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blender-archive/intern/cycles/kernel/geom
Sergey Sharybin ac00c17900 Cycles: Remove hair support from volume BVH traversal
There are couple of reasons:

- Volume shader on hair does behave really weird anyway and it's
  not something considered a bug really.

- Volume BVH traversal were only used by camera-in-volume check,
  which doesn't really make sense to take hair into account since
  it'll be rendered wrong anyway.

Such a removal makes both code easier to extend further (as in,
no need to worry about those traversal for hair bvh) and also
reduces stress on GPU compilers.
2016-04-11 17:18:14 +02:00
..
2015-05-09 19:52:40 +05:00
2015-12-02 13:15:52 +11:00
2015-05-09 19:52:40 +05:00