colors. This because of the pretty weird (ab)use of load & make editmesh... For each added undo step, the load_editmesh was fed with an empty mesh to assign data to, without knowledge of what was in the original mesh. That way UV and color data got lost. Solved it in 2 steps: 1. removing the ->tface pointer from EditVlak, and make TFace a builtin struct inside EditVlak. This didnt cost much extra mem, since it already stored UV and color. This enabled some pretty cleanup in editmesh.c as well, storing tface pointers was cumbersome. 2. for each undo step, it then generates always a tface and mcol block to link to the undo Mesh. Even when it wasn't in the actual Mesh, at exit editmode the original Mesh is used as reference anyway, and undo-meshes are freed correctly. The enormous commit is because I had to change the BLI_editVert.h file, and found it was included in about every file unnecessary. I removed it there. ALso found out that subsurf has code ready (unfinished) to make UV coords for the displaylist in EditMode as well, nice to know for later...
436 lines
9.1 KiB
C
436 lines
9.1 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef _WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "BMF_Api.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_ID.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_oops_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view2d_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BIF_gl.h"
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#include "BIF_interface.h"
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#include "BIF_glutil.h"
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#include "BIF_resources.h"
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#include "BIF_screen.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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/* #include "BIF_drawoops.h" bad name :(*/
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#include "BIF_oops.h"
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#include "BSE_drawipo.h"
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#include "BSE_drawoops.h"
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float oopscalex;
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void boundbox_oops()
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{
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Oops *oops;
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float min[2], max[2];
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int ok= 0;
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if(G.soops==0) return;
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min[0]= 1000.0;
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max[0]= -10000.0;
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min[1]= 1000.0;
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max[1]= -1000.0;
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oops= G.soops->oops.first;
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while(oops) {
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if(oops->hide==0) {
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ok= 1;
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min[0]= MIN2(min[0], oops->x);
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max[0]= MAX2(max[0], oops->x+OOPSX);
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min[1]= MIN2(min[1], oops->y);
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max[1]= MAX2(max[1], oops->y+OOPSY);
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}
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oops= oops->next;
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}
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if(ok==0) return;
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G.v2d->tot.xmin= min[0];
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G.v2d->tot.xmax= max[0];
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G.v2d->tot.ymin= min[1];
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G.v2d->tot.ymax= max[1];
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}
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void give_oopslink_line(Oops *oops, OopsLink *ol, float *v1, float *v2)
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{
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if(ol->to && ol->to->hide==0) {
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v1[0]= oops->x+ol->xof;
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v1[1]= oops->y+ol->yof;
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v2[0]= ol->to->x+OOPSX/2;
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v2[1]= ol->to->y;
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}
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else if(ol->from && ol->from->hide==0) {
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v1[0]= ol->from->x + ol->xof;
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v1[1]= ol->from->y + ol->xof;
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v2[0]= oops->x+OOPSX/2;
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v2[1]= oops->y;
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}
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}
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void draw_oopslink(Oops *oops)
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{
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OopsLink *ol;
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float vec[4];
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if(oops->type==ID_SCE) {
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if(oops->flag & SELECT) {
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if(oops->id->lib) cpack(0x4080A0);
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else cpack(0x808080);
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}
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else cpack(0x606060);
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}
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else {
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if(oops->flag & SELECT) {
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if(oops->id->lib) cpack(0x11AAFF);
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else cpack(0xFFFFFF);
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}
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else cpack(0x0);
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}
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ol= oops->link.first;
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while(ol) {
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if(ol->to && ol->to->hide==0) {
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give_oopslink_line(oops, ol, vec, vec+2);
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glBegin(GL_LINE_STRIP);
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glVertex2fv(vec);
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glVertex2fv(vec+2);
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glEnd();
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}
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ol= ol->next;
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}
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}
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void draw_icon_oops(float *co, short type)
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{
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BIFIconID icon;
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switch(type) {
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default: return;
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case ID_OB: icon= ICON_OBJECT_HLT; break;
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case ID_ME: icon= ICON_MESH_HLT; break;
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case ID_CU: icon= ICON_CURVE_HLT; break;
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case ID_MB: icon= ICON_MBALL_HLT; break;
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case ID_LT: icon= ICON_LATTICE_HLT; break;
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case ID_LA: icon= ICON_LAMP_HLT; break;
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case ID_MA: icon= ICON_MATERIAL_HLT; break;
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case ID_TE: icon= ICON_TEXTURE_HLT; break;
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case ID_IP: icon= ICON_IPO_HLT; break;
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case ID_LI: icon= ICON_LIBRARY_HLT; break;
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case ID_IM: icon= ICON_IMAGE_HLT; break;
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}
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glRasterPos2f(co[0], co[1]-0.2);
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BIF_draw_icon(icon);
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glBlendFunc(GL_ONE, GL_ZERO);
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glDisable(GL_BLEND);
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}
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void mysbox(float x1, float y1, float x2, float y2)
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{
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float vec[2];
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glBegin(GL_LINE_LOOP);
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vec[0]= x1; vec[1]= y1;
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glVertex2fv(vec);
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vec[0]= x2;
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glVertex2fv(vec);
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vec[1]= y2;
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glVertex2fv(vec);
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vec[0]= x1;
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glVertex2fv(vec);
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glEnd();
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}
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unsigned int give_oops_color(short type, short sel, unsigned int *border)
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{
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unsigned int body;
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/* also finds out if a dashed line should be drawn */
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switch(type) {
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case ID_OB:
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body= 0x707070; break;
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case ID_SCE:
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body= 0x608060; break;
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case ID_MA:
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body= 0x808060; break;
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case ID_TE:
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body= 0x7080a0; break;
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case ID_IP:
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body= 0x906050; break;
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case ID_LA:
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body= 0x608080; break;
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case ID_LI:
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body= 0x2198DC; break;
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case ID_IM:
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body= 0x35659F; break;
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default:
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body= 0x606070; break;
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}
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if(sel) {
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if(G.moving) *border= 0xf0f0f0;
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else *border= 0xc0c0c0;
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}
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else *border= 0x0;
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return body;
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}
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void calc_oopstext(char *str, float *v1)
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{
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float f1, f2, size;
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short mval[2], len, flen;
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ipoco_to_areaco_noclip(G.v2d, v1, mval);
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f1= mval[0];
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v1[0]+= OOPSX;
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ipoco_to_areaco_noclip(G.v2d, v1, mval);
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f2= mval[0];
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size= f2-f1;
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len= strlen(str);
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while( (flen= BMF_GetStringWidth(G.fonts, str)) > size) {
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if(flen < 10 || len<2) break;
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len--;
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str[len]= 0;
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}
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mval[0]= (f1+f2-flen+1)/2;
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mval[1]= 1;
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areamouseco_to_ipoco(G.v2d, mval, &f1, &f2);
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v1[0]= f1;
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}
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void draw_oops(Oops *oops)
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{
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OopsLink *ol;
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float v1[2], x1, y1, x2, y2, f1, f2;
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unsigned int body, border;
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short line= 0;
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char str[32];
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x1= oops->x;
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x2= oops->x+OOPSX;
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y1= oops->y;
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y2= oops->y+OOPSY;
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if(x2 < G.v2d->cur.xmin || x1 > G.v2d->cur.xmax) return;
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if(y2 < G.v2d->cur.ymin || y1 > G.v2d->cur.ymax) return;
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body= give_oops_color(oops->type, oops->flag & SELECT, &border);
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if(oops->id== (ID *)((G.scene->basact) ? (G.scene->basact->object) : 0)) line= 1;
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else if(oops->id== (ID *)G.scene) line= 1;
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if(oops->id->us) {
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cpack(body);
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glRectf(x1, y1, x2, y2);
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}
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if(oops->id->lib) {
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if(oops->id->flag & LIB_INDIRECT) cpack(0x1144FF);
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else cpack(0x11AAFF);
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glRectf(x2-0.2*OOPSX, y2-0.2*OOPSX, x2-0.1*OOPSX, y2-0.1*OOPSX);
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}
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v1[0]= x1;
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v1[1]= (y1+y2)/2 -0.3;
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if(oops->type==ID_LI) {
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sprintf(str, " %s", ((Library *)oops->id)->name);
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}
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else {
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sprintf(str, " %s", oops->id->name+2);
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}
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calc_oopstext(str, v1);
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/* ICON */
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if(str[1] && oopscalex>1.1) {
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draw_icon_oops(v1, oops->type);
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}
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if(oops->flag & SELECT) cpack(0xFFFFFF);
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else cpack(0x0);
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glRasterPos3f(v1[0], v1[1], 0.0);
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BMF_DrawString(G.fonts, str);
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if(line) setlinestyle(2);
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cpack(border);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glRectf(x1, y1, x2, y2);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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if(line) setlinestyle(0);
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/* connection blocks */
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ol= oops->link.first;
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while(ol) {
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f1= x1+ol->xof;
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f2= y1+ol->yof;
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body= give_oops_color(ol->type, oops->flag & SELECT, &border);
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cpack(body);
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glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
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cpack(border);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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ol= ol->next;
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}
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if(oops->flag & OOPS_REFER) {
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/* Draw the little rounded connection point */
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glColor3ub(0, 0, 0);
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glPushMatrix();
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glTranslatef(oops->x + 0.5*OOPSX, oops->y, 0.0);
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glutil_draw_filled_arc(0.0, M_PI, 0.05*OOPSX, 7);
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glPopMatrix();
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}
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}
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void drawoopsspace(ScrArea *sa, void *spacedata)
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{
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Oops *oops;
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float col[3];
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int ofsx, ofsy;
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BIF_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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if(G.soops==0) return;
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boundbox_oops();
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calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
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if(G.v2d->scroll) {
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ofsx= curarea->winrct.xmin; /* because of mywin */
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ofsy= curarea->winrct.ymin;
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glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
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glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
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}
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}
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myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
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oopscalex= .14*((float)curarea->winx)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
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calc_ipogrid(); /* for scrollvariables */
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build_oops();
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oops= G.soops->oops.first;
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while(oops) {
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if(oops->hide==0) {
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draw_oopslink(oops);
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}
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oops= oops->next;
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}
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oops= G.soops->oops.first;
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while(oops) {
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if(oops->hide==0) {
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if(oops->flag & SELECT); else draw_oops(oops);
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}
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oops= oops->next;
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}
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oops= G.soops->oops.first;
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while(oops) {
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if(oops->hide==0) {
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if(oops->flag & SELECT) draw_oops(oops);
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}
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oops= oops->next;
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}
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/* restore viewport */
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mywinset(curarea->win);
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/* ortho at pixel level curarea */
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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if(G.v2d->scroll) {
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drawscroll(0);
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}
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draw_area_emboss(sa);
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curarea->win_swap= WIN_BACK_OK;
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}
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