63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* 
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * This is a new part of Blender.
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|  *
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|  * Contributor(s): Joseph Gilbert
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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| */
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| 
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| #ifndef EXPP_SCENERENDER_H
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| #define EXPP_SCENERENDER_H
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| 
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| #include <Python.h>
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| #include "DNA_scene_types.h"
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| 
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| PyTypeObject RenderLayer_Type;
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| 
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| #define BPy_RenderData_Check(v)       ((v)->ob_type == &RenderData_Type)
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| #define BPy_RenderLayer_Check(v)       ((v)->ob_type == &RenderLayer_Type)
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| 
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| //------------------------------------Struct definitions-------
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| typedef struct {
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| 	PyObject_HEAD 
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| 	struct RenderData *renderContext;
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| 	struct Scene *scene;
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| } BPy_RenderData;
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| 
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| typedef struct {
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| 	PyObject_HEAD 
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| 	struct SceneRenderLayer *renderLayer; /* this is totally weak, pointer can become invalid */
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| 	struct Scene *scene;
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| } BPy_RenderLayer;
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| 
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| //------------------------------------Visible prototypes-------
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| PyObject *Render_Init( void );
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| 
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| PyObject *RenderData_CreatePyObject( struct Scene *scene );
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| PyObject *RenderLayer_CreatePyObject( struct Scene *scene, struct SceneRenderLayer * renderLayer );
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| #endif				/* EXPP_SCENERENDER_H */
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