This just set a global object responsible for allocating new objects in a thread safe way without needing any GPUContext bound to this thread. This also introduce the GLContext which will contain all the GL related functions for the current context.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* This interface allow GPU to manage VAOs for multiple context and threads.
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*/
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#pragma once
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#include "GPU_batch.h"
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#include "GPU_common.h"
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#include "GPU_shader_interface.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct GPUContext GPUContext;
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typedef enum eGPUBackendType {
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GPU_BACKEND_NONE = 0,
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GPU_BACKEND_OPENGL,
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} eGPUBackendType;
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void GPU_backend_init(eGPUBackendType backend);
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void GPU_backend_exit(void);
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GPUContext *GPU_context_create(void *ghost_window);
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void GPU_context_discard(GPUContext *);
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void GPU_context_active_set(GPUContext *);
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GPUContext *GPU_context_active_get(void);
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/* Legacy GPU (Intel HD4000 series) do not support sharing GPU objects between GPU
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* contexts. EEVEE/Workbench can create different contexts for image/preview rendering, baking or
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* compiling. When a legacy GPU is detected (`GPU_use_main_context_workaround()`) any worker
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* threads should use the draw manager opengl context and make sure that they are the only one
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* using it by locking the main context using these two functions. */
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void GPU_context_main_lock(void);
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void GPU_context_main_unlock(void);
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#ifdef __cplusplus
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}
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#endif
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