This is not a perfect win just yet. It's now calling glBufferSubData for every call (instead of using glMapBufferRange which is almost faster), but with this system we will be able to batch drawcalls together. See next commit.
This is not a perfect win just yet. It's now calling glBufferSubData for every call (instead of using glMapBufferRange which is almost faster), but with this system we will be able to batch drawcalls together. See next commit.