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blender-archive/source/blender/compositor/intern/COM_Node.cpp
Jeroen Bakker ac5a735e3f * FIX for
- [#31777] Border Crop gives black 
   - [#31768] Crash when connecting a Math node to a translate node in Tiles comp
   - [#31638] View node in new node compo system crashes when inside a group
 * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
2012-06-12 04:23:21 +00:00

196 lines
6.0 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_Node.h"
#include "string.h"
#include "COM_NodeOperation.h"
#include "BKE_node.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SocketConnection.h"
#include "COM_ExecutionSystem.h"
#include "COM_PreviewOperation.h"
#include "COM_TranslateOperation.h"
#include "COM_SocketProxyNode.h"
//#include "stdio.h"
#include "COM_defines.h"
Node::Node(bNode *editorNode, bool create_sockets)
{
this->editorNode = editorNode;
if (create_sockets) {
bNodeSocket * input = (bNodeSocket*)editorNode->inputs.first;
while (input != NULL) {
DataType dt = COM_DT_VALUE;
if (input->type == SOCK_RGBA) dt = COM_DT_COLOR;
if (input->type == SOCK_VECTOR) dt = COM_DT_VECTOR;
this->addInputSocket(dt, (InputSocketResizeMode)input->resizemode, input);
input = (bNodeSocket*)input->next;
}
bNodeSocket *output = (bNodeSocket*)editorNode->outputs.first;
while (output != NULL) {
DataType dt = COM_DT_VALUE;
if (output->type == SOCK_RGBA) dt = COM_DT_COLOR;
if (output->type == SOCK_VECTOR) dt = COM_DT_VECTOR;
this->addOutputSocket(dt, output);
output = (bNodeSocket*)output->next;
}
}
}
Node::Node()
{
this->editorNode = NULL;
}
bNode *Node::getbNode()
{
return this->editorNode;
}
void Node::addSetValueOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex)
{
bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex);
SetValueOperation *operation = new SetValueOperation();
bNodeSocketValueFloat *val = (bNodeSocketValueFloat*)bSock->default_value;
operation->setValue(val->value);
this->addLink(graph, operation->getOutputSocket(), inputsocket);
graph->addOperation(operation);
}
void Node::addPreviewOperation(ExecutionSystem *system, OutputSocket *outputSocket)
{
if (this->isInActiveGroup()) {
PreviewOperation *operation = new PreviewOperation();
system->addOperation(operation);
operation->setbNode(this->getbNode());
operation->setbNodeTree(system->getContext().getbNodeTree());
this->addLink(system, outputSocket, operation->getInputSocket(0));
}
}
void Node::addPreviewOperation(ExecutionSystem *system, InputSocket *inputSocket)
{
if (inputSocket->isConnected() && this->isInActiveGroup()) {
OutputSocket *outputsocket = inputSocket->getConnection()->getFromSocket();
this->addPreviewOperation(system, outputsocket);
}
}
SocketConnection *Node::addLink(ExecutionSystem *graph, OutputSocket *outputSocket, InputSocket *inputsocket)
{
if (inputsocket->isConnected()) {
return NULL;
}
SocketConnection *connection = new SocketConnection();
connection->setFromSocket(outputSocket);
outputSocket->addConnection(connection);
connection->setToSocket(inputsocket);
inputsocket->setConnection(connection);
graph->addSocketConnection(connection);
return connection;
}
void Node::addSetColorOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex)
{
bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex);
SetColorOperation *operation = new SetColorOperation();
bNodeSocketValueRGBA *val = (bNodeSocketValueRGBA*)bSock->default_value;
operation->setChannel1(val->value[0]);
operation->setChannel2(val->value[1]);
operation->setChannel3(val->value[2]);
operation->setChannel4(val->value[3]);
this->addLink(graph, operation->getOutputSocket(), inputsocket);
graph->addOperation(operation);
}
void Node::addSetVectorOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex)
{
bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex);
bNodeSocketValueVector *val = (bNodeSocketValueVector*)bSock->default_value;
SetVectorOperation *operation = new SetVectorOperation();
operation->setX(val->value[0]);
operation->setY(val->value[1]);
operation->setZ(val->value[2]);
this->addLink(graph, operation->getOutputSocket(), inputsocket);
graph->addOperation(operation);
}
bNodeSocket *Node::getEditorInputSocket(int editorNodeInputSocketIndex)
{
bNodeSocket *bSock = (bNodeSocket*)this->getbNode()->inputs.first;
int index = 0;
while (bSock != NULL) {
if (index == editorNodeInputSocketIndex) {
return bSock;
}
index++;
bSock = bSock->next;
}
return NULL;
}
bNodeSocket *Node::getEditorOutputSocket(int editorNodeInputSocketIndex)
{
bNodeSocket *bSock = (bNodeSocket*)this->getbNode()->outputs.first;
int index = 0;
while (bSock != NULL) {
if (index == editorNodeInputSocketIndex) {
return bSock;
}
index++;
bSock = bSock->next;
}
return NULL;
}
InputSocket *Node::findInputSocketBybNodeSocket(bNodeSocket *socket)
{
vector<InputSocket*> &inputsockets = this->getInputSockets();
unsigned int index;
for (index = 0 ; index < inputsockets.size(); index ++) {
InputSocket *input = inputsockets[index];
if (input->getbNodeSocket() == socket) {
return input;
}
}
return NULL;
}
OutputSocket *Node::findOutputSocketBybNodeSocket(bNodeSocket *socket)
{
vector<OutputSocket*> &outputsockets = this->getOutputSockets();
unsigned int index;
for (index = 0 ; index < outputsockets.size(); index ++) {
OutputSocket *output = outputsockets[index];
if (output->getbNodeSocket() == socket) {
return output;
}
}
return NULL;
}