- [#31777] Border Crop gives black - [#31768] Crash when connecting a Math node to a translate node in Tiles comp - [#31638] View node in new node compo system crashes when inside a group * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
196 lines
6.6 KiB
C++
196 lines
6.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_BokehBlurOperation.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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}
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BokehBlurOperation::BokehBlurOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->setOpenCL(true);
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this->size = 1.0f;
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this->inputProgram = NULL;
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this->inputBokehProgram = NULL;
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this->inputBoundingBoxReader = NULL;
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}
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void *BokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
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return buffer;
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}
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void BokehBlurOperation::initExecution()
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{
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this->inputProgram = getInputSocketReader(0);
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this->inputBokehProgram = getInputSocketReader(1);
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this->inputBoundingBoxReader = getInputSocketReader(2);
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int width = inputBokehProgram->getWidth();
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int height = inputBokehProgram->getHeight();
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float dimension;
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if (width<height) {
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dimension = width;
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}
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else {
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dimension = height;
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}
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this->bokehMidX = width/2.0f;
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this->bokehMidY = height/2.0f;
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this->bokehDimension = dimension/2.0f;
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QualityStepHelper::initExecution(COM_QH_INCREASE);
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}
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void BokehBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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float tempColor[4];
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float tempBoundingBox[4];
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float bokeh[4];
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inputBoundingBoxReader->read(tempBoundingBox, x, y, COM_PS_NEAREST, inputBuffers);
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if (tempBoundingBox[0] >0.0f) {
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tempColor[0] = 0;
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tempColor[1] = 0;
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tempColor[2] = 0;
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tempColor[3] = 0;
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float overallmultiplyerr = 0;
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float overallmultiplyerg = 0;
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float overallmultiplyerb = 0;
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float overallmultiplyera = 0;
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MemoryBuffer *inputBuffer = (MemoryBuffer*)data;
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float *buffer = inputBuffer->getBuffer();
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int bufferwidth = inputBuffer->getWidth();
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int bufferstartx = inputBuffer->getRect()->xmin;
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int bufferstarty = inputBuffer->getRect()->ymin;
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int pixelSize = this->size*this->getWidth()/100.0f;
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int miny = y - pixelSize;
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int maxy = y + pixelSize;
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int minx = x - pixelSize;
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int maxx = x + pixelSize;
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miny = max(miny, inputBuffer->getRect()->ymin);
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minx = max(minx, inputBuffer->getRect()->xmin);
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maxy = min(maxy, inputBuffer->getRect()->ymax);
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maxx = min(maxx, inputBuffer->getRect()->xmax);
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int step = getStep();
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int offsetadd = getOffsetAdd();
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float m = this->bokehDimension/pixelSize;
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for (int ny = miny ; ny < maxy ; ny +=step) {
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int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth);
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for (int nx = minx ; nx < maxx ; nx +=step) {
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float u = this->bokehMidX - (nx-x) *m;
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float v = this->bokehMidY - (ny-y) *m;
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inputBokehProgram->read(bokeh, u, v, COM_PS_NEAREST, inputBuffers);
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tempColor[0] += bokeh[0] * buffer[bufferindex];
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tempColor[1] += bokeh[1] * buffer[bufferindex+1];
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tempColor[2] += bokeh[2]* buffer[bufferindex+2];
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tempColor[3] += bokeh[3]* buffer[bufferindex+3];
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overallmultiplyerr += bokeh[0];
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overallmultiplyerg += bokeh[1];
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overallmultiplyerb += bokeh[2];
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overallmultiplyera += bokeh[3];
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bufferindex +=offsetadd;
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}
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}
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color[0] = tempColor[0] * (1.0f / overallmultiplyerr);
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color[1] = tempColor[1] * (1.0f / overallmultiplyerg);
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color[2] = tempColor[2] * (1.0f / overallmultiplyerb);
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color[3] = tempColor[3] * (1.0f / overallmultiplyera);
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}
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else {
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inputProgram->read(color, x, y, COM_PS_NEAREST, inputBuffers);
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}
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}
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void BokehBlurOperation::deinitExecution()
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{
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this->inputProgram = NULL;
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this->inputBokehProgram = NULL;
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this->inputBoundingBoxReader = NULL;
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}
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bool BokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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rcti bokehInput;
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newInput.xmax = input->xmax + (size*this->getWidth()/100.0f);
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newInput.xmin = input->xmin - (size*this->getWidth()/100.0f);
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newInput.ymax = input->ymax + (size*this->getWidth()/100.0f);
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newInput.ymin = input->ymin - (size*this->getWidth()/100.0f);
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NodeOperation *operation = getInputOperation(1);
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bokehInput.xmax = operation->getWidth();
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bokehInput.xmin = 0;
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bokehInput.ymax = operation->getHeight();
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bokehInput.ymin = 0;
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if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(0);
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if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(2);
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if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
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return true;
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}
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return false;
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}
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static cl_kernel kernel = 0;
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void BokehBlurOperation::executeOpenCL(cl_context context, cl_program program, cl_command_queue queue,
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MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
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MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
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list<cl_kernel> *clKernelsToCleanUp)
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{
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if (!kernel) {
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kernel = COM_clCreateKernel(program, "bokehBlurKernel", NULL);
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}
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cl_int radius = this->getWidth()*this->size/100.0f;
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cl_int step = this->getStep();
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COM_clAttachMemoryBufferToKernelParameter(context, kernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->inputBoundingBoxReader);
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COM_clAttachMemoryBufferToKernelParameter(context, kernel, 1, 4, clMemToCleanUp, inputMemoryBuffers, this->inputProgram);
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COM_clAttachMemoryBufferToKernelParameter(context, kernel, 2, -1, clMemToCleanUp, inputMemoryBuffers, this->inputBokehProgram);
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COM_clAttachOutputMemoryBufferToKernelParameter(kernel, 3, clOutputBuffer);
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COM_clAttachMemoryBufferOffsetToKernelParameter(kernel, 5, outputMemoryBuffer);
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clSetKernelArg(kernel, 6, sizeof(cl_int), &radius);
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clSetKernelArg(kernel, 7, sizeof(cl_int), &step);
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COM_clAttachSizeToKernelParameter(kernel, 8);
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COM_clEnqueueRange(queue, kernel, outputMemoryBuffer, 9);
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}
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