- [#31777] Border Crop gives black - [#31768] Crash when connecting a Math node to a translate node in Tiles comp - [#31638] View node in new node compo system crashes when inside a group * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
165 lines
5.0 KiB
C++
165 lines
5.0 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_Socket.h"
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#include "COM_Node.h"
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#include "COM_SocketConnection.h"
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#include "COM_NodeOperation.h"
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OutputSocket::OutputSocket(DataType datatype) :Socket(datatype)
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{
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this->inputSocketDataTypeDeterminatorIndex = -1;
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}
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OutputSocket::OutputSocket(DataType datatype, int inputSocketDataTypeDeterminatorIndex) :Socket(datatype)
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{
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this->inputSocketDataTypeDeterminatorIndex = inputSocketDataTypeDeterminatorIndex;
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}
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OutputSocket::OutputSocket(OutputSocket *from): Socket(from->getDataType())
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{
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this->inputSocketDataTypeDeterminatorIndex = from->getInputSocketDataTypeDeterminatorIndex();
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}
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int OutputSocket::isOutputSocket() const { return true; }
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const int OutputSocket::isConnected() const { return this->connections.size()!=0; }
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void OutputSocket::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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NodeBase *node = this->getNode();
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if (node->isOperation()) {
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NodeOperation *operation = (NodeOperation*)node;
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if (operation->isResolutionSet()) {
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resolution[0] = operation->getWidth();
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resolution[1] = operation->getHeight();
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} else {
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operation->determineResolution(resolution, preferredResolution);
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operation->setResolution(resolution);
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}
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}
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}
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void OutputSocket::determineActualDataType()
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{
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DataType actualDatatype = this->getNode()->determineActualDataType(this);
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/** @todo: set the channel info needs to be moved after integration with OCIO */
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this->channelinfo[0].setNumber(0);
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this->channelinfo[1].setNumber(1);
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this->channelinfo[2].setNumber(2);
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this->channelinfo[3].setNumber(3);
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switch (actualDatatype) {
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case COM_DT_VALUE:
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this->channelinfo[0].setType(COM_CT_Value);
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break;
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case COM_DT_VECTOR:
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this->channelinfo[0].setType(COM_CT_X);
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this->channelinfo[1].setType(COM_CT_Y);
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this->channelinfo[2].setType(COM_CT_Z);
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break;
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case COM_DT_COLOR:
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this->channelinfo[0].setType(COM_CT_ColorComponent);
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this->channelinfo[1].setType(COM_CT_ColorComponent);
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this->channelinfo[2].setType(COM_CT_ColorComponent);
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this->channelinfo[3].setType(COM_CT_Alpha);
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break;
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default:
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break;
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}
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this->setActualDataType(actualDatatype);
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this->fireActualDataType();
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}
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void OutputSocket::addConnection(SocketConnection *connection)
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{
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this->connections.push_back(connection);
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}
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void OutputSocket::fireActualDataType()
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{
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unsigned int index;
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for (index = 0 ; index < this->connections.size();index ++) {
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SocketConnection *connection = this->connections[index];
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connection->getToSocket()->notifyActualInputType(this->getActualDataType());
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}
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}
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void OutputSocket::relinkConnections(OutputSocket *relinkToSocket, bool single)
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{
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if (isConnected()) {
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if (single) {
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SocketConnection *connection = this->connections[0];
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connection->setFromSocket(relinkToSocket);
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relinkToSocket->addConnection(connection);
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// relinkToSocket->setActualDataType(this->getActualDataType());
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this->connections.erase(this->connections.begin());
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}
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else {
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unsigned int index;
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for (index = 0 ; index < this->connections.size();index ++) {
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SocketConnection *connection = this->connections[index];
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connection->setFromSocket(relinkToSocket);
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relinkToSocket->addConnection(connection);
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}
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// relinkToSocket->setActualDataType(this->getActualDataType());
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this->connections.clear();
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}
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}
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}
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void OutputSocket::removeFirstConnection()
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{
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SocketConnection *connection = this->connections[0];
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InputSocket *inputSocket = connection->getToSocket();
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if (inputSocket != NULL) {
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inputSocket->setConnection(NULL);
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}
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this->connections.erase(this->connections.begin());
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}
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void OutputSocket::clearConnections()
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{
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while (this->isConnected()) {
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removeFirstConnection();
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}
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}
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WriteBufferOperation *OutputSocket::findAttachedWriteBufferOperation() const
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{
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unsigned int index;
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for (index = 0 ; index < this->connections.size();index++) {
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SocketConnection *connection = this->connections[index];
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NodeBase *node = connection->getToNode();
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if (node->isOperation()) {
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NodeOperation *operation = (NodeOperation*)node;
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if (operation->isWriteBufferOperation()) {
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return (WriteBufferOperation*)operation;
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}
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}
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}
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return NULL;
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}
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ChannelInfo *OutputSocket::getChannelInfo(const int channelnumber)
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{
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return &this->channelinfo[channelnumber];
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}
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