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blender-archive/source/blender/compositor/operations/COM_TranslateOperation.h
Jeroen Bakker ac5a735e3f * FIX for
- [#31777] Border Crop gives black 
   - [#31768] Crash when connecting a Math node to a translate node in Tiles comp
   - [#31638] View node in new node compo system crashes when inside a group
 * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
2012-06-12 04:23:21 +00:00

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1.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_TranslateOperation_h_
#define _COM_TranslateOperation_h_
#include "COM_NodeOperation.h"
class TranslateOperation: public NodeOperation {
private:
SocketReader *inputOperation;
SocketReader*inputXOperation;
SocketReader*inputYOperation;
float deltaX;
float deltaY;
float isDeltaSet;
public:
TranslateOperation();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
void initExecution();
void deinitExecution();
float getDeltaX() {return this->deltaX;}
float getDeltaY() {return this->deltaY;}
inline void ensureDelta() {
if (!isDeltaSet) {
float tempDelta[4];
this->inputXOperation->read(tempDelta, 0, 0, COM_PS_NEAREST, NULL);
this->deltaX = tempDelta[0];
this->inputYOperation->read(tempDelta, 0, 0, COM_PS_NEAREST, NULL);
this->deltaY = tempDelta[0];
this->isDeltaSet = true;
}
}
};
#endif