Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_attribute_math.hh"
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namespace blender::attribute_math {
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ColorGeometryMixer::ColorGeometryMixer(MutableSpan<ColorGeometry4f> output_buffer,
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ColorGeometry4f default_color)
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: buffer_(output_buffer),
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default_color_(default_color),
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total_weights_(output_buffer.size(), 0.0f)
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{
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buffer_.fill(ColorGeometry4f(0.0f, 0.0f, 0.0f, 0.0f));
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}
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void ColorGeometryMixer::mix_in(const int64_t index,
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const ColorGeometry4f &color,
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const float weight)
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{
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BLI_assert(weight >= 0.0f);
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ColorGeometry4f &output_color = buffer_[index];
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output_color.r += color.r * weight;
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output_color.g += color.g * weight;
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output_color.b += color.b * weight;
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output_color.a += color.a * weight;
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total_weights_[index] += weight;
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}
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void ColorGeometryMixer::finalize()
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{
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for (const int64_t i : buffer_.index_range()) {
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const float weight = total_weights_[i];
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ColorGeometry4f &output_color = buffer_[i];
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if (weight > 0.0f) {
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const float weight_inv = 1.0f / weight;
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output_color.r *= weight_inv;
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output_color.g *= weight_inv;
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output_color.b *= weight_inv;
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output_color.a *= weight_inv;
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}
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else {
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output_color = default_color_;
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}
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}
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}
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} // namespace blender::attribute_math
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