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blender-archive/source/blender/compositor/operations/COM_WriteBufferOperation.h
Jeroen Bakker ac5a735e3f * FIX for
- [#31777] Border Crop gives black 
   - [#31768] Crash when connecting a Math node to a translate node in Tiles comp
   - [#31638] View node in new node compo system crashes when inside a group
 * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
2012-06-12 04:23:21 +00:00

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1.9 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_WriteBufferOperation_h_
#define _COM_WriteBufferOperation_h_
#include "COM_NodeOperation.h"
#include "COM_MemoryProxy.h"
#include "COM_SocketReader.h"
/**
* @brief Operation to write to a tile
* @ingroup Operation
*/
class WriteBufferOperation: public NodeOperation {
MemoryProxy *memoryProxy;
NodeOperation *input;
const bNodeTree * tree;
public:
WriteBufferOperation();
~WriteBufferOperation();
int isBufferOperation() {return true;}
MemoryProxy *getMemoryProxy() {return this->memoryProxy;}
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
const bool isWriteBufferOperation() const {return true;}
void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
void initExecution();
void deinitExecution();
void setbNodeTree(const bNodeTree *tree) {this->tree = tree;}
void executeOpenCLRegion(cl_context context, cl_program program, cl_command_queue queue, rcti *rect, unsigned int chunkNumber, MemoryBuffer** memoryBuffers, MemoryBuffer* outputBuffer);
void readResolutionFromInputSocket();
};
#endif