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blender-archive/source/blender/compositor/intern/COM_Socket.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_Socket.h"
#include "COM_Node.h"
#include "COM_SocketConnection.h"
Socket::Socket(DataType datatype)
{
this->datatype = datatype;
this->actualType = COM_DT_UNKNOWN;
this->editorSocket = NULL;
this->node = NULL;
}
DataType Socket::getDataType() const
{
return this->datatype;
}
int Socket::isInputSocket() const { return false; }
int Socket::isOutputSocket() const { return false; }
const int Socket::isConnected() const {return false;}
void Socket::setNode(NodeBase *node) {this->node = node;}
NodeBase *Socket::getNode() const {return this->node;}
DataType Socket::getActualDataType() const {return this->actualType;}
void Socket::setActualDataType(DataType actualType)
{
this->actualType = actualType;
}