This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/intern/COM_CompositorContext.h
Jeroen Bakker ac5a735e3f * FIX for
- [#31777] Border Crop gives black 
   - [#31768] Crash when connecting a Math node to a translate node in Tiles comp
   - [#31638] View node in new node compo system crashes when inside a group
 * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
2012-06-12 04:23:21 +00:00

163 lines
4.0 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_CompositorContext_h
#define _COM_CompositorContext_h
#include <vector>
#include "BKE_text.h"
#include <string>
#include "DNA_node_types.h"
#include "BLI_rect.h"
#include "DNA_scene_types.h"
#include "COM_defines.h"
/**
* @brief Overall context of the compositor
*/
class CompositorContext {
private:
/**
* @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor)
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
bool rendering;
/**
* @brief The quality of the composite.
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
CompositorQuality quality;
/**
* @brief Reference to the scene that is being composited.
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
Scene *scene;
/**
* @brief reference to the bNodeTree
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
bNodeTree *bnodetree;
/**
* @brief activegNode the group node that is currently being edited.
*/
bNode *activegNode;
/**
* @brief does this system have active opencl devices?
*/
bool hasActiveOpenCLDevices;
public:
/**
* @brief constructor initializes the context with default values.
*/
CompositorContext();
/**
* @brief set the rendering field of the context
*/
void setRendering(bool rendering) { this->rendering = rendering; }
/**
* @brief get the rendering field of the context
*/
bool isRendering() const {return this->rendering;}
/**
* @brief set the scene of the context
*/
void setScene(Scene *scene) {this->scene = scene;}
/**
* @brief set the bnodetree of the context
*/
void setbNodeTree(bNodeTree *bnodetree) {this->bnodetree = bnodetree;}
/**
* @brief get the bnodetree of the context
*/
const bNodeTree * getbNodeTree() const {return this->bnodetree;}
/**
* @brief set the active groupnode of the context
*/
void setActivegNode(bNode *gnode) {this->activegNode = gnode;}
/**
* @brief get the active groupnode of the context
*/
const bNode * getActivegNode() const {return this->activegNode;}
/**
* @brief get the scene of the context
*/
const Scene *getScene() const {return this->scene;}
/**
* @brief set the quality
*/
void setQuality(CompositorQuality quality) {
this->quality = quality;
}
/**
* @brief get the quality
*/
const CompositorQuality getQuality() const {
return quality;
}
/**
* @brief get the current framenumber of the scene in this context
*/
const int getFramenumber() const;
/**
* @brief has this system active openclDevices?
*/
const bool getHasActiveOpenCLDevices() const {
return this->hasActiveOpenCLDevices;
}
/**
* @brief set has this system active openclDevices?
*/
void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices) {
this->hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
}
int getChunksize() {return this->getbNodeTree()->chunksize;}
const int isColorManaged() const;
};
#endif