584 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			584 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2008 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/editors/render/render_opengl.c
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|  *  \ingroup edrend
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|  */
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| 
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| 
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| #include <math.h>
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| #include <string.h>
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| #include <stddef.h>
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| 
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| #include <GL/glew.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLI_math.h"
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| #include "BLI_blenlib.h"
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| #include "BLI_editVert.h"
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| #include "BLI_dlrbTree.h"
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| #include "BLI_utildefines.h"
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| 
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| #include "DNA_scene_types.h"
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| #include "DNA_object_types.h"
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| 
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| #include "BKE_context.h"
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| #include "BKE_image.h"
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| #include "BKE_main.h"
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| #include "BKE_report.h"
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| #include "BKE_scene.h"
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| #include "BKE_writeavi.h"
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| 
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| #include "WM_api.h"
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| #include "WM_types.h"
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| 
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| #include "ED_screen.h"
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| #include "ED_view3d.h"
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| #include "ED_image.h"
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| 
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| #include "RE_pipeline.h"
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| #include "IMB_imbuf_types.h"
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| #include "IMB_imbuf.h"
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| 
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| #include "RNA_access.h"
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| #include "RNA_define.h"
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| 
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| 
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| #include "GPU_extensions.h"
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| 
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| #include "wm_window.h"
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| 
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| #include "render_intern.h"
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| 
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| typedef struct OGLRender {
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| 	Render *re;
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| 	Scene *scene;
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| 
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| 	View3D *v3d;
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| 	RegionView3D *rv3d;
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| 	ARegion *ar;
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| 
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| 	Image *ima;
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| 	ImageUser iuser;
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| 
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| 	GPUOffScreen *ofs;
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| 	int sizex, sizey;
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| 	int write_still;
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| 
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| 	ReportList *reports;
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| 	bMovieHandle *mh;
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| 	int cfrao, nfra;
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| 
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| 	wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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| } OGLRender;
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| 
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| /* added because v3d is not always valid */
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| static unsigned int screen_opengl_layers(OGLRender *oglrender)
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| {
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| 	if(oglrender->v3d) {
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| 		return oglrender->scene->lay | oglrender->v3d->lay;
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| 	}
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| 	else {
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| 		return oglrender->scene->lay;
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| 	}
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| }
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| 
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| static void screen_opengl_render_apply(OGLRender *oglrender)
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| {
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| 	Scene *scene= oglrender->scene;
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| 	ARegion *ar= oglrender->ar;
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| 	View3D *v3d= oglrender->v3d;
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| 	RegionView3D *rv3d= oglrender->rv3d;
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| 	RenderResult *rr;
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| 	ImBuf *ibuf;
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| 	void *lock;
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| 	float winmat[4][4];
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| 	int sizex= oglrender->sizex;
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| 	int sizey= oglrender->sizey;
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| 	const short view_context= (v3d != NULL);
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| 
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| 	rr= RE_AcquireResultRead(oglrender->re);
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| 	
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| 	/* note on color management:
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| 	 * looked into how best to deal with color management here and found heres how it should work.
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| 	 *
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| 	 * OpenGL materials etc are color corrected, so a float buffer from the graphics card is
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| 	 * color corrected, without running any conversion functions.
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| 	 * 
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| 	 * With color correction disabled blender expects the rr->rectf to be non-color managed so
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| 	 * just do a direct copy from the byte array to the rectf with no conversion too.
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| 	 * notice IMB_float_from_rect has the profile set so no conversion is done.
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| 	 */
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| 
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| 	if(view_context) {
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| 		GPU_offscreen_bind(oglrender->ofs); /* bind */
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| 
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| 		/* render 3d view */
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| 		if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
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| 			/*int is_ortho= scene->r.mode & R_ORTHO;*/
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| 			RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat);
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| 			
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| 		}
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| 		else {
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| 			rctf viewplane;
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| 			float clipsta, clipend;
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| 
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| 			int is_ortho= get_view3d_viewplane(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
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| 			if(is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
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| 			else  perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
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| 		}
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| 
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| 		if((scene->r.mode & R_OSA) == 0) { 
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| 			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
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| 			glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
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| 		}
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| 		else {
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| 			/* simple accumulation, less hassle then FSAA FBO's */
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| #			define SAMPLES 5 /* fixed, easy to have more but for now this is ok */
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| 			const float jit_ofs[SAMPLES][2] = {{0, 0}, {0.5f, 0.5f}, {-0.5f,-0.5f}, {-0.5f, 0.5f}, {0.5f, -0.5f}};
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| 			float winmat_jitter[4][4];
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| 			float *accum_buffer= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum1");
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| 			float *accum_tmp= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum2");
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| 			int j;
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| 
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| 			/* first sample buffer, also initializes 'rv3d->persmat' */
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| 			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
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| 			glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer);
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| 
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| 			/* skip the first sample */
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| 			for(j=1; j < SAMPLES; j++) {
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| 				copy_m4_m4(winmat_jitter, winmat);
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| 				window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
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| 
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| 				ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
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| 				glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp);
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| 				add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
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| 			}
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| 
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| 			mul_vn_vn_fl(rr->rectf, accum_buffer, sizex*sizey*sizeof(float), 1.0/SAMPLES);
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| 
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| 			MEM_freeN(accum_buffer);
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| 			MEM_freeN(accum_tmp);
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| 		}
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| 
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| 		GPU_offscreen_unbind(oglrender->ofs); /* unbind */
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| 	}
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| 	else {
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| 		/* shouldnt suddenly give errors mid-render but possible */
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| 		char err_out[256]= "unknown";
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| 		ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, err_out);
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| 
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| 		if(ibuf_view) {
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| 			memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
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| 			IMB_freeImBuf(ibuf_view);
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| 		}
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| 		else {
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| 			fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out);
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| 		}
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| 	}
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| 	
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| 	/* rr->rectf is now filled with image data */
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| 
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| 	if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
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| 		BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
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| 
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| 	RE_ReleaseResult(oglrender->re);
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| 
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| 	/* update byte from float buffer */
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| 	ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
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| 
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| 	if(ibuf) {
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| 		image_buffer_rect_update(NULL, rr, ibuf, NULL);
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| 
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| 		if(oglrender->write_still) {
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| 			char name[FILE_MAX];
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| 			int ok;
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| 			BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
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| 			ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
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| 			if(ok)	printf("OpenGL Render written to '%s'\n", name);
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| 			else	printf("OpenGL Render failed to write '%s'\n", name);
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| 		}
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| 	}
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| 	
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| 	BKE_image_release_ibuf(oglrender->ima, lock);
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| }
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| 
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| static int screen_opengl_render_init(bContext *C, wmOperator *op)
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| {
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| 	/* new render clears all callbacks */
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| 	Scene *scene= CTX_data_scene(C);
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| 	RenderResult *rr;
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| 	GPUOffScreen *ofs;
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| 	OGLRender *oglrender;
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| 	int sizex, sizey;
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| 	short is_view_context= RNA_boolean_get(op->ptr, "view_context");
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| 	const short is_animation= RNA_boolean_get(op->ptr, "animation");
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| 	const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
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| 	char err_out[256]= "unknown";
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| 
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| 	/* ensure we have a 3d view */
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| 
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| 	if(!ED_view3d_context_activate(C)) {
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| 		RNA_boolean_set(op->ptr, "view_context", 0);
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| 		is_view_context= 0;
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| 	}
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| 
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| 	/* only one render job at a time */
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| 	if(WM_jobs_test(CTX_wm_manager(C), scene))
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| 		return 0;
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| 	
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| 	if(!is_view_context && scene->camera==NULL) {
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| 		BKE_report(op->reports, RPT_ERROR, "Scene has no camera.");
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| 		return 0;
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| 	}
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| 
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| 	if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
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| 		BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected.");
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| 		return 0;
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| 	}
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| 
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| 	/* stop all running jobs, currently previews frustrate Render */
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| 	WM_jobs_stop_all(CTX_wm_manager(C));
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| 
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| 	/* handle UI stuff */
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| 	WM_cursor_wait(1);
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| 
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| 	/* create offscreen buffer */
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| 	sizex= (scene->r.size*scene->r.xsch)/100;
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| 	sizey= (scene->r.size*scene->r.ysch)/100;
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| 
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| 	/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
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| 	ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
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| 
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| 	if(!ofs) {
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| 		BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
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| 		return 0;
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| 	}
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| 
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| 	/* allocate opengl render */
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| 	oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
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| 	op->customdata= oglrender;
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| 
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| 	oglrender->ofs= ofs;
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| 	oglrender->sizex= sizex;
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| 	oglrender->sizey= sizey;
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| 	oglrender->scene= scene;
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| 
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| 	oglrender->write_still= is_write_still && !is_animation;
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| 
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| 	if(is_view_context) {
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| 		oglrender->v3d= CTX_wm_view3d(C);
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| 		oglrender->ar= CTX_wm_region(C);
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| 		oglrender->rv3d= CTX_wm_region_view3d(C);
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| 
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| 		/* MUST be cleared on exit */
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| 		oglrender->scene->customdata_mask_modal= ED_view3d_datamask(oglrender->scene, oglrender->v3d);
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| 	}
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| 
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| 	/* create image and image user */
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| 	oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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| 	BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
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| 
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| 	oglrender->iuser.scene= scene;
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| 	oglrender->iuser.ok= 1;
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| 
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| 	/* create render and render result */
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| 	oglrender->re= RE_NewRender(scene->id.name);
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| 	RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
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| 
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| 	rr= RE_AcquireResultWrite(oglrender->re);
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| 	if(rr->rectf==NULL)
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| 		rr->rectf= MEM_callocN(sizeof(float)*4*sizex*sizey, "screen_opengl_render_init rect");
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| 	RE_ReleaseResult(oglrender->re);
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| 
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| 	return 1;
 | |
| }
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| 
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| static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
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| {
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| 	Main *bmain= CTX_data_main(C);
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| 	Scene *scene= oglrender->scene;
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| 
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| 	if(oglrender->mh) {
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| 		if(BKE_imtype_is_movie(scene->r.imtype))
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| 			oglrender->mh->end_movie();
 | |
| 	}
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| 
 | |
| 	if(oglrender->timer) { /* exec will not have a timer */
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| 		scene->r.cfra= oglrender->cfrao;
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| 		scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
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| 
 | |
| 		WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
 | |
| 	}
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| 
 | |
| 	WM_cursor_wait(0);
 | |
| 	WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
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| 
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| 	GPU_offscreen_free(oglrender->ofs);
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| 
 | |
| 	oglrender->scene->customdata_mask_modal= 0;
 | |
| 
 | |
| 	MEM_freeN(oglrender);
 | |
| }
 | |
| 
 | |
| static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	screen_opengl_render_end(C, op->customdata);
 | |
| 
 | |
| 	return OPERATOR_CANCELLED;
 | |
| }
 | |
| 
 | |
| /* share between invoke and exec */
 | |
| static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	/* initialize animation */
 | |
| 	OGLRender *oglrender;
 | |
| 	Scene *scene;
 | |
| 
 | |
| 	oglrender= op->customdata;
 | |
| 	scene= oglrender->scene;
 | |
| 
 | |
| 	oglrender->reports= op->reports;
 | |
| 	oglrender->mh= BKE_get_movie_handle(scene->r.imtype);
 | |
| 	if(BKE_imtype_is_movie(scene->r.imtype)) {
 | |
| 		if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
 | |
| 			screen_opengl_render_end(C, oglrender);
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	oglrender->cfrao= scene->r.cfra;
 | |
| 	oglrender->nfra= PSFRA;
 | |
| 	scene->r.cfra= PSFRA;
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	Main *bmain= CTX_data_main(C);
 | |
| 	OGLRender *oglrender= op->customdata;
 | |
| 	Scene *scene= oglrender->scene;
 | |
| 	ImBuf *ibuf;
 | |
| 	void *lock;
 | |
| 	char name[FILE_MAXDIR+FILE_MAXFILE];
 | |
| 	int ok= 0;
 | |
| 	const short  view_context= (oglrender->v3d != NULL);
 | |
| 
 | |
| 	/* update animated image textures for gpu, etc,
 | |
| 	 * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
 | |
| 	ED_image_update_frame(bmain, scene->r.cfra);
 | |
| 
 | |
| 	/* go to next frame */
 | |
| 	while(CFRA<oglrender->nfra) {
 | |
| 		unsigned int lay= screen_opengl_layers(oglrender);
 | |
| 
 | |
| 		if(lay & 0xFF000000)
 | |
| 			lay &= 0xFF000000;
 | |
| 
 | |
| 		scene_update_for_newframe(bmain, scene, lay);
 | |
| 		CFRA++;
 | |
| 	}
 | |
| 
 | |
| 	scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
 | |
| 
 | |
| 	if(view_context) {
 | |
| 		if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
 | |
| 			/* since scene_update_for_newframe() is used rather
 | |
| 			 * then ED_update_for_newframe() the camera needs to be set */
 | |
| 			if(scene_camera_switch_update(scene))
 | |
| 				oglrender->v3d->camera= scene->camera;
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		scene_camera_switch_update(scene);
 | |
| 	}
 | |
| 
 | |
| 	/* render into offscreen buffer */
 | |
| 	screen_opengl_render_apply(oglrender);
 | |
| 
 | |
| 	/* save to disk */
 | |
| 	ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
 | |
| 
 | |
| 	if(ibuf) {
 | |
| 		if(BKE_imtype_is_movie(scene->r.imtype)) {
 | |
| 			ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
 | |
| 			if(ok) {
 | |
| 				printf("Append frame %d", scene->r.cfra);
 | |
| 				BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
 | |
| 			ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
 | |
| 
 | |
| 			if(ok==0) {
 | |
| 				printf("Write error: cannot save %s\n", name);
 | |
| 				BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
 | |
| 			}
 | |
| 			else {
 | |
| 				printf("Saved: %s", name);
 | |
| 				BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	BKE_image_release_ibuf(oglrender->ima, lock);
 | |
| 
 | |
| 	/* movie stats prints have no line break */
 | |
| 	printf("\n");
 | |
| 
 | |
| 	/* go to next frame */
 | |
| 	oglrender->nfra += scene->r.frame_step;
 | |
| 	scene->r.cfra++;
 | |
| 
 | |
| 	/* stop at the end or on error */
 | |
| 	if(scene->r.cfra > PEFRA || !ok) {
 | |
| 		screen_opengl_render_end(C, op->customdata);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
 | |
| {
 | |
| 	OGLRender *oglrender= op->customdata;
 | |
| 	int anim= RNA_boolean_get(op->ptr, "animation");
 | |
| 	int ret;
 | |
| 
 | |
| 	switch(event->type) {
 | |
| 		case ESCKEY:
 | |
| 			/* cancel */
 | |
| 			screen_opengl_render_end(C, op->customdata);
 | |
| 			return OPERATOR_FINISHED;
 | |
| 		case TIMER:
 | |
| 			/* render frame? */
 | |
| 			if(oglrender->timer == event->customdata)
 | |
| 				break;
 | |
| 		default:
 | |
| 			/* nothing to do */
 | |
| 			return OPERATOR_RUNNING_MODAL;
 | |
| 	}
 | |
| 
 | |
| 	/* run first because screen_opengl_render_anim_step can free oglrender */
 | |
| 	WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
 | |
| 	
 | |
| 	if(anim == 0) {
 | |
| 		screen_opengl_render_apply(op->customdata);
 | |
| 		screen_opengl_render_end(C, op->customdata);
 | |
| 		return OPERATOR_FINISHED;
 | |
| 	}
 | |
| 	else
 | |
| 		ret= screen_opengl_render_anim_step(C, op);
 | |
| 
 | |
| 	/* stop at the end or on error */
 | |
| 	if(ret == 0) {
 | |
| 		return OPERATOR_FINISHED;
 | |
| 	}
 | |
| 
 | |
| 	return OPERATOR_RUNNING_MODAL;
 | |
| }
 | |
| 
 | |
| static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
 | |
| {
 | |
| 	OGLRender *oglrender;
 | |
| 	int anim= RNA_boolean_get(op->ptr, "animation");
 | |
| 
 | |
| 	if(!screen_opengl_render_init(C, op))
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	if(anim) {
 | |
| 		if(!screen_opengl_render_anim_initialize(C, op))
 | |
| 			return OPERATOR_CANCELLED;
 | |
| 	}
 | |
| 	
 | |
| 	oglrender= op->customdata;
 | |
| 	screen_set_image_output(C, event->x, event->y);
 | |
| 	
 | |
| 	WM_event_add_modal_handler(C, op);
 | |
| 	oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
 | |
| 	
 | |
| 	return OPERATOR_RUNNING_MODAL;
 | |
| }
 | |
| 
 | |
| /* executes blocking render */
 | |
| static int screen_opengl_render_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	const short is_animation= RNA_boolean_get(op->ptr, "animation");
 | |
| 
 | |
| 	if(!screen_opengl_render_init(C, op))
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	if(!is_animation) { /* same as invoke */
 | |
| 		/* render image */
 | |
| 		screen_opengl_render_apply(op->customdata);
 | |
| 		screen_opengl_render_end(C, op->customdata);
 | |
| 
 | |
| 		return OPERATOR_FINISHED;
 | |
| 	}
 | |
| 	else {
 | |
| 		int ret= 1;
 | |
| 
 | |
| 		if(!screen_opengl_render_anim_initialize(C, op))
 | |
| 			return OPERATOR_CANCELLED;
 | |
| 
 | |
| 		while(ret) {
 | |
| 			ret= screen_opengl_render_anim_step(C, op);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// no redraw needed, we leave state as we entered it
 | |
| //	ED_update_for_newframe(C, 1);
 | |
| 	WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| void RENDER_OT_opengl(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name= "OpenGL Render";
 | |
| 	ot->description= "OpenGL render active viewport";
 | |
| 	ot->idname= "RENDER_OT_opengl";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke= screen_opengl_render_invoke;
 | |
| 	ot->exec= screen_opengl_render_exec; /* blocking */
 | |
| 	ot->modal= screen_opengl_render_modal;
 | |
| 	ot->cancel= screen_opengl_render_cancel;
 | |
| 
 | |
| 	ot->poll= ED_operator_screenactive;
 | |
| 
 | |
| 	RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
 | |
| 	RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
 | |
| 	RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings.");
 | |
| }
 | |
| 
 | |
| /* function for getting an opengl buffer from a View3D, used by sequencer */
 | |
| // extern void *sequencer_view3d_cb;
 |