- [#31777] Border Crop gives black - [#31768] Crash when connecting a Math node to a translate node in Tiles comp - [#31638] View node in new node compo system crashes when inside a group * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_WriteBufferOperation_h_
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#define _COM_WriteBufferOperation_h_
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#include "COM_NodeOperation.h"
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#include "COM_MemoryProxy.h"
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#include "COM_SocketReader.h"
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/**
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* @brief Operation to write to a tile
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* @ingroup Operation
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*/
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class WriteBufferOperation: public NodeOperation {
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MemoryProxy *memoryProxy;
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NodeOperation *input;
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const bNodeTree * tree;
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public:
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WriteBufferOperation();
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~WriteBufferOperation();
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int isBufferOperation() {return true;}
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MemoryProxy *getMemoryProxy() {return this->memoryProxy;}
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void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
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const bool isWriteBufferOperation() const {return true;}
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void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
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void initExecution();
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void deinitExecution();
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void setbNodeTree(const bNodeTree *tree) {this->tree = tree;}
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void executeOpenCLRegion(cl_context context, cl_program program, cl_command_queue queue, rcti *rect, unsigned int chunkNumber, MemoryBuffer** memoryBuffers, MemoryBuffer* outputBuffer);
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void readResolutionFromInputSocket();
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};
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#endif
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