97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Blender.BezTriple module and the BezTriple PyType object
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"""
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The Blender.BezTriple submodule
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B{New}: 
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  -  new attributes L{handleTypes<BezTriple.handleTypes>},
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     L{selects<BezTriple.selects>} and L{weight<BezTriple.weight>} 
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This module provides access to the BezTriple Data in Blender.  It is used by
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CurNurb and IpoCurve objects.
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@type HandleTypes: readonly dictionary
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@var HandleTypes: The available BezTriple handle types.
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    - FREE - handle has no constraints
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    - AUTO - completely constrain handle based on knot position
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    - VECT - constraint handle to line between current and neighboring knot
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    - ALIGN - constrain handle to lie in a straight line with knot's other
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    handle
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    - AUTOANIM - constrain IPO handles to be horizontal on extremes
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"""
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def New (coords):
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  """
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  Create a new BezTriple object.  
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  @type coords: sequence of three or nine floats
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  @param coords: the coordinate values for the new control point.  If three
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  floats are given, then the handle values are automatically generated.
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  @rtype: BezTriple
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  @return: a new BezTriple object
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  """
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class BezTriple:
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  """
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  The BezTriple object
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  ====================
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  This object gives access to generic data from all BezTriple objects in
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  Blender.  
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  @ivar pt : the [x,y] coordinates for knot point of this BezTriple.  After
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  changing coordinates of a Ipo curve, it is advisable to call 
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  L{IpoCurve.recalc()<IpoCurve.IpoCurve.recalc>} to update the curve.
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  @type pt: list of two floats
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  @ivar vec : a list of the 3 points [ handle, knot, handle ] that comprise a
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  BezTriple, with each point composed of a list [x,y,z] of floats.  The list 
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  looks like [ [H1x, H1y, H1z], [Px, Py, Pz], [H2x, H2y, H2z] ].
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  Example::
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      # where bt is of type BezTriple
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      #  and h1, p, and h2 are lists of 3 floats
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      h1, p, h2 = bt.vec
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  @type vec: list of points
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  @ivar tilt: the tilt/alpha value for the point
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  @type tilt: float
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  @ivar radius: the radius of this point (used for tapering bevels)
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  @type radius: float
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  @ivar hide: the visibility status of the knot.  B{Note}: true/nonzero means
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  I{not} hidden.  B{Note}: primarily intended for curves; not a good idea to 
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  hide IPO control points.
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  @type hide: int
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  @ivar handleTypes: the types of the point's two handles.  See 
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  L{HandleTypes} for a complete description.
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  @type handleTypes list of two ints
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  @ivar selects: the select status for [handle, knot, handle].  True/nonzero
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  if the point is selected.
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  @type selects: list of three ints
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  @ivar weight: the weight assigned to the control point.  Useful for
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  softbodies and possibly others.
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  @type weight: float
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  """
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  def getPoints():
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    """
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    Returns the x,y coordinates of the Bezier knot point (B{deprecated}).
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    See the L{BezTriple.pt} attribute.
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    @rtype: list of floats
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    @return: list of the x and y coordinates of the Bezier point.
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    """
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  def setPoints(newval):
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    """
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    Sets the x,y coordinates of the Bezier knot point (B{deprecated}).
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    See the L{BezTriple.pt} attribute.
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    @type newval: tuple of 2 floats
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    @param newval: the x and y coordinates of the new Bezier point.
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    @rtype: None
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    @return: None
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    """
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  def getTriple():
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    """
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    Returns the x,y,z coordinates for each of the three points that make up
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    a BezierTriple (B{deprecated}).  See the L{BezTriple.vec} attribute.
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    @rtype: list consisting of 3 lists of 3 floats
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    @return: handle1, knot, handle2
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    """
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