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blender-archive/source/blender/compositor/COM_defines.h
Jeroen Bakker ac5a735e3f * FIX for
- [#31777] Border Crop gives black 
   - [#31768] Crash when connecting a Math node to a translate node in Tiles comp
   - [#31638] View node in new node compo system crashes when inside a group
 * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
2012-06-12 04:23:21 +00:00

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2.9 KiB
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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_defines_h_
#define _COM_defines_h_
/**
* @brief possible data types for SocketConnection
* @ingroup Model
*/
typedef enum DataType {
/** @brief Unknown data type (or not yet known) */
COM_DT_UNKNOWN = 0,
/** @brief Value data type */
COM_DT_VALUE = 1,
/** @brief Vector data type */
COM_DT_VECTOR = 2,
/** @brief Color data type */
COM_DT_COLOR = 4
} DataType;
/**
* @brief Possible quality settings
* @see CompositorContext.quality
* @ingroup Execution
*/
typedef enum CompositorQuality {
/** @brief High quality setting */
COM_QUALITY_HIGH = 0 ,
/** @brief Medium quality setting */
COM_QUALITY_MEDIUM = 1,
/** @brief Low quality setting */
COM_QUALITY_LOW = 2
} CompositorQuality;
/**
* @brief Possible priority settings
* @ingroup Execution
*/
typedef enum CompositorPriority {
/** @brief High quality setting */
COM_PRIORITY_HIGH = 2 ,
/** @brief Medium quality setting */
COM_PRIORITY_MEDIUM = 1,
/** @brief Low quality setting */
COM_PRIORITY_LOW = 0
} CompositorPriority;
// configurable items
// chunk size determination
#define COM_PREVIEW_SIZE 140.0f
//#define COM_OPENCL_ENABLED
//#define COM_DEBUG
// workscheduler threading models
/**
* COM_TM_QUEUE is a multithreaded model, which uses the BLI_thread_queue pattern. This is the default option.
*/
#define COM_TM_QUEUE 1
/**
* COM_TM_NOTHREAD is a single threading model, everything is executed in the caller thread. easy for debugging
*/
#define COM_TM_NOTHREAD 0
/**
* COM_CURRENT_THREADING_MODEL can be one of the above, COM_TM_QUEUE is currently default.
*/
#define COM_CURRENT_THREADING_MODEL COM_TM_QUEUE
// chunk order
/**
* @brief The order of chunks to be scheduled
* @ingroup Execution
*/
typedef enum OrderOfChunks {
/** @brief order from a distance to centerX/centerY */
COM_TO_CENTER_OUT = 0,
/** @brief order randomly */
COM_TO_RANDOM = 1,
/** @brief no ordering */
COM_TO_TOP_DOWN = 2,
/** @brief experimental ordering with 9 hotspots */
COM_TO_RULE_OF_THIRDS = 3
} OrderOfChunks;
#define COM_RULE_OF_THIRDS_DIVIDER 100.0f
#define COM_NUMBER_OF_CHANNELS 4
#endif