This reverts commit edee5a947b.
Fixes compilation error (Missing file BLI_float2.hh)
15 lines
253 B
GLSL
15 lines
253 B
GLSL
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#ifndef USE_GPU_SHADER_CREATE_INFO
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uniform mat4 ModelViewProjectionMatrix;
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in vec2 texCoord;
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in vec3 pos;
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out vec2 texCoord_interp;
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#endif
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void main()
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos.xyz, 1.0f);
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texCoord_interp = texCoord;
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}
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