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Nicholas Bishop abdf420a6d == GPU Buffers ==
This patch attempts to clean up and document the GPU buffers
code. There are a few bug fixes as well.

Patch reviewed here: http://codereview.appspot.com/4631052/

Summary:

* Bugfix: make GPU_buffer_copy_normal convert from shorts to floats
  correctly, also fixed the use of cached face normal CustomData.

* Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to
  short.

* Changed color buffer setup to not alloc a temporary copy of color
  data, just passes the MCol data in directly.

* Changed the GPU buffer pool code to make clearer what operates
  specifically on the global pool.

* Lots of refactoring for GPU_drawobject_new; should operate mostly
  the same (except got rid of one unecessary allocation), just split
  into more functions and without macros now.

* Converted some #defines into enumerations.

* Made some stuff private, pulled out of header file.

* Deleted unused function GPU_buffer_pool_free_unused().

* Removed GPU_interleaved_setup and related #defines. (I think this
  was used for editmode VBOs, but those were disabled.)

* Added lots of comments.

* Added a few comments in the code signed `--nicholas' to note places
  where I am unsure about design or usage, would be good to address
  these better.

* Code formatting changed to be more consistent with the rest of
  Blender.

* Renamed some fields and variables to be more consistent with
  Blender's naming conventions.

* Renamed some fields and variables to use more descriptive names,
  e.g. renamed `redir' to `mat_orig_to_new'.

* Removed print outs with DEBUG_VBO -- don't feel too strongly about
  this one, just not used elsewhere in Blender, could be easily added
  back if others disagree though.

* Moved the PBVH drawing code down to the bottom of the file, before
  was sitting in the middle of the other VBO code
2011-07-08 19:58:02 +00:00
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