`DeviceManager.h` uses `std::string` without explicitly including the `<string>` header. While older MSVC implicitly included this header somewhere, the headers for 17.4+ do not leading to a build error.
131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file DeviceManager.h
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* @ingroup devices
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* The DeviceManager class.
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*/
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#include "Audaspace.h"
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include <string>
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AUD_NAMESPACE_BEGIN
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class IDevice;
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class IDeviceFactory;
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class I3DDevice;
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/**
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* This class manages all device plugins and maintains a device if asked to do so.
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*
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* This enables applications to access their output device without having to carry
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* it through the whole application.
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*/
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class AUD_API DeviceManager
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{
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private:
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static std::unordered_map<std::string, std::shared_ptr<IDeviceFactory>> m_factories;
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static std::shared_ptr<IDevice> m_device;
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// delete copy constructor and operator=
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DeviceManager(const DeviceManager&) = delete;
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DeviceManager& operator=(const DeviceManager&) = delete;
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DeviceManager() = delete;
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public:
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/**
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* Registers a device factory.
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*
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* This method is mostly used by plugin developers to add their device implementation
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* for general use by the library end users.
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* @param name A representative name for the device.
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* @param factory The factory that creates the device.
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*/
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static void registerDevice(std::string name, std::shared_ptr<IDeviceFactory> factory);
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/**
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* Returns the factory for a specific device.
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* @param name The representative name of the device.
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* @return The factory if it was found, or nullptr otherwise.
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*/
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static std::shared_ptr<IDeviceFactory> getDeviceFactory(std::string name);
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/**
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* Returns the default device based on the priorities of the registered factories.
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* @return The default device or nullptr if no factory has been registered.
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*/
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static std::shared_ptr<IDeviceFactory> getDefaultDeviceFactory();
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/**
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* Sets a device that should be handled by the manager.
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*
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* If a device is currently being handled it will be released.
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* @param device The device the manager should take care of.
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*/
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static void setDevice(std::shared_ptr<IDevice> device);
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/**
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* Opens a device which will then be handled by the manager.
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*
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* If a device is currently being handled it will be released.
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* @param name The representative name of the device.
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*/
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static void openDevice(std::string name);
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/**
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* Opens the default device which will then be handled by the manager.
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*
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* The device to open is selected based on the priority of the registered factories.
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* If a device is currently being handled it will be released.
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*/
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static void openDefaultDevice();
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/**
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* Releases the currently handled device.
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*/
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static void releaseDevice();
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/**
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* Returns the currently handled device.
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* @return The handled device or nullptr if no device has been registered.
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*/
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static std::shared_ptr<IDevice> getDevice();
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/**
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* Returns the currently handled 3D device.
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* @return The handled device or nullptr if no device has been registered
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* or the registered device is not an I3DDevice.
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*/
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static std::shared_ptr<I3DDevice> get3DDevice();
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/**
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* Returns a list of available devices.
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* @return A list of strings with the names of available devices.
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*/
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static std::vector<std::string> getAvailableDeviceNames();
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};
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AUD_NAMESPACE_END
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