(const MeshRenderData *mr)
|
|
{
|
|
BLI_assert(mr->cache->final.ibo.lines);
|
|
/* Multiply by 2 because these are edges indices. */
|
|
const int start = mr->edge_len * 2;
|
|
const int len = mr->edge_loose_len * 2;
|
|
GPU_indexbuf_create_subrange_in_place(
|
|
mr->cache->final.ibo.lines_loose, mr->cache->final.ibo.lines, start, len);
|
|
mr->cache->no_loose_wire = (len == 0);
|
|
}
|
|
|
|
static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr, void *ibo, void *elb)
|
|
{
|
|
GPU_indexbuf_build_in_place(elb, ibo);
|
|
extract_lines_loose_subbuffer(mr);
|
|
MEM_freeN(elb);
|
|
}
|
|
|
|
static const MeshExtract extract_lines_with_lines_loose = {
|
|
extract_lines_init,
|
|
NULL,
|
|
NULL,
|
|
extract_lines_loop_bmesh,
|
|
extract_lines_loop_mesh,
|
|
extract_lines_ledge_bmesh,
|
|
extract_lines_ledge_mesh,
|
|
NULL,
|
|
NULL,
|
|
extract_lines_with_lines_loose_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Point Indices
|
|
* \{ */
|
|
|
|
static void *extract_points_init(const MeshRenderData *mr, void *UNUSED(buf))
|
|
{
|
|
GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
|
|
GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len);
|
|
return elb;
|
|
}
|
|
|
|
BLI_INLINE void vert_set_bmesh(GPUIndexBufBuilder *elb, BMVert *eve, int loop)
|
|
{
|
|
int vert_idx = BM_elem_index_get(eve);
|
|
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
|
|
GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_point_restart(elb, vert_idx);
|
|
}
|
|
}
|
|
|
|
BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
|
|
const MeshRenderData *mr,
|
|
int vert_idx,
|
|
int loop)
|
|
{
|
|
const MVert *mvert = &mr->mvert[vert_idx];
|
|
if (!((mr->use_hide && (mvert->flag & ME_HIDE)) ||
|
|
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
|
|
(mr->v_origindex[vert_idx] == ORIGINDEX_NONE)))) {
|
|
GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_point_restart(elb, vert_idx);
|
|
}
|
|
}
|
|
|
|
static void extract_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *elb)
|
|
{
|
|
vert_set_bmesh(elb, loop->v, l);
|
|
}
|
|
|
|
static void extract_points_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *UNUSED(mpoly),
|
|
void *elb)
|
|
{
|
|
vert_set_mesh(elb, mr, mloop->v, l);
|
|
}
|
|
|
|
static void extract_points_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
|
|
{
|
|
vert_set_bmesh(elb, eed->v1, mr->loop_len + e * 2);
|
|
vert_set_bmesh(elb, eed->v2, mr->loop_len + e * 2 + 1);
|
|
}
|
|
|
|
static void extract_points_ledge_mesh(const MeshRenderData *mr,
|
|
int e,
|
|
const MEdge *medge,
|
|
void *elb)
|
|
{
|
|
vert_set_mesh(elb, mr, medge->v1, mr->loop_len + e * 2);
|
|
vert_set_mesh(elb, mr, medge->v2, mr->loop_len + e * 2 + 1);
|
|
}
|
|
|
|
static void extract_points_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *elb)
|
|
{
|
|
vert_set_bmesh(elb, eve, mr->loop_len + mr->edge_loose_len * 2 + v);
|
|
}
|
|
|
|
static void extract_points_lvert_mesh(const MeshRenderData *mr,
|
|
int v,
|
|
const MVert *UNUSED(mvert),
|
|
void *elb)
|
|
{
|
|
vert_set_mesh(elb, mr, mr->lverts[v], mr->loop_len + mr->edge_loose_len * 2 + v);
|
|
}
|
|
|
|
static void extract_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
|
|
{
|
|
GPU_indexbuf_build_in_place(elb, ibo);
|
|
MEM_freeN(elb);
|
|
}
|
|
|
|
static const MeshExtract extract_points = {
|
|
extract_points_init,
|
|
NULL,
|
|
NULL,
|
|
extract_points_loop_bmesh,
|
|
extract_points_loop_mesh,
|
|
extract_points_ledge_bmesh,
|
|
extract_points_ledge_mesh,
|
|
extract_points_lvert_bmesh,
|
|
extract_points_lvert_mesh,
|
|
extract_points_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Facedots Indices
|
|
* \{ */
|
|
|
|
static void *extract_fdots_init(const MeshRenderData *mr, void *UNUSED(buf))
|
|
{
|
|
GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
|
|
GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
|
|
return elb;
|
|
}
|
|
|
|
static void extract_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int UNUSED(l),
|
|
BMLoop *loop,
|
|
void *elb)
|
|
{
|
|
int face_idx = BM_elem_index_get(loop->f);
|
|
if (!BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN)) {
|
|
GPU_indexbuf_set_point_vert(elb, face_idx, face_idx);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_point_restart(elb, face_idx);
|
|
}
|
|
}
|
|
|
|
static void extract_fdots_loop_mesh(const MeshRenderData *mr,
|
|
int UNUSED(l),
|
|
const MLoop *mloop,
|
|
int p,
|
|
const MPoly *mpoly,
|
|
void *elb)
|
|
{
|
|
const MVert *mvert = &mr->mvert[mloop->v];
|
|
if ((!mr->use_subsurf_fdots || (mvert->flag & ME_VERT_FACEDOT)) &&
|
|
!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
|
|
GPU_indexbuf_set_point_vert(elb, p, p);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_point_restart(elb, p);
|
|
}
|
|
}
|
|
|
|
static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
|
|
{
|
|
GPU_indexbuf_build_in_place(elb, ibo);
|
|
MEM_freeN(elb);
|
|
}
|
|
|
|
static const MeshExtract extract_fdots = {
|
|
extract_fdots_init,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_loop_bmesh,
|
|
extract_fdots_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Paint Mask Line Indices
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_LinePaintMask_Data {
|
|
GPUIndexBufBuilder elb;
|
|
/** One bit per edge set if face is selected. */
|
|
BLI_bitmap select_map[0];
|
|
} MeshExtract_LinePaintMask_Data;
|
|
|
|
static void *extract_lines_paint_mask_init(const MeshRenderData *mr, void *UNUSED(buf))
|
|
{
|
|
size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len);
|
|
MeshExtract_LinePaintMask_Data *data = MEM_callocN(sizeof(*data) + bitmap_size, __func__);
|
|
GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len);
|
|
return data;
|
|
}
|
|
|
|
static void extract_lines_paint_mask_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *mpoly,
|
|
void *_data)
|
|
{
|
|
MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
|
|
const int edge_idx = mloop->e;
|
|
const MEdge *medge = &mr->medge[edge_idx];
|
|
if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
|
|
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
|
|
(mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) {
|
|
|
|
int loopend = mpoly->totloop + mpoly->loopstart - 1;
|
|
int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
|
|
if (mpoly->flag & ME_FACE_SEL) {
|
|
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, edge_idx)) {
|
|
/* Hide edge as it has more than 2 selected loop. */
|
|
GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
|
|
}
|
|
else {
|
|
/* First selected loop. Set edge visible, overwritting any unsel loop. */
|
|
GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
|
|
}
|
|
}
|
|
else {
|
|
/* Set theses unselected loop only if this edge has no other selected loop. */
|
|
if (!BLI_BITMAP_TEST(data->select_map, edge_idx)) {
|
|
GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
|
|
}
|
|
}
|
|
static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr),
|
|
void *ibo,
|
|
void *_data)
|
|
{
|
|
MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
|
|
|
|
GPU_indexbuf_build_in_place(&data->elb, ibo);
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_lines_paint_mask = {
|
|
extract_lines_paint_mask_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_lines_paint_mask_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_lines_paint_mask_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Line Adjacency Indices
|
|
* \{ */
|
|
|
|
#define NO_EDGE INT_MAX
|
|
|
|
typedef struct MeshExtract_LineAdjacency_Data {
|
|
GPUIndexBufBuilder elb;
|
|
EdgeHash *eh;
|
|
bool is_manifold;
|
|
/* Array to convert vert index to any loop index of this vert. */
|
|
uint vert_to_loop[0];
|
|
} MeshExtract_LineAdjacency_Data;
|
|
|
|
static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED(buf))
|
|
{
|
|
/* Similar to poly_to_tri_count().
|
|
* There is always loop + tri - 1 edges inside a polygon.
|
|
* Accumulate for all polys and you get : */
|
|
uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len;
|
|
|
|
size_t vert_to_loop_size = sizeof(uint) * mr->vert_len;
|
|
|
|
MeshExtract_LineAdjacency_Data *data = MEM_callocN(sizeof(*data) + vert_to_loop_size, __func__);
|
|
GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES_ADJ, tess_edge_len, mr->loop_len);
|
|
data->eh = BLI_edgehash_new_ex(__func__, tess_edge_len);
|
|
data->is_manifold = true;
|
|
return data;
|
|
}
|
|
|
|
BLI_INLINE void lines_adjacency_triangle(
|
|
uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data)
|
|
{
|
|
GPUIndexBufBuilder *elb = &data->elb;
|
|
/* Iter around the triangle's edges. */
|
|
for (int e = 0; e < 3; e++) {
|
|
SHIFT3(uint, v3, v2, v1);
|
|
SHIFT3(uint, l3, l2, l1);
|
|
|
|
bool inv_indices = (v2 > v3);
|
|
void **pval;
|
|
bool value_is_init = BLI_edgehash_ensure_p(data->eh, v2, v3, &pval);
|
|
int v_data = POINTER_AS_INT(*pval);
|
|
if (!value_is_init || v_data == NO_EDGE) {
|
|
/* Save the winding order inside the sign bit. Because the
|
|
* edgehash sort the keys and we need to compare winding later. */
|
|
int value = (int)l1 + 1; /* 0 cannot be signed so add one. */
|
|
*pval = POINTER_FROM_INT((inv_indices) ? -value : value);
|
|
/* Store loop indices for remaining non-manifold edges. */
|
|
data->vert_to_loop[v2] = l2;
|
|
data->vert_to_loop[v3] = l3;
|
|
}
|
|
else {
|
|
/* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
|
|
*pval = POINTER_FROM_INT(NO_EDGE);
|
|
bool inv_opposite = (v_data < 0);
|
|
uint l_opposite = (uint)abs(v_data) - 1;
|
|
/* TODO Make this part threadsafe. */
|
|
if (inv_opposite == inv_indices) {
|
|
/* Don't share edge if triangles have non matching winding. */
|
|
GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1);
|
|
GPU_indexbuf_add_line_adj_verts(elb, l_opposite, l2, l3, l_opposite);
|
|
data->is_manifold = false;
|
|
}
|
|
else {
|
|
GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l_opposite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void extract_lines_adjacency_looptri_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int UNUSED(t),
|
|
BMLoop **elt,
|
|
void *data)
|
|
{
|
|
if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
|
|
lines_adjacency_triangle(BM_elem_index_get(elt[0]->v),
|
|
BM_elem_index_get(elt[1]->v),
|
|
BM_elem_index_get(elt[2]->v),
|
|
BM_elem_index_get(elt[0]),
|
|
BM_elem_index_get(elt[1]),
|
|
BM_elem_index_get(elt[2]),
|
|
data);
|
|
}
|
|
}
|
|
|
|
static void extract_lines_adjacency_looptri_mesh(const MeshRenderData *mr,
|
|
int UNUSED(t),
|
|
const MLoopTri *mlt,
|
|
void *data)
|
|
{
|
|
const MPoly *mpoly = &mr->mpoly[mlt->poly];
|
|
if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
|
|
lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
|
|
mr->mloop[mlt->tri[1]].v,
|
|
mr->mloop[mlt->tri[2]].v,
|
|
mlt->tri[0],
|
|
mlt->tri[1],
|
|
mlt->tri[2],
|
|
data);
|
|
}
|
|
}
|
|
|
|
static void extract_lines_adjacency_finish(const MeshRenderData *mr, void *ibo, void *_data)
|
|
{
|
|
MeshExtract_LineAdjacency_Data *data = (MeshExtract_LineAdjacency_Data *)_data;
|
|
/* Create edges for remaining non manifold edges. */
|
|
EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh);
|
|
for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
|
|
uint v2, v3, l1, l2, l3;
|
|
int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
|
|
if (v_data != NO_EDGE) {
|
|
BLI_edgehashIterator_getKey(ehi, &v2, &v3);
|
|
l1 = (uint)abs(v_data) - 1;
|
|
if (v_data < 0) { /* inv_opposite */
|
|
SWAP(uint, v2, v3);
|
|
}
|
|
l2 = data->vert_to_loop[v2];
|
|
l3 = data->vert_to_loop[v3];
|
|
GPU_indexbuf_add_line_adj_verts(&data->elb, l1, l2, l3, l1);
|
|
data->is_manifold = false;
|
|
}
|
|
}
|
|
BLI_edgehashIterator_free(ehi);
|
|
BLI_edgehash_free(data->eh, NULL);
|
|
|
|
mr->cache->is_manifold = data->is_manifold;
|
|
|
|
GPU_indexbuf_build_in_place(&data->elb, ibo);
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
#undef NO_EDGE
|
|
|
|
static const MeshExtract extract_lines_adjacency = {
|
|
extract_lines_adjacency_init,
|
|
extract_lines_adjacency_looptri_bmesh,
|
|
extract_lines_adjacency_looptri_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_lines_adjacency_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit UV Triangles Indices
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_EditUvElem_Data {
|
|
GPUIndexBufBuilder elb;
|
|
bool sync_selection;
|
|
} MeshExtract_EditUvElem_Data;
|
|
|
|
static void *extract_edituv_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
|
|
{
|
|
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len);
|
|
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
|
|
return data;
|
|
}
|
|
|
|
BLI_INLINE void edituv_tri_add(
|
|
MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3)
|
|
{
|
|
if (!hidden && (data->sync_selection || selected)) {
|
|
GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3);
|
|
}
|
|
}
|
|
|
|
static void extract_edituv_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int UNUSED(t),
|
|
BMLoop **elt,
|
|
void *data)
|
|
{
|
|
edituv_tri_add(data,
|
|
BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN),
|
|
BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT),
|
|
BM_elem_index_get(elt[0]),
|
|
BM_elem_index_get(elt[1]),
|
|
BM_elem_index_get(elt[2]));
|
|
}
|
|
|
|
static void extract_edituv_tris_looptri_mesh(const MeshRenderData *mr,
|
|
int UNUSED(t),
|
|
const MLoopTri *mlt,
|
|
void *data)
|
|
{
|
|
const MPoly *mpoly = &mr->mpoly[mlt->poly];
|
|
edituv_tri_add(data,
|
|
(mpoly->flag & ME_HIDE) != 0,
|
|
(mpoly->flag & ME_FACE_SEL) != 0,
|
|
mlt->tri[0],
|
|
mlt->tri[1],
|
|
mlt->tri[2]);
|
|
}
|
|
|
|
static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
|
|
{
|
|
MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
|
|
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
|
|
MEM_freeN(extract_data);
|
|
}
|
|
|
|
static const MeshExtract extract_edituv_tris = {
|
|
extract_edituv_tris_init,
|
|
extract_edituv_tris_looptri_bmesh,
|
|
extract_edituv_tris_looptri_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_tris_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit UV Line Indices around faces
|
|
* \{ */
|
|
|
|
static void *extract_edituv_lines_init(const MeshRenderData *mr, void *UNUSED(ibo))
|
|
{
|
|
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len);
|
|
|
|
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
|
|
return data;
|
|
}
|
|
|
|
BLI_INLINE void edituv_edge_add(
|
|
MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2)
|
|
{
|
|
if (!hidden && (data->sync_selection || selected)) {
|
|
GPU_indexbuf_add_line_verts(&data->elb, v1, v2);
|
|
}
|
|
}
|
|
|
|
static void extract_edituv_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
edituv_edge_add(data,
|
|
BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
|
|
BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
|
|
l,
|
|
BM_elem_index_get(loop->next));
|
|
}
|
|
|
|
static void extract_edituv_lines_loop_mesh(const MeshRenderData *mr,
|
|
int loop_idx,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *mpoly,
|
|
void *data)
|
|
{
|
|
int loopend = mpoly->totloop + mpoly->loopstart - 1;
|
|
int loop_next_idx = (loop_idx == loopend) ? mpoly->loopstart : (loop_idx + 1);
|
|
const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[mloop->e] != ORIGINDEX_NONE);
|
|
edituv_edge_add(data,
|
|
(mpoly->flag & ME_HIDE) != 0 || !real_edge,
|
|
(mpoly->flag & ME_FACE_SEL) != 0,
|
|
loop_idx,
|
|
loop_next_idx);
|
|
}
|
|
|
|
static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
|
|
{
|
|
MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
|
|
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
|
|
MEM_freeN(extract_data);
|
|
}
|
|
|
|
static const MeshExtract extract_edituv_lines = {
|
|
extract_edituv_lines_init,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_lines_loop_bmesh,
|
|
extract_edituv_lines_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_lines_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit UV Points Indices
|
|
* \{ */
|
|
|
|
static void *extract_edituv_points_init(const MeshRenderData *mr, void *UNUSED(ibo))
|
|
{
|
|
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len);
|
|
|
|
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
|
|
return data;
|
|
}
|
|
|
|
BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data,
|
|
bool hidden,
|
|
bool selected,
|
|
int v1)
|
|
{
|
|
if (!hidden && (data->sync_selection || selected)) {
|
|
GPU_indexbuf_add_point_vert(&data->elb, v1);
|
|
}
|
|
}
|
|
|
|
static void extract_edituv_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
edituv_point_add(data,
|
|
BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
|
|
BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
|
|
l);
|
|
}
|
|
|
|
static void extract_edituv_points_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *mpoly,
|
|
void *data)
|
|
{
|
|
const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
|
|
mr->v_origindex[mloop->v] != ORIGINDEX_NONE);
|
|
edituv_point_add(
|
|
data, ((mpoly->flag & ME_HIDE) != 0) || !real_vert, (mpoly->flag & ME_FACE_SEL) != 0, l);
|
|
}
|
|
|
|
static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
|
|
{
|
|
MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
|
|
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
|
|
MEM_freeN(extract_data);
|
|
}
|
|
|
|
static const MeshExtract extract_edituv_points = {
|
|
extract_edituv_points_init,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_points_loop_bmesh,
|
|
extract_edituv_points_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_points_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit UV Facedots Indices
|
|
* \{ */
|
|
|
|
static void *extract_edituv_fdots_init(const MeshRenderData *mr, void *UNUSED(ibo))
|
|
{
|
|
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
|
|
|
|
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
|
|
return data;
|
|
}
|
|
|
|
BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data,
|
|
bool hidden,
|
|
bool selected,
|
|
int face_idx)
|
|
{
|
|
if (!hidden && (data->sync_selection || selected)) {
|
|
GPU_indexbuf_set_point_vert(&data->elb, face_idx, face_idx);
|
|
}
|
|
else {
|
|
GPU_indexbuf_set_point_restart(&data->elb, face_idx);
|
|
}
|
|
}
|
|
|
|
static void extract_edituv_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int UNUSED(l),
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
edituv_facedot_add(data,
|
|
BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
|
|
BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
|
|
BM_elem_index_get(loop->f));
|
|
}
|
|
|
|
static void extract_edituv_fdots_loop_mesh(const MeshRenderData *mr,
|
|
int UNUSED(l),
|
|
const MLoop *mloop,
|
|
int p,
|
|
const MPoly *mpoly,
|
|
void *data)
|
|
{
|
|
const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
|
|
mr->p_origindex[p] != ORIGINDEX_NONE);
|
|
const bool subd_fdot = (!mr->use_subsurf_fdots ||
|
|
(mr->mvert[mloop->v].flag & ME_VERT_FACEDOT) != 0);
|
|
edituv_facedot_add(data,
|
|
((mpoly->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
|
|
(mpoly->flag & ME_FACE_SEL) != 0,
|
|
p);
|
|
}
|
|
|
|
static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *_data)
|
|
{
|
|
MeshExtract_EditUvElem_Data *data = (MeshExtract_EditUvElem_Data *)_data;
|
|
GPU_indexbuf_build_in_place(&data->elb, ibo);
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_edituv_fdots = {
|
|
extract_edituv_fdots_init,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_fdots_loop_bmesh,
|
|
extract_edituv_fdots_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_fdots_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Position and Vertex Normal
|
|
* \{ */
|
|
|
|
typedef struct PosNorLoop {
|
|
float pos[3];
|
|
GPUPackedNormal nor;
|
|
} PosNorLoop;
|
|
|
|
typedef struct MeshExtract_PosNor_Data {
|
|
PosNorLoop *vbo_data;
|
|
GPUPackedNormal packed_nor[];
|
|
} MeshExtract_PosNor_Data;
|
|
|
|
static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
/* WARNING Adjust PosNorLoop struct accordingly. */
|
|
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
|
|
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
GPU_vertformat_alias_add(&format, "vnor");
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
|
|
|
|
/* Pack normals per vert, reduce amount of computation. */
|
|
size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len;
|
|
MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
|
|
data->vbo_data = (PosNorLoop *)vbo->data;
|
|
|
|
/* Quicker than doing it for each loop. */
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BMIter iter;
|
|
BMVert *eve;
|
|
int v;
|
|
BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
|
|
data->packed_nor[v] = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, eve));
|
|
}
|
|
}
|
|
else {
|
|
const MVert *mvert = mr->mvert;
|
|
for (int v = 0; v < mr->vert_len; v++, mvert++) {
|
|
data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no);
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
|
|
static void extract_pos_nor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data)
|
|
{
|
|
MeshExtract_PosNor_Data *data = _data;
|
|
PosNorLoop *vert = data->vbo_data + l;
|
|
copy_v3_v3(vert->pos, bm_vert_co_get(mr, loop->v));
|
|
vert->nor = data->packed_nor[BM_elem_index_get(loop->v)];
|
|
BMFace *efa = loop->f;
|
|
vert->nor.w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
|
|
}
|
|
|
|
static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *mpoly,
|
|
void *_data)
|
|
{
|
|
MeshExtract_PosNor_Data *data = _data;
|
|
PosNorLoop *vert = data->vbo_data + l;
|
|
const MVert *mvert = &mr->mvert[mloop->v];
|
|
copy_v3_v3(vert->pos, mvert->co);
|
|
vert->nor = data->packed_nor[mloop->v];
|
|
/* Flag for paint mode overlay. */
|
|
if (mpoly->flag & ME_HIDE || mvert->flag & ME_HIDE ||
|
|
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
|
|
(mr->v_origindex[mloop->v] == ORIGINDEX_NONE))) {
|
|
vert->nor.w = -1;
|
|
}
|
|
else if (mvert->flag & SELECT) {
|
|
vert->nor.w = 1;
|
|
}
|
|
else {
|
|
vert->nor.w = 0;
|
|
}
|
|
}
|
|
|
|
static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data)
|
|
{
|
|
int l = mr->loop_len + e * 2;
|
|
MeshExtract_PosNor_Data *data = _data;
|
|
PosNorLoop *vert = data->vbo_data + l;
|
|
copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
|
|
copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
|
|
vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
|
|
vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
|
|
}
|
|
|
|
static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
|
|
int e,
|
|
const MEdge *medge,
|
|
void *_data)
|
|
{
|
|
int l = mr->loop_len + e * 2;
|
|
MeshExtract_PosNor_Data *data = _data;
|
|
PosNorLoop *vert = data->vbo_data + l;
|
|
copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
|
|
copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
|
|
vert[0].nor = data->packed_nor[medge->v1];
|
|
vert[1].nor = data->packed_nor[medge->v2];
|
|
}
|
|
|
|
static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data)
|
|
{
|
|
int l = mr->loop_len + mr->edge_loose_len * 2 + v;
|
|
MeshExtract_PosNor_Data *data = _data;
|
|
PosNorLoop *vert = data->vbo_data + l;
|
|
copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
|
|
vert->nor = data->packed_nor[BM_elem_index_get(eve)];
|
|
}
|
|
|
|
static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
|
|
int v,
|
|
const MVert *mvert,
|
|
void *_data)
|
|
{
|
|
int l = mr->loop_len + mr->edge_loose_len * 2 + v;
|
|
int v_idx = mr->lverts[v];
|
|
MeshExtract_PosNor_Data *data = _data;
|
|
PosNorLoop *vert = data->vbo_data + l;
|
|
copy_v3_v3(vert->pos, mvert->co);
|
|
vert->nor = data->packed_nor[v_idx];
|
|
}
|
|
|
|
static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data)
|
|
{
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_pos_nor = {
|
|
extract_pos_nor_init,
|
|
NULL,
|
|
NULL,
|
|
extract_pos_nor_loop_bmesh,
|
|
extract_pos_nor_loop_mesh,
|
|
extract_pos_nor_ledge_bmesh,
|
|
extract_pos_nor_ledge_mesh,
|
|
extract_pos_nor_lvert_bmesh,
|
|
extract_pos_nor_lvert_mesh,
|
|
extract_pos_nor_finish,
|
|
0,
|
|
true,
|
|
};
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract HQ Loop Normal
|
|
* \{ */
|
|
|
|
typedef struct gpuHQNor {
|
|
short x, y, z, w;
|
|
} gpuHQNor;
|
|
|
|
static void *extract_lnor_hq_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
GPU_vertformat_alias_add(&format, "lnor");
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
return vbo->data;
|
|
}
|
|
|
|
static void extract_lnor_hq_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data)
|
|
{
|
|
if (mr->loop_normals) {
|
|
normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, mr->loop_normals[l]);
|
|
}
|
|
else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) {
|
|
normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, bm_vert_no_get(mr, loop->v));
|
|
}
|
|
else {
|
|
normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, bm_face_no_get(mr, loop->f));
|
|
}
|
|
}
|
|
|
|
static void extract_lnor_hq_loop_mesh(
|
|
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data)
|
|
{
|
|
gpuHQNor *lnor_data = &((gpuHQNor *)data)[l];
|
|
if (mr->loop_normals) {
|
|
normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[l]);
|
|
}
|
|
else if (mpoly->flag & ME_SMOOTH) {
|
|
copy_v3_v3_short(&lnor_data->x, mr->mvert[mloop->v].no);
|
|
}
|
|
else {
|
|
normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[p]);
|
|
}
|
|
|
|
/* Flag for paint mode overlay.
|
|
* Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In
|
|
* paint mode it will use the unmapped data to draw the wireframe. */
|
|
if (mpoly->flag & ME_HIDE ||
|
|
(mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
|
|
mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
|
|
lnor_data->w = -1;
|
|
}
|
|
else if (mpoly->flag & ME_FACE_SEL) {
|
|
lnor_data->w = 1;
|
|
}
|
|
else {
|
|
lnor_data->w = 0;
|
|
}
|
|
}
|
|
|
|
static const MeshExtract extract_lnor_hq = {
|
|
extract_lnor_hq_init,
|
|
NULL,
|
|
NULL,
|
|
extract_lnor_hq_loop_bmesh,
|
|
extract_lnor_hq_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
MR_DATA_LOOP_NOR,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Loop Normal
|
|
* \{ */
|
|
|
|
static void *extract_lnor_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
GPU_vertformat_alias_add(&format, "lnor");
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
return vbo->data;
|
|
}
|
|
|
|
static void extract_lnor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data)
|
|
{
|
|
if (mr->loop_normals) {
|
|
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
|
|
}
|
|
else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) {
|
|
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, loop->v));
|
|
}
|
|
else {
|
|
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, loop->f));
|
|
}
|
|
BMFace *efa = loop->f;
|
|
((GPUPackedNormal *)data)[l].w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
|
|
}
|
|
|
|
static void extract_lnor_loop_mesh(
|
|
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data)
|
|
{
|
|
GPUPackedNormal *lnor_data = &((GPUPackedNormal *)data)[l];
|
|
if (mr->loop_normals) {
|
|
*lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
|
|
}
|
|
else if (mpoly->flag & ME_SMOOTH) {
|
|
*lnor_data = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no);
|
|
}
|
|
else {
|
|
*lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[p]);
|
|
}
|
|
|
|
/* Flag for paint mode overlay.
|
|
* Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In
|
|
* paint mode it will use the unmapped data to draw the wireframe. */
|
|
if (mpoly->flag & ME_HIDE ||
|
|
(mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
|
|
mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
|
|
lnor_data->w = -1;
|
|
}
|
|
else if (mpoly->flag & ME_FACE_SEL) {
|
|
lnor_data->w = 1;
|
|
}
|
|
else {
|
|
lnor_data->w = 0;
|
|
}
|
|
}
|
|
|
|
static const MeshExtract extract_lnor = {
|
|
extract_lnor_init,
|
|
NULL,
|
|
NULL,
|
|
extract_lnor_loop_bmesh,
|
|
extract_lnor_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
MR_DATA_LOOP_NOR,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract UV layers
|
|
* \{ */
|
|
|
|
static void *extract_uv_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
GPUVertFormat format = {0};
|
|
GPU_vertformat_deinterleave(&format);
|
|
|
|
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
|
|
uint32_t uv_layers = mr->cache->cd_used.uv;
|
|
|
|
/* HACK to fix T68857 */
|
|
if (mr->extract_type == MR_EXTRACT_BMESH && mr->cache->cd_used.edit_uv == 1) {
|
|
int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
|
|
if (layer != -1) {
|
|
uv_layers |= (1 << layer);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MAX_MTFACE; i++) {
|
|
if (uv_layers & (1 << i)) {
|
|
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
|
|
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
|
|
|
|
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
|
|
/* UV layer name. */
|
|
BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name);
|
|
GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
/* Auto layer name. */
|
|
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
|
|
GPU_vertformat_alias_add(&format, attr_name);
|
|
/* Active render layer name. */
|
|
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
|
|
GPU_vertformat_alias_add(&format, "u");
|
|
}
|
|
/* Active display layer name. */
|
|
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
|
|
GPU_vertformat_alias_add(&format, "au");
|
|
/* Alias to pos for edit uvs. */
|
|
GPU_vertformat_alias_add(&format, "pos");
|
|
}
|
|
/* Stencil mask uv layer name. */
|
|
if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) {
|
|
GPU_vertformat_alias_add(&format, "mu");
|
|
}
|
|
}
|
|
}
|
|
|
|
int v_len = mr->loop_len;
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
/* VBO will not be used, only allocate minimum of memory. */
|
|
v_len = 1;
|
|
}
|
|
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, v_len);
|
|
|
|
float(*uv_data)[2] = (float(*)[2])vbo->data;
|
|
for (int i = 0; i < MAX_MTFACE; i++) {
|
|
if (uv_layers & (1 << i)) {
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i);
|
|
BMIter f_iter, l_iter;
|
|
BMFace *efa;
|
|
BMLoop *loop;
|
|
BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
|
|
BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
|
|
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
|
|
memcpy(uv_data, luv->uv, sizeof(*uv_data));
|
|
uv_data++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i);
|
|
for (int l = 0; l < mr->loop_len; l++, uv_data++, layer_data++) {
|
|
memcpy(uv_data, layer_data->uv, sizeof(*uv_data));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const MeshExtract extract_uv = {
|
|
extract_uv_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Tangent layers
|
|
* \{ */
|
|
|
|
static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool do_hq)
|
|
{
|
|
GPUVertCompType comp_type = do_hq ? GPU_COMP_I16 : GPU_COMP_I10;
|
|
GPUVertFetchMode fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT;
|
|
|
|
GPUVertFormat format = {0};
|
|
GPU_vertformat_deinterleave(&format);
|
|
|
|
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
|
|
CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
|
|
uint32_t tan_layers = mr->cache->cd_used.tan;
|
|
float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO);
|
|
bool orco_allocated = false;
|
|
const bool use_orco_tan = mr->cache->cd_used.tan_orco != 0;
|
|
|
|
int tan_len = 0;
|
|
char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME];
|
|
|
|
for (int i = 0; i < MAX_MTFACE; i++) {
|
|
if (tan_layers & (1 << i)) {
|
|
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
|
|
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
|
|
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
|
|
/* Tangent layer name. */
|
|
BLI_snprintf(attr_name, sizeof(attr_name), "t%s", attr_safe_name);
|
|
GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
|
|
/* Active render layer name. */
|
|
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
|
|
GPU_vertformat_alias_add(&format, "t");
|
|
}
|
|
/* Active display layer name. */
|
|
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
|
|
GPU_vertformat_alias_add(&format, "at");
|
|
}
|
|
|
|
BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME);
|
|
}
|
|
}
|
|
if (use_orco_tan && orco == NULL) {
|
|
/* If orco is not available compute it ourselves */
|
|
orco_allocated = true;
|
|
orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__);
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BMesh *bm = mr->bm;
|
|
for (int v = 0; v < mr->vert_len; v++) {
|
|
const BMVert *eve = BM_vert_at_index(bm, v);
|
|
/* Exceptional case where #bm_vert_co_get can be avoided, as we want the original coords.
|
|
* not the distorted ones. */
|
|
copy_v3_v3(orco[v], eve->co);
|
|
}
|
|
}
|
|
else {
|
|
const MVert *mvert = mr->mvert;
|
|
for (int v = 0; v < mr->vert_len; v++, mvert++) {
|
|
copy_v3_v3(orco[v], mvert->co);
|
|
}
|
|
}
|
|
BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0);
|
|
}
|
|
|
|
/* Start Fresh */
|
|
CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
|
|
|
|
if (tan_len != 0 || use_orco_tan) {
|
|
short tangent_mask = 0;
|
|
bool calc_active_tangent = false;
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BKE_editmesh_loop_tangent_calc(mr->edit_bmesh,
|
|
calc_active_tangent,
|
|
tangent_names,
|
|
tan_len,
|
|
mr->poly_normals,
|
|
mr->loop_normals,
|
|
orco,
|
|
cd_ldata,
|
|
mr->loop_len,
|
|
&tangent_mask);
|
|
}
|
|
else {
|
|
BKE_mesh_calc_loop_tangent_ex(mr->mvert,
|
|
mr->mpoly,
|
|
mr->poly_len,
|
|
mr->mloop,
|
|
mr->mlooptri,
|
|
mr->tri_len,
|
|
cd_ldata,
|
|
calc_active_tangent,
|
|
tangent_names,
|
|
tan_len,
|
|
mr->poly_normals,
|
|
mr->loop_normals,
|
|
orco,
|
|
cd_ldata,
|
|
mr->loop_len,
|
|
&tangent_mask);
|
|
}
|
|
}
|
|
|
|
if (use_orco_tan) {
|
|
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
|
|
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_TANGENT, 0);
|
|
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
|
|
BLI_snprintf(attr_name, sizeof(*attr_name), "t%s", attr_safe_name);
|
|
GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
|
|
GPU_vertformat_alias_add(&format, "t");
|
|
GPU_vertformat_alias_add(&format, "at");
|
|
}
|
|
|
|
if (orco_allocated) {
|
|
MEM_SAFE_FREE(orco);
|
|
}
|
|
|
|
int v_len = mr->loop_len;
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
/* VBO will not be used, only allocate minimum of memory. */
|
|
v_len = 1;
|
|
}
|
|
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, v_len);
|
|
|
|
if (do_hq) {
|
|
short(*tan_data)[4] = (short(*)[4])vbo->data;
|
|
for (int i = 0; i < tan_len; i++) {
|
|
const char *name = tangent_names[i];
|
|
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(cd_ldata, CD_TANGENT, name);
|
|
for (int l = 0; l < mr->loop_len; l++) {
|
|
normal_float_to_short_v3(*tan_data, layer_data[l]);
|
|
(*tan_data)[3] = (layer_data[l][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
|
|
tan_data++;
|
|
}
|
|
}
|
|
if (use_orco_tan) {
|
|
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0);
|
|
for (int l = 0; l < mr->loop_len; l++) {
|
|
normal_float_to_short_v3(*tan_data, layer_data[l]);
|
|
(*tan_data)[3] = (layer_data[l][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
|
|
tan_data++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
GPUPackedNormal *tan_data = (GPUPackedNormal *)vbo->data;
|
|
for (int i = 0; i < tan_len; i++) {
|
|
const char *name = tangent_names[i];
|
|
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(cd_ldata, CD_TANGENT, name);
|
|
for (int l = 0; l < mr->loop_len; l++) {
|
|
*tan_data = GPU_normal_convert_i10_v3(layer_data[l]);
|
|
tan_data->w = (layer_data[l][3] > 0.0f) ? 1 : -2;
|
|
tan_data++;
|
|
}
|
|
}
|
|
if (use_orco_tan) {
|
|
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0);
|
|
for (int l = 0; l < mr->loop_len; l++) {
|
|
*tan_data = GPU_normal_convert_i10_v3(layer_data[l]);
|
|
tan_data->w = (layer_data[l][3] > 0.0f) ? 1 : -2;
|
|
tan_data++;
|
|
}
|
|
}
|
|
}
|
|
|
|
CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
|
|
}
|
|
|
|
static void *extract_tan_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
extract_tan_ex(mr, buf, false);
|
|
return NULL;
|
|
}
|
|
|
|
static const MeshExtract extract_tan = {
|
|
extract_tan_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract HQ Tangent layers
|
|
* \{ */
|
|
|
|
static void *extract_tan_hq_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
extract_tan_ex(mr, buf, true);
|
|
return NULL;
|
|
}
|
|
|
|
static const MeshExtract extract_tan_hq = {
|
|
extract_tan_hq_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract VCol
|
|
* \{ */
|
|
|
|
static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
GPUVertFormat format = {0};
|
|
GPU_vertformat_deinterleave(&format);
|
|
|
|
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
|
|
uint32_t vcol_layers = mr->cache->cd_used.vcol;
|
|
|
|
for (int i = 0; i < MAX_MCOL; i++) {
|
|
if (vcol_layers & (1 << i)) {
|
|
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
|
|
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i);
|
|
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
|
|
|
|
BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
|
|
GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
|
|
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) {
|
|
GPU_vertformat_alias_add(&format, "c");
|
|
}
|
|
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) {
|
|
GPU_vertformat_alias_add(&format, "ac");
|
|
}
|
|
/* Gather number of auto layers. */
|
|
/* We only do vcols that are not overridden by uvs */
|
|
if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
|
|
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
|
|
GPU_vertformat_alias_add(&format, attr_name);
|
|
}
|
|
}
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
typedef struct gpuMeshVcol {
|
|
ushort r, g, b, a;
|
|
} gpuMeshVcol;
|
|
|
|
gpuMeshVcol *vcol_data = (gpuMeshVcol *)vbo->data;
|
|
for (int i = 0; i < MAX_MCOL; i++) {
|
|
if (vcol_layers & (1 << i)) {
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPCOL, i);
|
|
BMIter f_iter, l_iter;
|
|
BMFace *efa;
|
|
BMLoop *loop;
|
|
BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
|
|
BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
|
|
const MLoopCol *mloopcol = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
|
|
vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
|
|
vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
|
|
vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
|
|
vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f));
|
|
vcol_data++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
const MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
|
|
for (int l = 0; l < mr->loop_len; l++, mloopcol++, vcol_data++) {
|
|
vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
|
|
vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
|
|
vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
|
|
vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static const MeshExtract extract_vcol = {
|
|
extract_vcol_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Orco
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_Orco_Data {
|
|
float (*vbo_data)[4];
|
|
float (*orco)[3];
|
|
} MeshExtract_Orco_Data;
|
|
|
|
static void *extract_orco_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
/* FIXME(fclem): We use the last component as a way to differentiate from generic vertex
|
|
* attributes. This is a substantial waste of Vram and should be done another way.
|
|
* Unfortunately, at the time of writing, I did not found any other "non disruptive"
|
|
* alternative. */
|
|
GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
|
|
}
|
|
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
CustomData *cd_vdata = &mr->me->vdata;
|
|
|
|
MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__);
|
|
data->vbo_data = (float(*)[4])vbo->data;
|
|
data->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
|
|
/* Make sure orco layer was requested only if needed! */
|
|
BLI_assert(data->orco);
|
|
return data;
|
|
}
|
|
|
|
static void extract_orco_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
|
|
float *loop_orco = orco_data->vbo_data[l];
|
|
copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(loop->v)]);
|
|
loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
|
|
}
|
|
|
|
static void extract_orco_loop_mesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *UNUSED(mpoly),
|
|
void *data)
|
|
{
|
|
MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
|
|
float *loop_orco = orco_data->vbo_data[l];
|
|
copy_v3_v3(loop_orco, orco_data->orco[mloop->v]);
|
|
loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
|
|
}
|
|
|
|
static void extract_orco_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
|
|
{
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_orco = {
|
|
extract_orco_init,
|
|
NULL,
|
|
NULL,
|
|
extract_orco_loop_bmesh,
|
|
extract_orco_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_orco_finish,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edge Factor
|
|
* Defines how much an edge is visible.
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_EdgeFac_Data {
|
|
uchar *vbo_data;
|
|
bool use_edge_render;
|
|
/* Number of loop per edge. */
|
|
uchar edge_loop_count[0];
|
|
} MeshExtract_EdgeFac_Data;
|
|
|
|
static float loop_edge_factor_get(const float f_no[3],
|
|
const float v_co[3],
|
|
const float v_no[3],
|
|
const float v_next_co[3])
|
|
{
|
|
float enor[3], evec[3];
|
|
sub_v3_v3v3(evec, v_next_co, v_co);
|
|
cross_v3_v3v3(enor, v_no, evec);
|
|
normalize_v3(enor);
|
|
float d = fabsf(dot_v3v3(enor, f_no));
|
|
/* Rescale to the slider range. */
|
|
d *= (1.0f / 0.065f);
|
|
CLAMP(d, 0.0f, 1.0f);
|
|
return d;
|
|
}
|
|
|
|
static void *extract_edge_fac_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
|
|
|
|
MeshExtract_EdgeFac_Data *data;
|
|
|
|
if (mr->extract_type == MR_EXTRACT_MESH) {
|
|
size_t edge_loop_count_size = sizeof(uint32_t) * mr->edge_len;
|
|
data = MEM_callocN(sizeof(*data) + edge_loop_count_size, __func__);
|
|
|
|
/* HACK(fclem) Detecting the need for edge render.
|
|
* We could have a flag in the mesh instead or check the modifier stack. */
|
|
const MEdge *medge = mr->medge;
|
|
for (int e = 0; e < mr->edge_len; e++, medge++) {
|
|
if ((medge->flag & ME_EDGERENDER) == 0) {
|
|
data->use_edge_render = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
data = MEM_callocN(sizeof(*data), __func__);
|
|
/* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */
|
|
data->use_edge_render = true;
|
|
}
|
|
|
|
data->vbo_data = vbo->data;
|
|
return data;
|
|
}
|
|
|
|
static void extract_edge_fac_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data)
|
|
{
|
|
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
|
|
if (BM_edge_is_manifold(loop->e)) {
|
|
float ratio = loop_edge_factor_get(bm_face_no_get(mr, loop->f),
|
|
bm_vert_co_get(mr, loop->v),
|
|
bm_vert_no_get(mr, loop->v),
|
|
bm_vert_co_get(mr, loop->next->v));
|
|
data->vbo_data[l] = ratio * 253 + 1;
|
|
}
|
|
else {
|
|
data->vbo_data[l] = 255;
|
|
}
|
|
}
|
|
|
|
static void extract_edge_fac_loop_mesh(
|
|
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
|
|
{
|
|
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
|
|
if (data->use_edge_render) {
|
|
const MEdge *medge = &mr->medge[mloop->e];
|
|
data->vbo_data[l] = (medge->flag & ME_EDGERENDER) ? 255 : 0;
|
|
}
|
|
else {
|
|
/* Count loop per edge to detect non-manifold. */
|
|
if (data->edge_loop_count[mloop->e] < 3) {
|
|
data->edge_loop_count[mloop->e]++;
|
|
}
|
|
if (data->edge_loop_count[mloop->e] == 2) {
|
|
/* Manifold */
|
|
int loopend = mpoly->totloop + mpoly->loopstart - 1;
|
|
int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
|
|
const MLoop *mloop_next = &mr->mloop[other_loop];
|
|
const MVert *v1 = &mr->mvert[mloop->v];
|
|
const MVert *v2 = &mr->mvert[mloop_next->v];
|
|
float vnor_f[3];
|
|
normal_short_to_float_v3(vnor_f, v1->no);
|
|
float ratio = loop_edge_factor_get(mr->poly_normals[p], v1->co, vnor_f, v2->co);
|
|
data->vbo_data[l] = ratio * 253 + 1;
|
|
}
|
|
else {
|
|
/* Non-manifold */
|
|
data->vbo_data[l] = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void extract_edge_fac_ledge_bmesh(const MeshRenderData *mr,
|
|
int e,
|
|
BMEdge *UNUSED(eed),
|
|
void *_data)
|
|
{
|
|
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
|
|
data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
|
|
data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
|
|
}
|
|
|
|
static void extract_edge_fac_ledge_mesh(const MeshRenderData *mr,
|
|
int e,
|
|
const MEdge *UNUSED(edge),
|
|
void *_data)
|
|
{
|
|
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
|
|
data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
|
|
data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
|
|
}
|
|
|
|
static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_data)
|
|
{
|
|
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
|
|
|
|
if (GPU_crappy_amd_driver()) {
|
|
GPUVertBuf *vbo = (GPUVertBuf *)buf;
|
|
/* Some AMD drivers strangely crash with VBOs with a one byte format.
|
|
* To workaround we reinit the vbo with another format and convert
|
|
* all bytes to floats. */
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
}
|
|
/* We keep the data reference in data->vbo_data. */
|
|
vbo->data = NULL;
|
|
GPU_vertbuf_clear(vbo);
|
|
|
|
int buf_len = mr->loop_len + mr->loop_loose_len;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, buf_len);
|
|
|
|
float *fdata = (float *)vbo->data;
|
|
for (int l = 0; l < buf_len; l++, fdata++) {
|
|
*fdata = data->vbo_data[l] / 255.0f;
|
|
}
|
|
/* Free old byte data. */
|
|
MEM_freeN(data->vbo_data);
|
|
}
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_edge_fac = {
|
|
extract_edge_fac_init,
|
|
NULL,
|
|
NULL,
|
|
extract_edge_fac_loop_bmesh,
|
|
extract_edge_fac_loop_mesh,
|
|
extract_edge_fac_ledge_bmesh,
|
|
extract_edge_fac_ledge_mesh,
|
|
NULL,
|
|
NULL,
|
|
extract_edge_fac_finish,
|
|
MR_DATA_POLY_NOR,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Vertex Weight
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_Weight_Data {
|
|
float *vbo_data;
|
|
const DRW_MeshWeightState *wstate;
|
|
const MDeformVert *dvert; /* For Mesh. */
|
|
int cd_ofs; /* For BMesh. */
|
|
} MeshExtract_Weight_Data;
|
|
|
|
static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
|
|
{
|
|
/* Error state. */
|
|
if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) {
|
|
return -2.0f;
|
|
}
|
|
else if (dvert == NULL) {
|
|
return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f;
|
|
}
|
|
|
|
float input = 0.0f;
|
|
if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) {
|
|
/* Multi-Paint feature */
|
|
bool is_normalized = (wstate->flags & (DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE |
|
|
DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE));
|
|
input = BKE_defvert_multipaint_collective_weight(dvert,
|
|
wstate->defgroup_len,
|
|
wstate->defgroup_sel,
|
|
wstate->defgroup_sel_count,
|
|
is_normalized);
|
|
/* make it black if the selected groups have no weight on a vertex */
|
|
if (input == 0.0f) {
|
|
return -1.0f;
|
|
}
|
|
}
|
|
else {
|
|
/* default, non tricky behavior */
|
|
input = BKE_defvert_find_weight(dvert, wstate->defgroup_active);
|
|
|
|
if (input == 0.0f) {
|
|
switch (wstate->alert_mode) {
|
|
case OB_DRAW_GROUPUSER_ACTIVE:
|
|
return -1.0f;
|
|
break;
|
|
case OB_DRAW_GROUPUSER_ALL:
|
|
if (BKE_defvert_is_weight_zero(dvert, wstate->defgroup_len)) {
|
|
return -1.0f;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Lock-Relative: display the fraction of current weight vs total unlocked weight. */
|
|
if (wstate->flags & DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE) {
|
|
input = BKE_defvert_lock_relative_weight(
|
|
input, dvert, wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_unlocked);
|
|
}
|
|
|
|
CLAMP(input, 0.0f, 1.0f);
|
|
return input;
|
|
}
|
|
|
|
static void *extract_weights_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
|
|
|
|
MeshExtract_Weight_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
data->vbo_data = (float *)vbo->data;
|
|
data->wstate = &mr->cache->weight_state;
|
|
|
|
if (data->wstate->defgroup_active == -1) {
|
|
/* Nothing to show. */
|
|
data->dvert = NULL;
|
|
data->cd_ofs = -1;
|
|
}
|
|
else if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
data->dvert = NULL;
|
|
data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT);
|
|
}
|
|
else {
|
|
data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT);
|
|
data->cd_ofs = -1;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
static void extract_weights_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *_data)
|
|
{
|
|
MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
|
|
const MDeformVert *dvert = (data->cd_ofs != -1) ? BM_ELEM_CD_GET_VOID_P(loop->v, data->cd_ofs) :
|
|
NULL;
|
|
data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
|
|
}
|
|
|
|
static void extract_weights_loop_mesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *UNUSED(mpoly),
|
|
void *_data)
|
|
{
|
|
MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
|
|
const MDeformVert *dvert = data->dvert ? &data->dvert[mloop->v] : NULL;
|
|
data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
|
|
}
|
|
|
|
static void extract_weights_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
|
|
{
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_weights = {
|
|
extract_weights_init,
|
|
NULL,
|
|
NULL,
|
|
extract_weights_loop_bmesh,
|
|
extract_weights_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_weights_finish,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit Mode Data / Flags
|
|
* \{ */
|
|
|
|
typedef struct EditLoopData {
|
|
uchar v_flag;
|
|
uchar e_flag;
|
|
uchar crease;
|
|
uchar bweight;
|
|
} EditLoopData;
|
|
|
|
static void mesh_render_data_face_flag(const MeshRenderData *mr,
|
|
BMFace *efa,
|
|
const int cd_ofs,
|
|
EditLoopData *eattr)
|
|
{
|
|
if (efa == mr->efa_act) {
|
|
eattr->v_flag |= VFLAG_FACE_ACTIVE;
|
|
}
|
|
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
|
|
eattr->v_flag |= VFLAG_FACE_SELECTED;
|
|
}
|
|
|
|
if (efa == mr->efa_act_uv) {
|
|
eattr->v_flag |= VFLAG_FACE_UV_ACTIVE;
|
|
}
|
|
if ((cd_ofs != -1) && uvedit_face_select_test_ex(mr->toolsettings, (BMFace *)efa, cd_ofs)) {
|
|
eattr->v_flag |= VFLAG_FACE_UV_SELECT;
|
|
}
|
|
|
|
#ifdef WITH_FREESTYLE
|
|
if (mr->freestyle_face_ofs != -1) {
|
|
const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs);
|
|
if (ffa->flag & FREESTYLE_FACE_MARK) {
|
|
eattr->v_flag |= VFLAG_FACE_FREESTYLE;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, EditLoopData *eattr)
|
|
{
|
|
const ToolSettings *ts = mr->toolsettings;
|
|
const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0;
|
|
const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE);
|
|
|
|
if (eed == mr->eed_act) {
|
|
eattr->e_flag |= VFLAG_EDGE_ACTIVE;
|
|
}
|
|
if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
|
|
eattr->e_flag |= VFLAG_EDGE_SELECTED;
|
|
}
|
|
if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
|
|
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) {
|
|
eattr->e_flag |= VFLAG_EDGE_SELECTED;
|
|
eattr->e_flag |= VFLAG_VERT_SELECTED;
|
|
}
|
|
if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
|
|
eattr->e_flag |= VFLAG_EDGE_SEAM;
|
|
}
|
|
if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) {
|
|
eattr->e_flag |= VFLAG_EDGE_SHARP;
|
|
}
|
|
|
|
/* Use active edge color for active face edges because
|
|
* specular highlights make it hard to see T55456#510873.
|
|
*
|
|
* This isn't ideal since it can't be used when mixing edge/face modes
|
|
* but it's still better then not being able to see the active face. */
|
|
if (is_face_only_select_mode) {
|
|
if (mr->efa_act != NULL) {
|
|
if (BM_edge_in_face(eed, mr->efa_act)) {
|
|
eattr->e_flag |= VFLAG_EDGE_ACTIVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Use a byte for value range */
|
|
if (mr->crease_ofs != -1) {
|
|
float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs);
|
|
if (crease > 0) {
|
|
eattr->crease = (uchar)(crease * 255.0f);
|
|
}
|
|
}
|
|
/* Use a byte for value range */
|
|
if (mr->bweight_ofs != -1) {
|
|
float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs);
|
|
if (bweight > 0) {
|
|
eattr->bweight = (uchar)(bweight * 255.0f);
|
|
}
|
|
}
|
|
#ifdef WITH_FREESTYLE
|
|
if (mr->freestyle_edge_ofs != -1) {
|
|
const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs);
|
|
if (fed->flag & FREESTYLE_EDGE_MARK) {
|
|
eattr->e_flag |= VFLAG_EDGE_FREESTYLE;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void mesh_render_data_loop_flag(const MeshRenderData *mr,
|
|
BMLoop *loop,
|
|
const int cd_ofs,
|
|
EditLoopData *eattr)
|
|
{
|
|
if (cd_ofs == -1) {
|
|
return;
|
|
}
|
|
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
|
|
if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
|
|
eattr->v_flag |= VFLAG_VERT_UV_PINNED;
|
|
}
|
|
if (uvedit_uv_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
|
|
eattr->v_flag |= VFLAG_VERT_UV_SELECT;
|
|
}
|
|
}
|
|
|
|
static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
|
|
BMLoop *loop,
|
|
const int cd_ofs,
|
|
EditLoopData *eattr)
|
|
{
|
|
if (cd_ofs == -1) {
|
|
return;
|
|
}
|
|
if (uvedit_edge_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
|
|
eattr->v_flag |= VFLAG_EDGE_UV_SELECT;
|
|
eattr->v_flag |= VFLAG_VERT_UV_SELECT;
|
|
}
|
|
}
|
|
|
|
static void mesh_render_data_vert_flag(const MeshRenderData *mr, BMVert *eve, EditLoopData *eattr)
|
|
{
|
|
if (eve == mr->eve_act) {
|
|
eattr->e_flag |= VFLAG_VERT_ACTIVE;
|
|
}
|
|
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
|
|
eattr->e_flag |= VFLAG_VERT_SELECTED;
|
|
}
|
|
}
|
|
|
|
static void *extract_edit_data_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
/* WARNING Adjust EditLoopData struct accordingly. */
|
|
GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
|
|
GPU_vertformat_alias_add(&format, "flag");
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
|
|
return vbo->data;
|
|
}
|
|
|
|
static void extract_edit_data_loop_bmesh(const MeshRenderData *mr,
|
|
int l,
|
|
BMLoop *loop,
|
|
void *_data)
|
|
{
|
|
EditLoopData *data = (EditLoopData *)_data + l;
|
|
memset(data, 0x0, sizeof(*data));
|
|
mesh_render_data_face_flag(mr, loop->f, -1, data);
|
|
mesh_render_data_edge_flag(mr, loop->e, data);
|
|
mesh_render_data_vert_flag(mr, loop->v, data);
|
|
}
|
|
|
|
static void extract_edit_data_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int p,
|
|
const MPoly *UNUSED(mpoly),
|
|
void *_data)
|
|
{
|
|
EditLoopData *data = (EditLoopData *)_data + l;
|
|
memset(data, 0x0, sizeof(*data));
|
|
BMFace *efa = bm_original_face_get(mr, p);
|
|
BMEdge *eed = bm_original_edge_get(mr, mloop->e);
|
|
BMVert *eve = bm_original_vert_get(mr, mloop->v);
|
|
if (efa) {
|
|
mesh_render_data_face_flag(mr, efa, -1, data);
|
|
}
|
|
if (eed) {
|
|
mesh_render_data_edge_flag(mr, eed, data);
|
|
}
|
|
if (eve) {
|
|
mesh_render_data_vert_flag(mr, eve, data);
|
|
}
|
|
}
|
|
|
|
static void extract_edit_data_ledge_bmesh(const MeshRenderData *mr,
|
|
int e,
|
|
BMEdge *eed,
|
|
void *_data)
|
|
{
|
|
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
|
|
memset(data, 0x0, sizeof(*data) * 2);
|
|
mesh_render_data_edge_flag(mr, eed, &data[0]);
|
|
data[1] = data[0];
|
|
mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
|
|
mesh_render_data_vert_flag(mr, eed->v2, &data[1]);
|
|
}
|
|
|
|
static void extract_edit_data_ledge_mesh(const MeshRenderData *mr,
|
|
int e,
|
|
const MEdge *edge,
|
|
void *_data)
|
|
{
|
|
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
|
|
memset(data, 0x0, sizeof(*data) * 2);
|
|
int e_idx = mr->ledges[e];
|
|
BMEdge *eed = bm_original_edge_get(mr, e_idx);
|
|
BMVert *eve1 = bm_original_vert_get(mr, edge->v1);
|
|
BMVert *eve2 = bm_original_vert_get(mr, edge->v2);
|
|
if (eed) {
|
|
mesh_render_data_edge_flag(mr, eed, &data[0]);
|
|
data[1] = data[0];
|
|
}
|
|
if (eve1) {
|
|
mesh_render_data_vert_flag(mr, eve1, &data[0]);
|
|
}
|
|
if (eve2) {
|
|
mesh_render_data_vert_flag(mr, eve2, &data[1]);
|
|
}
|
|
}
|
|
|
|
static void extract_edit_data_lvert_bmesh(const MeshRenderData *mr,
|
|
int v,
|
|
BMVert *eve,
|
|
void *_data)
|
|
{
|
|
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
|
|
memset(data, 0x0, sizeof(*data));
|
|
mesh_render_data_vert_flag(mr, eve, data);
|
|
}
|
|
|
|
static void extract_edit_data_lvert_mesh(const MeshRenderData *mr,
|
|
int v,
|
|
const MVert *UNUSED(mvert),
|
|
void *_data)
|
|
{
|
|
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
|
|
memset(data, 0x0, sizeof(*data));
|
|
int v_idx = mr->lverts[v];
|
|
BMVert *eve = bm_original_vert_get(mr, v_idx);
|
|
if (eve) {
|
|
mesh_render_data_vert_flag(mr, eve, data);
|
|
}
|
|
}
|
|
|
|
static const MeshExtract extract_edit_data = {
|
|
extract_edit_data_init,
|
|
NULL,
|
|
NULL,
|
|
extract_edit_data_loop_bmesh,
|
|
extract_edit_data_loop_mesh,
|
|
extract_edit_data_ledge_bmesh,
|
|
extract_edit_data_ledge_mesh,
|
|
extract_edit_data_lvert_bmesh,
|
|
extract_edit_data_lvert_mesh,
|
|
NULL,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit UV Data / Flags
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_EditUVData_Data {
|
|
EditLoopData *vbo_data;
|
|
int cd_ofs;
|
|
} MeshExtract_EditUVData_Data;
|
|
|
|
static void *extract_edituv_data_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
/* WARNING Adjust EditLoopData struct accordingly. */
|
|
GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
|
|
GPU_vertformat_alias_add(&format, "flag");
|
|
}
|
|
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
|
|
|
|
MeshExtract_EditUVData_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
data->vbo_data = (EditLoopData *)vbo->data;
|
|
data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
|
|
return data;
|
|
}
|
|
|
|
static void extract_edituv_data_loop_bmesh(const MeshRenderData *mr,
|
|
int l,
|
|
BMLoop *loop,
|
|
void *_data)
|
|
{
|
|
MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
|
|
EditLoopData *eldata = data->vbo_data + l;
|
|
memset(eldata, 0x0, sizeof(*eldata));
|
|
mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
|
|
mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata);
|
|
mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
|
|
}
|
|
|
|
static void extract_edituv_data_loop_mesh(
|
|
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
|
|
{
|
|
MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
|
|
EditLoopData *eldata = data->vbo_data + l;
|
|
memset(eldata, 0x0, sizeof(*eldata));
|
|
BMFace *efa = bm_original_face_get(mr, p);
|
|
if (efa) {
|
|
BMEdge *eed = bm_original_edge_get(mr, mloop->e);
|
|
BMVert *eve = bm_original_vert_get(mr, mloop->v);
|
|
if (eed && eve) {
|
|
/* Loop on an edge endpoint. */
|
|
BMLoop *loop = BM_face_edge_share_loop(efa, eed);
|
|
mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
|
|
mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
|
|
}
|
|
else {
|
|
if (eed == NULL) {
|
|
/* Find if the loop's vert is not part of an edit edge.
|
|
* For this, we check if the previous loop was on an edge. */
|
|
int loopend = mpoly->loopstart + mpoly->totloop - 1;
|
|
int l_prev = (l == mpoly->loopstart) ? loopend : (l - 1);
|
|
const MLoop *mloop_prev = &mr->mloop[l_prev];
|
|
eed = bm_original_edge_get(mr, mloop_prev->e);
|
|
}
|
|
if (eed) {
|
|
/* Mapped points on an edge between two edit verts. */
|
|
BMLoop *loop = BM_face_edge_share_loop(efa, eed);
|
|
mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr),
|
|
void *UNUSED(buf),
|
|
void *data)
|
|
{
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_edituv_data = {
|
|
extract_edituv_data_init,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_data_loop_bmesh,
|
|
extract_edituv_data_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_edituv_data_finish,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit UV area stretch
|
|
* \{ */
|
|
|
|
static void *extract_stretch_area_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "ratio", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
}
|
|
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
BLI_INLINE float area_ratio_get(float area, float uvarea)
|
|
{
|
|
if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) {
|
|
/* Tag inversion by using the sign. */
|
|
return (area > uvarea) ? (uvarea / area) : -(area / uvarea);
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio)
|
|
{
|
|
ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio;
|
|
return (ratio > 1.0f) ? (1.0f / ratio) : ratio;
|
|
}
|
|
|
|
static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
|
|
{
|
|
float tot_area = 0.0f, tot_uv_area = 0.0f;
|
|
float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__);
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
CustomData *cd_ldata = &mr->bm->ldata;
|
|
int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
|
|
|
|
BMFace *efa;
|
|
BMIter f_iter;
|
|
int f;
|
|
BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
|
|
float area = BM_face_calc_area(efa);
|
|
float uvarea = BM_face_calc_area_uv(efa, uv_ofs);
|
|
tot_area += area;
|
|
tot_uv_area += uvarea;
|
|
area_ratio[f] = area_ratio_get(area, uvarea);
|
|
}
|
|
}
|
|
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
|
|
const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
|
|
const MPoly *mpoly = mr->mpoly;
|
|
for (int p = 0; p < mr->poly_len; p++, mpoly++) {
|
|
float area = BKE_mesh_calc_poly_area(mpoly, &mr->mloop[mpoly->loopstart], mr->mvert);
|
|
float uvarea = BKE_mesh_calc_poly_uv_area(mpoly, uv_data);
|
|
tot_area += area;
|
|
tot_uv_area += uvarea;
|
|
area_ratio[p] = area_ratio_get(area, uvarea);
|
|
}
|
|
}
|
|
else {
|
|
/* Should not happen. */
|
|
BLI_assert(0);
|
|
}
|
|
|
|
mr->cache->tot_area = tot_area;
|
|
mr->cache->tot_uv_area = tot_uv_area;
|
|
|
|
/* Convert in place to avoid an extra allocation */
|
|
uint16_t *poly_stretch = (uint16_t *)area_ratio;
|
|
for (int p = 0; p < mr->poly_len; p++) {
|
|
poly_stretch[p] = area_ratio[p] * SHRT_MAX;
|
|
}
|
|
|
|
/* Copy face data for each loop. */
|
|
GPUVertBuf *vbo = buf;
|
|
uint16_t *loop_stretch = (uint16_t *)vbo->data;
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BMFace *efa;
|
|
BMIter f_iter;
|
|
int f, l = 0;
|
|
BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
|
|
for (int i = 0; i < efa->len; i++, l++) {
|
|
loop_stretch[l] = poly_stretch[f];
|
|
}
|
|
}
|
|
}
|
|
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
|
|
const MPoly *mpoly = mr->mpoly;
|
|
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
|
|
for (int i = 0; i < mpoly->totloop; i++, l++) {
|
|
loop_stretch[l] = poly_stretch[p];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Should not happen. */
|
|
BLI_assert(0);
|
|
}
|
|
|
|
MEM_freeN(area_ratio);
|
|
}
|
|
|
|
static const MeshExtract extract_stretch_area = {
|
|
extract_stretch_area_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
mesh_stretch_area_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit UV angle stretch
|
|
* \{ */
|
|
|
|
typedef struct UVStretchAngle {
|
|
int16_t angle;
|
|
int16_t uv_angles[2];
|
|
} UVStretchAngle;
|
|
|
|
typedef struct MeshExtract_StretchAngle_Data {
|
|
UVStretchAngle *vbo_data;
|
|
MLoopUV *luv;
|
|
float auv[2][2], last_auv[2];
|
|
float av[2][3], last_av[3];
|
|
int cd_ofs;
|
|
} MeshExtract_StretchAngle_Data;
|
|
|
|
static void compute_normalize_edge_vectors(float auv[2][2],
|
|
float av[2][3],
|
|
const float uv[2],
|
|
const float uv_prev[2],
|
|
const float co[3],
|
|
const float co_prev[3])
|
|
{
|
|
/* Move previous edge. */
|
|
copy_v2_v2(auv[0], auv[1]);
|
|
copy_v3_v3(av[0], av[1]);
|
|
/* 2d edge */
|
|
sub_v2_v2v2(auv[1], uv_prev, uv);
|
|
normalize_v2(auv[1]);
|
|
/* 3d edge */
|
|
sub_v3_v3v3(av[1], co_prev, co);
|
|
normalize_v3(av[1]);
|
|
}
|
|
|
|
static short v2_to_short_angle(float v[2])
|
|
{
|
|
return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX;
|
|
}
|
|
|
|
static void edituv_get_stretch_angle(float auv[2][2], float av[2][3], UVStretchAngle *r_stretch)
|
|
{
|
|
/* Send uvs to the shader and let it compute the aspect corrected angle. */
|
|
r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]);
|
|
r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]);
|
|
/* Compute 3D angle here. */
|
|
r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX;
|
|
|
|
#if 0 /* here for reference, this is done in shader now. */
|
|
float uvang = angle_normalized_v2v2(auv0, auv1);
|
|
float ang = angle_normalized_v3v3(av0, av1);
|
|
float stretch = fabsf(uvang - ang) / (float)M_PI;
|
|
return 1.0f - pow2f(1.0f - stretch);
|
|
#endif
|
|
}
|
|
|
|
static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
/* WARNING Adjust UVStretchAngle struct accordingly. */
|
|
GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
}
|
|
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
data->vbo_data = (UVStretchAngle *)vbo->data;
|
|
|
|
/* Special iter nneded to save about half of the computing cost. */
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
|
|
}
|
|
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
|
|
data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
|
|
}
|
|
else {
|
|
BLI_assert(0);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
static void extract_stretch_angle_loop_bmesh(const MeshRenderData *mr,
|
|
int l,
|
|
BMLoop *loop,
|
|
void *_data)
|
|
{
|
|
MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
|
|
float(*auv)[2] = data->auv, *last_auv = data->last_auv;
|
|
float(*av)[3] = data->av, *last_av = data->last_av;
|
|
const MLoopUV *luv, *luv_next;
|
|
BMLoop *l_next = loop->next;
|
|
BMFace *efa = loop->f;
|
|
if (loop == efa->l_first) {
|
|
/* First loop in face. */
|
|
BMLoop *l_tmp = loop->prev;
|
|
BMLoop *l_next_tmp = loop;
|
|
luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs);
|
|
luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs);
|
|
compute_normalize_edge_vectors(auv,
|
|
av,
|
|
luv->uv,
|
|
luv_next->uv,
|
|
bm_vert_co_get(mr, l_tmp->v),
|
|
bm_vert_co_get(mr, l_next_tmp->v));
|
|
/* Save last edge. */
|
|
copy_v2_v2(last_auv, auv[1]);
|
|
copy_v3_v3(last_av, av[1]);
|
|
}
|
|
if (l_next == efa->l_first) {
|
|
/* Move previous edge. */
|
|
copy_v2_v2(auv[0], auv[1]);
|
|
copy_v3_v3(av[0], av[1]);
|
|
/* Copy already calculated last edge. */
|
|
copy_v2_v2(auv[1], last_auv);
|
|
copy_v3_v3(av[1], last_av);
|
|
}
|
|
else {
|
|
luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs);
|
|
luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs);
|
|
compute_normalize_edge_vectors(auv,
|
|
av,
|
|
luv->uv,
|
|
luv_next->uv,
|
|
bm_vert_co_get(mr, loop->v),
|
|
bm_vert_co_get(mr, l_next->v));
|
|
}
|
|
edituv_get_stretch_angle(auv, av, data->vbo_data + l);
|
|
}
|
|
|
|
static void extract_stretch_angle_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *UNUSED(mloop),
|
|
int UNUSED(p),
|
|
const MPoly *mpoly,
|
|
void *_data)
|
|
{
|
|
MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
|
|
float(*auv)[2] = data->auv, *last_auv = data->last_auv;
|
|
float(*av)[3] = data->av, *last_av = data->last_av;
|
|
int l_next = l + 1, loopend = mpoly->loopstart + mpoly->totloop;
|
|
const MVert *v, *v_next;
|
|
if (l == mpoly->loopstart) {
|
|
/* First loop in face. */
|
|
int l_tmp = loopend - 1;
|
|
int l_next_tmp = mpoly->loopstart;
|
|
v = &mr->mvert[mr->mloop[l_tmp].v];
|
|
v_next = &mr->mvert[mr->mloop[l_next_tmp].v];
|
|
compute_normalize_edge_vectors(
|
|
auv, av, data->luv[l_tmp].uv, data->luv[l_next_tmp].uv, v->co, v_next->co);
|
|
/* Save last edge. */
|
|
copy_v2_v2(last_auv, auv[1]);
|
|
copy_v3_v3(last_av, av[1]);
|
|
}
|
|
if (l_next == loopend) {
|
|
l_next = mpoly->loopstart;
|
|
/* Move previous edge. */
|
|
copy_v2_v2(auv[0], auv[1]);
|
|
copy_v3_v3(av[0], av[1]);
|
|
/* Copy already calculated last edge. */
|
|
copy_v2_v2(auv[1], last_auv);
|
|
copy_v3_v3(av[1], last_av);
|
|
}
|
|
else {
|
|
v = &mr->mvert[mr->mloop[l].v];
|
|
v_next = &mr->mvert[mr->mloop[l_next].v];
|
|
compute_normalize_edge_vectors(
|
|
auv, av, data->luv[l].uv, data->luv[l_next].uv, v->co, v_next->co);
|
|
}
|
|
edituv_get_stretch_angle(auv, av, data->vbo_data + l);
|
|
}
|
|
|
|
static void extract_stretch_angle_finish(const MeshRenderData *UNUSED(mr),
|
|
void *UNUSED(buf),
|
|
void *data)
|
|
{
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_stretch_angle = {
|
|
extract_stretch_angle_init,
|
|
NULL,
|
|
NULL,
|
|
extract_stretch_angle_loop_bmesh,
|
|
extract_stretch_angle_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_stretch_angle_finish,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Edit Mesh Analysis Colors
|
|
* \{ */
|
|
|
|
static void *extract_mesh_analysis_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
}
|
|
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void axis_from_enum_v3(float v[3], const char axis)
|
|
{
|
|
zero_v3(v);
|
|
if (axis < 3) {
|
|
v[axis] = 1.0f;
|
|
}
|
|
else {
|
|
v[axis - 3] = -1.0f;
|
|
}
|
|
}
|
|
|
|
BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange)
|
|
{
|
|
if (fac < min) {
|
|
fac = 1.0f;
|
|
}
|
|
else if (fac > max) {
|
|
fac = -1.0f;
|
|
}
|
|
else {
|
|
fac = (fac - min) * minmax_irange;
|
|
fac = 1.0f - fac;
|
|
CLAMP(fac, 0.0f, 1.0f);
|
|
}
|
|
return fac;
|
|
}
|
|
|
|
static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang)
|
|
{
|
|
const MeshStatVis *statvis = &mr->toolsettings->statvis;
|
|
const float min = statvis->overhang_min / (float)M_PI;
|
|
const float max = statvis->overhang_max / (float)M_PI;
|
|
const char axis = statvis->overhang_axis;
|
|
BMEditMesh *em = mr->edit_bmesh;
|
|
BMIter iter;
|
|
BMesh *bm = em->bm;
|
|
BMFace *f;
|
|
float dir[3];
|
|
const float minmax_irange = 1.0f / (max - min);
|
|
|
|
BLI_assert(min <= max);
|
|
|
|
axis_from_enum_v3(dir, axis);
|
|
|
|
/* now convert into global space */
|
|
mul_transposed_mat3_m4_v3(mr->obmat, dir);
|
|
normalize_v3(dir);
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
int l = 0;
|
|
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
|
|
float fac = angle_normalized_v3v3(bm_face_no_get(mr, f), dir) / (float)M_PI;
|
|
fac = overhang_remap(fac, min, max, minmax_irange);
|
|
for (int i = 0; i < f->len; i++, l++) {
|
|
r_overhang[l] = fac;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
const MPoly *mpoly = mr->mpoly;
|
|
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
|
|
float fac = angle_normalized_v3v3(mr->poly_normals[p], dir) / (float)M_PI;
|
|
fac = overhang_remap(fac, min, max, minmax_irange);
|
|
for (int i = 0; i < mpoly->totloop; i++, l++) {
|
|
r_overhang[l] = fac;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* so we can use jitter values for face interpolation */
|
|
static void uv_from_jitter_v2(float uv[2])
|
|
{
|
|
uv[0] += 0.5f;
|
|
uv[1] += 0.5f;
|
|
if (uv[0] + uv[1] > 1.0f) {
|
|
uv[0] = 1.0f - uv[0];
|
|
uv[1] = 1.0f - uv[1];
|
|
}
|
|
|
|
clamp_v2(uv, 0.0f, 1.0f);
|
|
}
|
|
|
|
BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange)
|
|
{
|
|
/* important not '<=' */
|
|
if (fac < max) {
|
|
fac = (fac - min) * minmax_irange;
|
|
fac = 1.0f - fac;
|
|
CLAMP(fac, 0.0f, 1.0f);
|
|
}
|
|
else {
|
|
fac = -1.0f;
|
|
}
|
|
return fac;
|
|
}
|
|
|
|
static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
|
|
{
|
|
const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */
|
|
/* cheating to avoid another allocation */
|
|
float *face_dists = r_thickness + (mr->loop_len - mr->poly_len);
|
|
BMEditMesh *em = mr->edit_bmesh;
|
|
const float scale = 1.0f / mat4_to_scale(mr->obmat);
|
|
const MeshStatVis *statvis = &mr->toolsettings->statvis;
|
|
const float min = statvis->thickness_min * scale;
|
|
const float max = statvis->thickness_max * scale;
|
|
const float minmax_irange = 1.0f / (max - min);
|
|
const int samples = statvis->thickness_samples;
|
|
float jit_ofs[32][2];
|
|
BLI_assert(samples <= 32);
|
|
BLI_assert(min <= max);
|
|
|
|
copy_vn_fl(face_dists, mr->poly_len, max);
|
|
|
|
BLI_jitter_init(jit_ofs, samples);
|
|
for (int j = 0; j < samples; j++) {
|
|
uv_from_jitter_v2(jit_ofs[j]);
|
|
}
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BMesh *bm = em->bm;
|
|
BM_mesh_elem_index_ensure(bm, BM_FACE);
|
|
|
|
struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
|
|
struct BMLoop *(*looptris)[3] = em->looptris;
|
|
for (int i = 0; i < mr->tri_len; i++) {
|
|
BMLoop **ltri = looptris[i];
|
|
const int index = BM_elem_index_get(ltri[0]->f);
|
|
const float *cos[3] = {
|
|
bm_vert_co_get(mr, ltri[0]->v),
|
|
bm_vert_co_get(mr, ltri[1]->v),
|
|
bm_vert_co_get(mr, ltri[2]->v),
|
|
};
|
|
float ray_co[3];
|
|
float ray_no[3];
|
|
|
|
normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
|
|
|
|
for (int j = 0; j < samples; j++) {
|
|
float dist = face_dists[index];
|
|
interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
|
|
madd_v3_v3fl(ray_co, ray_no, eps_offset);
|
|
|
|
BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL);
|
|
if (f_hit && dist < face_dists[index]) {
|
|
float angle_fac = fabsf(
|
|
dot_v3v3(bm_face_no_get(mr, ltri[0]->f), bm_face_no_get(mr, f_hit)));
|
|
angle_fac = 1.0f - angle_fac;
|
|
angle_fac = angle_fac * angle_fac * angle_fac;
|
|
angle_fac = 1.0f - angle_fac;
|
|
dist /= angle_fac;
|
|
if (dist < face_dists[index]) {
|
|
face_dists[index] = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BKE_bmbvh_free(bmtree);
|
|
|
|
BMIter iter;
|
|
BMFace *f;
|
|
int l = 0;
|
|
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
|
|
float fac = face_dists[BM_elem_index_get(f)];
|
|
fac = thickness_remap(fac, min, max, minmax_irange);
|
|
for (int i = 0; i < f->len; i++, l++) {
|
|
r_thickness[l] = fac;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
BVHTreeFromMesh treeData = {NULL};
|
|
|
|
BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
|
|
const MLoopTri *mlooptri = mr->mlooptri;
|
|
for (int i = 0; i < mr->tri_len; i++, mlooptri++) {
|
|
const int index = mlooptri->poly;
|
|
const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co,
|
|
mr->mvert[mr->mloop[mlooptri->tri[1]].v].co,
|
|
mr->mvert[mr->mloop[mlooptri->tri[2]].v].co};
|
|
float ray_co[3];
|
|
float ray_no[3];
|
|
|
|
normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
|
|
|
|
for (int j = 0; j < samples; j++) {
|
|
interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
|
|
madd_v3_v3fl(ray_co, ray_no, eps_offset);
|
|
|
|
BVHTreeRayHit hit;
|
|
hit.index = -1;
|
|
hit.dist = face_dists[index];
|
|
if ((BLI_bvhtree_ray_cast(
|
|
tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) &&
|
|
hit.dist < face_dists[index]) {
|
|
float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no));
|
|
angle_fac = 1.0f - angle_fac;
|
|
angle_fac = angle_fac * angle_fac * angle_fac;
|
|
angle_fac = 1.0f - angle_fac;
|
|
hit.dist /= angle_fac;
|
|
if (hit.dist < face_dists[index]) {
|
|
face_dists[index] = hit.dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const MPoly *mpoly = mr->mpoly;
|
|
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
|
|
float fac = face_dists[p];
|
|
fac = thickness_remap(fac, min, max, minmax_irange);
|
|
for (int i = 0; i < mpoly->totloop; i++, l++) {
|
|
r_thickness[l] = fac;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct BVHTree_OverlapData {
|
|
const Mesh *me;
|
|
const MLoopTri *mlooptri;
|
|
float epsilon;
|
|
};
|
|
|
|
static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread))
|
|
{
|
|
struct BVHTree_OverlapData *data = userdata;
|
|
const Mesh *me = data->me;
|
|
|
|
const MLoopTri *tri_a = &data->mlooptri[index_a];
|
|
const MLoopTri *tri_b = &data->mlooptri[index_b];
|
|
|
|
if (UNLIKELY(tri_a->poly == tri_b->poly)) {
|
|
return false;
|
|
}
|
|
|
|
const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co,
|
|
me->mvert[me->mloop[tri_a->tri[1]].v].co,
|
|
me->mvert[me->mloop[tri_a->tri[2]].v].co};
|
|
const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co,
|
|
me->mvert[me->mloop[tri_b->tri[1]].v].co,
|
|
me->mvert[me->mloop[tri_b->tri[2]].v].co};
|
|
float ix_pair[2][3];
|
|
int verts_shared = 0;
|
|
|
|
verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) +
|
|
ELEM(tri_a_co[2], UNPACK3(tri_b_co)));
|
|
|
|
/* if 2 points are shared, bail out */
|
|
if (verts_shared >= 2) {
|
|
return false;
|
|
}
|
|
|
|
return (isect_tri_tri_epsilon_v3(
|
|
UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1], data->epsilon) &&
|
|
/* if we share a vertex, check the intersection isn't a 'point' */
|
|
((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon)));
|
|
}
|
|
|
|
static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
|
|
{
|
|
BMEditMesh *em = mr->edit_bmesh;
|
|
|
|
for (int l = 0; l < mr->loop_len; l++) {
|
|
r_intersect[l] = -1.0f;
|
|
}
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
uint overlap_len;
|
|
BMesh *bm = em->bm;
|
|
|
|
BM_mesh_elem_index_ensure(bm, BM_FACE);
|
|
|
|
struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
|
|
BVHTreeOverlap *overlap = BKE_bmbvh_overlap(bmtree, bmtree, &overlap_len);
|
|
|
|
if (overlap) {
|
|
for (int i = 0; i < overlap_len; i++) {
|
|
BMFace *f_hit_pair[2] = {
|
|
em->looptris[overlap[i].indexA][0]->f,
|
|
em->looptris[overlap[i].indexB][0]->f,
|
|
};
|
|
for (int j = 0; j < 2; j++) {
|
|
BMFace *f_hit = f_hit_pair[j];
|
|
BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit);
|
|
int l = BM_elem_index_get(l_first);
|
|
for (int k = 0; k < f_hit->len; k++, l++) {
|
|
r_intersect[l] = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
MEM_freeN(overlap);
|
|
}
|
|
|
|
BKE_bmbvh_free(bmtree);
|
|
}
|
|
else {
|
|
uint overlap_len;
|
|
BVHTreeFromMesh treeData = {NULL};
|
|
|
|
BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
|
|
|
|
struct BVHTree_OverlapData data = {
|
|
.me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)};
|
|
|
|
BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data);
|
|
if (overlap) {
|
|
for (int i = 0; i < overlap_len; i++) {
|
|
const MPoly *f_hit_pair[2] = {
|
|
&mr->mpoly[mr->mlooptri[overlap[i].indexA].poly],
|
|
&mr->mpoly[mr->mlooptri[overlap[i].indexB].poly],
|
|
};
|
|
for (int j = 0; j < 2; j++) {
|
|
const MPoly *f_hit = f_hit_pair[j];
|
|
int l = f_hit->loopstart;
|
|
for (int k = 0; k < f_hit->totloop; k++, l++) {
|
|
r_intersect[l] = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
MEM_freeN(overlap);
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange)
|
|
{
|
|
if (fac >= min) {
|
|
fac = (fac - min) * minmax_irange;
|
|
CLAMP(fac, 0.0f, 1.0f);
|
|
}
|
|
else {
|
|
/* fallback */
|
|
fac = -1.0f;
|
|
}
|
|
return fac;
|
|
}
|
|
|
|
static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
|
|
{
|
|
BMEditMesh *em = mr->edit_bmesh;
|
|
const MeshStatVis *statvis = &mr->toolsettings->statvis;
|
|
const float min = statvis->distort_min;
|
|
const float max = statvis->distort_max;
|
|
const float minmax_irange = 1.0f / (max - min);
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BMIter iter;
|
|
BMesh *bm = em->bm;
|
|
BMFace *f;
|
|
|
|
if (mr->bm_vert_coords != NULL) {
|
|
BKE_editmesh_cache_ensure_poly_normals(em, mr->edit_data);
|
|
|
|
/* Most likely this is already valid, ensure just in case.
|
|
* Needed for #BM_loop_calc_face_normal_safe_vcos. */
|
|
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
|
|
}
|
|
|
|
int l = 0;
|
|
int p = 0;
|
|
BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, p) {
|
|
float fac = -1.0f;
|
|
|
|
if (f->len > 3) {
|
|
BMLoop *l_iter, *l_first;
|
|
|
|
fac = 0.0f;
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
do {
|
|
const float *no_face;
|
|
float no_corner[3];
|
|
if (mr->bm_vert_coords != NULL) {
|
|
no_face = mr->bm_poly_normals[p];
|
|
BM_loop_calc_face_normal_safe_vcos(l_iter, no_face, mr->bm_vert_coords, no_corner);
|
|
}
|
|
else {
|
|
no_face = f->no;
|
|
BM_loop_calc_face_normal_safe(l_iter, no_corner);
|
|
}
|
|
|
|
/* simple way to detect (what is most likely) concave */
|
|
if (dot_v3v3(no_face, no_corner) < 0.0f) {
|
|
negate_v3(no_corner);
|
|
}
|
|
fac = max_ff(fac, angle_normalized_v3v3(no_face, no_corner));
|
|
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
fac *= 2.0f;
|
|
}
|
|
|
|
fac = distort_remap(fac, min, max, minmax_irange);
|
|
for (int i = 0; i < f->len; i++, l++) {
|
|
r_distort[l] = fac;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
const MPoly *mpoly = mr->mpoly;
|
|
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
|
|
float fac = -1.0f;
|
|
|
|
if (mpoly->totloop > 3) {
|
|
float *f_no = mr->poly_normals[p];
|
|
fac = 0.0f;
|
|
|
|
for (int i = 1; i <= mpoly->totloop; i++) {
|
|
const MLoop *l_prev = &mr->mloop[mpoly->loopstart + (i - 1) % mpoly->totloop];
|
|
const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
|
|
const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
|
|
float no_corner[3];
|
|
normal_tri_v3(no_corner,
|
|
mr->mvert[l_prev->v].co,
|
|
mr->mvert[l_curr->v].co,
|
|
mr->mvert[l_next->v].co);
|
|
/* simple way to detect (what is most likely) concave */
|
|
if (dot_v3v3(f_no, no_corner) < 0.0f) {
|
|
negate_v3(no_corner);
|
|
}
|
|
fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner));
|
|
}
|
|
fac *= 2.0f;
|
|
}
|
|
|
|
fac = distort_remap(fac, min, max, minmax_irange);
|
|
for (int i = 0; i < mpoly->totloop; i++, l++) {
|
|
r_distort[l] = fac;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange)
|
|
{
|
|
/* important not '>=' */
|
|
if (fac > min) {
|
|
fac = (fac - min) * minmax_irange;
|
|
CLAMP(fac, 0.0f, 1.0f);
|
|
}
|
|
else {
|
|
/* fallback */
|
|
fac = -1.0f;
|
|
}
|
|
return fac;
|
|
}
|
|
|
|
static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
|
|
{
|
|
BMEditMesh *em = mr->edit_bmesh;
|
|
const MeshStatVis *statvis = &mr->toolsettings->statvis;
|
|
const float min = statvis->sharp_min;
|
|
const float max = statvis->sharp_max;
|
|
const float minmax_irange = 1.0f / (max - min);
|
|
|
|
/* Can we avoid this extra allocation? */
|
|
float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__);
|
|
copy_vn_fl(vert_angles, mr->vert_len, -M_PI);
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
BMIter iter, l_iter;
|
|
BMesh *bm = em->bm;
|
|
BMFace *efa;
|
|
BMEdge *e;
|
|
BMLoop *loop;
|
|
/* first assign float values to verts */
|
|
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
|
|
float angle = BM_edge_calc_face_angle_signed(e);
|
|
float *col1 = &vert_angles[BM_elem_index_get(e->v1)];
|
|
float *col2 = &vert_angles[BM_elem_index_get(e->v2)];
|
|
*col1 = max_ff(*col1, angle);
|
|
*col2 = max_ff(*col2, angle);
|
|
}
|
|
/* Copy vert value to loops. */
|
|
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
|
|
BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
|
|
int l = BM_elem_index_get(loop);
|
|
int v = BM_elem_index_get(loop->v);
|
|
r_sharp[l] = sharp_remap(vert_angles[v], min, max, minmax_irange);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* first assign float values to verts */
|
|
const MPoly *mpoly = mr->mpoly;
|
|
|
|
EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len);
|
|
|
|
for (int p = 0; p < mr->poly_len; p++, mpoly++) {
|
|
for (int i = 0; i < mpoly->totloop; i++) {
|
|
const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
|
|
const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
|
|
const MVert *v_curr = &mr->mvert[l_curr->v];
|
|
const MVert *v_next = &mr->mvert[l_next->v];
|
|
float angle;
|
|
void **pval;
|
|
bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
|
|
if (!value_is_init) {
|
|
*pval = mr->poly_normals[p];
|
|
/* non-manifold edge, yet... */
|
|
continue;
|
|
}
|
|
else if (*pval != NULL) {
|
|
const float *f1_no = mr->poly_normals[p];
|
|
const float *f2_no = *pval;
|
|
angle = angle_normalized_v3v3(f1_no, f2_no);
|
|
angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle;
|
|
/* Tag as manifold. */
|
|
*pval = NULL;
|
|
}
|
|
else {
|
|
/* non-manifold edge */
|
|
angle = DEG2RADF(90.0f);
|
|
}
|
|
float *col1 = &vert_angles[l_curr->v];
|
|
float *col2 = &vert_angles[l_next->v];
|
|
*col1 = max_ff(*col1, angle);
|
|
*col2 = max_ff(*col2, angle);
|
|
}
|
|
}
|
|
/* Remaining non manifold edges. */
|
|
EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh);
|
|
for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
|
|
if (BLI_edgehashIterator_getValue(ehi) != NULL) {
|
|
uint v1, v2;
|
|
const float angle = DEG2RADF(90.0f);
|
|
BLI_edgehashIterator_getKey(ehi, &v1, &v2);
|
|
float *col1 = &vert_angles[v1];
|
|
float *col2 = &vert_angles[v2];
|
|
*col1 = max_ff(*col1, angle);
|
|
*col2 = max_ff(*col2, angle);
|
|
}
|
|
}
|
|
BLI_edgehashIterator_free(ehi);
|
|
BLI_edgehash_free(eh, NULL);
|
|
|
|
const MLoop *mloop = mr->mloop;
|
|
for (int l = 0; l < mr->loop_len; l++, mloop++) {
|
|
r_sharp[l] = sharp_remap(vert_angles[mloop->v], min, max, minmax_irange);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(vert_angles);
|
|
}
|
|
|
|
static void extract_mesh_analysis_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
|
|
{
|
|
BLI_assert(mr->edit_bmesh);
|
|
|
|
GPUVertBuf *vbo = buf;
|
|
float *l_weight = (float *)vbo->data;
|
|
|
|
switch (mr->toolsettings->statvis.type) {
|
|
case SCE_STATVIS_OVERHANG:
|
|
statvis_calc_overhang(mr, l_weight);
|
|
break;
|
|
case SCE_STATVIS_THICKNESS:
|
|
statvis_calc_thickness(mr, l_weight);
|
|
break;
|
|
case SCE_STATVIS_INTERSECT:
|
|
statvis_calc_intersect(mr, l_weight);
|
|
break;
|
|
case SCE_STATVIS_DISTORT:
|
|
statvis_calc_distort(mr, l_weight);
|
|
break;
|
|
case SCE_STATVIS_SHARP:
|
|
statvis_calc_sharp(mr, l_weight);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const MeshExtract extract_mesh_analysis = {
|
|
extract_mesh_analysis_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_mesh_analysis_finish,
|
|
/* This is not needed for all vis type.
|
|
* Maybe split into different extract. */
|
|
MR_DATA_POLY_NOR | MR_DATA_LOOPTRI,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Facedots positions
|
|
* \{ */
|
|
|
|
static void *extract_fdots_pos_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
|
|
if (!mr->use_subsurf_fdots) {
|
|
/* Clear so we can accumulate on it. */
|
|
memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
|
|
}
|
|
return vbo->data;
|
|
}
|
|
|
|
static void extract_fdots_pos_loop_bmesh(const MeshRenderData *mr,
|
|
int UNUSED(l),
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
float(*center)[3] = (float(*)[3])data;
|
|
float w = 1.0f / (float)loop->f->len;
|
|
madd_v3_v3fl(center[BM_elem_index_get(loop->f)], bm_vert_co_get(mr, loop->v), w);
|
|
}
|
|
|
|
static void extract_fdots_pos_loop_mesh(const MeshRenderData *mr,
|
|
int UNUSED(l),
|
|
const MLoop *mloop,
|
|
int p,
|
|
const MPoly *mpoly,
|
|
void *data)
|
|
{
|
|
float(*center)[3] = (float(*)[3])data;
|
|
const MVert *mvert = &mr->mvert[mloop->v];
|
|
if (mr->use_subsurf_fdots) {
|
|
if (mvert->flag & ME_VERT_FACEDOT) {
|
|
copy_v3_v3(center[p], mvert->co);
|
|
}
|
|
}
|
|
else {
|
|
float w = 1.0f / (float)mpoly->totloop;
|
|
madd_v3_v3fl(center[p], mvert->co, w);
|
|
}
|
|
}
|
|
|
|
static const MeshExtract extract_fdots_pos = {
|
|
extract_fdots_pos_init,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_pos_loop_bmesh,
|
|
extract_fdots_pos_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Facedots Normal and edit flag
|
|
* \{ */
|
|
#define NOR_AND_FLAG_DEFAULT 0
|
|
#define NOR_AND_FLAG_SELECT 1
|
|
#define NOR_AND_FLAG_ACTIVE -1
|
|
#define NOR_AND_FLAG_HIDDEN -2
|
|
|
|
static void *extract_fdots_nor_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void extract_fdots_nor_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
|
|
{
|
|
static float invalid_normal[3] = {0.0f, 0.0f, 0.0f};
|
|
GPUVertBuf *vbo = buf;
|
|
GPUPackedNormal *nor = (GPUPackedNormal *)vbo->data;
|
|
BMFace *efa;
|
|
|
|
/* Quicker than doing it for each loop. */
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
for (int f = 0; f < mr->poly_len; f++) {
|
|
efa = BM_face_at_index(mr->bm, f);
|
|
const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
|
|
if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
|
|
mr->p_origindex[f] == ORIGINDEX_NONE)) {
|
|
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
|
|
nor[f].w = NOR_AND_FLAG_HIDDEN;
|
|
}
|
|
else {
|
|
nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
|
|
/* Select / Active Flag. */
|
|
nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
|
|
((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
|
|
NOR_AND_FLAG_DEFAULT);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (int f = 0; f < mr->poly_len; f++) {
|
|
efa = bm_original_face_get(mr, f);
|
|
const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
|
|
if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
|
|
mr->p_origindex[f] == ORIGINDEX_NONE)) {
|
|
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
|
|
nor[f].w = NOR_AND_FLAG_HIDDEN;
|
|
}
|
|
else {
|
|
nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
|
|
/* Select / Active Flag. */
|
|
nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
|
|
((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
|
|
NOR_AND_FLAG_DEFAULT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static const MeshExtract extract_fdots_nor = {
|
|
extract_fdots_nor_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_nor_finish,
|
|
MR_DATA_POLY_NOR,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Facedots Normal and edit flag
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_FdotUV_Data {
|
|
float (*vbo_data)[2];
|
|
MLoopUV *uv_data;
|
|
int cd_ofs;
|
|
} MeshExtract_FdotUV_Data;
|
|
|
|
static void *extract_fdots_uv_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
GPU_vertformat_alias_add(&format, "au");
|
|
GPU_vertformat_alias_add(&format, "pos");
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
|
|
|
|
if (!mr->use_subsurf_fdots) {
|
|
/* Clear so we can accumulate on it. */
|
|
memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
|
|
}
|
|
|
|
MeshExtract_FdotUV_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
data->vbo_data = (float(*)[2])vbo->data;
|
|
|
|
if (mr->extract_type == MR_EXTRACT_BMESH) {
|
|
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
|
|
}
|
|
else {
|
|
data->uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
static void extract_fdots_uv_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int UNUSED(l),
|
|
BMLoop *loop,
|
|
void *_data)
|
|
{
|
|
MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
|
|
float w = 1.0f / (float)loop->f->len;
|
|
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs);
|
|
madd_v2_v2fl(data->vbo_data[BM_elem_index_get(loop->f)], luv->uv, w);
|
|
}
|
|
|
|
static void extract_fdots_uv_loop_mesh(
|
|
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
|
|
{
|
|
MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
|
|
if (mr->use_subsurf_fdots) {
|
|
const MVert *mvert = &mr->mvert[mloop->v];
|
|
if (mvert->flag & ME_VERT_FACEDOT) {
|
|
copy_v2_v2(data->vbo_data[p], data->uv_data[l].uv);
|
|
}
|
|
}
|
|
else {
|
|
float w = 1.0f / (float)mpoly->totloop;
|
|
madd_v2_v2fl(data->vbo_data[p], data->uv_data[l].uv, w);
|
|
}
|
|
}
|
|
|
|
static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr),
|
|
void *UNUSED(buf),
|
|
void *data)
|
|
{
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_fdots_uv = {
|
|
extract_fdots_uv_init,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_uv_loop_bmesh,
|
|
extract_fdots_uv_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_uv_finish,
|
|
0,
|
|
true,
|
|
};
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Facedots Edit UV flag
|
|
* \{ */
|
|
|
|
typedef struct MeshExtract_EditUVFdotData_Data {
|
|
EditLoopData *vbo_data;
|
|
int cd_ofs;
|
|
} MeshExtract_EditUVFdotData_Data;
|
|
|
|
static void *extract_fdots_edituv_data_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
|
|
|
|
MeshExtract_EditUVFdotData_Data *data = MEM_callocN(sizeof(*data), __func__);
|
|
data->vbo_data = (EditLoopData *)vbo->data;
|
|
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
|
|
return data;
|
|
}
|
|
|
|
static void extract_fdots_edituv_data_loop_bmesh(const MeshRenderData *mr,
|
|
int UNUSED(l),
|
|
BMLoop *loop,
|
|
void *_data)
|
|
{
|
|
MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
|
|
EditLoopData *eldata = data->vbo_data + BM_elem_index_get(loop->f);
|
|
memset(eldata, 0x0, sizeof(*eldata));
|
|
mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata);
|
|
}
|
|
|
|
static void extract_fdots_edituv_data_loop_mesh(const MeshRenderData *mr,
|
|
int UNUSED(l),
|
|
const MLoop *UNUSED(mloop),
|
|
int p,
|
|
const MPoly *UNUSED(mpoly),
|
|
void *_data)
|
|
{
|
|
MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
|
|
EditLoopData *eldata = data->vbo_data + p;
|
|
memset(eldata, 0x0, sizeof(*eldata));
|
|
BMFace *efa = bm_original_face_get(mr, p);
|
|
if (efa) {
|
|
mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata);
|
|
}
|
|
}
|
|
|
|
static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr),
|
|
void *UNUSED(buf),
|
|
void *data)
|
|
{
|
|
MEM_freeN(data);
|
|
}
|
|
|
|
static const MeshExtract extract_fdots_edituv_data = {
|
|
extract_fdots_edituv_data_init,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_edituv_data_loop_bmesh,
|
|
extract_fdots_edituv_data_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
extract_fdots_edituv_data_finish,
|
|
0,
|
|
true,
|
|
};
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Skin Modifier Roots
|
|
* \{ */
|
|
|
|
typedef struct SkinRootData {
|
|
float size;
|
|
float local_pos[3];
|
|
} SkinRootData;
|
|
|
|
static void *extract_skin_roots_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
/* Exclusively for edit mode. */
|
|
BLI_assert(mr->bm);
|
|
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
GPU_vertformat_attr_add(&format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
GPU_vertformat_attr_add(&format, "local_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->bm->totvert);
|
|
|
|
SkinRootData *vbo_data = (SkinRootData *)vbo->data;
|
|
|
|
int root_len = 0;
|
|
int cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MVERT_SKIN);
|
|
|
|
BMIter iter;
|
|
BMVert *eve;
|
|
BM_ITER_MESH (eve, &iter, mr->bm, BM_VERTS_OF_MESH) {
|
|
const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, cd_ofs);
|
|
if (vs->flag & MVERT_SKIN_ROOT) {
|
|
vbo_data->size = (vs->radius[0] + vs->radius[1]) * 0.5f;
|
|
copy_v3_v3(vbo_data->local_pos, bm_vert_co_get(mr, eve));
|
|
vbo_data++;
|
|
root_len++;
|
|
}
|
|
}
|
|
|
|
/* It's really unlikely that all verts will be roots. Resize to avoid loosing VRAM. */
|
|
GPU_vertbuf_data_len_set(vbo, root_len);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const MeshExtract extract_skin_roots = {
|
|
extract_skin_roots_init,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Selection Index
|
|
* \{ */
|
|
|
|
static void *extract_select_idx_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
/* TODO rename "color" to something more descriptive. */
|
|
GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
|
|
return vbo->data;
|
|
}
|
|
|
|
/* TODO Use glVertexID to get loop index and use the data structure on the CPU to retrieve the
|
|
* select element associated with this loop ID. This would remove the need for this separate
|
|
* index VBOs. We could upload the p/e/v_origindex as a buffer texture and sample it inside the
|
|
* shader to output original index. */
|
|
|
|
static void extract_poly_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[l] = BM_elem_index_get(loop->f);
|
|
}
|
|
|
|
static void extract_edge_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[l] = BM_elem_index_get(loop->e);
|
|
}
|
|
|
|
static void extract_vert_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int l,
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[l] = BM_elem_index_get(loop->v);
|
|
}
|
|
|
|
static void extract_edge_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
|
|
{
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed);
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed);
|
|
}
|
|
|
|
static void extract_vert_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
|
|
{
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed->v1);
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed->v2);
|
|
}
|
|
|
|
static void extract_vert_idx_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *data)
|
|
{
|
|
((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = BM_elem_index_get(eve);
|
|
}
|
|
|
|
static void extract_poly_idx_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *UNUSED(mloop),
|
|
int p,
|
|
const MPoly *UNUSED(mpoly),
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[l] = (mr->p_origindex) ? mr->p_origindex[p] : p;
|
|
}
|
|
|
|
static void extract_edge_idx_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *UNUSED(mpoly),
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[l] = (mr->e_origindex) ? mr->e_origindex[mloop->e] : mloop->e;
|
|
}
|
|
|
|
static void extract_vert_idx_loop_mesh(const MeshRenderData *mr,
|
|
int l,
|
|
const MLoop *mloop,
|
|
int UNUSED(p),
|
|
const MPoly *UNUSED(mpoly),
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[l] = (mr->v_origindex) ? mr->v_origindex[mloop->v] : mloop->v;
|
|
}
|
|
|
|
static void extract_edge_idx_ledge_mesh(const MeshRenderData *mr,
|
|
int e,
|
|
const MEdge *UNUSED(medge),
|
|
void *data)
|
|
{
|
|
int e_idx = mr->ledges[e];
|
|
int e_orig = (mr->e_origindex) ? mr->e_origindex[e_idx] : e_idx;
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = e_orig;
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = e_orig;
|
|
}
|
|
|
|
static void extract_vert_idx_ledge_mesh(const MeshRenderData *mr,
|
|
int e,
|
|
const MEdge *medge,
|
|
void *data)
|
|
{
|
|
int v1_orig = (mr->v_origindex) ? mr->v_origindex[medge->v1] : medge->v1;
|
|
int v2_orig = (mr->v_origindex) ? mr->v_origindex[medge->v2] : medge->v2;
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = v1_orig;
|
|
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = v2_orig;
|
|
}
|
|
|
|
static void extract_vert_idx_lvert_mesh(const MeshRenderData *mr,
|
|
int v,
|
|
const MVert *UNUSED(mvert),
|
|
void *data)
|
|
{
|
|
int v_idx = mr->lverts[v];
|
|
int v_orig = (mr->v_origindex) ? mr->v_origindex[v_idx] : v_idx;
|
|
((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = v_orig;
|
|
}
|
|
|
|
static const MeshExtract extract_poly_idx = {
|
|
extract_select_idx_init,
|
|
NULL,
|
|
NULL,
|
|
extract_poly_idx_loop_bmesh,
|
|
extract_poly_idx_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
static const MeshExtract extract_edge_idx = {
|
|
extract_select_idx_init,
|
|
NULL,
|
|
NULL,
|
|
extract_edge_idx_loop_bmesh,
|
|
extract_edge_idx_loop_mesh,
|
|
extract_edge_idx_ledge_bmesh,
|
|
extract_edge_idx_ledge_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
static const MeshExtract extract_vert_idx = {
|
|
extract_select_idx_init,
|
|
NULL,
|
|
NULL,
|
|
extract_vert_idx_loop_bmesh,
|
|
extract_vert_idx_loop_mesh,
|
|
extract_vert_idx_ledge_bmesh,
|
|
extract_vert_idx_ledge_mesh,
|
|
extract_vert_idx_lvert_bmesh,
|
|
extract_vert_idx_lvert_mesh,
|
|
NULL,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
static void *extract_select_fdot_idx_init(const MeshRenderData *mr, void *buf)
|
|
{
|
|
static GPUVertFormat format = {0};
|
|
if (format.attr_len == 0) {
|
|
/* TODO rename "color" to something more descriptive. */
|
|
GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
|
|
}
|
|
GPUVertBuf *vbo = buf;
|
|
GPU_vertbuf_init_with_format(vbo, &format);
|
|
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
|
|
return vbo->data;
|
|
}
|
|
|
|
static void extract_fdot_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
|
|
int UNUSED(l),
|
|
BMLoop *loop,
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[BM_elem_index_get(loop->f)] = BM_elem_index_get(loop->f);
|
|
}
|
|
|
|
static void extract_fdot_idx_loop_mesh(const MeshRenderData *mr,
|
|
int UNUSED(l),
|
|
const MLoop *UNUSED(mloop),
|
|
int p,
|
|
const MPoly *UNUSED(mpoly),
|
|
void *data)
|
|
{
|
|
((uint32_t *)data)[p] = (mr->p_origindex) ? mr->p_origindex[p] : p;
|
|
}
|
|
|
|
static const MeshExtract extract_fdot_idx = {
|
|
extract_select_fdot_idx_init,
|
|
NULL,
|
|
NULL,
|
|
extract_fdot_idx_loop_bmesh,
|
|
extract_fdot_idx_loop_mesh,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
true,
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name ExtractTaskData
|
|
* \{ */
|
|
typedef struct ExtractUserData {
|
|
void *user_data;
|
|
} ExtractUserData;
|
|
|
|
typedef struct ExtractTaskData {
|
|
void *next, *prev;
|
|
const MeshRenderData *mr;
|
|
const MeshExtract *extract;
|
|
eMRIterType iter_type;
|
|
int start, end;
|
|
/** Decremented each time a task is finished. */
|
|
int32_t *task_counter;
|
|
void *buf;
|
|
ExtractUserData *user_data;
|
|
} ExtractTaskData;
|
|
|
|
static void extract_task_data_free(void *data)
|
|
{
|
|
ExtractTaskData *task_data = data;
|
|
MEM_SAFE_FREE(task_data->user_data);
|
|
MEM_freeN(task_data);
|
|
}
|
|
|
|
BLI_INLINE void mesh_extract_iter(const MeshRenderData *mr,
|
|
const eMRIterType iter_type,
|
|
int start,
|
|
int end,
|
|
const MeshExtract *extract,
|
|
void *user_data)
|
|
{
|
|
switch (mr->extract_type) {
|
|
case MR_EXTRACT_BMESH:
|
|
if (iter_type & MR_ITER_LOOPTRI) {
|
|
int t_end = min_ii(mr->tri_len, end);
|
|
for (int t = start; t < t_end; t++) {
|
|
BMLoop **elt = &mr->edit_bmesh->looptris[t][0];
|
|
extract->iter_looptri_bm(mr, t, elt, user_data);
|
|
}
|
|
}
|
|
if (iter_type & MR_ITER_LOOP) {
|
|
int l_end = min_ii(mr->poly_len, end);
|
|
for (int f = start; f < l_end; f++) {
|
|
BMFace *efa = BM_face_at_index(mr->bm, f);
|
|
BMLoop *loop;
|
|
BMIter l_iter;
|
|
BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
|
|
extract->iter_loop_bm(mr, BM_elem_index_get(loop), loop, user_data);
|
|
}
|
|
}
|
|
}
|
|
if (iter_type & MR_ITER_LEDGE) {
|
|
int le_end = min_ii(mr->edge_loose_len, end);
|
|
for (int e = start; e < le_end; e++) {
|
|
BMEdge *eed = BM_edge_at_index(mr->bm, mr->ledges[e]);
|
|
extract->iter_ledge_bm(mr, e, eed, user_data);
|
|
}
|
|
}
|
|
if (iter_type & MR_ITER_LVERT) {
|
|
int lv_end = min_ii(mr->vert_loose_len, end);
|
|
for (int v = start; v < lv_end; v++) {
|
|
BMVert *eve = BM_vert_at_index(mr->bm, mr->lverts[v]);
|
|
extract->iter_lvert_bm(mr, v, eve, user_data);
|
|
}
|
|
}
|
|
break;
|
|
case MR_EXTRACT_MAPPED:
|
|
case MR_EXTRACT_MESH:
|
|
if (iter_type & MR_ITER_LOOPTRI) {
|
|
int t_end = min_ii(mr->tri_len, end);
|
|
for (int t = start; t < t_end; t++) {
|
|
extract->iter_looptri(mr, t, &mr->mlooptri[t], user_data);
|
|
}
|
|
}
|
|
if (iter_type & MR_ITER_LOOP) {
|
|
int l_end = min_ii(mr->poly_len, end);
|
|
for (int p = start; p < l_end; p++) {
|
|
const MPoly *mpoly = &mr->mpoly[p];
|
|
int l = mpoly->loopstart;
|
|
for (int i = 0; i < mpoly->totloop; i++, l++) {
|
|
extract->iter_loop(mr, l, &mr->mloop[l], p, mpoly, user_data);
|
|
}
|
|
}
|
|
}
|
|
if (iter_type & MR_ITER_LEDGE) {
|
|
int le_end = min_ii(mr->edge_loose_len, end);
|
|
for (int e = start; e < le_end; e++) {
|
|
extract->iter_ledge(mr, e, &mr->medge[mr->ledges[e]], user_data);
|
|
}
|
|
}
|
|
if (iter_type & MR_ITER_LVERT) {
|
|
int lv_end = min_ii(mr->vert_loose_len, end);
|
|
for (int v = start; v < lv_end; v++) {
|
|
extract->iter_lvert(mr, v, &mr->mvert[mr->lverts[v]], user_data);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void extract_init(ExtractTaskData *data)
|
|
{
|
|
data->user_data->user_data = data->extract->init(data->mr, data->buf);
|
|
}
|
|
|
|
static void extract_run(void *__restrict taskdata)
|
|
{
|
|
ExtractTaskData *data = (ExtractTaskData *)taskdata;
|
|
mesh_extract_iter(data->mr,
|
|
data->iter_type,
|
|
data->start,
|
|
data->end,
|
|
data->extract,
|
|
data->user_data->user_data);
|
|
|
|
/* If this is the last task, we do the finish function. */
|
|
int remainin_tasks = atomic_sub_and_fetch_int32(data->task_counter, 1);
|
|
if (remainin_tasks == 0 && data->extract->finish != NULL) {
|
|
data->extract->finish(data->mr, data->buf, data->user_data->user_data);
|
|
}
|
|
}
|
|
|
|
static void extract_init_and_run(void *__restrict taskdata)
|
|
{
|
|
extract_init((ExtractTaskData *)taskdata);
|
|
extract_run(taskdata);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Task Node - Update Mesh Render Data
|
|
* \{ */
|
|
typedef struct MeshRenderDataUpdateTaskData {
|
|
MeshRenderData *mr;
|
|
eMRIterType iter_type;
|
|
eMRDataType data_flag;
|
|
} MeshRenderDataUpdateTaskData;
|
|
|
|
static void mesh_render_data_update_task_data_free(MeshRenderDataUpdateTaskData *taskdata)
|
|
{
|
|
BLI_assert(taskdata);
|
|
mesh_render_data_free(taskdata->mr);
|
|
MEM_freeN(taskdata);
|
|
}
|
|
|
|
static void mesh_extract_render_data_node_exec(void *__restrict task_data)
|
|
{
|
|
MeshRenderDataUpdateTaskData *update_task_data = task_data;
|
|
MeshRenderData *mr = update_task_data->mr;
|
|
const eMRIterType iter_type = update_task_data->iter_type;
|
|
const eMRDataType data_flag = update_task_data->data_flag;
|
|
|
|
mesh_render_data_update_normals(mr, iter_type, data_flag);
|
|
mesh_render_data_update_looptris(mr, iter_type, data_flag);
|
|
}
|
|
|
|
static struct TaskNode *mesh_extract_render_data_node_create(struct TaskGraph *task_graph,
|
|
MeshRenderData *mr,
|
|
const eMRIterType iter_type,
|
|
const eMRDataType data_flag)
|
|
{
|
|
MeshRenderDataUpdateTaskData *task_data = MEM_mallocN(sizeof(MeshRenderDataUpdateTaskData),
|
|
__func__);
|
|
task_data->mr = mr;
|
|
task_data->iter_type = iter_type;
|
|
task_data->data_flag = data_flag;
|
|
|
|
struct TaskNode *task_node = BLI_task_graph_node_create(
|
|
task_graph,
|
|
mesh_extract_render_data_node_exec,
|
|
task_data,
|
|
(TaskGraphNodeFreeFunction)mesh_render_data_update_task_data_free);
|
|
return task_node;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Task Node - Extract Single Threaded
|
|
* \{ */
|
|
typedef struct ExtractSingleThreadedTaskData {
|
|
ListBase task_datas;
|
|
} ExtractSingleThreadedTaskData;
|
|
|
|
static void extract_single_threaded_task_data_free(ExtractSingleThreadedTaskData *taskdata)
|
|
{
|
|
BLI_assert(taskdata);
|
|
LISTBASE_FOREACH_MUTABLE (ExtractTaskData *, td, &taskdata->task_datas) {
|
|
extract_task_data_free(td);
|
|
}
|
|
BLI_listbase_clear(&taskdata->task_datas);
|
|
MEM_freeN(taskdata);
|
|
}
|
|
|
|
static void extract_single_threaded_task_node_exec(void *__restrict task_data)
|
|
{
|
|
ExtractSingleThreadedTaskData *extract_task_data = task_data;
|
|
LISTBASE_FOREACH (ExtractTaskData *, td, &extract_task_data->task_datas) {
|
|
extract_init_and_run(td);
|
|
}
|
|
}
|
|
|
|
static struct TaskNode *extract_single_threaded_task_node_create(
|
|
struct TaskGraph *task_graph, ExtractSingleThreadedTaskData *task_data)
|
|
{
|
|
struct TaskNode *task_node = BLI_task_graph_node_create(
|
|
task_graph,
|
|
extract_single_threaded_task_node_exec,
|
|
task_data,
|
|
(TaskGraphNodeFreeFunction)extract_single_threaded_task_data_free);
|
|
return task_node;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Task Node - UserData Initializer
|
|
* \{ */
|
|
typedef struct UserDataInitTaskData {
|
|
ListBase task_datas;
|
|
int32_t *task_counters;
|
|
|
|
} UserDataInitTaskData;
|
|
|
|
static void user_data_init_task_data_free(UserDataInitTaskData *taskdata)
|
|
{
|
|
BLI_assert(taskdata);
|
|
LISTBASE_FOREACH_MUTABLE (ExtractTaskData *, td, &taskdata->task_datas) {
|
|
extract_task_data_free(td);
|
|
}
|
|
BLI_listbase_clear(&taskdata->task_datas);
|
|
MEM_SAFE_FREE(taskdata->task_counters);
|
|
MEM_freeN(taskdata);
|
|
}
|
|
|
|
static void user_data_init_task_data_exec(void *__restrict task_data)
|
|
{
|
|
UserDataInitTaskData *extract_task_data = task_data;
|
|
LISTBASE_FOREACH (ExtractTaskData *, td, &extract_task_data->task_datas) {
|
|
extract_init(td);
|
|
}
|
|
}
|
|
|
|
static struct TaskNode *user_data_init_task_node_create(struct TaskGraph *task_graph,
|
|
UserDataInitTaskData *task_data)
|
|
{
|
|
struct TaskNode *task_node = BLI_task_graph_node_create(
|
|
task_graph,
|
|
user_data_init_task_data_exec,
|
|
task_data,
|
|
(TaskGraphNodeFreeFunction)user_data_init_task_data_free);
|
|
return task_node;
|
|
}
|
|
|
|
/** \} */
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Extract Loop
|
|
* \{ */
|
|
|
|
static void extract_range_task_create(struct TaskGraph *task_graph,
|
|
struct TaskNode *task_node_user_data_init,
|
|
ExtractTaskData *taskdata,
|
|
const eMRIterType type,
|
|
int start,
|
|
int length)
|
|
{
|
|
taskdata = MEM_dupallocN(taskdata);
|
|
atomic_add_and_fetch_int32(taskdata->task_counter, 1);
|
|
taskdata->iter_type = type;
|
|
taskdata->start = start;
|
|
taskdata->end = start + length;
|
|
struct TaskNode *task_node = BLI_task_graph_node_create(
|
|
task_graph, extract_run, taskdata, MEM_freeN);
|
|
BLI_task_graph_edge_create(task_node_user_data_init, task_node);
|
|
}
|
|
|
|
static void extract_task_create(struct TaskGraph *task_graph,
|
|
struct TaskNode *task_node_mesh_render_data,
|
|
struct TaskNode *task_node_user_data_init,
|
|
ListBase *single_threaded_task_datas,
|
|
ListBase *user_data_init_task_datas,
|
|
const Scene *scene,
|
|
const MeshRenderData *mr,
|
|
const MeshExtract *extract,
|
|
void *buf,
|
|
int32_t *task_counter)
|
|
{
|
|
BLI_assert(scene != NULL);
|
|
const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0;
|
|
if (do_hq_normals && (extract == &extract_lnor)) {
|
|
extract = &extract_lnor_hq;
|
|
}
|
|
if (do_hq_normals && (extract == &extract_tan)) {
|
|
extract = &extract_tan_hq;
|
|
}
|
|
|
|
/* Divide extraction of the VBO/IBO into sensible chunks of works. */
|
|
ExtractTaskData *taskdata = MEM_mallocN(sizeof(*taskdata), "ExtractTaskData");
|
|
taskdata->next = NULL;
|
|
taskdata->prev = NULL;
|
|
taskdata->mr = mr;
|
|
taskdata->extract = extract;
|
|
taskdata->buf = buf;
|
|
|
|
/* ExtractUserData is shared between the iterations as it holds counters to detect if the
|
|
* extraction is finished. To make sure the duplication of the userdata does not create a new
|
|
* instance of the counters we allocate the userdata in its own container.
|
|
*
|
|
* This structure makes sure that when extract_init is called, that the user data of all
|
|
* iterations are updated. */
|
|
taskdata->user_data = MEM_callocN(sizeof(ExtractUserData), __func__);
|
|
taskdata->iter_type = mesh_extract_iter_type(extract);
|
|
taskdata->task_counter = task_counter;
|
|
taskdata->start = 0;
|
|
taskdata->end = INT_MAX;
|
|
|
|
/* Simple heuristic. */
|
|
const int chunk_size = 8192;
|
|
const bool use_thread = (mr->loop_len + mr->loop_loose_len) > chunk_size;
|
|
if (use_thread && extract->use_threading) {
|
|
|
|
/* Divide task into sensible chunks. */
|
|
if (taskdata->iter_type & MR_ITER_LOOPTRI) {
|
|
for (int i = 0; i < mr->tri_len; i += chunk_size) {
|
|
extract_range_task_create(
|
|
task_graph, task_node_user_data_init, taskdata, MR_ITER_LOOPTRI, i, chunk_size);
|
|
}
|
|
}
|
|
if (taskdata->iter_type & MR_ITER_LOOP) {
|
|
for (int i = 0; i < mr->poly_len; i += chunk_size) {
|
|
extract_range_task_create(
|
|
task_graph, task_node_user_data_init, taskdata, MR_ITER_LOOP, i, chunk_size);
|
|
}
|
|
}
|
|
if (taskdata->iter_type & MR_ITER_LEDGE) {
|
|
for (int i = 0; i < mr->edge_loose_len; i += chunk_size) {
|
|
extract_range_task_create(
|
|
task_graph, task_node_user_data_init, taskdata, MR_ITER_LEDGE, i, chunk_size);
|
|
}
|
|
}
|
|
if (taskdata->iter_type & MR_ITER_LVERT) {
|
|
for (int i = 0; i < mr->vert_loose_len; i += chunk_size) {
|
|
extract_range_task_create(
|
|
task_graph, task_node_user_data_init, taskdata, MR_ITER_LVERT, i, chunk_size);
|
|
}
|
|
}
|
|
BLI_addtail(user_data_init_task_datas, taskdata);
|
|
}
|
|
else if (use_thread) {
|
|
/* One task for the whole VBO. */
|
|
(*task_counter)++;
|
|
struct TaskNode *one_task = BLI_task_graph_node_create(
|
|
task_graph, extract_init_and_run, taskdata, extract_task_data_free);
|
|
BLI_task_graph_edge_create(task_node_mesh_render_data, one_task);
|
|
}
|
|
else {
|
|
/* Single threaded extraction. */
|
|
(*task_counter)++;
|
|
BLI_addtail(single_threaded_task_datas, taskdata);
|
|
}
|
|
}
|
|
|
|
void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
|
|
MeshBatchCache *cache,
|
|
MeshBufferCache mbc,
|
|
Mesh *me,
|
|
|
|
const bool is_editmode,
|
|
const bool is_paint_mode,
|
|
const float obmat[4][4],
|
|
const bool do_final,
|
|
const bool do_uvedit,
|
|
const bool use_subsurf_fdots,
|
|
const DRW_MeshCDMask *cd_layer_used,
|
|
const Scene *scene,
|
|
const ToolSettings *ts,
|
|
const bool use_hide)
|
|
{
|
|
/* For each mesh where batches needs to be updated a sub-graph will be added to the task_graph.
|
|
* This sub-graph starts with an extract_render_data_node. This fills/converts the required data
|
|
* from Mesh.
|
|
*
|
|
* Small extractions and extractions that can't be multi-threaded are grouped in a single
|
|
* `extract_single_threaded_task_node`.
|
|
*
|
|
* Other extractions will create a node for each loop exceeding 8192 items. these nodes are
|
|
* linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the userdata
|
|
* needed for the extraction based on the data extracted from the mesh. counters are used to
|
|
* check if the finalize of a task has to be called.
|
|
*
|
|
* Mesh extraction sub graph
|
|
*
|
|
* +----------------------+
|
|
* +-----> | extract_task1_loop_1 |
|
|
* | +----------------------+
|
|
* +------------------+ +----------------------+ +----------------------+
|
|
* | mesh_render_data | --> | | --> | extract_task1_loop_2 |
|
|
* +------------------+ | | +----------------------+
|
|
* | | | +----------------------+
|
|
* | | user_data_init | --> | extract_task2_loop_1 |
|
|
* v | | +----------------------+
|
|
* +------------------+ | | +----------------------+
|
|
* | single_threaded | | | --> | extract_task2_loop_2 |
|
|
* +------------------+ +----------------------+ +----------------------+
|
|
* | +----------------------+
|
|
* +-----> | extract_task2_loop_3 |
|
|
* +----------------------+
|
|
*/
|
|
eMRIterType iter_flag = 0;
|
|
eMRDataType data_flag = 0;
|
|
|
|
const bool do_lines_loose_subbuffer = mbc.ibo.lines_loose != NULL;
|
|
|
|
#define TEST_ASSIGN(type, type_lowercase, name) \
|
|
do { \
|
|
if (DRW_TEST_ASSIGN_##type(mbc.type_lowercase.name)) { \
|
|
iter_flag |= mesh_extract_iter_type(&extract_##name); \
|
|
data_flag |= extract_##name.data_flag; \
|
|
} \
|
|
} while (0)
|
|
|
|
TEST_ASSIGN(VBO, vbo, pos_nor);
|
|
TEST_ASSIGN(VBO, vbo, lnor);
|
|
TEST_ASSIGN(VBO, vbo, uv);
|
|
TEST_ASSIGN(VBO, vbo, tan);
|
|
TEST_ASSIGN(VBO, vbo, vcol);
|
|
TEST_ASSIGN(VBO, vbo, orco);
|
|
TEST_ASSIGN(VBO, vbo, edge_fac);
|
|
TEST_ASSIGN(VBO, vbo, weights);
|
|
TEST_ASSIGN(VBO, vbo, edit_data);
|
|
TEST_ASSIGN(VBO, vbo, edituv_data);
|
|
TEST_ASSIGN(VBO, vbo, stretch_area);
|
|
TEST_ASSIGN(VBO, vbo, stretch_angle);
|
|
TEST_ASSIGN(VBO, vbo, mesh_analysis);
|
|
TEST_ASSIGN(VBO, vbo, fdots_pos);
|
|
TEST_ASSIGN(VBO, vbo, fdots_nor);
|
|
TEST_ASSIGN(VBO, vbo, fdots_uv);
|
|
TEST_ASSIGN(VBO, vbo, fdots_edituv_data);
|
|
TEST_ASSIGN(VBO, vbo, poly_idx);
|
|
TEST_ASSIGN(VBO, vbo, edge_idx);
|
|
TEST_ASSIGN(VBO, vbo, vert_idx);
|
|
TEST_ASSIGN(VBO, vbo, fdot_idx);
|
|
TEST_ASSIGN(VBO, vbo, skin_roots);
|
|
|
|
TEST_ASSIGN(IBO, ibo, tris);
|
|
TEST_ASSIGN(IBO, ibo, lines);
|
|
TEST_ASSIGN(IBO, ibo, points);
|
|
TEST_ASSIGN(IBO, ibo, fdots);
|
|
TEST_ASSIGN(IBO, ibo, lines_paint_mask);
|
|
TEST_ASSIGN(IBO, ibo, lines_adjacency);
|
|
TEST_ASSIGN(IBO, ibo, edituv_tris);
|
|
TEST_ASSIGN(IBO, ibo, edituv_lines);
|
|
TEST_ASSIGN(IBO, ibo, edituv_points);
|
|
TEST_ASSIGN(IBO, ibo, edituv_fdots);
|
|
|
|
#undef TEST_ASSIGN
|
|
|
|
#ifdef DEBUG_TIME
|
|
double rdata_start = PIL_check_seconds_timer();
|
|
#endif
|
|
|
|
MeshRenderData *mr = mesh_render_data_create(me,
|
|
is_editmode,
|
|
is_paint_mode,
|
|
obmat,
|
|
do_final,
|
|
do_uvedit,
|
|
cd_layer_used,
|
|
ts,
|
|
iter_flag,
|
|
data_flag);
|
|
mr->cache = cache; /* HACK */
|
|
mr->use_hide = use_hide;
|
|
mr->use_subsurf_fdots = use_subsurf_fdots;
|
|
mr->use_final_mesh = do_final;
|
|
|
|
#ifdef DEBUG_TIME
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double rdata_end = PIL_check_seconds_timer();
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#endif
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size_t counters_size = (sizeof(mbc) / sizeof(void *)) * sizeof(int32_t);
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int32_t *task_counters = MEM_callocN(counters_size, __func__);
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int counter_used = 0;
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struct TaskNode *task_node_mesh_render_data = mesh_extract_render_data_node_create(
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task_graph, mr, iter_flag, data_flag);
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ExtractSingleThreadedTaskData *single_threaded_task_data = MEM_callocN(
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sizeof(ExtractSingleThreadedTaskData), __func__);
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UserDataInitTaskData *user_data_init_task_data = MEM_callocN(sizeof(UserDataInitTaskData),
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__func__);
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user_data_init_task_data->task_counters = task_counters;
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struct TaskNode *task_node_user_data_init = user_data_init_task_node_create(
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task_graph, user_data_init_task_data);
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#define EXTRACT(buf, name) \
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if (mbc.buf.name) { \
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extract_task_create(task_graph, \
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task_node_mesh_render_data, \
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task_node_user_data_init, \
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&single_threaded_task_data->task_datas, \
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&user_data_init_task_data->task_datas, \
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scene, \
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mr, \
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&extract_##name, \
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mbc.buf.name, \
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&task_counters[counter_used++]); \
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} \
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((void)0)
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EXTRACT(vbo, pos_nor);
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EXTRACT(vbo, lnor);
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EXTRACT(vbo, uv);
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EXTRACT(vbo, tan);
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EXTRACT(vbo, vcol);
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EXTRACT(vbo, orco);
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EXTRACT(vbo, edge_fac);
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EXTRACT(vbo, weights);
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EXTRACT(vbo, edit_data);
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EXTRACT(vbo, edituv_data);
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EXTRACT(vbo, stretch_area);
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|
EXTRACT(vbo, stretch_angle);
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|
EXTRACT(vbo, mesh_analysis);
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|
EXTRACT(vbo, fdots_pos);
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EXTRACT(vbo, fdots_nor);
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|
EXTRACT(vbo, fdots_uv);
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|
EXTRACT(vbo, fdots_edituv_data);
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|
EXTRACT(vbo, poly_idx);
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|
EXTRACT(vbo, edge_idx);
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|
EXTRACT(vbo, vert_idx);
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|
EXTRACT(vbo, fdot_idx);
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|
EXTRACT(vbo, skin_roots);
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|
|
|
EXTRACT(ibo, tris);
|
|
if (mbc.ibo.lines) {
|
|
/* When `lines` and `lines_loose` are requested, schedule lines extraction that also creates
|
|
* the `lines_loose` sub-buffer. */
|
|
const MeshExtract *lines_extractor = do_lines_loose_subbuffer ?
|
|
&extract_lines_with_lines_loose :
|
|
&extract_lines;
|
|
extract_task_create(task_graph,
|
|
task_node_mesh_render_data,
|
|
task_node_user_data_init,
|
|
&single_threaded_task_data->task_datas,
|
|
&user_data_init_task_data->task_datas,
|
|
scene,
|
|
mr,
|
|
lines_extractor,
|
|
mbc.ibo.lines,
|
|
&task_counters[counter_used++]);
|
|
}
|
|
else {
|
|
if (do_lines_loose_subbuffer) {
|
|
/* When `lines_loose` is requested without `lines` we can create the sub-buffer on the fly as
|
|
* the `lines` buffer should then already be up-to-date.
|
|
* (see `DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)` in
|
|
* `DRW_mesh_batch_cache_create_requested`).
|
|
*/
|
|
extract_lines_loose_subbuffer(mr);
|
|
}
|
|
}
|
|
EXTRACT(ibo, points);
|
|
EXTRACT(ibo, fdots);
|
|
EXTRACT(ibo, lines_paint_mask);
|
|
EXTRACT(ibo, lines_adjacency);
|
|
EXTRACT(ibo, edituv_tris);
|
|
EXTRACT(ibo, edituv_lines);
|
|
EXTRACT(ibo, edituv_points);
|
|
EXTRACT(ibo, edituv_fdots);
|
|
|
|
/* Only create the edge when there is user data that needs to be initialized.
|
|
* The task is still part of the graph so the task_data will be freed when the graph is freed.
|
|
*/
|
|
if (!BLI_listbase_is_empty(&user_data_init_task_data->task_datas)) {
|
|
BLI_task_graph_edge_create(task_node_mesh_render_data, task_node_user_data_init);
|
|
}
|
|
|
|
if (!BLI_listbase_is_empty(&single_threaded_task_data->task_datas)) {
|
|
struct TaskNode *task_node = extract_single_threaded_task_node_create(
|
|
task_graph, single_threaded_task_data);
|
|
BLI_task_graph_edge_create(task_node_mesh_render_data, task_node);
|
|
}
|
|
else {
|
|
extract_single_threaded_task_data_free(single_threaded_task_data);
|
|
}
|
|
|
|
/* Trigger the sub-graph for this mesh. */
|
|
BLI_task_graph_node_push_work(task_node_mesh_render_data);
|
|
|
|
#undef EXTRACT
|
|
|
|
#ifdef DEBUG_TIME
|
|
BLI_task_graph_work_and_wait(task_graph);
|
|
double end = PIL_check_seconds_timer();
|
|
|
|
static double avg = 0;
|
|
static double avg_fps = 0;
|
|
static double avg_rdata = 0;
|
|
static double end_prev = 0;
|
|
|
|
if (end_prev == 0) {
|
|
end_prev = end;
|
|
}
|
|
|
|
avg = avg * 0.95 + (end - rdata_end) * 0.05;
|
|
avg_fps = avg_fps * 0.95 + (end - end_prev) * 0.05;
|
|
avg_rdata = avg_rdata * 0.95 + (rdata_end - rdata_start) * 0.05;
|
|
|
|
printf(
|
|
"rdata %.0fms iter %.0fms (frame %.0fms)\n", avg_rdata * 1000, avg * 1000, avg_fps * 1000);
|
|
|
|
end_prev = end;
|
|
#endif
|
|
}
|
|
|
|
/** \} */
|